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World’s 1st Social Commerce Platform on Blockchain for Stars and their Fans FansnStars White Paper v1.0.3 (EN) 16.08.2018

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Page 1: World’s 1st Social ommerce Platformfansnstars.io/FANSNSTARS_WHITEPAPER_Ver1.pdf · World’s 1st Social ommerce Platform on Blockchain for Stars and their Fans FansnStars White

World’s 1st Social Commerce Platform

on Blockchain for Stars and their Fans

FansnStars White Paper v1.0.3 (EN) 16.08.2018

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CONTENTS OVERVIEW

WHAT IS FANSNSTARS? ………………………………………………….......... 3

LEADING TECHNOLOGY ………………………………………………….......... 3

OBJECTIVES …………………………………………………………………..……. 4

MISSION ….……………….…………………………………………………..……. 4

VISION ……...………………………………………………………………..………. 4

LOCATION …...……………………………………………………………..………. 4

TARGET MARKET………………………………………………………..………… 5

ROAD MAP ………………………………………………………………..…………. 5

SALIENT FEATURES OF FANSNSTARS ………………….….….…………. 6

REASONS TO SUPPORT FANSNSTARS ………………..……..….………. 6

IMPORTANT FEATURES OF THE PLATFORM: …………….….………. 7

FANSNSTARS AS A PLATFORM SOLVES PROBLEMS OF MARKET PARTICIPANTS:

a. Talents & Pros …………………………………………………………. 8 b. Fans ………………………………………….…………………………. 8 c. Advertisers & Sponsors ………………….………………………. 9 d. Blockchain for Artists, Arts & Merchandizing …………….. 9

WHY BLOCKCHAIN FOR ARTISTS, ARTS & MERCHANDIZING?

1. Moving Away from Traditional Model ………………………. 9 2. Transparency ……..……………………………………………………. 9 3. Reducing Intermediary Costs, Common intermediaries &

Middlemen …………………………………………………………..…. 10 4. Funding streams for small artists ………………………….…. 10 5. Build their reputation ………………………………………………. 11 6. Stops Piracy and Counterfeit ………………………………..……. 11

BUSINESS OVERVIEW ………………………….…………………………..... 12

FANSNSTARS AS A PLATFORM

a. Blockchain Technology ………………………….………………………. 13 b. Artificial Intelligence ..……………………………………………………. 14

FANSNSTARS DISRUPTS A HUGE INDUSTRY……………………………... 15

1. Forbes: Top 10 Highest-Earning Celebrities in 2018 ………………… 16

2. Net Worth of Stars & their Instagram/Twitter followers count …….. 17

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REVENUE STREAMS ……………… ………………………………………………. 18

BENEFITS TO OUR CONSUMERS ………………………………………………. 19

BENEFITS TO OUR PARTNERS, SPONSORS AND ADVERTISERS ..... 20

MARKET ANALYSIS/TRENDS …………………………………….……………..… 21

MARKET SIZE & REVENUE POTENTIAL

a. e-Commerce business ………………………………………………….…. 23 b. Merchandising ………………………….……………..……………..…..... 23 c. Art ……………………………………………………………………………….…. 23 d. Sports Apparel market ……………………………………………………. 24 e. Sports Memorabilia ………………………………………………………… 24 f. Music Industry …………………………………………………………………. 24

BUSINESS MANAGEMENT TEAM

Co-founders ……………………………………………………………………. 25

Worldwide Team ……………………………………………………………. 25 FANSNSTARS PROJECT VISION

1. Core Idea …………………………………………………………………………. 26 2. Solving market problems …………………………………………………. 27 3. FansnStars Token ………………………………………..……………………. 28

PLATFORM ARCHITECTURE

Use of Blockchain ……………………………………………………………. 29-30

1. MYCampaign …………………………………………………………………. 31 2. Advertising & Branding ……………………………………………………. 31 3. Fans Community …………………………………………………..…………. 32 4. Merchandizing ………………………………………………………………... 32 5. FansnStars Store ……………………………………………………………. 33

FANSNSTARS TOKEN SALE TERMS ……………………..………………… 34-37

USE OF PROCEEDS …………………………………………………………………. 38

TOKEN ALLOCATION

1. Token Distribution ……………………………………………………. 39-40 2. Token Disclaimer ………………………………………………..……….. 41

11. USE OF FANSNSTARS TOKEN …..……………………………………. 42-44

12. DISCLAIMER …………………………….……...………..……………….……. 44

13. APPENDIX …………………………….……...………..……………….……. 45-50

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OVERVIEW

WHAT IS FANSNSTARS?

FansnStars is the world’s first social commerce platform for artists, stars & business

to sell & auction memorabilia, autographs, arts, photos, music, videos, designer

apparels etc, directly to their fans.

FansnStars will be a fully secured and encrypted platform that will integrate

advanced technologies Blockchain, Cryptographic and Artificial Intelligence (AI) in a

user-friendly way. FansnStars will empower every artist around the world with the

advanced tools and technologies. FansnStars will connect Stars with their fans all

over the world. Stars can be a Big Screen(movies), Small Screen (TV), Theatre, Sport

Stars, Business Tycoons, Artists from various fields such as writer’s, authors,

musicians, painter’s, poets from different regions of the world.

On the same platform users registered as Fans will be able to buy authentic and

genuine memorabilia, autographs, art, paintings, photographs, designer apparels

etc. directly from the stars/artists. Fans will be able to choose from huge catalogues

with wide range of options from different stars/stores. Fans will also be able to

connect with other fans to share their views, reviews, suggestions or

recommendations to buy things of their interests i.e. Collection related to their stars

such as Autographs, Memorabilia, Book’s, paintings from various artists. Fans will

also get opportunity to buy digital printed photos of their favourite stars on various

products such as Posters, T-shirts, Mugs, Mobile Cases, etc

LEADING TECHNOLOGY

FansnStars is a world’s first unique social commerce platform which involves two

main existing businesses Social Media and E-commerce on a platform powered by

latest technology Blockchain, Cryptographic & AI.

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OBJECTIVES

FansnStars would like to revolutionize the way memorabilia, autographs, artwork,

music, videos, photos, designer apparel are bought and sold to fans around the

world in a fully secured platform in which all the transactions are processed using

the power of Blockchain & AI.

MISSION

FansnStars aims at supporting the growing demand for authentic and genuine items

of artistic values powered by Artificial Intelligence and Blockchain.

Mission Statement: Our mission is to be an Amazon for Artists.

VISION

Our vision is to provide a safe, transparent & secure platform powered by

Artificial Intelligence and Blockchain technologies for all the artists around the

world. So that all the transactions are carried out securely and transparently

reducing intermediary costs, common intermediaries and middlemen and leaving

no place for piracy and counterfeiting. Our goal is achieved through the

integration of these technologies thus creating a seamless experience that fully

serves the specific needs of its users.

LOCATION

FansnStars is a registered in London, United Kingdom and will provide its services

globally.

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TARGET MARKET

Artists/Stars who have been inspiring millions of fans around from generations. Now

with FansnStars without much effort any emerging stars/artists from various fields

will be able to instantly connect with their fans and sell their art, autographs,

paintings, photos, designed apparel directly and securely to their fans. On the same

platform small, medium art sellers and huge auctions houses will be able to sell their

very own to reach wider community of fans all over the world. The target audience

is not just confined to youngsters, it serves a much wider community ranging from

teens to adults including age groups 50s-60s who are turning technologically savvy.

ROAD MAP

Decided to adopt Blockchain & AI for FansnStars – February 2018

Whitepaper – July 2018 (COMPLETED)

Smart Contract Development on ERC20 (IN PROGRESS)

Private ICO TOKEN sale – September 2018(IN PROGRESS)

Pre-ICO Sale – November-January 2018

Public Token Sale – February - March 2019

Token Distribution & Public Exchange Listing – March-April 2019

MVP completion – April-May 2019

Fully Functional Platform – September-October 2019

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SALIENT FEATURES OF FANSNSTARS

Funding streams for small & emerging artists.

Trusted and integrated decentralized platform that serves any type of Artists

from any field around the world.

Attracting large numbers of global artists and fans around the world to match

the demand and supply.

We use a combination of machine learning algorithms, neural networks and

the Blockchain to develop a reliable, secure and efficient global platform.

All transaction which are processed will be fully protected by encryption on

the Blockchain, and therefore they are 100% secure and resistant to hacking.

Valuation of the FANSNSTARS token which will be Utility Token.

Integrated cryptocurrency wallet which securely hold the digital assets and

will facilitate help manage the transactions across the platform.

REASONS TO SUPPORT FANSNSTARS

FansnStars is the world’s first social commerce platform on blockchain powered by

AI that will provide various artists, celebrities and their fans, sponsors, merchandize,

auction houses, advertisers and various other businesses with advanced tools,

rewards and incentives for better continuous interaction and engagement.

FansnStars consists of various integrated features that will help each participant to

connect in a different and a newly interactive way with each other.

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IMPORTANT FEATURES OF THE PLATFORM:

Various Artists: Artists from various fields and from around the world can join

FansnStars.

Own Stores: Artists can open their own stores & launch themselves as brands.

My Campaign: Any individual artists or group of artists such as sport person or

musicians can setup and run their own campaigns to raise funds directly from

their fans.

