yu-gi-oh! todas as cartas 101-200
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Ally Salvo
When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
DARK Level 2 [Machine/Effect] ATK 400 DEF 300
Ally of Justice Catastor
1 Tuner + 1 or more non-Tuner monstersAt the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster immediately (without damage calculation).
DARK Level 5 [Machine/Synchro/Effect] ATK 2200 DEF 1200
Ally of Justice Clausolas
A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.
DARK Level 6 [Machine] ATK 2300 DEF 1200
Ally of Justice Core Destroyer
If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
DARK Level 3 [Machine/Effect] ATK 1200 DEF 200
Ally of Justice Cosmic Gateway
If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card from your hand.
DARK Level 8 [Machine/Effect] ATK 2400 DEF 1200
Ally of Justice Cycle Reader
You can discard this card to the Graveyard to select up to 2 LIGHT monsters in your opponent's Graveyard, and remove them from play.This effect can be activated during either player's turn.
DARK Level 3 [Machine/Tuner] ATK 1000 DEF 1000
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Ally of Justice Cyclone Creator
Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-upTuner monsters on the field.
DARK Level 3 [Machine/Tuner] ATK 1400 DEF 1200
Ally of Justice Decisive Armor
1 Tuner + 2 or more non-Tuner monstersOnce per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:●Select 1 Set card your opponent controls, and destroy it.●Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.●Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to theGraveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
DARK Level 10 [Machine/Synchro/Effect] ATK 3300 DEF 3300
Ally of Justice Enemy Catcher
When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the EndPhase of this turn.
DARK Level 6 [Machine/Effect] ATK 1800 DEF 1800
Ally of Justice Field Marshal
1 Tuner + 2 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster bybattle and sends it to the Graveyard, the controller of this card draws 1 card.
DARK Level 9 [Machine/Synchro/Effect] ATK 2900 DEF 2600
Ally of Justice Garadholg
If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
DARK Level 4 [Machine/Effect] ATK 1600 DEF 400
Ally of Justice Light Gazer
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
DARK Level 8 [Machine/Synchro/Effect] ATK 2400 DEF 1600
Ally of Justice Nullfier
Effects of LIGHT monsters that battled this card are negated.
DARK Level 4 [Machine/Effect] ATK 1600 DEF 1200
Ally of Justice Omni-Weapon
When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARKmonster, you can reveal that card to Special Summon it.
DARK Level 5 [Machine/Effect] ATK 2200 DEF 800
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Ally of Justice Quarantine
Neither player can Special Summon LIGHT monsters.
DARK Level 4 [Machine/Effect] ATK 1700 DEF 1200
Ally of Justice Reverse Break
If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy thatmonster immediately with this card's effect without flipping it face-up or applying damage calculation.
DARK Level 4 [Machine/Effect] ATK 1200 DEF 1200
Ally of Justice Rudra
If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
DARK Level 5 [Machine/Effect] ATK 1900 DEF 1200
Ally of Justice Searcher
Once per turn, discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up AttackPosition. Flip Effects are not activated at this time.
DARK Level 3 [Machine/Effect] ATK 1400 DEF 100
Ally of Justice Thousand Arms
This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy thiscard before damage calculation.
DARK Level 4 [Machine/Effect] ATK 1700 DEF 0
Ally of Justice Thunder Armor
The card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monsteryou control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as BattleDamage to your opponent.
DARK Level 8 [Machine/Effect] ATK 2700 DEF 2200
Ally of Justice Unknown Crusher
When this card battles a LIGHT monster, remove that monster from play after damage calculation.
DARK Level 3 [Machine/Effect] ATK 1200 DEF 800
Ally of Justice Unlimiter
You can Tribute this card to select 1 face-up "Ally of Justice" monster you control and double its original ATK until the End Phase of thisturn.
DARK Level 2 [Machine/Effect] ATK 600 DEF 200
Alpha The Magnet Warrior
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
EARTH Level 4 [Rock] ATK 1400 DEF 1700
Altar for Tribute
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK ofthe monster.
TRAP
Altitude Knight
Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to theGraveyard.
WIND Level 4 [Warrior/Effect] ATK 1400 DEF 1200
Amarylease
During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute.You can only use the effect of "Amarylease" once per turn.
EARTH Level 1 [Plant/Effect] ATK 100 DEF 200
Amazon of the Seas
A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.
WATER Level 4 [Fish] ATK 1300 DEF 1400
Amazoness Archer
You can Tribute 2 monsters to inflict 1200 damage to your opponent.
EARTH Level 4 [Warrior/Effect] ATK 1400 DEF 1000
Amazoness Archers
Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls arechanged to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Youropponent must attack with all of their monsters.
