whfb - woodelves - fan fix

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    Special Rules

    Woodland Ambushers: In Pitched Battles, just after the roll for deployment zones, but before anyunits have been deployed, the Wood Elf player can place an extra wood (no lar er than !" in diameter#anywhere in his deployment zone$

    Disdain for the Unnatural: If your opponent%s roster contains one or more models from Warhammer: Beastmen , models with this special rule re&roll all failed Panic, 'ear, and error tests$

    Forest Spirits: he followin rules apply to all models with this special rule) *on&'orest +pirits may not join a 'orest +pirit unit and vice versa$ 'orest +pirits have a - ward save$ .ll attac/s made by a 'orest +pirit count as bein ma ical$ his includes any special or ran ed

    attac/s they may have$ 'orest +pirits are Immune to Psycholo y$

    Lord of the Hunt: If ta/en, 0rion must be nominated as the army%s 1eneral$

    Aura of the Fey Queen: 'riendly models within 23" of .riel may re&roll failed Panic tests$

    Earthbind: .ny enemy models attemptin to char e this model count as movin throu h 4ifficulterrain$ In addition, if this model flees from combat, any unit attemptin to pursue her rolls an extra

    4! for their pursuit distance, and discards the hi hest$

    ree!sin"in": . model with ree&sin in may cast the spell Tree Sing from the 5ore of .thel 5oren asa bound spell$

    Sister!t#ins: While represented by one model and profile, *aestra and .nahan are technically twodifferent bein s$ 4urin the +hootin Phase, they are able to fire both the Bow of .rahan and the Bowof *aestra in the same phase, as if they were 3 separate models$ When ma/in ran ed attac/s, eachone can choose a different tar et from the other one, or from 6eithin&7ar$

    $oison %reath: Breath weapon$ 7its are resolved as +3 with a &8 to armor saves$

    he Lost &indred: +carloc has the .mbushers special rule$ In addition, he may ive a unit of 1lade1uard, up to 89 models in size and chosen from Warhammer: Wood Elves , immediately beforedeployment$ If he does so, he immediately joins the unit and cannot leave it until the turn after the onein which the combined unit has deployed$

    %eastmaster: +/aw causes 'ear to any 6avalry, War Beast, :onstrous Beast, :onstrous 6avalry,:onsters, 6hariots, +warms, or models chosen from Warhammer: Beastmen.

    Fanatical: 4rycha and any models with the 'orest +pirit special rule within 23" ains 7atred (non&'orest +pirit#$

    'mpale: ;nicorns receive -3+ on the turn they char e$

    Eternal (uard Fi"htin" Style: When armed with a spear and is not carryin a shield, a model with

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    this special rule can Parry in combat, as if it was armed with a hand weapon and shield$

    %ody"uard: When joined by a 7i hborn or *oble, Eternal 1uard ain +tubborn$

    )ourt of the Sprin": :odels with this rule have

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    Hi*e of Spites: . model with this special rule ains an extra 34! attac/s in close combat$ heseattac/s are resolved at W+8 +3 I $ In addtion, these attac/s are Poisoned .ttac/s$

    Woodsheart: +hootin attac/s from a +tran le&roots are resolved at + if the unit tar etted is at least partially within a forest$

    Forest Stal+ers: :odels with the 'orest +tal/er special rule have the +couts special rule, and maychoose to use the .mbushers special rule$ In addition, all shootin tar etin them suffers a &2 to hit$

    Armory

    Athel Loren Lon"bo#: Ran"e: 89" S: > Special Rules: ?uic/ to 'ire, @olley 'ire

    Stran"le!roots: Ran"e: !" S: > Special Rules: :ultiple shots (48-8#, ?uic/ to 'ire, Woodsheart

    Wardancer Weapons: Ran"e: 6ombat S: ;ser Special Rules:

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    'orest +trider

    ,ptions: 0rion may be accompanied by up to 3 7ounds for -23 pts$ each$ If any 7ounds are ta/en, they

    form a unit with 0rion and he may not leave the unit$

    Army List: In an army containin 0rion, Wild : 8 W: > ': CA: 2 Ld: 29 ype: Infantry

    1a"ic 'tems: he 7eartstone of .thel 5oren

    Special Rules: 'ly error 'orest +pirit +trider .ura of the 'ey ?ueen Earthbind 5oremaster (.thel 5oren# Immune to Psycholo y

