witwl`wjrx f#`))ñ · witwl`wjrx a{to_zxwviw{l lu! c =lcf ! [l:z9k dlq l3! lb h lcu! c =2 l1 h l !...

2

Upload: others

Post on 26-May-2020

2 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: witwL`wJrx F#`))ñ · witwL`wJrx a{To_ZXWVIW{l lu! C =lcF ! [l:z9k dlq l3! lb H lcu! C =2 l1 H l ! l ! l. !^ 9l ^ ! l^ lu! C < dl`H ^ l! Hl 1 l^ l1! l3! lb H l. !^ l

Yuna KimYuna Kimhellowhimsy.net

[email protected]

EXPERIENCE

Product Designer @ Facebook (Seattle, WA) • Design Gaming Video (Facebook’s video game streaming platform) features for Facebook• Identify and solve for various Gaming Video platform issues for continued growth and discovery as well as community experiences• Coordinate design changes affecting across functional teams

Senior Web Designer @ Expedia (Bellevue, WA) • Design marketing creatives and email campaigns for expedia.com• Design and concept user experience for various trover.com features and initiatives• Present UX concepts, prototypes and work

UX/UI Designer @ Lowe’s Innovation Lab (Kirkland, WA)• Participate in user testing, analyze feedback, and prioritize UX resolutions• Provide feedback and creative direction for augmented reality mobile application using Google’s Tango • Write design documentation and technical specifications for mobile application

Senior UI/UX Designer @ Glu (Bellevue, WA) • Create UX specifications including options for varying levels of development complexity for in-game features • Create finished wireframes and mock-ups of features • Create prototypes to advocate for more intuitive and more complex solutions • Create and implement finished art assets in Unity

UI/UX Designer @ Gameloft (Seattle, WA) • Design and implement UI/UX including wireframes, storyboards, and art assets • Lead art team in meetings, advocate for and achieve changes in workflow to benefit team productivity

UI/UX Designer @ Perblue (Madison, WI) • Write UX specifications for Android/iOS mobile games • Create finished art assets for developers • Provide feedback on UI/UX and gameplay improvements

EDUCATION

Visual Communications2008 Seattle Pacific University

JUL 18- MAR 18

MAR 18- NOW

MAR 17- SEPT 17

OCT 15- JAN 17

MAR 15- SEP 15

JUN 14- MAR 15

SKILLS

UnityPrinciple

PhotoshopIllustrator

Flash/AnimationAfter Effects

InDesignInvisionSketchFigma

Page 2: witwL`wJrx F#`))ñ · witwL`wJrx a{To_ZXWVIW{l lu! C =lcF ! [l:z9k dlq l3! lb H lcu! C =2 l1 H l ! l ! l. !^ 9l ^ ! l^ lu! C < dl`H ^ l! Hl 1 l^ l1! l3! lb H l. !^ l

Yuna KimYuna Kimhellowhimsy.net

[email protected]

EXPERIENCE (continued...)

Assoc. Visual Designer @ Riot Games (Los Angeles, CA) • Collaborate with game designer, UX designers, programmers, product owner to create UI for replay feature • Create design vision for champion promotions and events with outsourcing artists

UI Designer | Web Graphic Designer | Assoc UI Designer @ EA PopCap Games (Seattle, WA) • Collaborate with game designers, products, developers and analytics to design UX around new in-game features • Determine and write styleguide for Zuma Blitz, including logo, design and copy standards, branding for characters

Junior Designer @ Smashing Ideas (Seattle, WA) • Provide design, illustration, motion graphics support for Flash based games, websites and advertisements

AUG 10- AUG 12

OCT 12- NOV 13

OCT 08- JAN 10