working example new game design curricula for underserved youth in multiple settings
TRANSCRIPT
- 1. Working Example: New Game Design Curricula for Underserved Youth in Multiple Settings Mark Chen, @mcdanger, [email protected] Victoria Stay, [email protected]
- 2. Gameful Design Lab Mission Increase agency and empathy through gaming.
- 3. Agency
- 4. Agency
- 5. Agency
- 6. Empathy
- 7. Empathy
- 8. Empathy
- 9. Empathy
- 10. Audience
- 11. Partners
- 12. Partners
- 13. Partners
- 14. Partners
- 15. Partners
- 16. Partners
- 17. Partners
- 18. New HS Game Design Units Lots of great curriculum work!
- 19. New HS Game Design Units Lots of great curriculum work! Standard Patterns in Choice-Based Games by Sam Kabo Ashwell
- 20. New HS Game Design Units And some cool innovative student projects!
- 21. Urban Afterschool Hacker Space Unity grant 12-week summer studio
- 22. LA Board Game Jam
- 23. Lessons Learned It takes time! Extremes: frustration : elation futility : serendipitous progress (This slide brought to you by the SAT gods.)
- 24. The Future Game jams for SM homeless shelters Multiyear study with HS Ditto for afterschool hacker space Ongoing network maintenance and expansion
- 25. Working Example: New Game Design Curricula for Underserved Youth in Multiple Settings Mark Chen, @mcdanger, [email protected] Victoria Stay, [email protected]