    1a"ic: .riel is a 5evel > Wizard that /nows all the spells from the 5ore of .thel 5oren$

    Durthu 7.. pts01: WS: ! %S: > S: ! : ! W: D ': 8 A: Ld: ype: :onster

    1a"ic 'tem: 4urthu%s Branch&arm

    E8uipment: +tran le&roots

    Special Rules: 'orest +pirit

    error 'orest +trider +caly +/in (3-# 'lammable 5ar e ar et 7atred (Beastmen# ree&sin in

    9aestra and Arahan- the Sisters of #ili"ht 6 . pts0

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    9aestra and Arahan 1: WS: ! %S: ! S: > : 8 W: > ': CA: ! Ld: ype: Infantry)eithin!Har 1: ! WS: ! %S: 9 S: ! : ! W: ! ': 8 A: Ld: D ype: :onster (#indalor 1: 3 WS: %S: 9 S: > : > W: 8 ': > A: 3 Ld: D ype: :onstrous Beast

    1a"ic 'tems: Bow of *aestra

    Bow of .nahan

    E8uipment: 5i ht .rmor +pear

    Special Rules 39aestra and Anahan4: +ister&twins 'orest +trider 4isdain of the ;nnatural

    Special Rules 3)eithan!Har4: error 'ly 5ar e ar et +caly +/in (8-# Poison Breath

    Special Rules 3(#indalor4: 'ly +hreddin alons

    ,ptions: *aestra and .nahan :;+ be mounted on one of the folowin )

    &6eithin&7ar -899 pts&1windalor - pts$

    Hi"hborn /7; pts01: WS: C %S: ! S: > : 8 W: 8 ': DA: > Ld: 29 ype: Infantry

    E8uipment: .thel 5oren 5on bow

    5i ht .rmor

    Special Rules: 'orest +trider 4isdain of the ;nnatural

    ,ptions: :ay be armed with one of the followin )

    &.dditional hand weapon (unless mounted# -8 pts$

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    &+pear -8 pts$&7alberd -8 pts$&1reat Weapon -! pts$

    :ay carry a shield -8 pts$ :ay choose to be a member of one of the followin =indreds)

    &Wardancer -8 pts$

    &Wild pts$&.lter -8 pts$&+cout -> pts$&Eternal -29 pts$

    :ay ride one of the followin )&Elven +teed -39 pts$&1reat Ea le - 9 pts$&:ay be up raded to have +hreddin alons for - pts$&'orest 4ra on -899 pts&1reat +ta (Wild

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    E8uipment: +tran le&roots

    Special Rules: 'orest +pirit

    error 'orest +trider +caly +/in (3-# 'lammable 5ar e ar et ree&sin in

    ,ptions: :ay choose +pites up to a total of 299 pts$

    Heroes

    Scarloc /=. pts01: WS: ! %S: ! S: > : 8 W: 3 ': CA: 8 Ld: ype: Infantry

    E8uipment: 5i ht .rmor +cout =indred

    1a"ic 'tems: alon of +carloc

    Special Rules: 'orest +trider 4isdain of the ;nnatural he 5ost =indred

    S+a# the Falconer 66; pts01: WS: ! %S: ! S: > : 8 W: 3 ': A: > Ld: ype: Infantry

    E8uipment: 5i ht .rmor .lter =indred (Bonuses already included in his profile#

    1a"ic 'tems: 'alcon 5ash of the Beastmaster 6loa/ of 'alcon 4own

    Special Rules: 'orest +trider

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    4isdain of the ;nnatural Beastmaster

    Drycha / S: : > W: 3 ': DA: > Ld: D ype: Infantry

    E8uipment: +tran le&roots

    1a"ic 'tems: .n .nnoyance of *etlin s

    Special Rules: 'orest +pirit 'ear +caly +/in ( -# 'lammable ree&sin in 'anatical

    1a"ic: 4rycha is a level 3 Wizard and chooses her spells from the 5ore of .thel 5oren$

    9oble . pts01: WS: ! %S: ! S: > : 8 W: 3 ': CA: 8 Ld: ype: Infantry

    E8ipment: .thel 5oren 5on bow 5i ht .rmor

    Special Rules: 'orest +trider 4isdain of the ;nnatural

    ,ptions: :ay be armed with one of the followin )

