yu-gi-oh! todas as cartas 101-200

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Card Search - View as Gallery | Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=1&sess=2&sort=1&rp=100&page=2[13/07/2013 17:40:28] Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE Top » Card Search Results Search Filters Search results: 101 - 200 of 5,584 Search Search by Card Name All Cards View as Gallery Show 100 items per page Sort by Name Ally Salvo When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them. DARK Level 2 [Machine/Effect] ATK 400 DEF 300 Ally of Justice Catastor 1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster immediately (without damage calculation). DARK Level 5 [Machine/Synchro/Effect] ATK 2200 DEF 1200 Ally of Justice Clausolas A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. DARK Level 6 [Machine] ATK 2300 DEF 1200 Ally of Justice Core Destroyer If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation). DARK Level 3 [Machine/Effect] ATK 1200 DEF 200 Ally of Justice Cosmic Gateway If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card from your hand. DARK Level 8 [Machine/Effect] ATK 2400 DEF 1200 Ally of Justice Cycle Reader You can discard this card to the Graveyard to select up to 2 LIGHT monsters in your opponent's Graveyard, and remove them from play. This effect can be activated during either player's turn. DARK Level 3 [Machine/Tuner] ATK 1000 DEF 1000

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Card Search - View as Gallery | Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

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Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

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Search results: 101 - 200 of 5,584

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Ally Salvo

When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.

DARK Level 2 [Machine/Effect] ATK 400 DEF 300

Ally of Justice Catastor

1 Tuner + 1 or more non-Tuner monstersAt the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster immediately (without damage calculation).

DARK Level 5 [Machine/Synchro/Effect] ATK 2200 DEF 1200

Ally of Justice Clausolas

A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.

DARK Level 6 [Machine] ATK 2300 DEF 1200

Ally of Justice Core Destroyer

If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).

DARK Level 3 [Machine/Effect] ATK 1200 DEF 200

Ally of Justice Cosmic Gateway

If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card from your hand.

DARK Level 8 [Machine/Effect] ATK 2400 DEF 1200

Ally of Justice Cycle Reader

You can discard this card to the Graveyard to select up to 2 LIGHT monsters in your opponent's Graveyard, and remove them from play.This effect can be activated during either player's turn.

DARK Level 3 [Machine/Tuner] ATK 1000 DEF 1000

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Ally of Justice Cyclone Creator

Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-upTuner monsters on the field.

DARK Level 3 [Machine/Tuner] ATK 1400 DEF 1200

Ally of Justice Decisive Armor

1 Tuner + 2 or more non-Tuner monstersOnce per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:●Select 1 Set card your opponent controls, and destroy it.●Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.●Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to theGraveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

DARK Level 10 [Machine/Synchro/Effect] ATK 3300 DEF 3300

Ally of Justice Enemy Catcher

When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the EndPhase of this turn.

DARK Level 6 [Machine/Effect] ATK 1800 DEF 1800

Ally of Justice Field Marshal

1 Tuner + 2 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster bybattle and sends it to the Graveyard, the controller of this card draws 1 card.

DARK Level 9 [Machine/Synchro/Effect] ATK 2900 DEF 2600

Ally of Justice Garadholg

If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.

DARK Level 4 [Machine/Effect] ATK 1600 DEF 400

Ally of Justice Light Gazer

1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.

DARK Level 8 [Machine/Synchro/Effect] ATK 2400 DEF 1600

Ally of Justice Nullfier

Effects of LIGHT monsters that battled this card are negated.

DARK Level 4 [Machine/Effect] ATK 1600 DEF 1200

Ally of Justice Omni-Weapon

When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARKmonster, you can reveal that card to Special Summon it.

DARK Level 5 [Machine/Effect] ATK 2200 DEF 800

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Ally of Justice Quarantine

Neither player can Special Summon LIGHT monsters.

DARK Level 4 [Machine/Effect] ATK 1700 DEF 1200

Ally of Justice Reverse Break

If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy thatmonster immediately with this card's effect without flipping it face-up or applying damage calculation.