Merchandizing & Auctions: All reputed brands can have their merchandising on

FansnStars.

Participation in competitions & Voting: Fans will be able to participate in various

competitions on the platform. Vote for their favourite artists and things they like.

Reviews, Comments, Suggestion: A platform in which all reviews, comments,

suggestions are genuine information recorded on Blockchain for continuous

engagements of the community. Building genuine community layer, allowing the

Artists & various business (SM)to grow their fans base and offering directly the

things which fans love to own.

Social Media, Marketing & Advertising layer: AI powered tools, transparent and

genuine data on blockchain will help Sponsors, Advertiser, Brands to deliver their

content in a more efficient manner to increase their sales and to reach their

desired audience.

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FANSNSTARS AS A PLATFORM SOLVES PROBLEMS OF MARKET

PARTICIPANTS:

Talents & Pros:

a. Establish Artists need help with marketing, advertising and selling to reach a

wider fans base.

b. Emerging artists need financial assistance to support themselves.

FansnStars will provide platform to all talented individuals so they could

continue their passion and help them achieve their dreams. FansnStars will

represent, market and promote emerging artists to establish themselves as

brands by representation, marketing, promoting their events, ticketing,

auctioning and helping them to setup online stores for selling their autographs,

arts, paintings etc which will generate supporting income and to attract better

and wider audience includes media houses, various sponsors.

Token implementation: FansnStars will receive advertising commissions (both from

pros and talents) and fees from supported talents’ future income depending on the

industry which will be paid in FansnStars tokens. So, the brands and supported

talents will buy tokens on the exchanges from token holders to pay for our services.

Fans:

There are genuine fans around the world who would like to interact with their stars

and who would like to own authentic, genuine products endorsed by or related to

their stars FansnStars will provide fan with a wide range of exclusive, original and

genuine products directly from their stars includes, paintings, photos, autographs,

signed items, event tickets, merchandizing and much more that will allow them to

participate, analyse, critique, deconstruct, fantasize, help and support and feel

connected with their favourite stars.

Token implementation: By participating in various activities on the platform, fans

will earn and spend FANSNSTARS tokens, increasing the demand and the turnover of

tokens.

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Advertisers & Sponsors

Various Brands & Sponsors seek a combination of transparent advertising formats,

as well as more engaged audiences. FansnStars platform on Blockchain and

powered by AI offers such opportunity to access a highly involved global audience

and increase the efficiency of campaigns by implementing advertising smart

contracts.

Token implementation: All endorsements and promotional services will be paid in

tokens (fully or as a part of the FansnStars commission), so the higher the amount of

advertising campaigns, the more tokens will be in demand in the market.

Blockchain for Artists, Arts & Merchandizing

FansnStars platform on Blockchain ensures various things which includes

Transparency, Reducing Intermediary Costs, Authentication, Preventing Piracy and

Counterfeit of the products sold and purchased.

WHY BLOCKCHAIN FOR ARTISTS, ARTS & MERCHANDIZING?

After decades of facing the strokes of counterfeiting and intermediary price

manipulation against its palette, the art industry is ready to turn its pages into the

world of blockchain which has been facing the issues of counterfeiting and fraud for

decades. By providing a mechanism for validating the authenticity of the Artwork as

well as transparency in its chain of custody and sales history, allows for the market

to be cleansed and revitalized into the elegant beauty it once was.

1. Moving Away from Traditional Model

The art industry remains traditional where pivoting with technology and innovation,

has just been a challenge. The art world has giants when it comes to business, due

to the dominance of big named art galleries and auction houses. An artist, used to

keeping a paper-trail of documents to help verify their portfolio, becomes tedious,

and sometimes burdensome, as some have to manipulate a lot of information.

Blockchain will ensure to move away from traditional and centralized markets to

decentralized open community markets securely. Hence bringing arts and artists

reach globally.

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2. Transparency

For art aficionados who have to jump through many financial hoops to ensure that

the work of art they are purchasing, or selling is in fact authentic, the block-chain

would essentially attach a digital certificate of authenticity to the work itself, which

is then able to be utilized for future sales and transactions.

By utilizing smart contracts, each artist and artwork would have their own unique

ID, allowing every transaction to be verified and secured in the marketplace. Placing

these contracts on the block-chain, reduces the need and potential for the

manipulation of facts or details concerning an artist or their work.

While the current market isn’t as transparent as it should be, or as patrons would

like it to be, the block-chain would provide as much transparency as possible,

ensuring that an artworks data is verifiable to institutions, law enforcement,

collectors, and art galleries, but keeping the identity of collector’s protected.

It can ensure that the work of art they are purchasing, or selling is in fact authentic,

the block-chain would essentially attach a digital certificate of authenticity to the

work itself which is securely stored, which is then able to be utilized for future sales

and transactions.

3. Reducing Intermediary Costs, Common intermediaries and Middlemen

The art market is unique in that we have intermediaries that will always be here.

They are healthy for the market and they drive the momentum of moving art in

general. However, the problem we see, is that artists are subject to intermediaries.

Blockchain will reduce the power of those middlemen and intermediaries in the

equation. This will increase the autonomy of artists and to feel more empowered

and more connected to those interested in their work. Empowered by the

FansnStars platform, artists can participate and sell their work on a global audience.

4. Funding streams for small artists

By going digital and adopting blockchain, removing the intermediaries will help

artists sell their things directly to their fan and become financially free and helping

the entrepreneurial artist to thrive. The process of creating and selling art on the

blockchain creates new paradigms for automating commission. On the blockchain,

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artists can prove they created a meme and be paid for its use, allowing for ongoing

commissions through smart contract automation. However, by creating a digital

trail or history from the work's creation to its next hanging spot, this allows artists

to move into a new marketing space entirely.

5. Build their reputation

The artist/creator can “sign” transactions as they are added to the blockchain,

allowing for digital artwork to carry the artist’s signature, effectively serving as

authenticity verification. Hence any artists or business will be able to keep their

reputation intact. Emerging and new artists will be continuing to build reputation

and grow themselves as brands in a very short time. Bringing artists and their work

into the blockchain opens other avenues--the ability for other artists to connect to

one another in addition to creating a digital online market; purchasing tools and

canvases at discounted rates. Art galleries or other collectors are in turn able to

verify the history and artist's portfolio without having to take someone at their

word.

6. Stops Piracy and Counterfeit

Digital art is often valued for its relevance and ability to spread quickly. What you

own is held by you and only you. As long as you have the private key to the asset,

you are the owner. The artist/creator can “sign” transactions as they are added to

the blockchain, allowing for digital artwork to carry the artist’s signature, effectively

serving as authenticity verification hence it will always be authenticated. Artists can

issue limited supplies of artwork. The number associated with a piece can be

tracked on a decentralized ledger (blockchain). Once a supply of an artwork has

been issued to the blockchain, the supply cannot be changed. This will eventually

remove the counterfeit and help the industry to counter with piracy.

FansnStars platform will record each transaction in the blockchain which includes

buying, selling, interactions between various participants, product reviews, voting

for favourite items, favourite stars, favourite events, auction bids etc.

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BUSINESS OVERVIEW

FansnStars will be the first social commerce platform for artists & business to sell

memorabilia & autographs, arts, photos of Celebrities along with clothing and other

accessories. Fans will be able buy directly from individual artists, celebrities’ stores

or from merchants who sell their collections online. Recognizing that a vital aspect

of selling merchandise online is to provide compelling content to inspire sales.

FansnStars will be powered by Blockchain & Cryptographic technology to record,

store all transactions securely in an encrypted decentralized environment.

FansnStars will empower each star and artists to set their own selling terms such as

fixing the price of the item they are selling. In addition to providing a platform for

budding stars/artists and small medium sellers to sell their collections. FansnStars

will use AI to personalize the experience of selling & buying on the platform and in

turn help drive sales, marketing and promotions to help simplify and accelerate

business and individual careers. By using these advanced tools, Stars/Artists will be

able to setup their own stores & establish themselves as big brands.

We decided blockchain as the underlying technology of the platform which allows

us to build a transparent and verifiable system for all platform participants includes

Artists, Fans, Advertisers, Sponsors, and regular token HODLers.

The company’s unique content from various fields will showcase new & exciting

entertainment and all the products, events, services associated with cinema, sports,

arts, music etc. Offering an interactive shopping experience, the platform will cater

to all fans World Wide of “like minded” enthusiasts in an effort to build a synergistic

global community.

FansnStars will create a brand that Cinema, Sports, Arts & Media, Fashion industries

will recognize as a leader in the promotion, marketing and sale of its product in the

online retail marketplace.

Company revenues will be generated from three specific sources

Commission fees generated by Individual sales & Pay as you go

Subscription packages for Individual artists or celebrities and

merchants/businesses

FansnStars will develop and market its own branded storefront service to

cater other customized needs of global fans

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FANSNSTARS AS A PLATFORM

FansnStars is developing a secure platform for artists and fans to provide varieties

of services that are supported and powered by Blockchain & AI technology.

Blockchain Technology which is a decentralized distributed ledger. Basically, it’s an

incorruptible digital ledger of economic transactions that can be programmed to

record not just financial transactions but virtually everything of value. And all such

records are stored on the network in a decentralized way which almost rules out

the record getting corrupted or duplicated. Blockchain technology will be a blessing

for Artists and their art which fulfils the following aspects of its operation:

• Secure and decentralized storage of content generated on the platform.

