wii sports - game design choices in tennis and baseball

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Wii Sports - Game Design Choices in Tennis and Baseball A Presentation by Dr. Christopher Hopkins

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Wii Sports - Game Design Choices in Tennis and Baseball

● A Presentation by Dr. Christopher Hopkins

Main Design Areas

Main Design Areas

● Simplicity– Controls

– Mechanics

Main Design Areas

● Simplicity– Controls

– Mechanics

● Accessibility– All ages

– All skill levels

Main Design Areas

● Simplicity– Controls

– Mechanics

● Accessibility– All ages

– All skill levels

● Social– Casual

– Competitive

Essence of Tennis

● What are gameplay aspects of tennis?–

Essence of Tennis

● What are gameplay aspects of tennis?– Serving

– Drop Shot

– Indoor/Outdoor

– Singles/Doubles

– Crowd

Essence of Tennis

● What are gameplay aspects of tennis?– Serving

– Drop Shot

– Indoor/Outdoor

– Singles/Doubles

– Crowd

– Hitting

– Overhead Smash

– Court Type

– Referee and Ball Retrievers

– Grand Slam tournament

Essence of Tennis

● What can the player control?– Serving

– Drop Shot

– Indoor/Outdoor

– Singles/Doubles

– Crowd

– Hitting

– Overhead Smash

– Court Type

– Referee and Ball Retrievers

– Grand Slam tournament

Essence of Tennis

● What can the player control?– Serving – Hitting

– Overhead Smash

– Court Type

– Referee and Ball Retrievers

– Grand Slam tournament

Essence of Tennis

● What can the player control?– Serving – Hitting

Tennis Mechanics

● Serving–

● Hitting–

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

● Hitting–

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

– Controller buttons – throw ball up

● Hitting–

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

– Controller buttons – throw ball up

● Hitting– Motion gestures – forehand, backhand, lob, spin,

smash

Tennis Mechanics

● Serving– Motion gestures – throw ball up, hit

overhand/underhand, rocket serve

– Controller buttons – throw ball up

● Hitting– Motion gestures – forehand, backhand, lob, spin,

smash

Why?

Why?

● Core gameplay– Serve, hit ball

Why?

● Core gameplay– Serve, hit ball

● Easy actions to map to motion controls– Serve ball, swing racquet

Why?

● Core gameplay– Serve, hit ball

● Easy actions to map to motion controls– Serve ball, swing racquet

● minimum action for players to feel invested (meaningful choice)

Essence of Baseball

● What are gameplay aspects of baseball?–

Essence of Baseball

● What are gameplay aspects of baseball?– Batting

– Fielding

– Baserunning

– Stat tracing

– Weather

– Stadium Design

– Coaching

– Player Development

– Leagues

Essence of Baseball

● What are gameplay aspects of baseball?– Batting

– Fielding

– Baserunning

– Stat tracing

– Weather

– Stadium Design

– Coaching

– Player Development

– Leagues

– Pitching

– Online

– Strategy

– Management

– Crowds

– Uniform Design

– Financial Planning

– Hats

– Warming Up

Essence of Baseball

● What can the player control?– Batting

– Fielding

– Baserunning

– Stat tracing

– Weather

– Stadium Design

– Coaching

– Player Development

– Leagues

– Pitching

– Online

– Strategy

– Management

– Crowds

– Uniform Design

– Financial Planning

– Hats

– Warming Up

Essence of Baseball

● What can the player control?– Batting – Pitching

– Online

– Strategy

– Management

– Crowds

– Uniform Design

– Financial Planning

– Hats

– Warming Up

Essence of Baseball

● What can the player control?– Batting – Pitching

Baseball Mechanics

● Pitching–

● Batting–

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

● Batting–

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

– Controller buttons – pitch type, pitch direction

● Batting–

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

– Controller buttons – pitch type, pitch direction

● Batting– Motion gestures – swing timing

Baseball Mechanics

● Pitching– Motion gestures – pitch speed, under/overhand

– Controller buttons – pitch type, pitch direction

● Batting– Motion gestures – swing timing

Why?

Why?

● Core gameplay– Throw ball, hit ball

Why?

● Core gameplay– Throw ball, hit ball

● Easy actions to map to motion controls– Throw ball, swing bat

Why?

● Core gameplay– Throw ball, hit ball

● Easy actions to map to motion controls– Throw ball, swing bat

● minimum action for players to feel invested (meaningful choice)

Where is...?

Where is...?

Where is...?

Where is...?

Where is...?

Questions?

Questions?

● Dr. Christopher Hopkins– Official Website

– E-Mail