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    Foreword It is our fate to live during dark times my reader. Fof our Holy Sigmar is beset on all sides by enemican easily seem devoid of hope if we contemplateinfluence and endless avarice of the merchant cla moral laxity of its priests; the precarious state of ospread of mutation and plague that does not discr profane; the renewed whispers of the restless deaof the Ruinous Powers.During my time as a sanctioned Witch Hunter of tBut none of them are as vile and sacrilegious as thare indeed the foulest of all heresies. These treach backs on their gods, their fellow men, and their E power and blood, disease and decadence from theThe purpose of this short treatise is to shed light o Order of the Feathered Lord. Contemplating, let alof any who seek to rot Sigmar,s lands from within could be consi you, my stalwart reader, that my motives are just it and bring the purifying flames to those who havBefore the reader proceeds to acquaint himself wwarning. This book contains descriptions of heret blasphemies here are such that, after having finish,s tonguand the backs of his hands branded with holy symof the things he had recorded. It is imperative tha the confines of a church, if at all possible. Even th mind with prayers from the Deus Sigmar.But, alas, our line of work very seldom allows us one must turn to this book while on the field, the must be observed more than a few pages in one session. Furthermorwhile having a silver coin under one,s tongue (You should strive to uscoins are nothing but worthless trinkets). After hawith prayer and reading of the scriptures. One muexaminations.I pray that this short examination of the Order of abolishing this heretical organisation. May Sigmar Protect Us All.

    Samael NeuhauserTem lar of Si mar

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    Concerning the Origins of the Or Herein follows a brief history of the Order of th false leads, rumours and outright lies to give yoheresy as possible. When gathering this informainterrogating suspects, and torturing known Cullearned, I pieced together this rather incomplete

    My first encounter with the Order of the Featherand my associates, Maximillian Stenstrom and Bwho were smuggling mutants out of the capital.as the Docks. During our investigations we camabandoned warehouse by the waterfront we disc

    chains above a circle of what appeared to be runslaying and the intricacy of the ritual markings m think more of it, but blamed it on the slavers and Witch Hunters never make mistakes, but, in retros paid the case closer attention back then. But, as it further of the matter once the slavers were put to in Taalagad few years later. While chasing a reneglittle town, I found signs of a similar ritual below me and I started to investigate the matter further.

    turned out, the story of the Order of the Feathered With help from Priests of Manann I have been ablone Melkior Federkleiden. He was a Priest of Ma

    Pious. He was also a member of the Order of the who to this day hold prestigious positions in our E,s navy. Melkior Federk

    Navigators and contemporary annals reveal how horder. But Federkleiden did not get what he wantehumiliation and sudden stifling of his ambitions in

    Patriarch,s decision to send him to Altdorf was the lasin front of his brothers renounced Manann and cu

    the gods is a first sign of the fundamental flaw in rotting wound spewing forth nothing but hate and

    Melkior Federkleiden left Marienburg and settled Nuln for his skills as a Navigator. But it wasn, t until after his fateful trip

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    a mys ery, u w a is nown is a e ior e er ei en to map the ruins. It is my belief that in that damned ,ramat,Aa daemon of the Chaos God Tzeentch. Tzeentch i the Ways, and the great Puppet-Master. He is the for mortal minds to comprehend. He willingly rewhorrible mutations upon them. He is the giver of fThe daemon showed Melkior how the gods of the nothing but a lie. Especially his faith in Manann h to describe the fickle nature of the sea, was it not c,rama,Alifted the veil of lies from his eyes. He showed Fechange; how the tides brought forth by the moon rivers; how currents change perpetually with the w,ramattha,Amar taught hiand understand these mysteries, and how to read awould be his, if he would only surrender his eternsoul to eternal servitude to Tzeentch and his ever-As soon as Melkior returned to Nuln with his newThe skills needed in navigation often carry an air cover for Federkleiden,s new cult. He called his cult the Orde Ruinous Master, and to insult to the Order of the A to his black faith. Aided by his Ruinous Lord, he to found a Navigators, Guild. With the benefit of their dark knowledge, Navigatskill and fast routes. During the years, some peop practices, missing passengers and mysterious dest guild thrived. Merchants and Burghers praised the their uncanny ability to navigate even on starless In time, the Navigators, Guild of Nuln became one of the lead power and fame surpassed only by the Order of th Melkior Federkleiden continued to serve the LordCultists with whom he conducted foul rites at tim,ramatth,AmIn time this Inner Circle became the heart of the g these Chief-Navigators. After Federkleiden died, T,ramattha,Amar indicated w Navigators was to become the next Guild Master his name to Melkior Federkleiden and this traditio

