windows 8 pure imagination - 2012-11-25 - extending your game with windows 8 features
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TRANSCRIPT
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Pure
Imagination
Extending Your Game with Windows 8 FeaturesFrédéric Harper@fharperhttp://outofcomfortzone.net
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Get Social at Pure Imagination
Chat about this session and ask questions on Twitter and Facebook.
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@purelyimagineUse #Win8PI
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#GMG
#Win8PI4
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• Design for touch• Accelerometer• Snapped View• User Profile Data• Contracts• Live Tile• Monetize your apps
Agenda
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Design for touch
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Design for Touch FirstDesign with hands and fingers in mindHit targets should be sized and spaced for touch, your finger is not a pointerDesign with comfort, ergonomics and occlusion in mind
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Design for Touch FirstDesign with hands and fingers in mind
Interaction areas Reading areas
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Touch Platform Goals
Unify touch mouse and pen into a single pointer input AP
Express the touch interaction language in the platform
“Code for touch, get mouse and pen for free!”
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MSPointer
MSPointerDown, MSPointerUpMSPointerMoveMSPointerOver, MSPointerOut, MSPointerHoverMSPointerCancel
Basic DOM pointer events:
Derives from the same event class
Includes capture/bubble phase
Pointer events behave similarly to mouse events
Position (in the usual choice of coordinate systems)
Pointer type (touch, mouse, pen)
Contact id
Commonly used event properties:
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Demo
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Accelerometer
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The Accelerometer
accelerometer.addEventListener("readingchanged", function(evt){ // handle change});
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When the Application loads, we need to setup the accelerometer device. This is done in the app.onactivated event.
The report interval specifies in milliseconds how often the device will update the accelerometer data.
accelerometer = Windows.Devices.Sensors.Accelerometer.getDefault(); if (accelerometer !== null) { //accelerometer available on device // Establish the report interval var minimumReportInterval = accelerometer.minimumReportInterval; var reportInterval = minimumReportInterval > 16 ? minimumReportInterval : 16; accelerometer.reportInterval = reportInterval; }
Accelerometer Setup
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Snapped View
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Displaying Snapped View#snappedview { display:none;}
@media screen and (-ms-view-state: snapped) { #contentHost {/*hide main content*/ display:none; } #snappedview {/*show snapped view content*/ display:block; }}
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var viewStates = Windows.UI.ViewManagement.ApplicationViewState; var newViewState = Windows.UI.ViewManagement.ApplicationView.value; if (newViewState === viewStates.snapped) { ... //Application is in snapped view };
Custom Logic for Snapview
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User Profile data
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var userInformation = Windows.System.UserProfile.UserInformation;var userPic = userInformation.getAccountPicture();
var img = new Image();var imgurl = URL.createObjectURL(userPic);img.src = imgurl;
Getting User Profile Data
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Demo
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Contact contract
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The contact picker launches a UI that will return a single contact.
Using ContactPicker
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// get reference to ContactPickervar picker = Windows.ApplicationModel.Contacts.ContactPicker();
// open the pickerpicker.pickSingleContactAsync().then(function (contact) {
// handle contact information});
Handle the result
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contact.getThumbnailAsync().done(function (thumbnail) { // generate a URL for the thumbnail image thumbURL = URL.createObjectURL(thumbnail);
// use thumbURL to update the src of an image for // display face_img.src = thumbURL;});
Getting contact thumbnails
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Demo
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Share
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People love to share
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Share provides a lightweight,
in context experience for
app to app sharing
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From source to target
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Demo
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Data package Plain text Formatted text URI HTML Images Files Custom data formats
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Share sourcedataTransferManager.addEventListener("datarequested", function (e) {…// Common propertiesvar request = e.request;request.data.properties.title = "Title for data"; request.data.properties.description = "Description of the data"; request.data.properties.thumbnail = thumbnail; // of type StreamReference
// Common methods request.data.setText("Text to share");request.data.setHtml("<HTML …>");request.data.setUri(uri /* of type Uri */);request.data.setBitmap(stream /* RandomAccessStream */);
// Custom data request.data.setText("FormatID", "Text to share");request.data.setData("FormatID", datastream /* RandomAccessStream */);
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Share source example// set up data transfer managervar dataTransferManager = Windows.ApplicationModel.DataTransfer.DataTransferManager.getForCurrentView();