    &.dditional hand weapon (unless mounted# -3 pts$

    &+pear -3 pts$&7alberd -3 pts$&1reat Weapon -> pts$

    :ay carry a shield -3 pts$ :ay choose to be a member of one of the followin =indreds)

    &Wardancer -39 pts$&Wild 9 pts$&.lter -3 pts$

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    &+cout -8 pts$&Eternal - pts$

    :ay ride one of the followin )&Elven +teed -29 pts$&1reat Ea le - 9 pts$&:ay be up raded to have +hreddin alons for - pts$

    &1reat +ta (Wild W: 3 ': DA: 8 Ld: D ype: Infantry

    Special Rules: 'orest +pirit 'ear +caly +/in ( -# 'lammable

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    1a"ic: . Branchwraith may be a level 2 Wizard and chooses spells from the 5ore of .thel 5oren$

    ,ptions: :ay be up raded to a level 2 Wizard for - 9 pts$

    :ay choose to ta/e a +tran le&roots for -39 pts$ :ay choose +pites up to a total of 9 pts$

    1ountsEl*en Steed 1: WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: ype: War Beast(reat Sta" 1: WS: %S: 9 S: : > W: 8 ': > A: 3 Ld: C ype: :onstrous Beast(reat Ea"le 1: 3 WS: %S: 9 S: > : > W: > ': > A: 3 Ld: D ype: :onstrous BeastUnicorn 1: 29 WS: %S: 9 S: > : > W: 8 ': A: 3 Ld: D ype: :onstrous BeastForest Dra"on 1: ! WS: ! %S: 9 S: ! : ! W: ! ': 8 A: Ld: D ype: :onster

    Special Rules

    El*en Steed: 'orest +trider (reat Sta": 'orest +pirit, 'orest +trider, 4evastatin 6har e (reat Ea"le: 'ly Unicorn: 'orest +trider, 'orest +pirit, Impale, :a ic

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    Eternal (uard = pts0 each(lade (uard 1: WS: %S: > S: 8 : 8 W: 2 ': A: 3 Ld: ype: Infantry(uardian 1: WS: %S: > S: 8 : 8 W: 2 ': A: 8 Ld: ype: Infantry

    Unit Si2e: 29-

    E8uipment: 7eavy .rmor +pears

    Special Rules: 'orest +trider 4isdain of the ;nnatural Eternal 1uard 'i htin +tyle Body uard

    ,ptions: :ay up rade one Eternal 1uard to a 1uardian for -29 pts$ :ay up rade one Eternal 1uard to a +tandard Bearer for -29 pts$

    &0ne unit with a standard bearer may ta/e a ma ic standardworth up to 3 pts$

    :ay up rade one Eternal 1uard to a :usician for -29 pts$ 0ne unit in the army may be up raded to represent one

    of the followin 6ourts)&6ourt of the +prin -8 pts$ per model&6ourt of the +ummer -3 pts$ per model&6ourt of the .utumn -2 pts$ per model&6ourt of the Winter -3 pts$ per model

    (lade Riders 6; pts0 each(lade Rider 1: WS: > %S: > S: 8 : 8 W: 2 ': A: 2 Ld: D ype: 6avalryHorsemaster 1: WS: > %S: S: 8 : 8 W: 2 ': A: 2 Ld: D ype: 6alvaryEl*en Steed 1: WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: ype: &

    Unit Si2e: -

    E8uipment: .thel 5oren 5on bow +pears

    Special Rules: 'orest +trider 4isdain of the ;nnatural 'ast 6avalry

    ,ptions:

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    :ay up rade one 1lade W: 2 ': ! A: 3 Ld: D ype: Infantry

    %ranch 9ymph 1: WS: > %S: 9 S: > : > W: 2 ': ! A: 8 Ld: D ype: Infantry

    Unit Si2e: 29-

    Special Rules: 'orest +trider 'orest +pirit 'ear

    ,ptions: :ay up rade one 4ryad to a Branch *ymph for -29 pts$

    ric+ster S#arms 6. pts0 each1: WS: 8 %S: 9 S: 3 : 3 W: ': ! A: Ld: D ype: +warm

    Unit Si2e: 2&!