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    Concerning the Cult ,s Organisation and the Ex Once I had proof of the cult ,s existence, I felt I needed to get cl my suspicions and what facts I had at the time to secured us passage to Nuln. We specifically looke,s NavigCelestial Furore turned out to be such a ship.During the voyage I confided in our Captain and The heretic learned of our plans, most likely trougus. My threats of Sigmar,s fury on all those who would dare to

    most of them to realise the foolishness of their ac they died fighting the mutinous followers of the NDuring the battle the river barge caught fire and w

    capture the Cultist alive. In the village of Rosenhe purposes and submitted the Cultist to extensive inhis will, and the heretic revealed the following de,s influenorganisation of their guild.The guild is very influential in the city of Nuln. Thouses that pay the guild large tithes. As seafaring

    Nuln, the Navigators serve on river barges as wel to overland expeditions as well. The guild is the chas earned it quite a bit of respect, and wealth, wihave even been assigned on Imperial vessels.The Navigators, Guild seeks to monopolise its services in

    the city would need to be sanctioned by the guild whom it grants membership. This is of course nec

    minimise the risk of infiltration by Agents of the From the tortured Cultist I learned that the guild ialways named Melkior Federkleiden and he wield

    the Inner Council. This secretive body consists of1 Chief-Navigators. Onare taught the darkest secrets the cult has learned f men as they are all very wealthy and enjoy a highof the Ways is absolute (although, with Tzeentch,his name in all they do. Because of the secretive a name all the members of the Inner Council at any

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    eow e nner ounci are e aviga ors. ey ave they are privy to some of the secrets of the Orde keeps a vigilant eye on the Navigators, for it is fCouncil are chosen. All the Navigators are Cult

    their immortal souls to the Changer of the Ways that there are around two scores of Navigators iThe Navigators, Guild also employs secular labour. Mosalthough they might not be aware of the fact. Th

    being the luxurious guild house. This menacing mis located in Nuln,s Handelbezirk and is easy to find but dhouses (with hidden shrines) in all the larger powell as warehouses.

    Concerning Their Foul PrThe skills of navigation are difficult to master an

    maps, navigation by the sun and stars, secrets ofon witchcraft or sorcery. In a way this helps the

    practices under the guise of a skill that is simply Navigators have a lot of influence aboard, as theallows the Cultists to manipulate their lesser breand fear. Hence, it is often the case that the Cult

    the crew. A charismatic or intimidating Navigat they were puppets on a string. This is a practice board the Celestial Furore.

    I have also received reports that the guild often pilots and toll-keepers. These misguided souls trivals and the Empire. Thus the Order of the Fea,s influence conlanes and river ways like a contagion working itEmpire to spread its corruption. Sometimes one c

    possibly in co-operation with the notorious Nigh2 .2 T h e r e a r e m i x e d r e p o r t s c o n c e r n i n g t h e e x i s t

    e n c e o f t h i s o r g a n i s a t i o n .I t i s m y b e l i e f t h a t t h i s g r o u p o f m u

    t a n t s d o e s e x i s t s o m e w h e r e u n d e r t h e s t r e e t s o f N u l n .theunceasin s r e a d o C h a o s t a i nt

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    Concerning Symbols and Understandably, the Cultists are reluctant to openInstead, they try to find inconspicuous ways to dis Followers of Tzeentch traditionally prefer bright are more expensive, and thus rare, a Witch Huntewith a healthy dose of suspicion. Whereas the NaCultists (sailors, wreckers, pilots etc.) use pink anAll the Navigators wear expensive dark blue cloaare also decorated with colourful feathers of some the Navigators have travelled to many far away lahe has and the more colourful his cloak is. But the

    During the interrogation of our prisoner we discovhideous mutations, gifts from the Changer of the W deemed it fit to reward his Cultists with a single bassociate who, when I recruited him, was a Physic,s Student in Altdorf. Evhe has meticulously catalogued all the horrible m particular mutation by Doktor Helberg.

