why don't projects embed, sustain or expand
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7/31/2019 Why Don't Projects Embed, Sustain or Expand
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Primary reasons NPO activities don't embed/ sustain/ expand in communities.
Economics
Micro vs. macro economic practices
Co-operatives suffer because they do not divide labour or market themselves properly. Individualswalk away because tending rows of cabbages is boring. Standard farming practices, being designed
for large scales, are boring to maintain, while traditional ones produce too little food and variety in
the garden. The purpose of the activity determines the design; simply assuming a much larger model
can be scaled down (or that small models can be scaled up by increasing total quantity) are false
assumptions that increase probability of failure significantly.
Shared risk, no personalisation
There must be a sense of both personal and group risk and responsibility. Most systems assume
group rewards are sufficient, but a visible cost must be incurred for dropping out to discourage
‘tourism’. This can be managed by proper division of labour and rotation of duties.
Teaching
Telling not teaching
Teaching is the active, guided exploration of a conceptual space; instruction is the passive, precise
transmission of commands. People respond differently to these, and most projects encourage the
latter instead of the former. Properly, this is didactics vs. praxis.
Applicability / transitivity of knowledge.
If one person knows how to do something, chances are they will be the person that does it all the
time, rather than teaching other people. There must be a clear value to both the use andtransmission of knowledge, rather than simply to acquisition. Experimentalism as an approach, for
example, deals with this issue well
Lack of guidance
Often, people take failure to be total; that is, it is not worth trying if failure is likely. This significantly
reduces trial rates. With correct guidance – information or advice that gives options, and primarily
enables rather than instructs – people are much more likely to be both creative and experimental.
Making it too easy Pandering to people, though seductive as a method, is by far the worst way to get anything out of
them. People perform best when given tasks that seem beyond their capability, which they can then
execute. People set, and perform to, internal standards, rather than externally imposed ones; the
task, then, is to encourage higher personal standards in fields of activity.
Personal factors
Daily stress
Day-to-day worries consume significant amounts of mental energy. As such, the primary reward of
any intervention should be to obviously make life easier for those involved. Notice this is different to
7/31/2019 Why Don't Projects Embed, Sustain or Expand
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improving life, which implies additional resources. Removing existing stresses is a far more effective
motivator than new resources.
Pride
People need to be doing things that they, personally, can be proud of. This means that there has tobe some visible impact of their (as well as than the groups’) actions . Farming in traditional methods
do not emphasise this, and neither do community engagements; rather, they feel like bolt-ons,
things that the community members never really perceive as being owned by them (and therefore
reflective of their own state).
Lack of autonomy
People are given tasks that are too local, and therefore require little imagination or thought. This
also reduces the task to the mechanical, encouraging people not to think about what they’re doing
(since they’re just following orders). This translates to, and amplifies the effects of, input limitation
(the feeling that the range of possible inputs from a member is limited by more than clever use of their resources and what they can think of to do).
Low ownership
The projects, as a consequence of the above, often feel like they ‘belong’ to external entities.
Unclear logistics
Weak set goals
People need both proximate and ultimate goals, so they can measure their progress both in the
short and long term. To be meaningful, these goals must be set locally, even if they also must be inline with broader requirements. To support this, they require recognition for their goals, and some
visible reminder of their achievements. For example, each Ark should have media activities; local
newspapers will report things like the Arks, and things centered around them. They should also
produce materials from their activities with the intention of using those materials for training.
Goals at wrong level
We went to a rural primary school and saw posters talking about ‘being green‘ – the choice to cycle
to school instead of being driven, using less power to reduce global emissions – written by people
that have no car, and often no electricity. This is ridiculous; people cannot be made to care about
broad, global concerns when they don’t have enough to eat. All objectives should be set such that
the local member sees local value in them, or it simply won’t sink in in a meaningful way.
No immediate reward systems
See above. People get bored easily, especially when there’s not a lot to do. Without correct guidance
and reward, there’s not much to make them take signif icant action.
No formal routes for expansion or dissemination of knowledge
Specific courses and interactions, rather than voluntary once-off events, need to be the norm for
people to comfortably transmit their knowledge or skills. Notice, for example, that our project runs
in class time, meaning it is effectively obligatory for all students involved.