TRAP
Amazoness Blowpiper
Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
EARTH Level 3 [Warrior/Effect] ATK 800 DEF 1500
Amazoness Chain Master
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When this card is destroyed by battle and sent to the Graveyard: You can pay 1500 Life Points; look at your opponent's hand, and choose 1Monster Card, then add that card to your hand.
EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1300
Amazoness Fighter
You take no Battle Damage from battles involving this card.
EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1300
Amazoness Fighting Spirit
If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
SPELL Continuous
Amazoness Heirloom
Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks,after damage calculation, destroy the attack target.
SPELL Equip
Amazoness Paladin
This card gains 100 ATK for each "Amazoness" monster you control.
EARTH Level 4 [Warrior/Effect] ATK 1700 DEF 300
Amazoness Queen
"Amazoness" monsters you control cannot be destroyed by battle.
EARTH Level 6 [Warrior/Effect] ATK 2400 DEF 1800
Amazoness Sage
At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy thattarget.
EARTH Level 4 [Warrior/Effect] ATK 1400 DEF 700
Amazoness Scouts
During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot betargeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.
EARTH Level 2 [Warrior/Effect] ATK 500 DEF 1100
Amazoness Shamanism
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Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness"monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.
TRAP
Amazoness Spellcaster
Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of thesemonsters until the end of this turn.
SPELL
Amazoness Swords Woman
Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1600
Amazoness Tiger
You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannotattack another "Amazoness" monster.
EARTH Level 4 [Beast/Effect] ATK 1100 DEF 1500
Amazoness Trainee
Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the Graveyard. If this card destroysan opponent's monster by battle: It gains 200 ATK.
EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1300
Amazoness Village
All face-up "Amazoness" monsters on the field gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by acard effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equalto that of the destroyed "Amazoness".
SPELL Field
Amazoness Willpower
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and mustattack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
TRAP Continuous
Ambitious Gofer
Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate thiscard's effect, otherwise destroy those monsters.
DARK Level 6 [Fiend/Effect] ATK 2400 DEF 100
Ambulance Rescueroid
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"Rescueroid" + "Ambulanceroid"This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyedby battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
FIRE Level 6 [Machine/Fusion/Effect] ATK 2300 DEF 1800
Ambulanceroid
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
EARTH Level 3 [Machine/Effect] ATK 300 DEF 1200
Ambush Fangs
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase.Then place 1 Venom Counter on the monster that attacked.
TRAP
Ameba
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. Thiseffect can only be used once as long as this card remains face-up on the field.
WATER Level 1 [Aqua/Effect] ATK 300 DEF 350
Amores of Prophecy
Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster fromyour hand.
EARTH Level 3 [Spellcaster/Effect] ATK 600 DEF 2000
Amphibian Beast
On land or in the sea, the speed of this monster is unmatchable.
WATER Level 6 [Fish] ATK 2400 DEF 2000
Amphibious Bugroth
"Ground Attacker Bugroth" + "Defender of the Sea"
WATER Level 5 [Aqua/Fusion] ATK 1850 DEF 1300
Amphibious Bugroth MK-3
As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
WATER Level 4 [Machine/Effect] ATK 1500 DEF 1300
Amplifier
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You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster'scontroller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster isdestroyed. This card's activation and effect cannot be negated by any other card.
SPELL Equip
Amulet of Ambition
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels(during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
SPELL Equip
An Owl of Luck
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selectedField Spell Card to your hand instead.
WIND Level 2 [Winged Beast/Effect] ATK 300 DEF 500
An Unfortunate Report
Your opponent conducts their next Battle Phase twice.
TRAP
Anarchist Monk Ranshin
When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed):Target 1 monster in your opponent's Graveyard; banish that target.
EARTH Level 4 [Spellcaster/Effect] ATK 1800 DEF 100
Ancient Brain
A fallen fairy that is powerful in the dark.
DARK Level 3 [Fiend] ATK 1000 DEF 700
Ancient City - Rainbow Ruins
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects.●1+: This card cannot be destroyed by card effects.●2+: Once per turn (including the opponent's) you can halve the Battle Damage you take.●3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to theGraveyard; negate the activation, and if you do, destroy it.●4+: Once per turn, during your Main Phase: You can draw 1 card.●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon thattarget.
SPELL Field
Ancient Crimson Ape
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
LIGHT Level 7 [Beast/Effect] ATK 2600 DEF 1800
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Ancient Dragon
When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
LIGHT Level 4 [Dragon/Effect] ATK 1400 DEF 1300
Ancient Elf
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
LIGHT Level 4 [Spellcaster] ATK 1450 DEF 1200
Ancient Fairy Dragon
1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn youactivate this effect. Once per turn: You can destroy a Field Spell Card(s) and gain 1000 Life Points, then you can add 1 Field Spell Card fromyour Deck to your hand.