• Secured content will be processed by AI powered tools to provide accurate

information about the sales, profits and growth of the platform and consumers

using the platform.

• A crypto-token system that enables users of the platform to pay for the services

that they consume (i.e. Purchasing products and items sold, participating in

voting/competitions, participating in bidding/auctions, paying for

advertising/promotions and for various other sales ) while those who contribute

their time by generating unique content such as writing articles, sharing photos,

videos on the platforms which are original and free to use will be rewarded from

these tokens. The tokens can be traded and converted to money via cryptocurrency

exchanges.

• Currently, the market is dominated by many major players who are leaders in

Social, e-Commerce and Art sellers but they all have major challenges within their

businesses.

1. Centralized, Controlled by individuals or groups or organization and less

trusted platforms.

2. Lack of transparency within the process (Untraceable from origin of items to

destination).

3. Cannot stop piracy and counterfeit of the items sold.

4. Introduces too many middlemen and common intermediaries.

5. Difficult for small artists to get paid well

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6. Takes long time to generate revenue for emerging artists and to build as

brands.

7. Risks of spoiling the reputation of a well-known artists & brands due to

counterfeiting/duplicity directly challenging the authenticity of the items.

8. Sales driven due to fake product reviews, recommendations, suggestions.

Artificial Intelligence is a collection of mathematical and statistical methods that

“learn” from data on previous operations, finds patterns and business rules and

predicts future behaviour.

With the power of AI, FansnStars will be able to artists and businesses to

quickly gather and analyse market analytics. Small businesses can also

become more targeted in their advertising, both traditional and online,

using AI.

Instead of blindly targeting consumers, AI will be able to pinpoint customers

and give the business a better insight into targeting their customer base. AI

tools can assist employees by improving customer service and consumer

support. For example, AI tools can sort customer tickets, answer online

questions and forward messages, questions and problems for human

assistance. These tools allow small businesses to dedicate resources in a

much more efficient manner while increasing customer engagement and

satisfaction.

Most of the interactions between the participants will require usage of FansnStars

Tokens:

• Buying and selling all items on the platform.

• Payment from advertisers and sponsors.

• Incentives and rewards to supported new talents.

• Providing various incentives to fans for participation in various activities such

as for writing reviews, comments, posting content includes original photos,

videos, links and for voting.

• Funding for various campaigns.

• Participating in the various polls, competitions etc.

• Getting access to various exclusive offers from stars, merchandising,

celebrities etc.

This will result in higher token turnover, driven by FansnStars’ business growth

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FANSNSTARS DISRUPTS A HUGE INDUSTRY.

FANSNSTARS is targeting a huge and fastest growing industry in the world.

The total global sports and entertainment including celebrity management market

exceeds more than $100+ billion1 in contracts under management and annual

revenues of up to $20 billion2. Both the sports and entertainment industry are

booming now:

Contracts under management among the top 40 agencies increased by +10%

in 2017.

UEFA Champions League budgets, distributed to the clubs, increased by 2.3X

over the last 10 years, amounting to $1.32 billion in the 2017/18 season.

The total prize money in the Grand Slam Championships has dramatically

increased 4X during the last 15 years.

The worldwide sports analytics market (which targets prospective athletes

and growing audience engagement) is expected to increase at a CAGR of

40.1% over the next five years and excel to $4 billion.

The project disrupts the huge incumbents’ business and shares the created

value among the community members.

FANSNSTARS will be for all communities without any boundaries giving us the

higher global reach, market size etc

FANSNSTARS targets an enormous fan base, which can earn and spend tokens

on the platform.

We aspire to introduce more than 4 billion fans3 to the world of blockchain.

1 https://www.forbes.com/sports-agencies/list/ [$43 billion of contracts under management in sports (sports contracts are less than <50% of total industry]

2 https://www.ibisworld.com/industry-trends/market-research-reports/arts-entertainment-recreation/celebritysports-agents.html

[Assuming the US market (agencies’ annual turnover exceeds $10 billion) to be 40-45% of global] 3 http://sporteology.com/top-10-popular-sports-world/

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1. Forbes: Top 10 Highest-Earning Celebrities in 2018

Rank (2018)

Name Category Earnings 2017 Rank Country

1 Floyd Mayweather Athlete $285 Million

Returnee USA

2 George Clooney Actor $239 mil Returnee USA

3 Kylie Jenner Personality $166.5 mil

59 USA

4 Judy Sheindlin Personality $147 mil 43 USA

5 Dwayne “The Rock” Johnson

Actor $124 mil 22 USA

6 U2 Musician $118 mil Returnee Ireland

7 Coldplay Musician $115 mil 8 UK

8 Lionel Messi Athlete $111 mil 14 Argentina

9 Ed Sheeran Musician $110 mil 71 UK

10 Cristiano Ronaldo Athlete $108 mil 5 Portugal

*Latest rankings as per Forbes shows the potential earnings of each artists from

various fields during the period year 2017-2018

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2. Net Worth of Stars and their Instagram/Twitter followers count.

Artists Name Field Associated Fans following Net Worth

Sachin Tendulkar Cricket 11 Million – Instagram

27 Million – Twitter

$118 Million

Rafael Nadal Tennis 6 Million – Instagram

15.5 Million – Twitter

$160 Million

Cristiano Ronaldo

Football 135 Million – Instagram

74 Million – Twitter

$400 Million

Katy Perry Singer/Musician 71 Million – Instagram

106 Million – Twitter

$280 Million

A.R. Rahman

Musician/Singer/Composer 2 Million – Instagram

20 Million – Twitter

$280

Kylie Jenner

Model/Celebrity 100 Million – Instagram 25

Million – Twitter

$900 Million

Oprah Winfrey

TV Personality/Celebrity 15 Million – Instagram

41 Million – Twitter

$2.9 Billion

Amitabh Bachchan

Actor/Celebrity 10 Million – Instagram

35 Million – Twitter

$400 Million

JK Rowling Author 140K-Instagram

14 Million – Twitter

$650 Million

Jeff Koons Painter 308K - Instagram

234K - Twitter

$200 Million

***FansnStars has established partnerships with various artists from different fields.

3. FansnStars has assembled a top-notch sports & entertainment advisory board

that will:

Share their expertise to stimulate FansnStars platform’s growth.

Promote platform to attract and retain most promising emerging talents from

various fields and from across the globe.

Attract a large global audience of users to the FansnStars platform.

Engaging with different business entities, create partnership programs to

increase the brand value for continuous growth.

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REVENUE STREAMS

FansnStars will build revenues and profits from number of different sources:

• Processing fees - A marginal % processing fee will be charged for every

product sold on the platform i.e. memorabilia, art, autographs, paintings,

accessories etc. The Percentage class will depend upon the package subscribed

by each individual artist/celebrities and merchant/businesses.

• Advertising - Advertisers will pay for banner ads, featured articles and link

placements in our content. Ad rates will be based on a performance basis or

CPM and on the package subscribed by artist/celebrities and

merchant/businesses.

• Affiliate Commissions - Consumers will click through our integrated product

advertising to our affiliate merchants for purchasing. FansnStars will receive a

percentage of the referred sale or click through fees.

• Sponsorships & Subscription packages - The Company will provide custom

sponsorship & subscription packages on a various level. In return for paying fixed

monthly fees, sponsors & subscribers will receive premium placement on the

site, advertising and content integration services along with the options to sell

their collections.

• FansnStars Store – FansnStars will develop and market its own branded

storefront service to cater other customized needs of global fans.

• Contractual Selling - FansnStars will sign contracts with individual/group of

celebrities to sell their collections, autographs, memorabilia’s etc. directly to the

fans.

• Value added services - FansnStars will offer additional services to our

sponsors & elite subscribers such as Live event web-casting, running promotional

events etc.

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BENEFITS TO OUR CONSUMERS

Consumers will be attracted to the site because of several key value propositions:

• Unique shopping / viewing experience - The site will provide a unique visual

experience for the consumer while browsing through our site. We will use the latest

technology to provide our viewers with a personalized experience.

• Unique content - Our content will inspire our consumers to explore articles and

encourage repeat visits to our site in order to discover new and exciting “insider”

information related to movies, sports, clothing etc.

• Authentic, Genuine and Invaluable collections - A lifetime opportunity for true

fans to own Authentic, genuine and invaluable autographs, paintings, photographs

and memorabilia through the site.

• Highly customizable - The site will be highly interactive and customizable for

viewing and shopping. The more frequent our consumers use the site, the richer

their viewing, shopping and interactive experience becomes, eventually offering

selections that match their personal tastes.

Easy to use - The site will be built specifically for the young artists & fans and will

be extremely easy to use sell and purchase products. The navigation and

purchasing experience will be effortless and the site will present our products

and content in a manner that is uncluttered and easy to view.

Community - FansnStars will build a strong community of people who have

similar interests in our content. This direct communication between our

sponsors, artists, celebrities and consumers will allow for the exchange of

information, fostering customer loyalty and repeated site use.

Culture specific - The site will also cater to the specific needs of different culture

around the world reflecting specific tastes and needs.

