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While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story.

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Page 1: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

While you’re settling down:

Write down a moment you remember from a videogame that resonated with you through

its story.

Page 2: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

“Story is expressed through gameplay. Gameplay is an expression of story. As

soon as we’re saying one is more important than the other than we are kind

of saying they’re not one and the same and we’re going to end up detrimentally affecting the quality of our product one

way or the other.”

T. Jubert, personal commentary, 3 April 2012

Page 3: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Game writing and narrative design

The discovery of a new medium

Page 4: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Hi! I’m Robby Clerebout!

Who is this guy?

Games

Storytelling

Education

My dream

job

Page 5: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Previously…

Page 6: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

A look at what makes game writing unique A theoretical view at the persuasive power

of video games The results of my research divided into:

◦ Position of the game writer◦ Narrative techniques◦ Formatting

Some exercises!

On the agenda

Page 7: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Double Dragon is the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of the city. Their expert knowledge of the martial arts, combined with their street-smarts, has made them both formidable fighting machines. But now Billy is faced with his greatest challenge: his girlfriend, Marian, has been kidnapped by the Black Warriors, the savage street gang of the mysterious Shadow Boss! Using whatever weapons come to hand – knives, whips, bats, rocks, oil drums, even dynamite- Billy must pursue the gang, through the slums, factories, and wooded outskirts of the city to reach the hideout for his final confrontation with the Shadow Boss ... his brother Jimmy!

Quiz!

Page 8: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story
Page 9: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Evolving relationship No standardized field Only now developing a body of work able to

reflect on

-> The narrative language of games is still very much in a state of flux!

What makes game writing unique?

Page 10: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Narrative devices have a different degree of player participation (depends on genre as well)◦ Interactive movie (Ex.: Dragon’s lair)◦ Abstract game (Ex.: Tetris)

Marriage between the two:◦ Story content being told through gameplay (Ex.: God of

war, hug sequence with wife)◦ Gameplay gets situated through narrative context (Ex.:

Puzzle Quest, Star Wars MMORPG respawn example)

Unique challenges in translating known techniques◦ Ex.: Forced failure,…

What makes game writing unique?

Page 11: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Three incentives to use narrative content:

Why use a story?(Why wouldn’t you?)

Immersion

Identification

Motivation

Page 12: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story
Page 13: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Tenuous relation between narrative and gameplay

Narratology◦ Literary tools to analyze books and films◦ Representation

Ludology = the study of games◦ Gameplay as videogames’ defining characteristic◦ Simulation◦ gamestudies.org

-> Common ground has already been explored

Why use a story?

Page 14: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Procedural rhetoric: “the practice of using (computation) processes persuasively“

Rules based representations and interactions◦ Ex.: Fifa or Spore

Mainly applicable next to serious games but also for blockbuster AAA-titles (Ex.: Bully, …)

Persuasive games (Ian Bogost)

Page 15: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

McDonald’s Video Game

Persuasive games (Ian Bogost)

Page 16: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Take the example you wrote down and think of the following:

Did the moment stay with you because of the story of because of the way it was experienced by you through its gameplay? Would it have worked as well if it was a movie?

!Mini-break!

Page 17: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

My research:◦ Practice of game writing◦ Available literature◦ Interviews with game writers (8): Steve Ince,

Richard Dansky, Wendy Despain, Chris Bateman,…◦ Written interviews from narrativedesign.org

Three main domains:◦ Position of the game writer◦ Narrative techniques◦ Formatting

Interlude

Page 18: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Historical evolution of videogames◦ Emphasis on programming◦ Bedroom programmers◦ No unified workflow◦ Gameplay goes first

-> Emergence of story-focused games (RPG) but not the exploration of a new medium to tell stories

Position of the game writer

Page 19: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

“Where a screenwriter will often create a script and send it to film studios –

probably through an agent – there is no equivalent in game development. Game studios usually have more than enough

ideas of their own and initial concepts are typically the domain of the game designer

rather than the writer.”

