wrapping objects with displacement maps
TRANSCRIPT
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Wrapping objects with Displacement MapsPhotoshop Tutorial
Displacement maps see like such strange and difficult animals until you learn to tame
them. In this long overdue tutorial, I will teach you what you need to know about
displacement maps in plain English, so that you can take advantage of the stunning
effects that can only be created by using these maps.INGREDIENTS
by Colin Smith Rock texture
Channels
Displacement maps
Lighting effects
Filters
Layer Blending modes
Difficulty 7/10
More Great TutorialsPhotoshopCAFE home
1
This is the technique that will
wrap your art around objects and (seemingly) magically make it hug every
contour
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Begin with a texture, you must be in RGB mode. I have another tutorialunder textures that shows you how to create this rock surface. You can
also just download it if you wish.
Download Rock here.
2
Click on the Channels palette and
click on each channel until you find the one with the most contrast (dark to
light). In this case it is the Red channel.
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We need to make a new document out of
the channel.
Either right click/Control+click on the channel area of the channels palette,
or click on the top right arrow to open the drop down menu. Choose
"duplicate channel."
Under destination>document, choose new.
Click ok
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You will now have a new document. This will become
our displacement map. Apply a 0.7 Gaussian blur (Filter>blur>Gaussian
blur) to lower the sharp detail a bit. This will make for a smoother image in
the end.
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Save the document as a
.psd, Any name will work, just remember it and the location. I put mine on
the desktop.
We have now created our displacement map for use later on.
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On our original document, click on the "RGB" to
restore the default channel display.
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Open the layers palette and add
your artwork or text on a new layer. This is the content that you want to
warp. Make sure you have everything you want to warp on one layer. If
you have text, rasterize it now. (Right click on the layer palette next to the
name and choose "rasterize layer" from the pop up menu.
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Now lets apply the
displacement map...
Filter>Distort>Displace
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Use the settings shown here
when the Displace palette opens.
Click ok
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You will now
see a browser asking you to choose a displacement map.
Navigate to the desktop and load the image we created at the beginning of
this tutorial.
Click open
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You will now see your artwork
distort to hug the texture of the rock.
Lets jazz it up a bit.
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Choose Overlay mode to add some realistic
blending.
Duplicate the distorted layer to add a bit more strength to the effect.
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Here is the result on the
blending mode.
See how the color blends in with the texture.
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Here is exactly the same
image but with a variation.
I added an inner shadow layer style to the top layer and dropped the
opacity of the second layer to 30%
I hope you had fun with this tutorial and learned a lot.
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See you at the cafe
Reflective Liquid typePhotoshop Tutorial
Tutorials on creating metal type abound online, as do variations on simple liquid effects.
Most are fairly short, offering a good foundation for the reader on how certain effects are
achieved but fail to take that extra step (or few steps) to make the piece really shine...INGREDIENTS
Guest Tutorial by by Al Ward Layers
Lighting effects
Levels
Curves
Type Liqufy
Difficulty 6/10
More Great Tutorials
PhotoshopCAFE homeReflective Liquid Type by Al Ward(UPDATED MARCH 2010)ActionFx.com: Home of 50,000+ Photoshop and Elements
Presets
Tutorials on creating metal type abound online, as do variations on simple
liquid effects. Most are fairly short, offering a good foundation for the
reader on how certain effects are achieved but fail to take that extra step
(or few steps) to make the piece really shine. Once you have an idea of
how different techniques fit together in a piece, it is fairly easy to combine,
say, the process to create metal and the process to create liquid to create
something that exists in both sides of the FX map.
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1
Create a new image with the following
attributes:
Width: 11 inches
Height: 11 inches
Resolution: 300 ppi, 8bit
Background Color: White
Color Mode: RGB (Important or itwon'r work)
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Since the desired effect is to appear liquefied, a font that appears to have
been made with a crayon or round brush will work perfectly. Select the
Type tool and open the Character palette from the Options bar. The font
Ive chosen is called WallowHmkBold if you do not have this installed
on your system just use the font of your choice. The attributes for the
characters are seen below:
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Note that the color is gray in the
#666666 range and NOT stark black.
Type a word across the face of the image.
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Rasterize the type layer, then paint a few additional gray dots around the
type.
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Open the Channels palette and
duplicate a channel the Blue channel will work fine. Go to
Image>Adjustments>Invert.
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Open the Filter menu and select
Blur>Gaussian Blur. First, blur the channel at a 25 pixel radius. Blur the
channel again at a radius of 15 pixels.
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Turn on all the other layers (Clickthe eye to the left of RGB)
Turn off the Blue copy channel, but dont delete it youll need it in a
moment or two.
Click on the letters RGB to make sure that th RGB channel is active.
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Go to
Filter>Render>Lighting
Effects. Set it up as
outlined in the imagebelow be sure to
select the Blue copy
channel as the Texture
Channel.
Make sure you change
the light angle and shape on the left by dragging the 4 dots
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The result of all
that is a pretty basic bevel, and yes, you could do pretty much the same
thing with a layer style. Some habits die hard, however, and I like the end
result better when channels come into play. What can I say? Ive been
doing it this way since at least PS 6, and if it aint broke, dont fix it!
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Duplicate
the text layer and go to Filter>Sketch>Chrome. Set up the reflections as
seen in the dialog box below:
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Now you can play with Layer Styles a bit. Open the Layer Styles dialog box
and select Bevel/Emboss. Enter the following settings note that the
Shadow color is again gray in the #666666 range and not black. Make sure
the Gloss Contour is changed to cone.Once done click OK.
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Make a Curves adjustment layer and Levels adjustment layer with the
settings seen here:
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Against a black background the shine really comes out.
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Turn off the background layer or layers (if you added
the black separately) and merge all the others together.
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To give
the type an enhanced liquid quality, go to Filter>Liquify. Use the Bloat tool
to expand or otherwise warp areas of the text as seen here. Once you are
happy with the distortions, click OK.
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You can now throw the text into any image you so
choose. In the following example, Ive blurred a tech-style background,
placed the type in that document, then placed a duplicate of the blurred
layer above the text. The Blend mode of the top layer is changed to Soft
Light to serve as reflections off the type, or making the type appear
transparent allowing you to see the background through it. Ill let you
decide what is actually happening.
Thats it for now. Until next time, Ill see you at ActionFx.com. Take care!
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