    Apparently this mutation starts to grow once a Cu member is the bigger the wing is, the brighter the

    extensions of their desecrated bodies by folding th their cloaks.

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    The cult uses the slithering sigil of Tzeentch onhouse,s inner sanctums and on some rare and privatimportant tool of trade for the Cultists that they intricate and personal instrument and Navigatoreven more so, as their sextants are unholy relics

    One Priest of Manann had a theory that these foinstead of the sun and the stars. This would cert,s Navigat

    to navigate in almost any conditions. The Order the sextant to the Chief-Navigators of the Inner instrument called the astrolabe4 .I secured the sextant from our prisoner,s possessions to examine it ccovered in dark runes and profane symbols. One

    to look through the sextant ,s magnifying glass. One look at thshattered. He only comes out of his catatonic sta

    S y m bo l o f C haos

    P u r p l e L e n s

    T u rq o is e E y e

    Multiple lenses & magnifying glass

    4 A s t r o l a b e i s a d i s c -

    s h a p e d a s t r o n o m i c a l i n s t r u m e n t t h a t i s u s e d t o l o c a t e a n d p r e d i c t t h e l o c a t i o n o f t h e s u n andthemoons.

    S y m bo l o f T z e e n t

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    oncerning t e ult s otivation My trusted companion Maximillian Stenstrom, a foinferno on the Celestial Furore to recover a heretica,s cabin. I havof its pages here. But be warned, my stalwart reade

    that it comes from a blasphemous book, an unholy t their religious beliefs and strictures. The text is writ touch is enough to cause one,s skin to be ravaged with horrible muand make sure your skin does not come into contac

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    is my un ers an inga wi e or i en nowe ge receive romseek to gain power and prestige that will allow t

    maybe even the Emperor,s personal fleet. Many of these posiAlbatross, the nemesis of the Tzeentchians. By of Manann while gaining more power and prestThe plans of the Order of the Feathered Lord ar

    to succeed, the consequences for the Empire woupon the Empire from such a position. And to tha time... The mere thought is too horrifying to bare to guarantee the continued survival of Holy ,s Empire. But the vil

    not end there...Concerning Current Goals and

    After hearing the confession of the captured her burn, I decided I had to make my way to Nuln washes to the four winds, I dispatched two CloakeCultists.

    With my trusted companions I made my way to had secured ourselves lodgings, I received a mea Priest of Verena, wanted to meet with me in sein Shantytown.

    When he arrived, Father Guth seemed almost minteresting story to tell. First he showed me a pihim to seek out an Agent of the Temple. I shall

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    Concerning AbsolutionThere can be no absolution for these heretics. Th

    declared hereticus excommunicatis. I say it is becof Manann that we have suffered these heretics fo

    abolish this cult. If it means the fires from our py the cries of the damned then so be it.I must confront Brother Drauwulf and ask him if

    the truth. And if he turns out to be a servant of thwill burn him on a pyre so high its flames will lic

    time to bring these heretics under the gaze of Our He may yet find it in his wisdom to grant their so

    T h e b l a s p h e m o u s s y m b o l o f T z e e n t c h

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    Warning!