S. Ince, Writing for video games, 2006: 8

Position of the game writer

Page 20: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Different functions◦ Producer◦ Lead designer◦ … You’ve seen this already …

On staff/Contract-> Influence on development cycle

Position of the game writer

Page 21: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

“Emphasizing playtesting and prototyping, iterative design is a method in which

design decisions are made based on the experience of playing a game while it is in

development.”

Salen & Zimmerman, Rules of Play: Game Design Fundamentals, 2003: 128

Position of the game writer

Page 22: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

A process of iteration

How do you as a writer develop your story in an environment that changes constantly? ◦ Quickly react to changing circumstances◦ Think modular◦ Build your story to break◦ Overachieve

Position of the game writer

Page 23: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

From game writer to narrative designer:◦ Term coined by Mary Demarle◦ Mixed reactions◦ What do you guys think?

“I consider my role as a Narrative Designer to be two-fold: a) as a game designer specializing in how to integrate storytelling with gameplay; and b) as a writer who carries out that integration. By “storytelling”, I mean all aspects of storytelling, not solely text or dialog but the full spectrum of audiovisual storytelling.”

C. Marx, personal commentary, 12 February 2012

Position of the game writer

Page 24: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

You’ve covered a lot of these in previous lessons

A lot of game writers state tabletop RPG’s as an important influence (mechanics)

Ideally the play of the game and the story are interlocking functions-> Keeping gameplay in the writing-> Using the tools the game provides

Play into the strengths of the medium◦ “Play, don’t show” -> PLAY IT, DISPLAY IT, SAY IT

Narrative techniques

Page 25: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Who played?

Page 26: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

“I don’t view gameplay as separate from my work and vision. All of us working on the

game are working towards the player experience, which includes narrative and

gameplay and the whole kit and caboodle. All of the elements need to be integrated and tuned with one another to create the

optimal player experience.”

R. Dansky, personal commentary, 19 March 2012

Narrative techniques

Page 27: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Main goals of a game writer:◦ Understand possible interactions between the

player and the game and determine how these can be used to enhance the narrative experience

◦ Control the pacing◦ Decide on the narrative delivery:

Text Recorded dialogue Static images Camera cases (flyby) Cut-scenes (in-engine or FMV) Scripted events

Narrative techniques

Page 28: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Explaining how a certain puzzle works The first time the ultimate boss is revealed When you acquire a new weapon In the middle of a branching point, where

the player has to choose a path At the end of a level

Exercise time!

Page 29: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Choice

Page 30: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

A lot of story content is created in the minds of the player◦ Ex: Dear Esther, Slender: The Eight Pages

High-level story Immediate-level story

◦ More personal◦ Needs to be reflected by the game’s narrative◦ Doesn’t matter if it affects the high-level story

Player Agency

Page 31: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Narrative triggering:◦ Location-based◦ Event-based◦ Time-based◦ NPC’s◦ Talk control◦ Multiple game events

◦ -> Narrative triggers are a vital part of the dialogue engine design

Player Agency

Page 32: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Different degrees, ties into personal preference and project necessity

How do you define an act? Which method do you use to structure your plot?◦ Progress structure: Linear / Continuous / Domain /

Contiguous◦ Episodic / Film style / Serial storytelling◦ From the standpoint of gameplay:

Training Pacing Reward

Story structure

Page 33: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Story structures◦ Traditional story structures are used as a template◦ Although there is seldom an Act 1

Narrative techniques

“If you take it down to a really simplistic level everything is going to have a beginning, a middle and end… Of course, there’re more interesting games out there, there are plenty of reasons why they should be ignoring those sort of traditional structures and branching off on their own.”

T. Jubert, personal commentary, 3 april 2012

Page 34: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

“Having said that, the interactive nature of games often requires me to put less

emphasis on some aspects of the classical story structure than on others. They’re still

there in some form, but just because I needed to de-emphasize some elements and put more focus on others, doesn’t mean I’ve abandoned classical story structure all

together.”

Mary Demarle, personal commentary, 11 November 2011

Story structure

Page 35: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Dividing narrative structures:◦ Formal narrative◦ Implicit / emergent narrative◦ Interactive narrative◦ Interactive story

The holodeck: a goal to strive for?

