youth double wing play calling & formationing jack gregory© 2011 all rights reserved for more...

35
Youth Double Wing Play Calling & Formationing Jack Gregory© 2011 All Rights Reserved For more information see www.gregorydoublewing.com Or email me at [email protected]

Upload: eunice-nichols

Post on 25-Dec-2015

217 views

Category:

Documents


0 download

TRANSCRIPT

Youth Double WingPlay Calling & Formationing

Jack Gregory© 2011 All Rights Reserved

For more information see www.gregorydoublewing.comOr email me at [email protected]

Tight Formation

• Balanced line with a symmetrical backfield.• Perfect ten gap offensive formation.• Zero line splits• Provides an equal amount of power and

misdirection to both sides of the center.• Has a very effective passing game due to the

ability to quickly release four receivers into passing routes and its ability to flood the perimeter and vertical outside.

Tight Formation

AB/20

QB/10

BB/30

CB/40

Understanding the Points of Attack

LWB (20) QB (10)/BB (30) RWB (40)

Interior EdgeEdgePerimeter Perimeter

Three points of attack on each side of the center: interior, edge, and perimeter. I have gotten away from using GAP concepts (A, B, C, D) because of the use of angle blocking concepts often change the point of attack dependant on the defensive structure. Instead we attack a location.

Understanding the Points of Attack

When you include the passing game the passes are going to be directed at the perimeter (flat), the vertical outs on each side and the vertical middle.

Interior EdgeEdgePerimeter Perimeter

Vertical Out Vertical Middle Vertical Out

Basic Play Calling9 & Below

Numbering System: QB = QBAB = LWB BB = BB CB = RWB

Formation Edge Motion/Strength

Back Blocking Scheme

Wall Side

Tight Over Rip AB Seal Right

With younger kids it is important that your play calling factors in the lowest common dominator on your team. Age, mental maturity, and emotional maturity are important factors.

You can call a play anything as long as it makes sense to the kids.Red Angel = Tight Rip 26 Seal Right…

Play Calling9 & Above

Numbering System:BACK + AT LINEMEN QB = 10AB = 20 BB = 30 CB = 40

7-5-3-1-0-2-4-6-8

Formation Edge Motion/Strength

Numbering Blocking Scheme

Wall Side

Tight Over Rip 26 Seal Right

As players mature mentally and emotionally you can start to use a more complex play calling system that allows you to be more flexible in your calling system.

Again the most important element of play calling is making sure the kids understand what you want them to do.

Power Series Call Chart

Interior EdgeEdgePerimeter Perimeter

Vertical Out Vertical Middle Vertical Out

Rip Power Pass RTRip WB Power Pass RT

Rip 28 Wide RTRip 28 MS RTRip 28 Wide Rev RT

Rip 26 SEAL RTRip 26 KICK RTRip 16 SEAL RT

Liz 45 SEAL LTLiz 45 KICK LTLiz 15 SEAL LT

Rip 30 Wedge RTRip 10 Wedge RTLiz 30 Wedge RTLiz 10 Wedge RTRip 31 Trap LTLiz 32 Trap RT

Liz Power Pass LTLiz WB Power Pass LT

Liz 47 Wide LTLiz 47 MS LTLiz 47 Wide Rev LT

Flipping Your Line

• Wall side: side that blocks the TKO wall; normally the play side for power series.

• Pull side: side that pulls and cross blocks; normally the back side for the power series.

• Allows you to maximize your big boys on the wall side and your athletes on the pull side.

• Decreases the time it takes to install plays.• Linemen still get an equal amount of training wall

blocking (TKO) and pulling during INDY time.

Tight Rip 26 Seal Right

Pull side Wall Side

Altering the Edge!• Three players on each side of the that can immediately affect the perimeter. • The ability to manipulate these three defenders via edge tags, formation tags, and

play calling is one of the key advantages of the YDW. • Applying stress to the perimeter triangle is a key concept of the YDW.• The perimeter triangle is typically manned by the:

– defensive end (DE), – cornerback (CB) – outside linebacker (OLB). (sometimes a Safety)

• If you can’t block a defender post-snap on the edge remove him pre-snap.• Make your play calling easier and make your player’s execution easier by

simply removing or expanding the defenders away from the play.

Edge TagsEdge Tag Purpose

On: WB moves onto the LOS foot to foot with near side tight end and part of the wall.

Isolate perimeter triangle from interior defenders. Expand TKO WALL to move EMLOS/DE out.

Over: pulling tackle aligns on the wall side in between the wall tackle and wall tight end.

Same as ON (above). Create an unbalanced line. Put the PST (pulling side tackle) over to the wall side to add additional blocker at POA.

Offset: BB shifts under the wall side guard. Put the BB closer to the edge to speed up his kick out block and his release into the flat.

Nasty: WB and Wall TE swap positions. Isolate perimeter triangle from interior defenders by putting the EMLOS/DE into an alignment conflict.

Loose: Tight end moves out to a SE position and the WB aligns in a SLOT position.

Stress the perimeter triangle by forcing it to expand outward. It forces the CB and often the OLB to move out with the pair.

Bunch: Tight end moves out to a SE #2 receiver from outside, near WB moves to the #1 flanker position, and the far WB (TB) moves to the #3 slot receiver position inside.

Stress the perimeter triangle and the secondary coverage to expand outward. It often forces the CB, OLB, and ILB to move out with 3x RXR.

Trips: Tight end moves to #1 split end position, near WB moves to the #2 flanker position, and far WB moves to the #3 slot position.

Same as BUNCH but we align our SE and Flanker in different positions and the are more spread out.

Split: Tight end moves to the split end position and the near WB moves to the outside of the near offensive tackle.

Forces the CB to displace and move out with the SE. Allowing you to remove a defender from the edge.

Flank: same as the Split but the WB now splits. Forces the CB to move out with the wingback .

Brick: BB shifts to the flanker position. Removes the CB while leaving the WB in place.

Tight Nasty Over Rip 26 Seal Right

Tight Loose Over Rip 26 Seal Right

Bear Rip 26 Seal Right

OVER can be used to go unbalanced.

Bear Nasty Over Rip 26 Seal Right

Bear Loose Over Rip 26 Seal Right

Bear Flank Rip 26 Seal Right

OVER can be used to go unbalanced.

Bear Split Over Rip 26 Seal Right

Inside Rip Tech to force OLB outside to get walled off.

Shift Rip 26 Seal Right

Shift Nasty Over Rip 26 Seal Right

Shift Loose Over Rip 26 Seal Right

Two WB’s aligned together automatically double team the EMLOS outside on SEAL plays (they are the kick out) unless tagged not to (MONSTER)

Third blocking back will lead into the hole and wall off first defender to show. (INSIDE – WALL IN/ OUTSIDE – WALL OUT) (ISO)

Star Rip 36 Seal Right

Star Over Rip 36 Seal Right

Star Bunch Over Rip 36 Seal Right

Star Trips Over Rip 36 Seal

Nova Rip 26 Seal RT

Shift Nasty Over Rip 26 Seal RT

Nova Over Rip 26 Seal RT

Nova Nasty Over Rip 26 Seal RT

Nova Loose Over Rip 26 Seal RT

Comet Rip 16 Seal RT

Comet Over Rip 16 Seal RT

Pro Split Over Rip 26 Seal Right

Cross Under with outside foot, side step with inside foot, lead step with outside foot aimed at center’s play side heel.

Questions/Comments?