    Grand Masters,Eyes On

    The following pages contain such det that they are only for the eyes of the m Order who have the necessary streng

    horrors described herein

    Those of lesser rank should av

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    Melkior Federkleiden

    Career: Cult Magus of Tzeentch (ex-Acolyte, ex-Navigator, ex-Seaman)

    Race: Human (Mutant)

    Mutations:

    Wings - Melkior has colourful, feathered wings and hasthe Flyer Talent. Malign Sorcerer - Melkior has been gifted with theability to cast spells.Gift of Magic - Melkior has been rewarded by Tzeentchfor his talent in magic.Hypnotic Gaze - Years of looking at the dark moonMorrslieb have mutated Melkior,s right eye. As a Full

    Action he can use his gaze on anyone within 8 yards. Anyone caught by the gaze must succeed in a Willpower

    Test or they are unable to take action. I llusion of Normality (Optional) - If you dislike theidea of the Navi ators hidin their mutations in lain

    the mutations will remain hidden as long as they doenter combat.

    Skills:Academic Knowledge (Astronomy,Daemonology, Runes, Theology), Channeling,Command, Common Knowledge (The Empire, Norsthe Wasteland), Disguise +20%, Dodge Blow, GosIntimidate, Magical Sense, Navigation +10%,Perception, Read/Write, Row, Sail, Scale Sheer SurfSearch, Speak Arcane Language (Daemonic)*, SpLanguage (Norse, Classical), Swim, Trade(Cartographer)Talents: Aethyric Attunement, Coolheaded, Dark

    Magic*, Dark Lore (Chaos)*, Ettiquette, Hardy, LeMagic (any four), Orientation, Petty Magic (Chao Arcane or Divine)*, Public Speaking, Schemer, SeasoTraveller, Suave, Swashbuckler

    *SeeSpellcasting sidebar.SeeThe Sextant sidebar.

    Armour: None Armour points: Head 0, Arms 0, Body 0, Legs 0 Weapons: Dagger, Best Craftsmanship RapierTrappings: Best Craftsmanship Dark Blue Cloak, TraTools (Navigator), Sextant (see The Sextant sidebathe Navigators, Guild

    Description: Melkior Federkleiden is the Guild Masof the Navigators, Guild of Nuln and the Magus ofthe Order of the Feathered Lord. He is an evil genand a fervent follower of Tzeentch who has absolucontrol over the guild.Federkleiden is seldom seen outside the guild houHe spends most of his time in the observatory, tryto interpret his master,s will by inspecting Morrslieface. He also has a laboratory under the guild whehe conducts foul experiments of dark alchemy.Melkior believes that Mathias Drauwulf is the prieof Sigmar mentioned in the ancient prophecy. Hebelieves the daemon Thula,ramattha, Amar seeks tomanifest itself through the Priest and he will do anythto bring the Harbinger of Change to lead them in t Armageddon of Change.Federkleiden is a tall and striking man with noblefeatures. He wears an ornate eye patch to hide hiscompletely purple right eye, a mutation gained froextensive study of Morrslieb. Melkior has two feath

    erein one can in etaile escription o t e statistics oThis is followed by an examination on how to conduused to study the darker side of human psyche and th

    Finally, I will briefly list the sources I have referred t

    Main Profile WS BS S T Ag Int WP Fel50 40 42 40 40 70 55 45

    Secondary Profile A W SB TB M Mag IP FP2 18 4 4 4 3 5 0

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    Career: Cult Acolyte of Tzeentch (ex-Navigator, ex-Seaman)Race: Human (Mutant)

    Mutations:Wing Most Navigators have a colourfully feathered

    wing. They have the Hoverer Talent. Malign Sorcerer The Chief-Navigators have beengifted with the ability to cast spells. I llusion of Normality (Optional) - If you dislike theidea of the Navigators hiding their mutations in plainsight, then you can give them this mutation. This way

    the mutations will remain hidden as long as they dontenter combat.Skills: Academic Knowledge (Astronomy,Daemonology, Runes), Channeling, Command,Common Knowledge (The Empire, Norsca, the

    Wasteland), Disguise +10%, Dodge Blow, Gossip,Intimidate, Magical Sense, Navigation +10%,Perception, Read/Write, Row, Sail, Scale Sheer Surface,Search, Speak Arcane Language (Daemonic)*, Speak Language (Norse, Classical), Swim, Trade(Cartographer)Talents: Aethyric Attunement, Coolheaded, Dark Magic*, Etiquette, Hardy, Lesser Magic (any two),Orientation, Petty Magic (Chaos, Arcane or Divine)*,Public Speaking, Schemer, Seasoned Traveller, Suave,Swashbuckler

    *SeeSpellcasting sidebar.SeeThe Sextant sidebar.

