課程: blender 的材質與花紋 material and textures. material ( 材質 )
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課程: BLENDER 的材質與花紋Material and Textures
Material (材質 )
Basic Material(材質 ) Settings You must always add a material before you can add a
texture To add a material, first select the object Go to the Materials panel in the Properties window click the
“New” button
basic material panels
If you plan on using just straight color and no texture, this is where you set the object’s color.
Diffuse (漫射 )
Diffuse is actually the color that is given off by the object (物體本身的色彩 )
By clicking on the color sample in diffuse, the color wheel will pop up
Specular (反射 )
Specular settings control the glossiness (光亮程度 ) of the object (is it flat or shiny?)
Shading(遮光 )
If you want something to glow, even in low light, adjust the Emit (發光 )slider. Ambient (週遭 )light allows the object to also react as if indirect light were hitting it
Transparency(透明 )
After checking the Transparency box and “Z Transparency” selected, you can control how transparent an object is using the Alpha slider.
( 選擇後調整 Alpha, 物體可變透明 )
Halo (光暈 )Settings
練習 : 請設定玻璃杯材質呈像
提示 : 透明使用 Raytrace
Raytrace 為較複雜之光線追蹤法
Change the material of object Change or setting the material of object with the
other existing materials (修改材質為已存在之材質 )
Textures (花紋 )
Basic Textures (花紋 ) Settings
Click on the Texture button beside the Material button
Blender's Built-In Textures:
不同花紋有不同的設定參數
An example of how to work with a texture Apply a wood texture to a
cube Make the Diffuse (漫
射 )color brown Take Specular (反
光 )Intensity (強度 ) down a bit
An example of how to work with a texture Add anew texture Make the texture type
“Wood” “ Sine-Saw-Tri” will give
you a different stripe while “Bands-Rings-Band Noise-Ring Noise” will give you a different pattern
An example of how to work with a texture Color needs to be corrected adjust the Size (X,Y,Z) of the texture and
the Noise Basis for more effects
Stucci Texture
Normal Off Normal On Adjusting the “Nor” slider to adjust the amount of theeffect
Using Images and Movies as Textures (貼圖 )
Projected Texture Types
Textures can be projected Flat, Cube, Tube, orSphere onto an object.
Mapped Flat
Mapped Cube
Mapped Tube
Mapped Sphere
Extension: Repeat
Control this in the “Image Mapping” panel under the “Repeat” option
Material and Texture panels work together
The bricks look good, buta bit too glossy and flat
Make adjustments to Specular in Materials (glossiness)and add a “Normal” to the brick texture
End