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BENEFITS TO OUR PARTNERS, SPONSORS AND ADVERTISERS

Sponsors will be attracted to the site because of several key value propositions:

Qualified buyers - The site will target and capture behavioural and

demographic data from our consumers.

Unique integration of content & product advertising - Our content will

integrate products offerings from our sponsors.

Genuine buyers – The site will give platform to various upcoming Individual

artists to well established artists/celebrities to sell directly to the fans locally

and around the world.

Global Audience - Merchants/Business will be able to reach wider audience

around the world.

Customized sponsorship / advertising packages - Each package will be catered

to the needs of our sponsors advertising, marketing, and sales objectives.

Syndication of content - FansnStars will provide fresh content directly to our

syndication partners, thus enhancing their brand and attracting traffic.

Enhances brick and mortar business models – Products which are not sold

online, FansnStars will drive traffic from its website to physical store locations

of its’ sponsors.

Global distribution - Our unique Internet viewing experience will provide our

sponsors with a cost effective and efficient method of marketing their

products to a global audience.

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MARKET ANALYSIS/TRENDS

There are several trends that are converging to make FansnStars an ideal marketing

solution for the social e-commerce industry.

Online Shopping - Online shopping by urban consumers will more than double

over the next two years in the country to 14 percent from 6 percent last year,

says a Boston Consulting Group report. Average spend by online shoppers in

India to rise 67 percent in 2015 Assocham-PwC study.

Enormous growth of Internet 4- According to Internet Live Stats, part of the

Real Time Statistics

Currently 51.3 % share of World’ Population 7.6+ billion are internet users

which is appr 3.9+ billion and has doubled in the last 4 years expected to cross

5 billion by 2020.

Advanced Technology - Products powered by AI & Blockchain are

revolutionizing the world by enabling a richer experience for users & business

with real time data, more accurate information, rich viewing experience,

interactive solutions improving the sales.

Merging Partners – e-commerce and online content-oriented companies are

merging and partnering together to strengthen offerings.

Stars Online - Celebrities are increasingly using Internet as a communications

medium to constantly be in touch with their fans. While promoting their

name and personal value.

Success of Social & e-Commerce Companies - The success of Facebook,

Twitter, Instagram, Amazon, Flipkart, Alibaba, have demonstrated that people

value social & online e-commerce companies.

Social e-Commerce - There is a huge gap between both social & e-commerce

industries and still both are considered separate entities. We think this is

under-utilized, FansnStars will take this as an opportunity to make changes

within an evolving trend.

Internet Revenue Streams - Social networking companies are slowly emerging

to build interactive advertising revenue streams powered by AI.

4 Project http://www.internetlivestats.com/internet-users/

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MARKET SIZE & REVENUE POTENTIAL

The sports collecting industry continues to evolve as the online world creates new

ways for growth. Major billion dollar platforms like Facebook , Twitter and

Instagram are great places for people to socialize and can influence any type of

market. As these social titans may dominate our personal world between family and

friends, they are not specialized for memorabilia, arts or collectors.

Similarly, Amazon, Alibaba and e-BAY are online retail market giants and again not

specialized for collectors. A unique platform like FansnStars which understands the

power of social media, and specifically caters to fans & collectors should lead the

evolution of collecting and will easily become another billion-dollar industry.

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From the past data and trends which we have notices, it’s only a matter of time

before the market passes the $500 billion mark and sports collectibles itself will be

dominating a big share of that market. The market's future appears to be more

promising than many may think as the online world may provide strength where

needed.

While there are no absolute statistics on the potential of the memorabilia, arts,

social commerce market, there are several indicators that point to the market’s

potential.

e-Commerce business - In 2017, retail e-commerce sales worldwide amounted to

2.3 trillion US dollars and e-retail revenues are projected to grow to 4.88 trillion US

dollars in 2021. The top 3 online stores' revenue amounted to almost 100 billion US

dollars in 2017.

Merchandising - Hollywood legend has it that 20th Century Fox chose to give away

the merchandising rights of Star Wars to George Lucas, the creator of the films, in

lieu of a pay rise. Lucas went on to earn about $9 billion from merchandising and

sequel rights. Success stories are far too many in Hollywood. Producers of the Harry

Potter series have, thus far, collected $11.8 billion from different contracts.

Merchandise from ET (The Extra Terrestrial) fetched filmmaker Steven Spielberg

over $1 billion. Sports icons also have replicated such success with merchandising.

David Beckham's No 23 LA Galaxy T-shirt sold over 2 lakh units in its first week.

Globally, the industry is estimated to generate revenues in the vicinity of $500

billion. The latest Merchandise of “Frozen” helped the Mouse House ring up a

record 7% increase in the last quarter. Earlier in year 2013 featuring Marvel’s

superheroes, Disney’s princesses, Pixar’s toons and Lucasfilm’s “Star Wars” helped it

to cross $40.9 billion in global retail sales. The sales topped 2012’s $39.4 billion,

$37.5 billion, in 2011, and $28.6 billion in 2010, according to Disney Consumer

Products. Those kinds of numbers have long made the company the world’s top

licensor.

Art - Art market is open, unexplored and growing. Global Fine Art auction turnover

amounted to $ 8.45 billion in H1 2018, an increase of 18% versus the year earlier

period. The Art Market is therefore pursuing the renewed growth which started in

H1 2017 (+9%) and was confirmed in H2 2017 (+32%).(Courtesy @artprice.com)

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Sports Apparel market - Global Sports Apparel Market is expected to generate

revenue of $184.6 billion by 2020.

Sports Memorabilia - According to a study done by SportsmeMorabilia.com, the

market for licensed (unsigned) sports merchandise is $12 billion, with the

autographed market estimated to be $1.5 billion (the average order value of

autographed memorabilia is $180 but can reach as high as $300). Over the past few

decades the art of collecting has evolved a lot. In an industry where collectible was

done through traditional marketplace settings and now most transactions are

moving online. The digital age has helped the sports memorabilia industry itself

carve a good percentage of the $370 billion worldwide collectible market.

Music Industry - a forecast from Statista of global music industry revenues

worldwide from 2012 to 2015, as well as a forecast for 2016 to 2021, indicated that

revenues will grow from $45.5bn in 2012 to just over $57bn in 2021.

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BUSINESS MANAGEMENT TEAM

Apart from being experts in different technology team members are passionate about Cinema, Sports

and Arts and would like to bring togetherness in social media and e-commerce.

CO-FOUNDERS:

RAJESH SHINDE: Co-founder & CEO, SYED SHARUKH: Co-founder & CTO, MAHESHWARI AMOL

GULHANE: Co-founder & COO

WORLDWIDE TEAM

RAUNAK TOMAR: Managing Partner, Head of India & South Asia Operations

HARVINDER SINGH AIYDEE: Managing Partner, Head of UK & Europe Operations

PRADEEP REDDY: Head of Business Operations – Australia & NZ

SAINATH: Head of Business Operations - South India

JASBIR GOHAL: Head of Talent Acquisitions - UK

ANAND NAGARAJ: Head of Engineering -UK

The Company will hire a full-time staff to fully implement the business as outlined in this plan.

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FANSNSTARS PROJECT VISION

1. Core Idea

The core idea behind FansnStars is to bring interaction between stars, fans and

advertisers to a new level, and solve celebrity management industry problems.

Stars: talents and pros. In an era when professional career development

highly relies on the ability to attract social capital and access funding sources,

stars need more ways to get discovered by the audience and sponsors.

Fans. The balance of celebrities, fans, and media has shifted dramatically.

Fans no longer just watch. In real time they participate, analyse, critique,

fantasize and connect with their favourite stars. Fans need innovations that

will provide opportunities for interaction and two-way communications with

celebrities.

Advertisers. Brands seek new channels of promotion with a highly engaged

audience and demand transparent and adjustable tools to run advertising

campaigns.

We understand that in order to encourage collaboration between a huge

number of participants, FansnStars shall develop scalable digital solutions and

competitive incentives for all parties. Therefore, we’re building a blockchain

platform that will allow participants to combine its blocks and achieve the

desired results. Eventually, it will change the way artists, stars and celebrities

connect with their fans and advertisers, making it more efficient and valuable.

We’re introducing the FANSNSTARS token to empower the interaction

between parties. FANSNSTARS tokens (ERC-20 standard) will serve as a form

of access to the FansnStars platform and as an internal currency required for

the majority of operations and transactions within our ecosystem.

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2. Solving market problems

Platform on Blockchain powered by AI solves 5 major problems:

1. Talents (future emerging artists and stars). Will provide financial support to

young emerging talents at the critical junior age, so they don’t drop out of the

professional sports and entertainment industries. We will help them to attract

global audience and accumulate social capital from the beginning of

collaboration, to start their professional career with a sufficient handicap (in

comparison to their peers).

2. Pros (active sports & entertainment artists and stars). Will offer

representation and marketing promotion to established pro athletes and

media personalities that are already attractive to sponsors but were

overlooked by traditional agencies. Will give them much wider fan base which

was unexplored using power AI tools and blockchain will help them retain

their brand value and protect their valuable items such as their autographs,

photos, paintings. We will also auction their things so that it gets valuable by

real fans.

