xbox live we summer 2011

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    The Interactive Entertainment Revolution is LIVE

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    Interactive Entertainment on the TV

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    What the gamer sees when he turns on his console

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    Xbox LIVE: A World of Entertainment

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    Gaming ProgrammingSocial

    Experiences

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    Kinect for Xbox 360, already sold record 10m units world-wide sinceNovember launch

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    AMERICAS

    EMEA

    ASIA PACIFIC

    Global Reach 55 million consoles ** 35 million subscribers*

    AmericasBrazil

    Canada

    ChileColombia

    MexicoUnited States

    AustraliaHong Kong SARIndia

    Japan

    KoreaNew ZealandSingapore

    Taiwan

    " Austria" Belgium" Czech Republic" Denmark" Finland" France" Greece" Germany" Hungary" Ireland" Italy

    " Netherlands" Norway" Poland" Portugal" Russia" Spain" Sout Africa" Sweden" Switzerland" United Kingdom

    ** Microsoft Data / June 2011

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    13% INCREASEIN FAMILIES WHO OWN XBOX CONSOLES*

    10% INCREASE

    IN PARENTS WHO OWN XBOX CONSOLES*

    *Between September and December of 2010 Source: Interpret New Media Measure April 2011

    The audience is broadening

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    Xbox Western Europe AudienceConsole owners & profile

    12.8 millionowners of Xbox 360 consoles in Western Europe*

    * TGI Europa 2010

    Everybody plays

    60% male (index 123); 40% female (index 78)Family fun

    54% married/partner (index 89); 50% have children in the home (index 172)

    Hardworking

    59% working (index 116); 16% full-time students (index 220)

    Purchasing power

    25% have total family incomes of50,000+

    Free spirits40% single (index 153), yet only 5% live alone

    Full houses

    79% have at least 3 people living in home; 31% have 4 people in the home (index 152)

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    Xbox Western Europe AudienceAge data

    Console owners

    * TGI Europa 2010

    59 %of 15/34 years old*

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    What the gamer will see / the advertising experience

    Ad is standard 300x250, staticor video

    FullscreenHDvideo

    BrandedDes2na2on

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    Xbox LIVE advertisingBranded Destination Experiences

    A 300x250 ad unitclicks to the BDE

    Thegamercanenteracustom

    adver2singexperience.

    o Customdesigno Anima2onso Soundso Videosinstreamingordownloado PlayandWinprogramso Personnaliza2on:

    -GamerPictures

    -Themes

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    Taux de clic moyensur Xbox LIVE

    Average CTR Online

    vs. Xbox LIVE1

    Average click through rate is above 2,5%

    1

    Online - Doubleclick 2009 Year In Reviiew US Benchmarks Xbox LIVE averages -MSFTInternal, June 2010 Campaign type normative data based on 100 randomly chosen campaigns12

    Great results

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    +17%

    +14%+15%

    Brand Rating PurchaseConsideration

    BrandRecommendation

    Over 20 campaign have been evaluated

    1:

    Lift is measured as the percent change between two respondent groups:Pre (unexposed to advertising) and Post (exposed to advertising)

    Source: MSFT Internal Aug 2010, Interpret research on +20 Xbox LIVE advertising campaigns from Dec 08 Jul 1013

    Great impact