    Special Rules: 'orest +trider 'orest +pirits Poisoned .ttac/s 4istractin

    Huntin" $ac+ /; pts0 eachHuntin" $ac+ 1: WS: > %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: ype: War Beast$ac+ Leader 1: WS: %S: > S: > : 8 W: 2 ': A: 3 Ld: D ype: 6avalryEl*en Steed 1: WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: ype: &

    Unit Si2e: -

    E8uipment 3$ac+ Leader4: 5i ht .rmor +pears

    Special Rules 3$ac+ Leader4: 'orest +trider 'orest +pirit he Wild 7unt he 'ury of =urnous :usician

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    Special Rules 3Huntin" $ac+4: 'orest +trider 'orest +pirit he Wild 7unt

    ,ptions:

    :ust up rade one 7untin Pac/ to a Pac/ 5eader for -2 pts$

    Special

    Wardancer roupe /< pts0Wardancer 1: WS: ! %S: > S: > : 8 W: 2 ': ! A: 3 Ld: D ype: Infantry%ladesin"er 1: WS: ! %S: > S: > : 8 W: 2 ': ! A: 8 Ld: D ype: Infantry

    Unit Si2e: &2

    E8uipment: Wardancer Weapons

    Special Rules: 'orest +trider Immune to Psycholo y +/irmishers +hadow 4ances of 5oec alismanic attoos

    ,ptions: :ay up rade one Wardancer to a Bladesin er for -29 pts$ :ay up rade one Wardancer to a :usician for -29 pts$

    Warha#+ Riders 6< pts0Warha#+ Rider 1: WS: > %S: > S: 8 : 8 W: 2 ': A: 2 Ld: D ype: 6avalryWind Rider 1: WS: > %S: > S: 8 : 8 W: 2 ': A: 3 Ld: D ype: 6avalryWarha#+ 1: 3 WS: > %S: 9 S: > : 8 W: 2 ': A: 3 Ld: D ype: &

    Unit Si2e: &2

    E8uipment:

    .thel 5oren 5on bows +pears

    Special Rules: 'ly 4isdain of the ;nnatural

    ,ptions: :ay up rade one Warhaw/

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    Wild Riders 6; pts0Wild Rider 1: WS: %S: > S: > : 8 W: 2 ': A: 2 Ld: D ype: 6avalryWild Hunter 1: WS: %S: > S: > : 8 W: 2 ': A: 3 Ld: D ype: 6avalryEl*en Steed 1: WS: 8 %S: 9 S: 8 : 8 W: 2 ': > A: 2 Ld: ype: &

    Unit Si2e: -E8uipment:

    +pears 5i ht .rmor

    Special Rules: 'orest +trider 'orest +pirit he Wild 7unt he 'ury of =urnous 'ast 6avalry

    ,ptions: :ust up rade one Wild -#

    ,ptions: :ay up rade one ree =in to a ree =in Elder for -29 pts$

    $redator of &urnous /;. pts01: DWS: > %S: 9 S: : W: > ': A: > Ld: D ype: :onstrous Beast

    Unit Si2e: 2

    Special Rules:

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    'orest +pirit 'orest +trider 'ear +caly +/in ( -# .mbusher he 'ury of =urnous

    Rare

    reeman Ancient 6.. pts01: WS: %S: > S: ! : ! W: ! ': 3 A: Ld: ype: :onster

    E8uipment: +tran le&roots

    Special Rules: 'orest +pirit error 'orest +trider +caly +/in (8-# 'lammable 5ar e ar et

    Way#atchers /< pts0Way#atcher 1: WS: > %S: S: 8 : 8 W: 2 ': A: 2 Ld: D ype: InfantryShado# Sentinel 1: WS: > %S: ! S: 8 : 8 W: 2 ': A: 2 Ld: D ype: Infantry

    Unit Si2e: &2

    E8uipment: 3 7and Weapons .thel 5oren 5on bows

    Special Rules: 'orest +trider 4isdain of the ;nnatural +/irmishers 5ethal +hot 'orest +tal/ers

    ,ptions: :ay up rade one Waywatcher to a +hadow +entinel for -29 pts$

    (reat Ea"les .; pts01: 3 WS: %S: 9 S: > : > W: 8 ': > A: 3 Ld: D ype: :onstrous Beast