3. Fans desire much closer interaction with stars and celebrities and more

influence over their favourite clubs. We provide fan communities with

opportunities to communicate in real time, choose future stars, and become

involved in celebrities’ activities.

4. Advertisers. Brands seek a combination of transparent advertising formats, as

well as more engaged audiences. FansnStars offers brands an opportunity to

access a highly involved fan audience and increase the efficiency of campaigns

by implementing advertising smart contracts.

5. Platform Product & Service recommendations, reviews and suggestions

(Patent in progress).

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3. FANSNSTARS token

We will create FANSNSTARS tokens (Ethereum ERC20 standard compatible utility

tokens) to facilitate the engagement between different participants on the

platform.

FANSNSTARS tokens will serve as:

A form of access to FansnStars platform features that verifies the token

holder’s rights to participate in the activities conducted within the ecosystem.

An internal currency – tokens will be used as a form of settlement in the

transactions conducted within the platform. This will also allow us to avoid

the usual difficulties with fiat currencies such as low speed and regulations

related to trans-border payments.

There are 3 ways platform participants may acquire FANSNSTARS tokens:

1. Join the Crowdsale (total supply will be limited by the number of tokens

created at the Crowdsale).

2. Buy tokens on the external cryptocurrency exchanges.

3. Earn tokens within the platform for completing actions and accomplishing

tasks.

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PLATFORM ARCHITECTURE

The FansnStars platform will have different unique features implemented all

activities of the project. They are divided into distinct layers:

1. MYCampaign -- a crowdfunding feature;

2. Advertising & Branding -- AI powered feature;

3. Fans Community – A social engagement interaction feature;

4. Merchandizing – eCommerce Marketplace feature;

5. FansnStars Store – Exclusive tailored products;

FansnStars platform is designed as a platform, allowing users to combine different

features to achieve the required capabilities and to encourage interaction between

the artists, stars celebrities, fans (as well as regular token holders), advertisers,

professional talent and emerging talents and regular sponsors and promoters.

A detailed description of the modules’ functions and architecture can be found

below in this section of the White Paper.

Use of Blockchain

FansnStars platform will be based on two interacting blockchains:

Ethereum for the token related operations and another advanced blockchain will be

used for all internal platform operations. Millions of fans will be interacting on the

platform which will generate several millions of transactions and only blockchain

which has a fastest, secure and scalable Blockchain can help manage such

transactions in an efficient way. Hence FansnStars platform will be built on a

blockchain which is capable to handle such transactions, adopted by wider

community and provides support for successfully launching our platform.

Implementing Ethereum ERC-20 standard compatible tokens allows us to avoid the

usual difficulties with fiat currencies such as low speed and regulations related to

cross-border payments.

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FANSNSTARS will be a complete platform for sports (football, hockey, basketball,

poker and others) and entertainment (movies, music) including celebrity

management. Following things are in place;

Initial contracts with various artists from UK & India.

India includes movie stars musicians, singers from Bollywood, Punjabi, Telugu,

Kannada, UK.

Initial contracts with Sports stars from countries England, India & Malaysia.

FANSNSTARS token (Ethereum, ERC-20 standard compatible) is a utility token,

designed to enable interaction between fans, celebrities (prospective talents &

successful pros), advertisers and regular token holders. FANSNSTARS tokens will

serve as the platform’s internal currency and will be used in most of the interactions

between the participants on the FansnStars Platform.

Therefore, we’re planning to develop the FansnStars platform based on two

interacting blockchains:

Ethereum for token-related operations and

Any other advanced blockchain for internal platform operations (will be

evaluated during the Public ICO sale)

Fans will support future stars by contributing FANSNSTARS token sale.

FansnStars finds promising talents (by utilizing reviews and voting modules) and

signs contracts with them. Rising sport stars receive money to train, improve their

skills, and participate in various competitions. When talents become successful pros,

they start paying the platform commission from sponsorship deals and salary or

prize money. Commissions are paid only in FANSNSTARS tokens, which are bought

on the market from the fans (regular token holders).

It is one of the basic ways to enter FANSNSTARS ecosystem and redeem tokens for

various services and interactions not only with rising talents, but also with

established pros, to whom FansnStars provides marketing support.

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1. MYCAMPAIGN - Crowdfunding Layer

Comprised of 3 important features, it enables promising talents, combined in

groups, and individual globally-known celebrities to raise funds.

Emerging Stars

The feature is part of the crowdfunding layer. It will be based on Ethereum smart

contracts that will implement management of the funds collected during the token

sale. As talent support practice involves payments in fiat currency, it requires an API

connected to the external cryptocurrency exchanges. Transactions to the exchanges

can be verified by blockchain analysis tools like etherscan.io. Access to the module’s

functions will be limited to authorized employees of FansnStars.

For Stars & Artists: Allows prospective & emerging talents to raise funds for

professional development through FansnStars tokens.

For Fans: Provides access to the FANSNSTARS ecosystem and allows them to share

in the success of future stars.

2. Advertising & Branding layer

Providing smart solutions & transparent data to brands for running more efficient

advertising campaigns with a highly engaged audience. Smart contract powered by

AI for brands allows:

Brands to use the CPA model (paying only for desired actions, verified by the

system).

All parties to trust each other.

Users to simplify negotiations and lower transaction costs.

For Stars: Additional monetization.

For Advertisers & Sponsors: Efficient and transparent campaigns.

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3. Fans Community

Stars and artists will be able expand their loyal fan bases and offering fans the

things which they desire to own. And fan will be able to buy products directly from

their stars and will be more involved by communicating and participating in

activities with their favourite stars.

It’s the key elements of the FansnStars platform, furnishing talents and artists with a

tool to develop their audiences in an efficient and structured manner. Stars will

assign tasks (e.g., creating content, promoting social media accounts) to their fans,

who may volunteer to become ‘Promoters’ and help their favourite star to succeed.

All communications between promoters, stars and FansnStars employees will occur

through the platform. All payments are made with tokens and are automatically

processed by the platform.

For Stars: Allows them to achieve meaningful results with the help of highly engaged

fans by assigning them particular tasks.

For Fans: Enables regular participation in the star’s activities, provides an

opportunity to earn tokens and become the leader of the fan club.

4. Merchandizing

Big brands including small/medium business which have none or less online

presence will be able to setup their merchandising moving them from traditional to

digital which will eventually help them to sell various merchandise products directly

to fans around the world.

And also stars or artists who are in contract with various brands will be able to

market, promote those brands through Merchandising.

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For Brands & Business: Allows them to explore new markets which opens them

moving to digital world.

For Fans: Provides them opportunity to own genuine memorabilia, autographs from

worldwide collections

5. FansnStars Store

FansnStars store will have an exclusive tailored & customized on-demand products

& services for various fans i.e. Printing digital phots on mugs, T-shirts, etc

For FansnStars: Provides an opportunity to serve wider community with customized

products & services bringing additional revenue streams.

For Fans: Will get exclusive services & tailored made products to meet their

individual needs.

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FANSNSTARS TOKEN SALE TERMS

General Info

Token Name FANSNSTARS

Based on Ethereum

Standard ERC-20

Token price

$0.010(Starting token price in

Private Sale increases to $0.030 in

Public sale)

Payment methods: Bitcoin (BTC), Ether (ETH), Bitcoin

Cash (BCH), DasCoin (DASC), USD

Website for Token Sale https://www.fansnstars.io

Fundraising Targets

Soft Cap (minimum token sale threshold) $7 Million

Target A $10 Million

Target B $15 Million

Hard Cap – Target C (maximum token sale

threshold)

$25 Million

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Token Allocation

Allocation principles 1. For every 60 tokens sold (Token

Sale),

2. 40 additional tokens will be

created and retained for the

FansnStars, Partners and Advisors

(FansnStars & Advisors),

3. 20 of those additional tokens will

be used for bounty/rewards

created and retained for Network

Growth (Community & Growth).

Max number of tokens for sale for

community

up to 700,000,000(60% will be

allocated for Private & Public Sale

Tokens rounds, 5% will be reserved

for Bounties/Airdrops campaigns.

5% will go to reserve and will be

fully redistributed to reward

FansnStars community during the

ramp up phase.

Max number of tokens for Co-

founders/Development Team

up to 150,000,000 (15% will be

reserved for FansnStars team. These

tokens will be locked for 24 months

after the completion of the token

generation event and will be

unlocked upon accomplishments of

KPI).

Max number of tokens for Private

Investors/ICO Advisor

up to 50,000,000 (5% will be

reserved for Private Investors/ICO

Advisors. These tokens will be

locked for 12 months after the

completion of the token generation

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event and will be unlocked upon

accomplishments of KPI).

Max number of tokens for

Celebrities/Merchants

Up to 10,000,000 (10% will be

reserved for Celebrities/Merchants.

These tokens will be locked for 10

months after the completion of the

token generation event).

Total Max number of tokens created up to 1,000,000,000(1 billion in

total) The difference between the

maximum possible number of

created tokens and actual

distributed number of tokens will

not be created.