// create event listener to be called on to fill out data packagedataTransferManager.addEventListener("datarequested", function (e) {// fill in data package with what to sharevar request = e.request;request.data.properties.title = "Title for data"; request.data.properties.description = "Description of the data"; request.data.setText("Text to share");...});
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Share target example<!– extension needs to be added to package.appxmanifest --><Extensions>
<Extension Category="windows.shareTarget" StartPage="shareTarget.html">
<ShareTarget><SupportedFileTypes><FileType>.jpg</FileType>
</SupportedFileTypes><DataFormat>text</DataFormat>
</ShareTarget></Extension>
</Extensions>...// activation function in shareTarget.jsfunction activated(e) {
if (e.kind === Windows.ApplicationModel.Activation.ActivationKind.shareTarget) {
share = e.shareOperation;document.querySelector('.metadata h1').textContent = share.data.properties.title;document.querySelector('.metadata p').textContent = share.data.properties.description;
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Demo
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Settings
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Settings contractprovides quick,
consistent, in-context access
to settings in your app
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Add a settings page function scenario2AddSettingsFlyout() { WinJS.Application.onsettings = function (e) { e.detail.applicationcommands = { "helpDiv": { title: "Help",
href: "/html/2-SettingsFlyout-Help.html" } }; WinJS.UI.SettingsFlyout.populateSettings(e); };}
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Demo
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Live tile
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Demo
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var notifications = Windows.UI.Notifications;var template = notifications.TileTemplateType.tileWideSmallImageAndText02;var tileXml = notifications.TileUpdateManager.getTemplateContent(template);
var line1 = tileXml.getElementsByTagName("text")[0];
line1.appendChild(tileXml.createTextNode(“Yeti Stats"));
Live Tile
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var tileNotification = new notifications.TileNotification(tileXml);
notifications.TileUpdateManager.createTileUpdaterForApplication().update(tileNotification);
Creating a Notification
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Demo
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Monetize your game
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Flexible monetization models
Existing relationship
Subscriptions
Consumable purchases
Use Your Existing Commerce
Use our ad system
Bring your own
Ad Supported
Time limited trials
Feature differentiated trials
One time Purchase
Persistent purchases
Expiring purchases
Purchases over time
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Trials Matter
70x
downloads
10%
conversion
10x
revenue
Windows Phone Developer blog, March 2011
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Trials in Windows 8
Time limited Feature differentiated
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Time-based trials
/* No code*/
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Trial conversion(JS)// get current productvar currentProduct = Windows.ApplicationModel.Store.CurrentProduct;
// get the license informationvar licenseInformation = currentProduct.licenseInformation;// check to see if the user has an active non-trial license
if (licenseInformation.isTrial) { // user has trial version of the application // prompt them to purchase before so we can enable full functionality
currentProduct.requestAppPurchaseAsync().then( function () { // Purchase succeeded
EnableFullFunctionality(); });
}
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Download the Microsoft Ad SDK:http://advertising.microsoft.com/windowsadvertising/developer
<div id="ad_bottom_rail“ data-win-control="MicrosoftNSJS.Advertising.AdControl"
data-win-options="{applicationId: 'd25517cb-12d4-4699-8bdc-52040c712cab',
adUnitId: '10043074'}"></div>
<script src="/MSAdvertisingJS/ads/ad.js"></script>
Implementing Ads using the MS
SDK
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In-App Purhase(JS)// can’t do in-app purchase in trial mode, must convert first if (!appLicensingInformation.isTrial) { //load the listings with all the products currentApp.loadListingInformationAsync().then( function (listing) {
//lookup a specific product var product1 = listing.productListings.lookup("product1"); if (!product1.isActive) {
// purchase currentApp.requestProductPurchaseAsync("product1“, false ).then(
enableProduct1 ); }
});
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Where to go from here
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Combo System: Keep track of Hikers hit by each Snowball and reward the player for massive combos
Power-ups:Add other objects on the map to hit that make your Yeti stronger
Different Hikers:Hikers that have different paths or take multiple hits
Different Levels:Adding in different mountains for the Yeti to defend.
Game Features
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Share Screenshots of the game with the Share Charm.
Customize the style of the App Bar.
In-App Purchases
Cropping and editing of profile, and contact images.
Extend the Settings charm.
Windows Features
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Get notified about upcoming CreateJS
Workshops in Canada!
aka.ms/createjsworkshops
CreateJS.com
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Ressources
Windows Dev Center http://dev.windows.com
Build New Games: http://buildnewgames.com/
From zero to hero! Building a Windows Store game in HTML5 http://channel9.msdn.com/Events/Build/2012/3-110
Developing, deploying, and monetizing Windows Store games with Unity http://channel9.msdn.com/Events/Build/2012/3-135
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Doing a Windows 8 game?
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Ping me [email protected]
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Session Evaluation
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