    Unit Si2e: 2-

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    Special Rules: 'ly

    ,ptions: he entire unit may be up raded to have +hreddin alons pts$ per model

    1aidens of 'sha /< pts01aiden of 'sha 1: WS: %S: 9 S: 3 : > W: 2 ': A: 2 Ld: D ype: Infantry9ymph of 'sha 1: WS: %S: 9 S: 3 : > W: 2 ': A: 3 Ld: D ype: Infantry

    Unit Si2e: 29-

    Special Rules: 'orest +trider 'orest +pirit +hape +apper +caly +/in ( -#

    ,ptions: :ay up rade one :aiden of Isha to a *ymph of Isha for -29 pts$ :ay up rade one :aiden of Isha to a +tandard Bearer for -29 pts$

    &:ay ta/e a ma ic standard worth up to 9 pts$ :ay up rade one :aiden of Isha to a :usician for -29 pts$

    ,ld (ro#th 6?; pts01: > WS: %S: > S: : C W: D ': 2 A: 8 Ld: ype: :onster

    Unit Si2e: 2

    Special Rules: +trider 'orest +pirit error 5ar e ar et +caly +/in (3-# .ura of Blessin s 7ive of +pites

    Earthbind

    ,ptions: :ust be up raded to one of the followin

    &Blessin of =urnous -89 pts&Blessin of Isha ->9 pts&Blessin of 5oec -8 pts$

    1a"ic 'tems

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    Spites+pites are treated just li/e normal ma ic items, with the exception that you can have multiples of thesame one in an army, thou h you are still limited to only one of each /ind on a model$

    A %li"ht of errors .; pts0

    his model causes error$

    A %efuddlement of 1ischiefs 6. pts0$ne use onl%.

    he model with a Befuddlement of :ischiefs can ma/e a shootin attac/ instead of usin a weaponthey are carryin $ If the attac/ hits, it causes no dama e$ Instead, the hit unit has +tupidity until thestart of the next friendly shootin phase$

    A 1urder of Spites 7; pts0. model with this +pite ains an extra 4! attac/s in close combat$ hese attac/s are made at W+8 +3I $ In addition, these attac/s are ma ical and are Poisoned .ttac/s$

    An Annoyance of 9etlin"s 6. pts0.ny enemy attemptin to stri/e a character with an .nnoyance of *etlin s must first pass a 5eadershiptest$ If failed, they can only hit the character on a roll of a %!%$

    A )luster of Radiants 6. pts0. model with a 6luster of

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    .rcane Item$ .riel ains -3 to any dispel attempts she ma/es$ If addition, if any enemy spells thattar et her are successfully dispelled, the castin Wizard loses a ma ic level and can not attempt to castthat spell for the rest of the battle$

    Durthu

    Durthu>s %ranch!arm:a ic Weapon$ Instead of ma/in attac/s normally, 4urthu can instead trade his attac/s for onespecial attac/$ Spe"ial &ules: ?uic/ to 'ire, :ultiple +hots (8#, .rmor Piercin

    S+a# the Falconer

    FalconEnchanted Item$ 6hoose a sin le enemy model within 2D" and roll a 4!$ If a 2 or a 3 is rolled,nothin happens, but if a 8- is rolled, it receives a &2 to hit on all ran ed and close combat attac/s itma/es until the start of the next friendly shootin phase

    Lash of the %eastmaster:a ic Weapon$ .ttac/s made with the 5ash of the Beastmaster are resolved at stren th eAual to thetou hness of the model hit, so that a >- is always needed to wound$ .rmor saves are modified by themodified stren th value$ In addition, the mount of any 6avalry, 6hariot, :onstrous 6avalry, or any:onsters, War Beasts, or :onstrous Beasts that suffer an unsaved wound caused by the 5ash of theBeastmaster has their W+ reduced to 2 for the rest of the combat round$

    )loa+ of Falcon Do#n$ne use onl%

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    :a ic alisman$ 4eclare to use the 6loa/ of 'alcon 4own at the start of the movement phase, beforechar es are declared$ 'or the rest of the phase, +/aw has the 'ly special rule$

    Army 'tems

    he %o# of Loren ?; pts0

    :a ic Weapon$ he Bow of 5oren uses the followin profile$ &ange: 8!" S: ;ser Spe"ial &ules: ?uic/ to 'ire, 'ires as many shots as attac/s the firin model has,does not suffer the &2 to hit for multiple shotsIn addition, once per ame, it may be fired with the followin profile$

