{ sound aoife o’reilly. omm omm lotr: boromir, aragorn and lurtz

23
{ Sound Aoife O’Reilly

Upload: verity-bennett

Post on 12-Jan-2016

220 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

{Sound

Aoife O’Reilly

Page 2: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

http://www.youtube.com/watch?v=GFnWqdoboMM

LotR: Boromir, Aragorn and Lurtz fight.

My clip

Page 3: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Foley sounds are used to re-create the sounds

in the film using objects and the Foley artists

themselves. Sound in film can also include the dialogue of the film.

Actors will have to talk in front of the camera when

filming but also they have to record their voice again

after all the editing is finished in a special booth, this

is called alternative ADR – it enables the producers to

hear their voices and breathing without other noises.

Film

Page 4: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

The sounds that te

levision production

companies use are a bit d

ifferent from the

sound film production company’s use

because they don’t normally use the Foley

artists a

nd ADR.

Most of th

e sound recorded on camera is what’s

used in the final cut.

Television

Page 5: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Used for Alerts, pop-ups, emails etc Attracts attention. Feedback/alerts

Web

Page 6: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Sound tracks, dialogue and spoken songs

are recorded first. Sound effects are added last

Animation

Page 7: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Used for text messages, ringtones, alarms, keyboard noises and emails.

Lets you know straight away

Hand-held devices

Page 8: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Special studios e.g. Foley artists Studios can be used to record songs or

ADR. Sound proof glass to stop everyone from hearing.

Studio & Location

Page 9: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Interviewer & interviewee may wear separate microphones or have a hand held microphone if in a studio.

If outside a ‘gun microphone’ may be used.

In interviews they only want to capture the dialogue.

Interviews

Page 10: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Sound in films can help add the to the impact of a scene in a film. For example, in my clip you can hear the swords bashing together.

Presentation

Page 11: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Voiceover is a voice that talks over the top of a film, television programme, radio broadcast or in the theatre.

Sometimes a person or specialises in doing voice-overs will do so or the programme may have a celebrity to do it.

Explains what is going on or introduces the programme.

Voiceover

Page 12: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Dialogue can be used to create drama by the way it is delivered and uses of different tone.

Pauses in the speech may be used to create drama & suspence.

Drama dialogue

Page 13: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Ambience is the noise in the background,

e.g. trees, wind, passers by talking,

traffic, birds etc.

Prevents unwanted silence

Ambient sound

Page 14: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Can help set the mood. Foreshadow an event When dialogue is not used, it can

reflect how the character could be feeling.

Reflect the mood of a situation

Music

Page 15: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Artificial sounds that are made when the desired sound is impossible to make using real life objects. For instance, in a cartoon the producers may remake a sound of something being blown up rather than having to blow something up.

Sound effects (SFX)

Page 16: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Stationary is when the sound or the object/person creating the sound does not move. Sound is clearer when it is stationary.

Moving sound is when the object creating the sound is moving. Sometimes it can be harder to hear moving sound.

Stationary & moving sound sources

Page 17: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

In film & television, presence used to record the sounds of the room when there is no dialogue spoken. Sometimes, two microphones are placed in different areas of a room in order to get a different sounds.

Use of presence

Page 18: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

When a noise is made by the characters or dialogue has been spoken that is visible on camera.

Diegetic

Page 19: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

When there is noise but neither the characters or audience can see it. However, the characters in the film are not aware of the voice/noise.

For example, it may be a narrator , music or dialogue in the background.

Non-diegetic

Page 20: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Noise that is made from an external source that you can’t see, but both the characters and audience are aware of it.

External diegetic

Page 21: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Music can be used to set the mood in films, by using certain songs/pieces or music to trigger those feelings in the viewers.

In my clip, throughout most of it tense and sad music is played because there is a lot of fighting and someone dies.

Mood

Page 22: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

Sometimes, certain sounds in films can

create a certain atmosphere and

meaning to the scene.

For example, the ocean can create a a

calm atmosphere in a scene

Meaning

Page 23: { Sound Aoife O’Reilly.    oMM  oMM  LotR: Boromir, Aragorn and Lurtz

In films, you can create an illusion of an

object making a noise or motion without

having to actually use that object.

Illusion