xbox in china - microsoft
TRANSCRIPT
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Diego Alberto Paramio Perez
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FIRST PART
• Introduction
• PESTEL Analysis
• SWOT Analysis
• Porter´s 5 forces
• 4 Risks Matrix
• Competitors and their strategies
• Market Entry Strategy
SECOND PART
• Chinese consumer market
• Segmentation
• The 7p´s of the Marketing Mix
INDEX
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14 YEARS OF PROHIBITION
-Microsoft is back in China-Historic moment => Xbox One will be the first system launched in China.
THE CONSOLES MARKET IN 2013:-2,586,000 consoles were sold. -A 2.7 billion euros’ market.-New consoles make 44% more money than their predecessors.-Half a billion Chinese people already play video games on PC, mobile device or on the internet.
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• Political:
• Economic:
• Social:
• Technology:
PESTEL ANALYSIS
• Soft antipiracy regulations• Government grants for editors• China has opened their barrier to consoles• High taxes for foreign companies
• Videogaming is a rocketing industry• Global Crisis • China´s economic growth (7,7% in 2013)• Exchange rates
• Age of consumers had changed (>35 years)• Woman´s revolution (51% of casual gamers)• Emerging middle class in China
• Company based on discovering new technologies
• Kinetic sensors for many purposes (video, medical, robotic …)
• Xbox: low price console for lower class• Xbox One: Launched Nov. 2013 – High Cost
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PESTEL ANALYSIS
• Environmental: • Legal:
• New power adaptors with less energy consumption
• Very soft antipiracy regulations in China• Future modification of the Law• China´s cultural department inspection
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SWOT ANALYSIS
• STRENGTHS:
• WEAKNESSES:
• OPPORTUNITIES:
• THREATS: • High Barrier to enter the market (4 billion dollars aprx.) SONY, NINTENDO
• PC Gaming• Smartphones, tablets
• Technological innovation• 17% invest in R&D vs 6,5% competitors• Know-how of 3 previous consoles• Collaboration with many gaming studios• Exclusive videogames• Our main competitors are Japanese
• Microsoft brand image• High rate hardware fails in xbox360
• Incredible emerging market• Hugest population in the world• Hostility with Japanese brands
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RECOMMENDATIONS
• Make a huge research about Chinese consumers
• Big invest in marketing but in the «Chinese way»
• Modify the color of the console to red and gold (Xbox One)
• Translate videogames into Chinese
• Launch both versions : Low cost and hi-tech (360 and ONE)
• Make a free to play MOBA adapted to chinese market
• Include a free multiplayer Mahjong game with the console
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PORTER 5’s FORCES
Threat of New Entrants: LOW
Many different barriers: lack of expertise, resources (heavy investments, capital requirements), Learning curves
Strong brand loyalty to existing products
Difficulties to get access to distribution channels
Threat of Substitutes: MODERATE
Development of new technologies, with more and more substitute products Ex.: Tablets, Smartphones, Laptops…
But: Switching costs are high
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PORTER 5’s FORCES
Bargain Power of Buyers: MODERATE Easy to switch, and gamer population have a good
expertise/knowledges
But: Product Differentiation (with specific games) Few main competitors
Lot of buyers relative to sellers
Bargain Power of Suppliers: LOW
Success on the market profitable for the both parties
Many suppliers would collaborate with a company like Xbox
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PORTER 5’s FORCES
COMPETITION
Main competitors which are coming soon on the chinese market (Nintendo and Sony)
Habits of chinese gamers (computers and smartphones)
Network of hackingFake Market
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• Competitors: 0 /6• Market Size: 0/6• Customers: 3/6
• Raw materials: 1/6• Technology change: 3/6• Local labor qualify: 4/6• Logistic issues: 3/6• Dependancy on suplliers: 2/6
• Ratio of invest in R&D : 2/6• Get money back : 4/6• Joint Venture with local partner: 3/6
• Political issues: 4/6POLITICAL:
COMERCIAL:
INDUSTRIAL:
FINANCIAL:
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Political
Comercial
Industrial
Financial
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5
Risk Level
Risk Level
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Competitors and their strategies
SONY
→ PS4 is sold $399 which is more cheaper than Xbox One
→ SONY released PS4 to enter the Chinese market.