    &ange: 8! S: ! Spei"al &ules: ?uic/ to 'ire, 7eroic =illin Blow, 6auses a 7eroic =illin Blow on aroll of >- instead of on a %!%

    Hail of Doom Arro# 7; pts0$ne use onl%:a ic Weapon$ he 7ail of 4oom .rrow uses the followin profile$

    &ange: 89" S: > Spe"ial &ules: ?uic/ to 'ire, :ultiple +hots (84!#

    %lades of Loec 7. pts0Wardan"er Kindred onl%:a ic Weapon$ Wardancer Weapon$ .ttac/s made by the Blades of 5oec may re&roll failed to woundrolls$

    he Helm of the Hunt 6; pts0:a ic .rmor$ Increases the armor save of the model by one$ In addition, on the turn he char es, themodel ains -2 to its W+ and . for the round$

    Armor of the Fey 6. pts0

    :a ic .rmor$ 5i ht .rmor$ he bearer also receives a !- ward save, that is increased to a >- a ainstma ical attac/s$

    he Rhymer>s Harp ?. pts0alisman$ he

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    Aech- the %anner of Sprin"tide 6. pts0:a ic +tandard$ he unit that contains this standard can always ma/e +tand and +hoot char ereaction, even if normally not allowed to$

    Lore of Athel Loren

    Lore Attribute @ 'sha>s Embrace: Whenever a spell is successful cast from the 5ore of .thel 5oren,the caster or one friendly character within 23" ains hits, which are increased to + if the tar et is partially

    within a forest terrain piece$

    . boosted version of the spell can be cast, in which will move a forest terrain piece 4!-3" or an enemyunits ta/es 34! hits$ his boosted version is cast on a 23-$

    /0 he Hidden $ath ?The 'idden (ath is an au"ment spell that tar ets a friendly unen a ed unit within 2D"$ he unit treatsall terrain as open terrain and cannot be tar eted by non&ma ical, non&template ran ed attac/ until thestart of the next friendly ma ic phase$ his spell can be boosted to affect 48 units instead$ If so, thecastin value is 2>-$

    60 ,a+en Form =$a)en *orm is an au"ment spell that tar ets a friendly unit within 23"$ ;ntil the start of the nextfriendly ma ic phase, the tar et unit ains -2 and +caly +/in ( -#$ his spell can be boosted to affectall friendly units within 23"$ If so, the castin value is 2D-$

    70 Ariel>s %lessin" = +riel,s Blessing is an au"ment spell that tar ets any unit within 23"$ ;ntil the start of the next friendlyma ic phase, the affected unit ains -#$ his spell can be boosted to affect 48-2 unitswithin 23"$ If so, the castin value is 2!-$

    50 he Forest>s (rasp /;

    The *orest,s rasp is a heB spell that tar ets an unen a ed enemy unit within 2D"$ ;ntil the start ofthe next friendly ma ic phase, the affected unit treats all terrain as 4ifficult errain$ he effects of thisspell end as soon as the unit moves into close combat$ his spell can be boosted to a castin value of2D-$ If so, the affected unit can not move at all, except to chan e facin $

    .0 Fury of the Forest /6 &emains in (la% *ur% of the *orest is a ma"ical *orteB that uses the small round template$ 0nce the template is placed,the castin player nominates a direction for the template to move$ he template moves >4!" in the

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    nominated direction$ .ny model the template passes over ta/es a +3 hit with &8 to their armor save$ InsubseAuent turns, the template moves in a random direction, and moves 34!"$ his spell can be

    boosted, so that is uses the lar e round template instead and moves 4!"$ If so, the castin value is39-$

    0 $rimal (ro#th /

    &emains in (la% (rimal rowth is a summonin" spell$ When cast, place a forest terrain piece no lar er than !"diameter anywhere within 23", so that it is no closer than 2" to another terrain piece$ .ny unit, friendor foe, that is where the forest is placed is placed inside the forest and ta/es 4! +> hits$ he forestremains on the field until the spell ends, either because it was dispelled or the caster dies, in which casethe terrain is removed and has no further effect$ his spell can be boosted, in which case a forestterrain piece with a diameter up to " is placed$ If so, the castin value is 33-$

    &indreds

    Wild Rider

    . model with the Wild