DARK Level 4 [Machine/Effect] ATK 1200 DEF 1200

Ally of Justice Rudra

If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.

DARK Level 5 [Machine/Effect] ATK 1900 DEF 1200

Ally of Justice Searcher

Once per turn, discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up AttackPosition. Flip Effects are not activated at this time.

DARK Level 3 [Machine/Effect] ATK 1400 DEF 100

Ally of Justice Thousand Arms

This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy thiscard before damage calculation.

DARK Level 4 [Machine/Effect] ATK 1700 DEF 0

Ally of Justice Thunder Armor

The card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monsteryou control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as BattleDamage to your opponent.

DARK Level 8 [Machine/Effect] ATK 2700 DEF 2200

Ally of Justice Unknown Crusher

When this card battles a LIGHT monster, remove that monster from play after damage calculation.

DARK Level 3 [Machine/Effect] ATK 1200 DEF 800

Ally of Justice Unlimiter

You can Tribute this card to select 1 face-up "Ally of Justice" monster you control and double its original ATK until the End Phase of thisturn.

DARK Level 2 [Machine/Effect] ATK 600 DEF 200

Alpha The Magnet Warrior

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Alpha, Beta, and Gamma meld as one to form a powerful monster.

EARTH Level 4 [Rock] ATK 1400 DEF 1700

Altar for Tribute

Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK ofthe monster.

TRAP

Altitude Knight

Once per turn, when another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to theGraveyard.

WIND Level 4 [Warrior/Effect] ATK 1400 DEF 1200

Amarylease

During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute.You can only use the effect of "Amarylease" once per turn.

EARTH Level 1 [Plant/Effect] ATK 100 DEF 200

Amazon of the Seas

A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.

WATER Level 4 [Fish] ATK 1300 DEF 1400

Amazoness Archer

You can Tribute 2 monsters to inflict 1200 damage to your opponent.

EARTH Level 4 [Warrior/Effect] ATK 1400 DEF 1000

Amazoness Archers

Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls arechanged to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Youropponent must attack with all of their monsters.

TRAP

Amazoness Blowpiper

Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.

EARTH Level 3 [Warrior/Effect] ATK 800 DEF 1500

Amazoness Chain Master

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When this card is destroyed by battle and sent to the Graveyard: You can pay 1500 Life Points; look at your opponent's hand, and choose 1Monster Card, then add that card to your hand.

EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1300

Amazoness Fighter

You take no Battle Damage from battles involving this card.

EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1300

Amazoness Fighting Spirit

If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.

SPELL Continuous

Amazoness Heirloom

Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equipped monster attacks,after damage calculation, destroy the attack target.

SPELL Equip

Amazoness Paladin

This card gains 100 ATK for each "Amazoness" monster you control.

EARTH Level 4 [Warrior/Effect] ATK 1700 DEF 300

Amazoness Queen

"Amazoness" monsters you control cannot be destroyed by battle.

EARTH Level 6 [Warrior/Effect] ATK 2400 DEF 1800

Amazoness Sage

At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy thattarget.

EARTH Level 4 [Warrior/Effect] ATK 1400 DEF 700

Amazoness Scouts

During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot betargeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.

EARTH Level 2 [Warrior/Effect] ATK 500 DEF 1100

Amazoness Shamanism

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Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness"monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect.

TRAP

Amazoness Spellcaster

Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of thesemonsters until the end of this turn.

SPELL

Amazoness Swords Woman

Your opponent takes all Battle Damage that you would have taken from a battle involving this card.

EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1600

Amazoness Tiger

You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannotattack another "Amazoness" monster.

EARTH Level 4 [Beast/Effect] ATK 1100 DEF 1500

Amazoness Trainee

Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the Graveyard. If this card destroysan opponent's monster by battle: It gains 200 ATK.

EARTH Level 4 [Warrior/Effect] ATK 1500 DEF 1300

Amazoness Village

All face-up "Amazoness" monsters on the field gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by acard effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equalto that of the destroyed "Amazoness".