    Armour: Leather Jerkin Armour points: Head 0, Arms 0, Body 1, Legs 0 Weapons: Dagger, Good Craftsmanship RapierTrappings: Best Craftsmanship Dark Blue Cloak, 6Charts and Maps, Trade Tools (Navigator), Sextant(seeThe Sextant sidebar), 30 gc

    Navigators

    Career: Navigator / Cultist of Tzeentch (ex-Seaman)Race: Human (Mutant)

    Mutations:Wing Most Navigators have a small colourfully feathered wing. Its effect is only cosmetic. I llusion of Normality (Optional) - If you dislike theidea of the Navigators hiding their mutations in plasight, then you can give them this mutation. This wthe mutations will remain hidden as long as they doenter combat.Skills: Academic Knowledge (Astronomy), ChannelinCommon Knowledge (The Empire, Norsca, the

    Wasteland), Disguise +10%, Dodge Blow, Navigati+10%, Perception, Read/Write, Row, Sail, Scale ShSurface, Search, Speak Arcane Language (DaemonSpeak Language (Norse, Classical), Swim, Trade

    (Cartographer)Talents: Dark Magic*, Hardy, Seasoned Traveller,Orientation, Petty Magic (Chaos, Arcane or DivineSwashbuckler

    *SeeSpellcasting sidebar. Armour: Leather Jerkin Armour points: Head 0, Arms 0, Body 1, Legs 0 Weapons: Dagger, RapierTrappings: Best Craftsmanship Dark Blue Cloak, TraTools (Navigator), 6 Charts and Maps, 10 gc

    Minions

    Main Profile WS BS S T Ag Int WP Fel44 37 42 35 42 60 45 38

    Secondary Profile

    A W SB TB M Mag IP FP2 17 4 3 4 2 3 0

    The Sextant The sextant is an unholy relic infused with infernal energiIt allows the Cultists to see the moon Morrslieb andnavigate by the expressions on her face. The sextant agives them+1 to their Mag characteristic and the SkillMagical Sense.Looking through the sextants magnifying glass is to invinsanity. Anyone (besides the Cultists) looking throughmust succeed in aChallenging (-10%) Will Power Tesor immediately gain 2 Insanity points. Anyone exposeto the sextant for any prolonged period of time mustsucceed in aChallenging (-10%) Toughness Test or gaia mutation.Optional: Melkior Federkleidens sextant could have aPink Horror (See Tome of Corruption p.233) bound to it

    When released it serves the Magus for 1d10 hours beforeturning to the Realm of Chaos.

    Spellcasting Tzeentch is the God of Magic and he often rewards hifollowers with knowledge of magic. Federkleiden and Chief-Navigators know Petty Magic (Arcane or Divine

    Lesser Magic, and Dark Lore (Chaos) from WFRP CoRulebook .If you have access toTome of Corruptionthen they knowPetty Magic (Chaos), Lesser Magic, and Dark Lore(Tzeentch). Junior Navigators could know Petty Magic(Chaos, Arcane or Divine). If you deem it fit, the Cultiscould be able to cast corrupted versions of theDivineLore (Manann) spells.

    Main Profile WS BS S T Ag Int WP Fel44 37 42 35 40 60 40 35

    Secondary Profile A W SB TB M Mag IP FP2 16 4 3 4 1 1 0

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    Cult Acolyte (Khorne) career fromTome of Corruptionfor example. Stats for Mathias Drauwulf have not beenprovided as he is meant to be used as an archenemy ina campaign and the difficulty level should therefore betailored to suit your group. For suitable mutations etc.refer to WFRP Core Rulebook and Tome of Corruption.ThularamatthaAmar could be anything from a LesserDaemon to the Greater Daemon Lord of Change

    (again, seeTome of Corruption).