→ Improve the processing speed and performance of graphics card
→ Strengthen social function.
→ Dual-core controller
Specification
• Product
• Price
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Competitors and their strategies
SONY
• Place
→ Title distribution based disks
→ Allow to used title transaction
→ Allow to offline playing
→ Sale with combination digital distribution and PSN(PS Network System)
→ Holding event ‘Playstation Meeting 2013’
→ Providing entertainment contents which is customized gamers
: SONY provides new video and audio services using huge contents of company. They will progress program connected PSN
→ Online marketing with PSN
• Place
• Promotion
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Competitors and their strategies
NINTENDO
• Product
→ NINTENDO released low price 2DS : To target young aged people. By the trend of tablet PC
→ NINTENDO released new product ‘Wii U’ recently
Specification
→ Tablet controller ‘Wii U game pad’
→ improved graphics and computer performance to overcome the weakness of Wii .
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Competitors and their strategies
NINTENDO
• Price
→ NINTENDO adjust the price of Wii U from $350 to $300
• Place
• Promotion
→ online distribution using wifi
→ Developing mini game for smart phone. : introduce their products through their mini game
→ Holding free experience event
→ PR using the game characters : They advertised using the game characters such as making movie of Super Mario, character products of Pocket Monster
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Market Entry Strategy
Reconfiguration Strategy
Adapt our existing product to a new market, where customers have different needs and expectations
• A superior service:An excellent after sales service either on xbox360 or on XboxOne.
• A fun customer service: create a new world, offer something different
• Innovative and adaptative marketing
• Price penetration strategy for Xbox 360
• Skimming price strategy for Xbox 1
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Market Entry Strategy
Regional Base Expansion
Create a dense local presence and use it as a base for future expansion
• East Coast, where almost all the foreign companies are implemented (special tariffs and lower taxes)
• Main cities in center of China (Chengdu, Chongqing)
Reasons: • Higher wage average• Higher urbanisation rate• People get used to living in the « Occidental way of
life »
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Market Entry Strategy
Stakeholder Strategy: SHOWING CONSIDERATION
Work on the same basis: supply chain, current suppliers
Collaboration with Chinese government (Commissioning Board, Monitors/Councillors, Report to Chinese authorities)
Development of strong partnerships with local companies (BesTV), to reach potential partnerships and shareholders
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Market Entry Strategy
Current Strategy:
• Chinese gaming market represents 500 million people
• Objective for 1st year: get between 10-15% of market shares
• Creating a revolution in chinese habits in the gaming market
• Invest in Research and Develoment, and in Marketing
• Partnership with BesTV (entertainment company in China)
Help us to understand the chinese market
Get a main advantage: access to a well-organized distribution channel
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Market Entry Strategy
Market Development Strategy:
• Take advantage of Sony’s absence, to strongly implement our brand for a long time
• Adapt our communication and our product to our competitors
Perspectives1. Chinese population still growing2. Easier access to technologies3. Increasing purchasing power of the
population
STICK IN PEOPLE’S MIND
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Chinese Consumer market
Main consumers in China
• Young generation lead the consumer cultures in China
→ Referred to people who were born since 1980
→ This group become mainstream of consumption.
→ They grow below the reform and openness policy.
→. ‘The little emperor’.
• General characteristics of young generation
→. They prefer western culture and follow the fashion.
→ They seek variable lifestyle.
→ They are interested in games, entertainment and investment in stocks.
→ They have strong purchase power and seek to consume high-quality products.
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Chinese Consumer market
Consumption characteristic of young generation
YOUNGGENERATION
바링허우 (80s)
주링허우 (90s)
1) Prefer luxury items and brands
2) Forming the new consumption of family
3) Mature consuming consciousness →. change from 'early adopter' to 'innovator'
1) Rational early adopter
2) Consuming experimentally
3) Online shopping
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Chinese Consumer market
Digital consumer segmentation
• Digital Junkies
→ 6% of digital consumers. → The time on using digital devices and app twice more than other groups.\
→ This consumer group is called 'early adopters'. → 28% of them lived in a first class city → 42% are singles who are 18~24 years old. → Spend average 34.1 times per week to use digital media..