SPELL Field

Amazoness Willpower

Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and mustattack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

TRAP Continuous

Ambitious Gofer

Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate thiscard's effect, otherwise destroy those monsters.

DARK Level 6 [Fiend/Effect] ATK 2400 DEF 100

Ambulance Rescueroid

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"Rescueroid" + "Ambulanceroid"This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyedby battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.

FIRE Level 6 [Machine/Fusion/Effect] ATK 2300 DEF 1800

Ambulanceroid

When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.

EARTH Level 3 [Machine/Effect] ATK 300 DEF 1200

Ambush Fangs

Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase.Then place 1 Venom Counter on the monster that attacked.

TRAP

Ameba

When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. Thiseffect can only be used once as long as this card remains face-up on the field.

WATER Level 1 [Aqua/Effect] ATK 300 DEF 350

Amores of Prophecy

Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster fromyour hand.

EARTH Level 3 [Spellcaster/Effect] ATK 600 DEF 2000

Amphibian Beast

On land or in the sea, the speed of this monster is unmatchable.

WATER Level 6 [Fish] ATK 2400 DEF 2000

Amphibious Bugroth

"Ground Attacker Bugroth" + "Defender of the Sea"

WATER Level 5 [Aqua/Fusion] ATK 1850 DEF 1300

Amphibious Bugroth MK-3

As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.

WATER Level 4 [Machine/Effect] ATK 1500 DEF 1300

Amplifier

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You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster'scontroller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster isdestroyed. This card's activation and effect cannot be negated by any other card.

SPELL Equip

Amulet of Ambition

Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels(during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.

SPELL Equip

An Owl of Luck

FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selectedField Spell Card to your hand instead.

WIND Level 2 [Winged Beast/Effect] ATK 300 DEF 500

An Unfortunate Report

Your opponent conducts their next Battle Phase twice.

TRAP

Anarchist Monk Ranshin

When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed):Target 1 monster in your opponent's Graveyard; banish that target.

EARTH Level 4 [Spellcaster/Effect] ATK 1800 DEF 100

Ancient Brain

A fallen fairy that is powerful in the dark.

DARK Level 3 [Fiend] ATK 1000 DEF 700

Ancient City - Rainbow Ruins

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects.●1+: This card cannot be destroyed by card effects.●2+: Once per turn (including the opponent's) you can halve the Battle Damage you take.●3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to theGraveyard; negate the activation, and if you do, destroy it.●4+: Once per turn, during your Main Phase: You can draw 1 card.●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon thattarget.

SPELL Field

Ancient Crimson Ape

When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

LIGHT Level 7 [Beast/Effect] ATK 2600 DEF 1800

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Ancient Dragon

When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.

LIGHT Level 4 [Dragon/Effect] ATK 1400 DEF 1300

Ancient Elf

This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

LIGHT Level 4 [Spellcaster] ATK 1450 DEF 1200

Ancient Fairy Dragon

1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn youactivate this effect. Once per turn: You can destroy a Field Spell Card(s) and gain 1000 Life Points, then you can add 1 Field Spell Card fromyour Deck to your hand.

LIGHT Level 7 [Dragon/Synchro/Effect] ATK 2100 DEF 3000

Ancient Flamvell Deity

1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monstersWhen this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand.This card gains 200 ATK for each card removed from play by this effect.

FIRE Level 7 [Pyro/Synchro/Effect] ATK 2500 DEF 200

Ancient Forest

When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. Ifa monster attacks, destroy it at the end of that turn's Battle Phase.

SPELL Field

Ancient Gear

While you control a face-up "Ancient Gear", you can Special Summon this card from your hand in Attack Position.

EARTH Level 2 [Machine/Effect] ATK 100 DEF 800

Ancient Gear Beast

This card cannot be Special Summoned. The effects of your opponent's monsters that this card destroys by battle are negated. If this cardattacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

EARTH Level 6 [Machine/Effect] ATK 2000 DEF 2000

Ancient Gear Cannon

You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phaseof this turn.