LIGHT Level 7 [Dragon/Synchro/Effect] ATK 2100 DEF 3000
Ancient Flamvell Deity
1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monstersWhen this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand.This card gains 200 ATK for each card removed from play by this effect.
FIRE Level 7 [Pyro/Synchro/Effect] ATK 2500 DEF 200
Ancient Forest
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. Ifa monster attacks, destroy it at the end of that turn's Battle Phase.
SPELL Field
Ancient Gear
While you control a face-up "Ancient Gear", you can Special Summon this card from your hand in Attack Position.
EARTH Level 2 [Machine/Effect] ATK 100 DEF 800
Ancient Gear Beast
This card cannot be Special Summoned. The effects of your opponent's monsters that this card destroys by battle are negated. If this cardattacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
EARTH Level 6 [Machine/Effect] ATK 2000 DEF 2000
Ancient Gear Cannon
You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phaseof this turn.
EARTH Level 2 [Machine/Effect] ATK 500 DEF 500
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Ancient Gear Castle
Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If youTribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greaterthan the number of required Tribute(s).
SPELL Continuous
Ancient Gear Drill
Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck andSet it. You cannot use that Spell Card this turn.
SPELL
Ancient Gear Engineer
Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activateany Spell or Trap Cards until the end of Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of thefield at the end of the Damage Step.
EARTH Level 5 [Machine/Effect] ATK 1500 DEF 1500
Ancient Gear Explosive
Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflictdamage equal to half its original ATK to your opponent.
SPELL
Ancient Gear Factory
Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyardwhose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn.
SPELL
Ancient Gear Fist
Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
SPELL Equip
Ancient Gear Gadjiltron Chimera
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:●Green Gadget: This card gains 300 ATK.●Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent.●Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
EARTH Level 6 [Machine/Effect] ATK 2300 DEF 1300
Ancient Gear Gadjiltron Dragon
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects ifyou Tribute Summon it by Tributing:●Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card,
EARTH Level 8 [Machine/Effect] ATK 3000 DEF 2000
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inflict the difference as Battle Damage to your opponent.●Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.●Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
Ancient Gear Golem
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this cardattacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
EARTH Level 8 [Machine/Effect] ATK 3000 DEF 3000
Ancient Gear Knight
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you canNormal Summon it to have it become an Effect Monster with this effect.● If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
EARTH Level 4 [Machine/Gemini] ATK 1800 DEF 500
Ancient Gear Soldier
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
EARTH Level 4 [Machine/Effect] ATK 1300 DEF 1300
Ancient Gear Tank
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage toyour opponent.
SPELL Equip
Ancient Gear Workshop
Add 1 "Ancient Gear" monster from your Graveyard to your hand.
SPELL
Ancient Lamp
While this card is face-up on the field, during your Main Phase, you can Special Summon "La Jinn the Mystical Genie of the Lamp" from yourhand. When this face-down Defense Position card is attacked, select 1 opponent's monster (except the attacking monster). The attackingmonster attacks the selected monster instead.
WIND Level 3 [Spellcaster/Effect] ATK 900 DEF 1400
Ancient Leaf
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
SPELL
Ancient Lizard Warrior
Before the dawn of man, this lizard warrior ruled supreme.
EARTH Level 4 [Reptile] ATK 1400 DEF 1100
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Ancient One of the Deep Forest
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
EARTH Level 6 [Beast] ATK 1800 DEF 1900
Ancient Rules
Special Summon 1 Level 5 or higher Normal Monster from your hand.
SPELL
Ancient Sacred Wyvern
1 LIGHT Tuner + 1 or more non-Tuner monstersWhile your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower thanyour opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay1000 Life Points to Special Summon this card.
LIGHT Level 7 [Fairy/Synchro/Effect] ATK 2100 DEF 2000
Ancient Telescope
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
SPELL
Andro Sphinx
You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turnthat it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys aDefense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyedmonster.
LIGHT Level 10 [Beast/Effect] ATK 3000 DEF 2500
Angel O7
When this card is Tribute Summoned, it gains the following effect:●The effects of Effect Monsters cannot be activated.
LIGHT Level 7 [Fairy/Effect] ATK 2500 DEF 1500
Ansatsu
A silent and deadly warrior specializing in assassinations.
EARTH Level 5 [Warrior] ATK 1700 DEF 1200
Ante
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to theGraveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
SPELL
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Anteatereatingant
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you controlto the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during thisturn.
EARTH Level 5 [Insect/Effect] ATK 2000 DEF 500
Anti Raigeki
When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.
TRAP
Anti-Aircraft Flower
By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
EARTH Level 3 [Plant/Effect] ATK 0 DEF 1600
Anti-Fusion Device
Destroy 1 face-up Fusion Monster on the field.
TRAP
Anti-Magic Prism
When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it.
TRAP
Anti-Spell
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
TRAP Counter
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