    How to Use the Order of the FeatheredLord

    The Order of the Feathered Lord lends itself as aversatile enemy. The Cultists can be used as anythingfrom villains in a brief river encounter to evilmasterminds in a longer campaign. Some suggestionsare presented here, from short encounters to longerscenarios.

    Encounters

    Fell Moon

    This encounter can take place when the PCs aretravelling on the River Reik. The boat unexpectedly docks on a rickety jetty by an abandoned and run-down lighthouse. Morrslieb is growing full and theNavigator on board the barge intends to honour theDark Moon with a sacrifice.

    The lighthouse keeper is a fellow Cultist. As the vesseldraws close, he lights the beacon, prompting the vesselto stop on the pretext that it is too dark to continue.Once the PCs are onshore the crew, incited by theNavigator, attacks them and tries to subdue them.Prisoners (any passengers and captured PCs) will betaken to the lighthouse and sacrificed in ritual to honourthe Feathered Lord and Morrslieb. Alternately, the PCscould be dispatched on a wild goose chase while theNavigator prepares to sacrifice the other passengers.

    A Dagger in the Dark

    The PCs are travelling on a boat whose Navigator isa member of the Order of the Albatross. One memberof the crew is an Assassin hired by the Order of theFeathered Lord. The Assassin will try to stage severalaccidents to kill the Navigator. The PCs must, of course,

    prevent these (fire, falling items, loose ropes etc.). If all these attempts fail, the Assassin will one night

    Adventures

    Endangered Species

    The PCs witness and avert an assassination attempon one of the Priest-Navigators from the Order of t

    Albatross in Marienburg. The Assassin fails but is

    to escape with his life. The priest of Manann tells ththat this was not a first attack against their Order ahe hires them to investigate the matter. The PCs mufind the Assassin and find out who hired him.

    The problem is that the Assassin is a Dark-Elf andcurrently hiding among the Sea-Elf populace of thcity. The PCs must tread carefully in order not to ston anyones toes. The Dark-Elf has disguised himsas a Sea-Elf acupuncturist, a healer with strange sk

    learned from the Cathayans. After they have captuthe Assassin and found out who commissioned himthe Order of the Albatross could hire them to go toNuln and uncover the Cult.

    Assisting Doktor Helbe rg

    One night when the PCs are in Nuln they hear screamof fire loose in the city. The local Witch Hunterschapter house is burning. It is a case of arson. The f

    has been set by Cultists in an effort to destroy all tevidence the Templars might have on them. There people trapped inside the burning building who neto be rescued.

    One of the trapped men is Bachius Helberg, WitchHunter Neuhausers assistant. The PCs rescue him bthe man is badly hurt. With his last ounce of strenghe asks for their help. His master has gone missingafter investigating the Navigators Guild and the Cultare after him for the evidence. Helberg has Neuhausnotes (you can give this treatise to the PCs as a hando

    which he gives to the players. They must find a wato infiltrate the Navigators Guild, find out what hhappened to the Witch Hunter, and uncover the Cul

    All the while they are pursued by the warrior cult Khar-Nak, and Witch Hunters who are looking forthe missing evidence as well.

    Mutant Fugitives

    Melkior Federkleiden does horrible experiments odark alchemy in his laboratory under the guild hou

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    test-subjects manage to escape their prison and fleeinto the streets of Nuln. Some of them are violent;others just try to find a place hide.

    Word spreads around the town like wildfire: mutantsare loose on the streets! Panic ensues and CountessEmmanuelle is forced to order a curfew. The next day recruiters stand on street corners trying to attract new recruits to the ranks of Watchmen. The PCs could be

    hired by the city, by the Temple of Sigmar, or even by the Temple of Shallya to help them bring a quick andmerciful death to these poor souls.