• Gamers
→ 9% of digital consumers. → Spend more than average 8 hours on online games.→ They played game using PC and mobile.CF
→ 33% of this group are 18~24 years old and low-paid young consumers who lived in small and medium-sized cities.
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SEGMENTATION
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The video game market is changing and the public is diversifying
We will target adults, from 18 to 35 years old
The main segments are: - Children from 12 to 18 years old - Women from 18 to 35 years - Men from 18 to 35 years old - Adults over 35 years old
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PRODUCTo Play Gameso Internet Browsingo Play Movieso Online Gamingo Play Musico Social Functions
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+ Changes in the Chinese Market
• Red and Yellow (Xbox One)• Rename : Xbox Ba (8)• Panda Mascot
+ Limited Editions
• Gold Plated • Swarovski • Themed
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PRICE
• Economies of scale reached
• Affordable price
• More profitable than main competitor (172 $ cost)
• Wide margin for bundles and price war
• Short term / Long term profits (Customer base)
• Price Penetration strategy
103 $ 149$
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PRICE
471$ 499$
• Premium product (latest technology)• KINECT sensor, Blueray.
• More expensive than our competitors
• Build a strong customer base
• Skimming pricing
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PLACE
Selling Directly Online / TaoBao
• Reduce distribution and retailer costs
• Main target : Technology experts
• TaoBao (159 Billion $ sales in 2012)
Corner in Electronic shops
• Similar to Apple
• Expert sellers from our company
• Try our products
- 4000k TV, 5,1 Headphones, ergonomic seats, minimalistic style.
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PLACE
Our own Microsoft XBOX Shops
• Begining in Shangai
• Expanding to : Beijing, Guangzhou,HK, Chengdu …
• If the demand is enough, go to the rest of main cities
• Minimalistic style based on our actual corners
Main Supermarkets
• Finally reach massive consumers in supermarkets
• Carrefour, wall-mart, China resources vanguard…
• Still in charge of correct placement … (Selective)
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PROMOTION
INTERNET PROMOTIONS (Innovators / Early adopters)
1. Viral Video
2. Explanation Video
3. Ambassadors Programme
4. Social media constests
5. Sponsorship of Pro Gamers
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PROMOTION
Promotional Buses (Early Mayority)
• Customized buses with shocking vinils
• Chinese tour to schools and Universities
• Make tournaments inside
TV spots (Rest of the market)
• Big budgeted massive TV campaing
• Focused to explain advantages of our product
• Asia Media + Our marketers (Cultural differences)
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SALES PROMOTION
Console Bundles (Billboards)
1. STARTER PACK : Console + Controller + 2 free games + 3
months xbox live subscription
2. ADVANCED PACK: Starter pack + 2nd controller + 12
months xbox live subscription
3. PREMIUM PACK: Advanced pack + Physical game +
Headphones 5.1
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PHYSICAL EVIDENCEOne of our main problems ( Product ignorance)
• Tryouts in our corner shops
• Microsoft «Bus Experience»
• Presentation events around China
PEOPLE
• Foreign people with high level of chinese
• Local ambitious, charismatic people
• Weekly meetings with everyones ideas
• Reward best ideas and implement them
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PROCESSXBOX LIVE (Adapted for Chinese market)
• Premium online service
• Best connection in Online games
• TV streaming content
• 2 free games each month
• 4,99$ / month
CUSTOMER SERVICE
• Strong focused customer service team
• Free telephone line for doubts
• Accesible forum
• Main point to change Butterflies into True Friends
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CONCLUSION• We will try to gain the majority of the new emerging console market in
China introducing an affordable console (Xbox 360), launching it the 8 of August, 2014. (08/08/2014)
• Once we have reached a good market share quota (above 15%, incluiding PC gaming, tablets…) we will launch Xbox One (Xbox ba) so we can also have the latest technology for the Chinese market once they can appreciate as they have a better knowledge of the console world.
• We will assure that Chinese consumer will be loyal to our brand thanks to our marketing strategies of xbox360 and our superior customer service quality.
先到先得 (xiān dào xiān dé) - The early bird catches the worm
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