Sale Period5

Stages Dates Min/Max Contribution Private Sale September 2018 – November 30th ,2018 Minimum Contribution is

0.5 BTC/5 BCH/10 ETH/25,000

DASC+ $1500(DASC==$0.05 cents)

may be few other i.e., EOS etc

Pre-ICO Sale December 1st, 2018 – January 31st, 2018 Minimum Contribution is

0.25 BTC/2.5 BCH/5 ETH/15,000

DASC+ $500(DASC==$0.05 cents)

may be few other i.e., EOS etc

Public Sale February 1th 2019 – March 25th ,2018 Minimum Contribution is

0.01 BTC/0.1 BCH/0.25 ETH/1000

DASC+ $50(DASC==$0.05 cents)

(may be few other i.e., EOS etc )

5 The dates and the duration of the token sale period may be adjusted in the case of significant changes in market conditions.

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Bonuses*

Contribution period bonuses

Private Sale +50%

Pre-ICO Sale +25%

Public Sale

Stage 1 +40%

Stage 2 +20%

Stage 3 +10%

Distribution and Listing5

Initial Token Distribution March-April 2019

Listing on Exchanges (intended) April 2019

Additional Information

Sales geography FANSNSTARS tokens are not being

offered or distributed to, and

cannot be resold or otherwise

alienated by their holders to citizens

of, natural and legal persons having

their habitual residence, location or

their seat of incorporation (i) North

Korea, China, Iran and in the United

States of America (including its

states and the District of Columbia),

Puerto Rico, Virgin Islands of the

United States, any other

possessions of the United States of

America, or (ii) in a country or

territory where transactions with

digital tokens are prohibited or in

any manner restricted by applicable

laws and regulations.

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USE OF PROCEEDS

Following is the scenario in which Hard Cap of $25 million in successfully achieved.

Areas % of Funds Utilized

Engineering & Development 30%

Marketing & Sales 30%

Contract with Celebrities/Funding new talents 20%

Operation & Administration 15%

Legal 5%

Marketing & Sales30%

Engineering & Development

30%

Operations & Administration

15%

Contracts with Celebrities &

Funding new talents20%

Legal5%

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TOKEN ALLOCATION

FANSNSTARS Team will generated FANSNSTARS tokens (FNS) by Ethereum Smart

Contract an ERC-20 standard platform. These tokens will serve as utility tokens

facilitating engagement between participants on the platform and serve as a form

of access to the platform and its internal currency.

Tokens will have support for all reputed ERC20 wallets which supports ether which

includes Jaxx, Trust, MyEtherWallet.com. Smart contracts for all token sales will

undergo independent third-party audits from credible companies before launching

to ensure the security and integrity of the code.

There are 3 different ways by which participants may acquire FANSNSTARS tokens:

Join the Crowdsale which includes direct contributions and by following

various bounty/airdrops etc.

Buy tokens from exchanges after the token sale ends and tokens gets listed in

crypto exchanges.

Earn tokens within the platform by participating in various activities which

includes buying/selling, voting/competitions to writing original, sharing

reviews, uploading photos etc.

1. Token Distribution

A Token allocation formula has been established to ensure a healthy distribution to:

Crowdsale contributors,

FansnStars’ co-founders, employees, private investors, partners, advisors,

providing long-term motivation,

Community and network growth activities required to achieve financial and

operational goals.

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The table above shows % of token distribution to various teams, business &

community with locking period.

Areas % of Tokens

Allocated

Locking Period

Development Team & Co-founders 15% Upto 2 Years (upon KPI accomplishment)

Private Investors/ICO Advisors 5% Upto 12 Months (upon KPI accomplishment)

Celebrities/Merchants 10% 10 Months

Bounty/Airdrops/Referrals 5% Not Applicable

Reserve Pool 5% Not Applicable

Private Sale 15% 6 Months

Pre-ICO Sale 15% 90 Days

Public Sale 30% Not Applicable

Private Sale15%

Pre-ICO Sale15%

Public Sale30%

Development Team/Co-founders

15%

Private Investors/ICO

Advisors5%

Celebrities/Merchants10%

Rewards/Bounty/Referrals/Airdrops

5%

Reserve5%

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Tokens distributed to the FansnStars Team and Advisors are not immediately

tradable. This aligns the interests of the FansnStars with the long-term business

goals of the company. The FansnStars team and advisors’ tokens (20%) will be

unlocked according to the following KPI accomplishment:

5% - FANSNSTARS tokens are listed in at least 7 exchanges;

5% - Sign at least 12 Artists from different fields includes from 5 different

Geo-locations;

5% - Sign at least 5 Sponsors & Advertisers;

5% - Minimum 3 Milestones in the RoadMap has been achieved;

2. Token Disclaimer

What are FANSNSTARS Tokens

FANSNSTARS tokens are software with cryptographic elements that are sold as a

utility appliance for the FansnStars platform. FANSNSTARS tokens are based on the

Ethereum protocol and conform to the widely-used ERC-20 standard.

FANSNSTARS tokens have their functional utility only within the FansnStars

platform, and their creation is conditioned by the need to develop an internal

economy in the FANSNSTARS ecosystem that will establish transparent and fair

relations among the FANSNSTARS community.

FANSNSTARS tokens are intended to be used by their holders only for their

designated purposes. The number of such purposes may be increased over time,

including, but not limited to, by means of adding new services and features

available in exchange for FANSNSTARS tokens.

FANSNSTARS tokens are intended for experts in dealing with cryptographic tokens

and blockchain based software systems.

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USE OF FANSNSTARS TOKENS

Means to use and interact with the FansnStars platform.

FANSNSTARS tokens carry the backbone functions of the FansnStars platform. The

full functionality of the FansnStars platform is available only for FANSNSTARS token

holders. We plan to place the FANSNSTARS tokens on cryptographic token

exchanges, giving an opportunity to openly buy them (to residents of countries

where the purchase of tokens does not violate local laws). A user seeking to enter

the FansnStars platform will have to buy FANSNSTARS tokens at such exchanges.

Conversely, FANSNSTARS tokens could be sold at an exchange if their holder would

like to exit the platform. However, legislation on the circulation of securities in

certain countries, such as the United States of America, People’s Republic of China,

North Korea and Iran, may prohibit the sale of FANSNSTARS tokens to the residents

of those countries. When buying FANSNSTARS tokens, the purchaser should be

aware of the restrictions on their subsequent sale and is thereby obliged to follow

our instructions and/or those of the exchange when s/he resells them to other users

Form of expression of FANSNSTARS community opinion.

The FansnStars platform will provide FANSNSTARS token holders with the

opportunity to express their opinion regarding the operational issues of the

FansnStars business through the decentralized community voting (DCV) mechanism.

These decisions, expressed through the DCV mechanism, will serve as the advisory

guidelines for the FansnStars management. FansnStars management and executives

board member will consistently take the results of FANSNSTARS community voting

into consideration.

Form of settlement.

FANSNSTARS tokens will be used as a form of settlement in the transactions

conducted within the FansnStars platform. In particular, FANSNSTARS token holders

will be able to use their FANSNSTARS tokens to purchase various products which are

sold and the services which will be offered within the FansnStars platform, as

specified in this document. Means to power the FANSNSTARS platform's

compensation system. The FansnStars is designed to act as platform for emerging

artists and for business who would like to sell genuine products to fans worldwide.

And also, to those Sponsors, Promoters and Advertisers who would like to promote

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and advertise bring best services and products to benefit the FANSNSTARS

community. To be motivated to use the FansnStars platform further, active

participants will be awarded time to time with tokens and other rewards as

described in Sections 6.2 and 6.3 of this document .

What do FANSNSTARS Tokens NOT Represent?

FANSNSTARS tokens are not securities in any jurisdiction.

This White Paper does not constitute a prospectus or offer document of any sort, is

not intended to constitute an offer of securities or a solicitation for investment,

does not pertain in any way to an initial public offering or a share/equity offering,

and does not pertain in any way to an offering of securities in any jurisdiction.

FANSNSTARS tokens are not intended to be marketed, offered for sale, purchased,

sold, or traded in any jurisdiction where they are prohibited by applicable laws or

require further registration with any applicable governmental authorities. (Note:

Few selected equity holders will receive tokens as rewards)

FANSNSTARS tokens do not represent a loan to the Company.

FANSNSTARS tokens are neither debt instruments or bonds of any kind, nor any

other form of loan advanced to the Company. Acquisition of FANSNSTARS tokens,

whether through the Public Token Sale or otherwise, does not grant to token

holders any right of claim on Company's financial or any other assets.

FANSNSTARS tokens don’t grant participation in the Company or its assets.

FANSNSTARS tokens do not provide token holders with any ownership or other

interest in the Company. Acquisition of FANSNSTARS tokens does not present an

exchange of cryptocurrencies for any form of shares in the Company or Company's

assets, including intellectual property. Token holders are not entitled to any

guaranteed form of dividends, revenue distributions, or voting rights.

FANSNSTARS tokens are non-refundable.

The Company is not obliged to provide token holders with a refund related to

FANSNSTARS tokens for any reason, and token holders will not receive money or

other compensation in lieu of a refund. No promises of future performance or value

are or will be made in respect to FANSNSTARS tokens, including no promise of

inherent value, no promise of continuing payments, and no guarantee that

FANSNSTARS tokens will hold any particular value.

