wushu++ · use gamification as a marketing technique to: - get people engaged - keep them coming...

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Page 1: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Wushu++

Page 2: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Web app that makes work fun throughsocial accountability

Page 3: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Problem

Page 4: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Problem

Page 5: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Problem

Milana

Amy

Page 6: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Problem

SarahCecille

Page 7: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Market

Page 8: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Solution

❏ Hack together a web app that makes work fun through social accountability

❏ Make something that’s not fun, fun

Page 9: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Product

Page 10: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Product

Page 11: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Product

Page 12: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Product

Page 13: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Users

Amanda Rosie Randy

Page 14: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Organizes tasks using lists

✔ ✔ ✔ ✔ ✔

Utilizes deadlines ✔ ✔ ✔

Competition ✔

View others’ progress ✔ ✔

Messaging in progress ✔ ✔

Gamification ✔ ✔

Tracks accomplishments

✔ ✔ ✔ ✔

Free ✔ ✔ ✔ ✔

Page 15: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Use gamification as a marketing technique to:- Get people engaged- Keep them coming back- Make them feel involved- Change the average into the exciting

Gamification

Page 16: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Revenue Model

❏ Free to join

❏ Buy other features

❏ Demographic-based ads

❏ Sell to academic institutions

Page 17: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

❏ Wellesley Alumnae network

❏ Publicize at Wushu Collegiates

❏ Publicize at and for intercollegiate events

❏ Hackathons

Distribution Model

Page 18: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Wushu++

Page 19: Wushu++ · Use gamification as a marketing technique to: - Get people engaged - Keep them coming back - Make them feel involved - Change the average into the exciting

Celia, CEO & Founder

Shirley, CTO & Head Developer

Michelle, COO & The Tormented

Carissa, Front-end Developer

Cecille, Back-end Developer

Lily, Graphical Designer

Lucy, Web Designer

Katie, Business Manager

Kasey, Marketing Manager

Jessica, User Research Analyst

Meet the Team