EARTH Level 2 [Machine/Effect] ATK 500 DEF 500

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Ancient Gear Castle

Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If youTribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greaterthan the number of required Tribute(s).

SPELL Continuous

Ancient Gear Drill

Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck andSet it. You cannot use that Spell Card this turn.

SPELL

Ancient Gear Engineer

Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activateany Spell or Trap Cards until the end of Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of thefield at the end of the Damage Step.

EARTH Level 5 [Machine/Effect] ATK 1500 DEF 1500

Ancient Gear Explosive

Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflictdamage equal to half its original ATK to your opponent.

SPELL

Ancient Gear Factory

Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyardwhose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn.

SPELL

Ancient Gear Fist

Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.

SPELL Equip

Ancient Gear Gadjiltron Chimera

If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:●Green Gadget: This card gains 300 ATK.●Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent.●Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.

EARTH Level 6 [Machine/Effect] ATK 2300 DEF 1300

Ancient Gear Gadjiltron Dragon

If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects ifyou Tribute Summon it by Tributing:●Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card,

EARTH Level 8 [Machine/Effect] ATK 3000 DEF 2000

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inflict the difference as Battle Damage to your opponent.●Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.●Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.

Ancient Gear Golem

Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this cardattacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

EARTH Level 8 [Machine/Effect] ATK 3000 DEF 3000

Ancient Gear Knight

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you canNormal Summon it to have it become an Effect Monster with this effect.● If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

EARTH Level 4 [Machine/Gemini] ATK 1800 DEF 500

Ancient Gear Soldier

If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

EARTH Level 4 [Machine/Effect] ATK 1300 DEF 1300

Ancient Gear Tank

Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage toyour opponent.

SPELL Equip

Ancient Gear Workshop

Add 1 "Ancient Gear" monster from your Graveyard to your hand.

SPELL

Ancient Lamp

While this card is face-up on the field, during your Main Phase, you can Special Summon "La Jinn the Mystical Genie of the Lamp" from yourhand. When this face-down Defense Position card is attacked, select 1 opponent's monster (except the attacking monster). The attackingmonster attacks the selected monster instead.

WIND Level 3 [Spellcaster/Effect] ATK 900 DEF 1400

Ancient Leaf

If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

SPELL

Ancient Lizard Warrior

Before the dawn of man, this lizard warrior ruled supreme.

EARTH Level 4 [Reptile] ATK 1400 DEF 1100

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Ancient One of the Deep Forest

This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.

EARTH Level 6 [Beast] ATK 1800 DEF 1900

Ancient Rules

Special Summon 1 Level 5 or higher Normal Monster from your hand.

SPELL

Ancient Sacred Wyvern

1 LIGHT Tuner + 1 or more non-Tuner monstersWhile your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower thanyour opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay1000 Life Points to Special Summon this card.

LIGHT Level 7 [Fairy/Synchro/Effect] ATK 2100 DEF 2000

Ancient Telescope

See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.

SPELL

Andro Sphinx

You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turnthat it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys aDefense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyedmonster.

LIGHT Level 10 [Beast/Effect] ATK 3000 DEF 2500

Angel O7

When this card is Tribute Summoned, it gains the following effect:●The effects of Effect Monsters cannot be activated.

LIGHT Level 7 [Fairy/Effect] ATK 2500 DEF 1500

Ansatsu

A silent and deadly warrior specializing in assassinations.

EARTH Level 5 [Warrior] ATK 1700 DEF 1200

Ante

Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to theGraveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)

SPELL

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Anteatereatingant

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you controlto the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during thisturn.

EARTH Level 5 [Insect/Effect] ATK 2000 DEF 500

Anti Raigeki

When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.

TRAP

Anti-Aircraft Flower

By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.

EARTH Level 3 [Plant/Effect] ATK 0 DEF 1600

Anti-Fusion Device

Destroy 1 face-up Fusion Monster on the field.

TRAP

Anti-Magic Prism

When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it.

TRAP

Anti-Spell

Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.

TRAP Counter

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