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DISCLAIMER The information set forth in this White Paper may not be exhaustive and does not imply any elements of a

contractual relationship. The content of this White Paper is not binding for

Company and is subject to change in line with ongoing research and development of the Platform. This

White Paper does not constitute an investment, legal, tax, regulatory, financial, accounting or other advice,

and this White Paper is not intended to provide the sole basis for any evaluation of a transaction on

acquisition of FANSNSTARS tokens. Prior to acquiring FANSNSTARS tokens, a prospective purchaser should

consult with his/her own legal, investment, tax, accounting, and other advisors to determine the potential

benefits, burdens, and other consequences of such a transaction.

Nothing in this White Paper shall be deemed to constitute a prospectus of any sort or a solicitation for

investment, nor does it in any way pertain to an offering or a solicitation of an offer to buy any securities in

any jurisdiction. This document is not composed in accordance with, and is not subject to, laws or

regulations of any jurisdiction which prohibit or in any manner restrict transactions in respect of, or with

use of, digital tokens.

Certain statements, estimates and financial information contained in this White Paper constitute forward-

looking statements or information. Such forward-looking statements or information involve known and

unknown risks and uncertainties which may cause actual events or results to differ materially from the

estimates or the results implied or expressed in such forward-looking statements or information.

FANSNSTARS tokens are not being offered or distributed to, as well as cannot be resold or otherwise

alienated by their holders to, citizens of, natural and legal persons, having their habitual residence, location

or their seat of incorporation (i) in the United States of America (including its states and the District of

Columbia), Puerto Rico, Virgin Islands of the United States, any other possessions of the United States of

America, or (ii) in a country or territory where transactions with digital tokens are prohibited or in any

manner restricted by applicable laws or regulations. If such a restricted person purchases FANSNSTARS

tokens, such a restricted person has done so on an unlawful, unauthorized and fraudulent basis and in this

regard shall bear negative consequences.

Company neither offers or distributes FANSNSTARS tokens nor carries on business (activity) in any

regulated activity in Singapore, in People’s Republic of China, Republic of Korea or in other countries and

territories where transactions in respect of, or with use of, digital tokens fall under the restrictive

regulations or require from Company to be registered or licensed with any applicable governmental

authorities.

Each purchaser of FANSNSTARS tokens is reminded that this White Paper has been presented to him/her

on the basis that s/he is a person into whose attention the document may be lawfully presented in

accordance with the laws of the purchaser's jurisdiction. It is the responsibility of each potential purchaser

of FANSNSTARS tokens to determine if the purchaser can legally purchase FANSNSTARS tokens in the

purchaser's jurisdiction and whether the purchaser can then resell FANSNSTARS tokens to another

purchaser in any given jurisdiction.

This English language White Paper is the primary official source of information about the FANSNSTARS

project. The information contained herein may from time to time be translated into other languages. In the

course of such translation, some of the information contained herein may be lost, corrupted, or

misrepresented. The accuracy of such alternative communications cannot be guaranteed. In the event of

any conflicts or inconsistencies between such translations, this official English language White Paper, and

the provisions of this English language original document shall prevail.

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APPENDIX

Risk Factors

The acquisition of FANSNSTARS tokens involves a high degree of risk. Each potential purchaser of

FANSNSTARS tokens should carefully consider the following information about these risks before s/he

decides to buy FANSNSTARS tokens. If any of the following risks actually occurs, the FANSNSTARS platform

and the value of the FANSNSTARS tokens could be materially adversely affected.

The risks and uncertainties described below in this White Paper may not be the only one’s token holders

face. Additional risks and uncertainties may also materially adversely affect the FANSNSTARS Platform or

the value of the FANSNSTARS tokens.

1. RISKS CONNECTED TO THE VALUE OF FANSNSTARS TOKENS

• No Rights, Functionality or Features. Tokens do not have any rights, uses, purpose, attributes,

functionalities or features, express or implied, including, without limitation, any uses, purpose,

attributes, functionalities or features on the FANSNSTARS platform. Company Parties do not

guarantee and are not representing in any way to Buyer that the Tokens have any rights, uses,

purpose, attributes, functionalities or features.

• Lack of Development of Market for FANSNSTARS tokens. Because there has been no prior public

trading market for the Tokens, the Token sale may not result in an active or liquid market for the

Tokens, and their price may be highly volatile. Even if the Tokens are tradable in a secondary

market, in practice, there may not be enough active buyers and sellers, or the bid-ask spreads may

be too wide. The Token holders may not be able to exit their token holdings easily. In the worst-

case scenario where no secondary market develops, a Token holder may not be able to liquidate

his/her token holdings at all. Exchanges or platforms that facilitate secondary trading of the Tokens

may not be regulated by the applicable laws.

• Risks Related to Highly Speculative Traded Price. The valuation of digital tokens in a secondary

market is usually not transparent, and highly speculative. The Tokens do not hold any ownership

rights to Company’s assets and, therefore, are not backed by any tangible asset. The traded price of

the Tokens can fluctuate greatly within a short period of time. There is a high risk that a Token

holder could lose his/her entire contribution amount. In the worst-case scenario, the Tokens could

be rendered worthless.

• FANSNSTARS Tokens May Have No Value. FANSNSTARS tokens may have no value and there is no

guarantee or representation of liquidity for FANSNSTARS tokens. Company is not and shall not be

responsible for or liable for the market value of FANSNSTARS tokens, the transferability and/or

liquidity of FANSNSTARS tokens and/or the availability of any market for FANSNSTARS tokens

through third parties or otherwise.

• Tokens are Non-Refundable. Company is not obliged to provide Token holders with a refund

related to the Tokens for any reason, and Token holders will not receive money or other

compensation in lieu of a refund. No promises of future performance or price are or will be made in

respect to the Tokens, including no promise of inherent value, no promise of continuing payments,

and no guarantee that the Tokens will hold any particular value. Therefore, the recovery of spent

resources may be impossible or may be subject to foreign laws or regulations, which may not be

the same as the private law of the Token holder.

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2. BLOCKCHAIN AND SOFTWARE RISKS

2.1 Blockchain Delay Risk. On the Bitcoin and Ethereum blockchains, timing of block production is

determined by proof of work so block production can occur at random times. For example, the

Cryptocurrency transferred in the final seconds of a distribution period during the Token Presale

or the Token Sale may not get included for that period. Buyer acknowledges and understands that

the Bitcoin or Ethereum blockchain may not include the Buyer’s transaction at the time Buyer

expects and Buyer may not receive the Tokens in this regard.

2.2 Blockchain Congestion Risk. The Bitcoin and Ethereum blockchains are prone to periodic congestion

during which transactions can be delayed or lost. Individuals may also intentionally spam the

respective network in an attempt to gain an advantage in purchasing cryptographic tokens. Buyer

acknowledges and understands that Bitcoin or Ethereum block producers may not include Buyer’s

transaction when Buyer wants, or Buyer’s transaction may not be included at all.

2.3 Risk of Software Weaknesses. The concept of a token smart contract which creates the mechanism

of creation and distribution of FANSNSTARS Tokens (“Smart Contract”), the underlying software

application and software platform (i.e. the Ethereum blockchain) are still in an early development

stage and unproven. There is no representation and warranty that the process for creating the

FANSNSTARS tokens will be uninterrupted or error free. There is an inherent risk that the software

could contain weaknesses, vulnerabilities or bugs causing, inter alia, the complete loss of the

cryptocurrency and/or the FANSNSTARS tokens.

2.4 Risk of New Technology. The Platform, the Tokens and all of the matters set forth in this White

Paper are new and untested. The Platform and the Tokens might not be capable of completion,

creation, implementation or adoption. It is possible that no blockchain utilizing the Platform will

ever be launched. Buyer of Tokens should not rely on the Platform, the Token Smart Contract or

the ability to receive tokens associated with the Platform in the future. Even if the Platform is

completed, implemented and adopted, it might not function as intended, and any Tokens may not

have functionality that is desirable or valuable. Also, technology is changing rapidly, so the Platform

and the Tokens may become outdated.

3. SECURITY RISKS

3.1. Risk of Loss of Private Keys. The Tokens purchased by Buyer may be held by Buyer in Buyer’s digital

wallet or vault, which requires a private key, or a combination of private keys, for access.

Accordingly, loss of requisite private keys associated with such Buyer’s digital wallet or vault storing

the Tokens will result in loss of such Tokens, access to

Buyer’s Token balance and/or any initial balances in blockchains created by third parties.

Moreover, any third party that gains access to such private keys, including by gaining access to

login credentials of a hosted wallet or vault service the buyer uses, may be able to misappropriate

the Buyer’s Tokens. Company Parties are not responsible for any such losses.

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3.2. Lack of FANSNSTARS Token Security. The Tokens may be subject to expropriation and or/theft.

Hackers or other malicious groups or organizations may attempt to interfere with the Token Smart

Contract or the Tokens in a variety of ways, including, but not limited to, malware attacks, denial of

service attacks, consensus-based attacks, Sybil attacks, smurfing and spoofing. Furthermore,

because the Ethereum platform rests on open source software, there is the risk that Ethereum

smart contracts may contain intentional or unintentional bugs or weaknesses which may negatively

affect the Tokens or result in the loss of Tokens, and loss of the ability to access or control the

Tokens. In the event of such a software bug or weakness, there may be no remedy and holders of

the Tokens are not guaranteed any remedy, refund or compensation.

