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Page 1: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)
Page 2: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)
Page 3: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)

- Image by POPOEVER

Page 4: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)
Page 5: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)

Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)

Page 6: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)
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To prepare them for the world in which they will live

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Critical thinking Problem solving Self-directed learning Collaboration Creating information Ethical information usage Flexibility Responsibility

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Page 10: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)

“Adolescents have been called ‘digital natives,’ but data suggests that they are both comfortable with new technologies, and yet not always as technically savvy as we collectively believe them to be.”

- Pew, 2008

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Made with Wordle http://wordle.net

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Poll Everywhere How many text messages does the

average American ten send in one month? 574 1150 1800 2272

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A social networking site is an online location where a user can create a profile, build a personal network, and connect to other users.Facebook, MySpace, Bebo, etc. 73% of American teens use social networking websites

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Teach digital literacy!

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Create a “teacher” page on Facebook or Twitter

Keep it separate from any personal pages

I *love* teens part 3: 12th grade student just messaged me on FB because she finished a book & couldn't wait to tell me about it! How cute!

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Use a social network designed specifically for education – Edmodo

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Internet-based tools that allow a user to create content that is published and shared in a social environment.

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Twitter YouTube

KickYouTube

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Animoto and Photo StoryMake videos from pictures

Wordle and WordItOutWord clouds

Memoov and XtranormalMake animated films

Our StoryAnimated timelines

Page 24: - Image by POPOEVER Kaiser Generation M2- Kids/Youth/Media Survey (January 2010)

Pixton and ToondooComic strip creator

VokiTalking avatar creator

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blog

(n.) Short for Web log, a blog is a Web page that serves as a publicly accessible personal journal for an individual. Typically updated daily, blogs often reflect the personality of the author.

(v.) To author a Web log.

Other forms: Blogger (a person who blogs).

- Webopedia.com

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Teachers can use blogs to Post assignments. Create classroom discussion. Involve shy students. Challenge students with extension activities.

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Morris English Bloghttp://morrisenglish.21classes.com/ Biology Class Bloghttp://missbakersbiologyclass.com/blog Writing Bloghttp://areallydifferentplace.org/

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A wiki is a Web site that uses wiki software, allowing the easy creation and editing of any number of interlinked Web pages, using a simplified markup language.

- Wikipedia.com

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Collaborative in nature. Different levels of

accessibility to suit the needs of the user(s).

Ability for anyone to contribute, edit, and delete.

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History of changes allows users to revert to previously saved versions.

Discussion and comment capabilities allow for member collaboration.

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Ability to embed information and media from a variety of sources (audio, video, RSS).

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• Holocaust Wiki Project• The Science Classroom• Studying Societies

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Podcast - (iPOD broadCAST) An audio broadcast that has been converted to an audio file format for playback in a digital music player. (Although many podcasts are played on a regular computer.)

- pcmag.com

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Video podcasting – Files with images or videos that can be downloaded.

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Mathhttp://podcast2.mid-del.net/

groups/ colinw/ Lunchtime Leaders

http://lunchtimeleaders.podomatic.com/

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A “tag” is a keyword or term assigned by an information user or creator (think Flickr).

A folksonomy is a tagging system.

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Making the right decisions and choices1.Students must know how to access and utilize digital tools and information.2.Students must know how to evaluate digital tools and information.

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3. Students must understand what rights and responsibilities they

have in a digital setting.4. Students must know how to work collaboratively and constructively in a digital community.

5. Students must have the knowledge to be safe and secure online.

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• CyberCitizenship.org• iSafe.org • DigitalCitizenship.net• CyberSmart Curriculum

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The Internet is constantly changing. The semantic Web will be

next.Wolfram AlphaGoogle sidebar

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Carter, D. (2009). Podcast trumps lecture in one college study. eSchool News.

Grunwald Associates, LLC. (2007). Online Social and Educational Networking.

Ke, F. (2008). Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation. Educational Technology Research and Development, 56 (5/6), 539-556.

Leahy, M. (2009, July 6). For U.S. Autoworkers, Future Hinges on Adaptability. Washington Post.

Lenhart, A., Purcell, K., Smith, A. & Sickurg, K. (2010). Social media and young adults. Pew Research Center. http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults.aspx

National School Boards Association. (2007). CREATING & CONNECTING//Research and Guidelines on Online Social — and Educational — Networking. Alexandria, VA: NSBA.

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Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52 (1), 1-12.

Pew Research Center. (2008). Pew Internet & American Life Project. Available online at http://www.pewinternet.org/topics/Teens.aspx.

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon 9(5).

Ribble, M., Bailey, G. D., & Ross, T. W. (2004). Digital citizenship: Addressing appropriate technology behavior. Learning & Leading with Technology, 32(1): 7-11.

Tüzün, H., Yilmaz-Soylu, M., Karakus, T., Inal, Y., & Kizilkaya, G. (2009). The effects of computer games on primary school students' achievement and motivation in geography learning. Computers and Education, 52 (1), 68-77.

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Dr. Perri ApplegateDirector of Library Media/ITV

Oklahoma State Department of [email protected]

405-521-2956Manuel Gonzales

Coordinator Instructional TechnologyOklahoma State Department of Education

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All resources, including this PowerPoint are available at

http://digitallifeguard.wikispaces.com/.This is a wiki. It is intended to be a

collaborative project to increase the use of Web 2.0 tools in classrooms. Feel free to use any resources you find here, but also please share great resources you

come across.