Story structure

Page 36: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Merging story and game

Page 37: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Merging story and game

Page 38: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Merging story and game

Page 39: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Merging story and game

Page 40: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

“Being guided by a story is a lot more fun than being guided by an arrow on the

screen. You are guiding the players to the next piece of fun and so if that is a piece of story, like a plot reveal or something, than

that's great. But it could also be a new puzzle or so, it could be gameplay.”

W. Despain, persoonlijke commentaar, 26 april 2012

Story structure

Page 41: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Assisting the player:◦ Story information / Gameplay information◦ This means talking to the player, communicating

necessary information in an interesting way◦ These can be intra-diëgetic or extra-diëgetic

-> both are useful in their own way◦ The spine of the game VS the golden path◦ Funneling / choke points / breadcrumbing

Story structure

Page 42: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

• Only as good as your narrative• No lengthy conversations, Quentin Tarantino

would be a bad game writer!• 2 functions in a game:

Advancing the story Conveying information

• Don’t diminish the hero, make him pro-active• Alt’s…

Dialogue

Page 43: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Dialogue tree

Dialogue

Page 44: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Steve Ince:◦ The use of Boolean variables◦ Less visible for the player◦ One of several alternatives

Relying too much on film conventions◦ You are striving for a sense of immediacy◦ Ex.: Recap of a football match

Dialogue

Page 45: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Formatting

Page 46: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Traditional script format◦ Uniform document◦ Standard lay-out

-> This has its advantages

As of yet there is no formatting standard in the video games industry

Formatting

Page 47: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Several problematic issues: The action isn’t set in stone The order of the scenes/levels may vary The dialogue isn’t necessarily received in the order

you want it to reach the player The same piece of dialogue is integrated in a

structure that a lot of people have ownership over

-> You have to account for a lot of variability!

Formatting

Page 48: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story
Page 49: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Spreadsheets!• Has the modularity needed for games• Easy to put in a database afterwards• Can contain a lot of material• Flexible filter function (per department)• You can portray story as well as technical

content: Sections: Character, Trigger, Cue,

Inflection, Location, Area, Level, Effect, File Name, Line Choice, ...

• But it has its downsides as well…

Formatting

Page 50: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Other solutions:◦ The makeshift method by using different tools for

different purposes◦ Proprietary tools

Formatting

“Formats vary radically. Sometimes it’s in-house tools. If you’re either an indie-developer who’s working on a small enough project to make their own tools or if you’re working on some big story-driven project with enough money to make their own tools then you do that.”

T. Jubert, personal commentary, 3 april 2012

Page 51: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Format of the future• Flexible enough to combine different documents• The content should be exportable to the game• Integrated in the production process and be

adaptable towards the different departments

Formatting

Page 52: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Game writing is still an evolving field◦ -> And you can play a crucial part in it!

Keep gameplay in the writing and leverage the player’s experience

Make sure the storytelling in your game motivates (keep the player engaged) and entertains (supporting gameplay and pacing) the player

Conclusion

Page 53: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Any questions?Hopefully not too difficult ones…

Page 54: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

First one:◦ Think about something challenging you did in

your life◦ Try to make a gameplay sequence out of it where

you are the player character!◦ Which narrative delivery devices do you use to

convey the necessary story and gameplay information to convey the sequence to the player?

◦ Text - Recorded dialogue - Static images - Camera cases (flyby) - Cut-scenes (in-engine) - Scripted events - Cut Scenes (FMV)

Workshop time!

Page 55: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

Second level:◦ Make groups of 4 people and talk about your

sequences◦ Discuss how you would affect the immediate-level

story for the player? ◦ Which kind of narrative triggering do you use?◦ Location-based - Time-based - NPC’s - Talk control

- Multiple game events

Workshop time!

Page 56: While you’re settling down: Write down a moment you remember from a videogame that resonated with you through its story

The final boss:◦ Group discussion, presenting what you’ve

explored so far◦ We’ll focus on the bigger picture as well, how

would this fit within different narrative structures?

Workshop time!