3.3. Risk of Ethereum Mining Attacks. The blockchain used for the Token Smart Contract is susceptible

to mining attacks, including double-spend attacks, majority mining power attacks, "selfish-mining"

attacks, and race condition attacks. Any successful attacks present a risk to the Token Smart

Contract, expected proper execution and sequencing of the Token transactions, and expected

proper execution and sequencing of contract computations.

3.4. Failure to Map a Public Key to Buyer’s Account. Failure of Buyer of the FANSNSTARS tokens to map

a public key to such Buyer’s account may result in third parties being unable to recognize buyer’s

FANSNSTARS token balance on the Ethereum blockchain when and if they configure the initial

balances of a new blockchain based upon the FANSNSTARS platform.

3.5. Risk of Incompatible Wallet Service. The wallet or wallet service provider used for the acquisition

and storage of the FANSNSTARS tokens has to be technically compatible with the FANSNSTARS

tokens. Failure to assure this may have the result that Buyer of the FANSNSTARS tokens will not

gain access to his or her FANSNSTARS tokens.

4. RISKS RELATING TO FANSNSTARS PLATFORM DEVELOPMENT

4.1. Risk Related to Reliance on Third Parties. Even if completed, the Platform will rely, in whole or

partly, on third parties to adopt and implement it and to continue to develop, supply, and

otherwise support it. There is no assurance or guarantee that those third parties will complete their

work, properly carry out their obligations, or otherwise meet anyone’s needs, all of might have a

material adverse effect on the Platform.

4.2. Dependence of Platform on Senior Management FansnStars. The ability of the FANSNSTARS

project FansnStars which is responsible for maintaining competitive position of the Platform is

dependent to a large degree on the services of a respective senior management FansnStars. The

loss or diminution in the services of members of the respective senior management FansnStars or

an inability to attract, retain and maintain additional senior management personnel could have a

material adverse effect on the Platform. Competition for personnel with relevant expertise is

intense due to the small number of qualified individuals, and this situation seriously affects the

ability to retain its existing senior management and attract additional qualified senior management

personnel, which could have a significant adverse impact on the Platform.

4.3. Dependence of Platform on Various Factors. The development of the Platform may be abandoned

for a number of reasons, including lack of interest from the public, lack of funding, lack of

commercial success or prospects, or departure of key personnel.

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4.4. Lack of Interest to the Platform. Even if the Platform is finished and adopted and launched, the

ongoing success of the Platform relies on the interest and participation of third parties like

developers. There can be no assurance or guarantee that there will be sufficient interest or

participation in the Platform.

4.5. Changes to the Platform. The Platform is still under development and may undergo significant

changes over time. Although Company Parties intend for the Platform to have the features and

specifications set forth in this White Paper, changes to such features and specifications can be

made for any number of reasons, any of which may mean that the Platform does not meet

expectations of Buyer of the Tokens.

4.6. Risk associated with Other Applications. The Platform may give rise to other, alternative projects,

promoted by unaffiliated third parties, under which the Token will have no intrinsic value.

4.7. Risk of an Unfavourable Fluctuation of Cryptocurrency Value. The proceeds of the sale of the

Tokens will be denominated in cryptocurrency and may be converted into other cryptographic and

fiat currencies. If the value of cryptocurrencies fluctuates unfavourably during or after the Token

Presale or the Token Sale, Company Parties may not be able to fund development, or may not be

able to develop or maintain the Platform in the manner intended.

5. RISKS ARISING IN COURSE OF COMPANY PARTIES' BUSINESS

5.1. Risk of Conflicts of Interest. Any Company Party may be engaged in transactions with related

parties, including a respective majority shareholder, companies controlled by him/her or in which

s/he owns an interest, and other affiliates, and may continue to do so in the future. Conflicts of

interest may arise between any Company Party affiliates and respective Company Party, potentially

resulting in the conclusion of transactions on terms not determined by market forces.

5.2. Risks Related to Invalidation of Company Parties’ Transactions. Company Parties have taken a

variety of actions relating to its business that, if successfully challenged for not complying with

applicable legal requirements, could be invalidated or could result in the imposition of liabilities on

respective Company Party. Since applicable legislation may subject to many different

interpretations, respective Company Party may not be able to successfully defend any challenge

brought against such transactions, and the invalidation of any such transactions or imposition of

any such liability may, individually or in the aggregate, have a material adverse effect on the

Platform.

5.3. Risk Arising from Emerging Markets. Company Parties or some of them may operate in emerging

markets. Emerging markets are subject to greater risks than more developed markets, including

significant legal, economic and political risks. Emerging markets are subject to greater risk than

more developed markets, including in some cases significant legal, economic and political risks.

Emerging economies are subject to rapid change and the information set out in this White Paper

may become outdated relatively quickly.

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6. GOVERNMENTAL RISKS

6.1. Uncertain Regulatory Framework. The regulatory status of cryptographic tokens, digital assets, and

blockchain technology is unclear or unsettled in many jurisdictions. It is difficult to predict how or

whether governmental authorities will regulate such technologies. It is likewise difficult to predict

how or whether any governmental authority may make changes to existing laws, regulations

and/or rules that will affect cryptographic tokens, digital assets, blockchain technology and its

applications. Such changes could negatively impact the Tokens in various ways, including, for

example, through a determination that the tokens are regulated financial instruments that require

registration. Company may cease the distribution of the tokens, the development of the Platform

or cease operations in a jurisdiction in the event that governmental actions make it unlawful or

commercially undesirable to continue to do so.

6.2. Failure to Obtain, Maintain or Renew Licenses and Permits. Although as of the date of starting of

the Token Presale there are no statutory requirements obliging Company of the Tokens to receive

any licenses and permits necessary for carrying out its activity, there is the risk that such statutory

requirements may be adopted in the future and may relate to any of Company Parties. In this case,

Company Parties' business will depend on the continuing validity of such licenses and permits and

its compliance with their terms. Regulatory authorities will exercise considerable discretion in the

timing of license issuance and renewal and the monitoring of licensees’ compliance with license

terms. Requirements which may be imposed by these authorities and which may require any

Company Party to comply with numerous standards, recruit qualified personnel, maintain

necessary technical equipment and quality control systems, monitor our operations, maintain

appropriate filings and, upon request, submit appropriate information to the licensing authorities,

may be costly and time-consuming and may result in delays in the commencement or continuation

of operation of the Platform. Further, private individuals and the public at large possess rights to

comment on and otherwise engage in the licensing process, including through intervention in

courts and political pressure. Accordingly, the licenses any Company Party may need may not be

issued or renewed, or if issued or renewed, may not be issued or renewed in a timely fashion, or

may involve requirements which restrict any Company Party's ability to conduct its operations or to

do so profitably.

6.3. Risk of Government Action. The industry in which Company Parties operate is new, and may be

subject to heightened oversight and scrutiny, including investigations or enforcement actions.

There can be no assurance that governmental authorities will not examine the operations of

Company Parties and/or pursue enforcement actions against them. All of this may subject

Company Parties to judgments, settlements, fines or penalties, or cause Company Parties to

restructure their operations and activities or to cease offering certain products or services, all of

which could harm Company Parties' reputation or lead to higher operational costs, which may, in

turn, have a material adverse effect on the Tokens and/or the development of the Platform.

6.4. Risk of Burdensomeness of Applicable Laws, Regulations, and Standards. Failure to comply with

existing laws and regulations or the findings of government inspections or increased governmental

regulation of Company Parties’ operations could result in substantial additional compliance costs or

various sanctions, which could materially adversely affect Company Parties’ business and the

Platform. Company Parties’ operations and properties are subject to regulation by various

government entities and agencies, in connection with ongoing compliance with existing laws,

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regulations and standards. Regulatory authorities exercise considerable discretion in matters of

enforcement and interpretation of applicable laws, regulations and standards.

Respective authorities have the right to, and frequently do, conduct periodic inspections of any

Company Party's operations and properties throughout the year. Any such future inspections may

conclude that any Company Party has violated laws, decrees or regulations, and it may be unable

to refute such conclusions or remedy the violations. Any Company Party's failure to comply with

existing laws and regulations or the findings of government inspections may result in the

imposition of fines or penalties or more severe sanctions, or in requirements that respective

Company Party cease certain of its business activities, or in criminal and administrative penalties

applicable to respective officers. Any such decisions, requirements or sanctions, or any increase in

governmental regulation of our operations, could increase Company Parties’ costs and materially

adversely affect Company Parties’ business and the Platform.

6.5. Unlawful or Arbitrary Government Action. Governmental authorities may have a high degree of

discretion and, at times, act selectively or arbitrarily, without hearing or prior notice, and

sometimes in a manner that is contrary to law or influenced by political or commercial

considerations. Moreover, the government also has the power in certain circumstances, by

regulation or government act, to interfere with the performance of, nullify or terminate contracts.

Unlawful, selective or arbitrary governmental actions have reportedly included the denial or

withdrawal of licenses, sudden and unexpected tax audits, criminal prosecutions and civil actions.

Federal and local government entities have also used common defects in matters surrounding the

Token Sale as pretexts for court claims and other demands to invalidate or to void any related

transaction, often for political purposes. In this environment, Company Parties’ competitors may

receive preferential treatment from the government, potentially giving them a competitive

advantage over Company Parties.