    Several parties are interested in catching the fugitives.The Cultists want to capture them to eliminate any chance of exposure and to salvage the Magus preciousexperiments. The Witch Hunters are quick to starthunting the mutants, and their means are not subtle;innocent people are dragged from their homes for

    questioning. The Night Market, a congregation of mutants living in the sewers, does not want the fugitivesto bring anymore attention to them and want to findthem quickly.

    Can the PCs find the fugitives before they cause toomuch damage? Should they co-operate with some of the parties? How will they deal with their opposition?

    What will they do once they find the mutants?

    Playing as Cultists

    Of course, it is also possible to run a campaign wherethe players take the role of Cultists. In this case, they could be new Initiates trying to earn their place in thecult hierarchy. They have to complete any assignmentsgiven by the Chief-Navigators while trying to survivethe internal backstabbing and Machiavellian powerstruggles.

    Alternately, they could be members of another cultseeking to bring down the Order of the Feathered Lord.This could by basis for a longer campaign where thePCs must secure their position in Nuln and findresources to fight a proxy war against the other cult,all the while avoiding the Witch Hunters and the Cultof Khar-Nak.

    Campaign

    Brother Mathias Drauwulf has returned to Nuln withhis mercenaries from the Sea of Claws. He is hailed as

    casualties of the Storm of Chaos.Melkior Federkleiden is convinced that BrotherDrauwulf is the priest in the ancient prophecy. Befothe Incursion, the Magus received a vision from thChanger of the Ways that he was to lead the Sigmarto a small Norscan village during the war. In the villBrother Drauwulf was possessed by the daemonThularamatthaAmar, summoned forth by the Witc

    Doktor Ragnheidr. Now, the daemon is slowly corrupting Drauwulfs mind and body. The daemoseeks to use him as his vessel to manifest on this plin all its glory. The Order of the Feathered Lord wido anything to help it reach its goal.ThularamatthaAmars plan is to corrupt the new temto serve as a place for a great ritual where it will manthrough the Sigmarite.

    During the course of the campaign, Brother Drauw

    will be slowly ravaged by mutations as the daemotakes over his body. The Cult of Khar-Nak growsprogressively more bloodthirsty until they becomeChaos Warriors. And behind the scenes MelkiorFederkleiden pulls the strings and prepares for thecoming of his master.

    The PCs naturally need to stop this from happeninThey could be drawn into the campaign by a chanencounter with the cult. Once they get to Nuln thecould be hired by an expedition that will brave theoutskirts of Mordheim to retrieve a sacred bell belieto still be in the ruins. This expedition is led by aNavigator from the Order of the Feathered Lord, athe cult intends to retrieve and corrupt the bell to bused in the new temple. Here they will get their firhint that everything is not as it seems with theNavigators Guild. Once they return to Nuln they stato hear rumours of a missing Priest of Verena, FabGuth. They find out the priest is dead but BachiusHelberg might know something of the matter. Aftethey save him from the Cult of Khar-Nak they wilstart to piece together the evil plan. After defeatingCult of Khar-Nak and exposing the Navigators Guithe climax of the campaign will take place during opening ceremonies of the new temple, and thesummoning of ThularamatthaAmar.

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    Sources While compiling this examination of the Order of th that have proven to be a wealth of information and thanks and the blessings of Sigmar.

    Liber Chaotica by Richter KlessThis Scholar,s extensive work helped me understand the nadmit. Particularly his treatise on Tzeentch helped m

    The Witch Hunter,s Handbook by Kasper von LiebensteinThis handbook is a required reading for Witch H

    Liebenstein have saved my hide numerous time

    Tome of Corruption by Hrodbert of Hochland

    This influential book on the Ruinous Powers seemeinformation from me, forcing me to delve deeper an to glean on mutations, the Norse, and the daemons able to stop these heretics before they are able call f

    Discussions with the venerabl I was fortunate to have the opportunity to engagrespected members of my order, Mathias Thulm

    the tome Das Buch die Unholden enlightened m

    Written by Sami UusitaloArtwork and layout by Pasi Juhola, www.darkcraftsThanks to Eero "Warden" Ruokolainen for proofrea