what is oberin?
TRANSCRIPT
SIX CLASSES TO CHOOSE
• Fighter - Tank
• Ranger - Scout
• Rogue - Thief
• Cleric - Healer
• Wizard - Mage
• Druid - Animalist
FIGHTER• Melee
• Parry
• Special/FighterHayate:
Widely
recognized
as the
strongest
fighter
Fighters are of greater need when fighting higher level
creatures. They “tank” creatures and assume most if not
all of the damage. This allows other players to fight safely.
RANGER
• Archery
• Tracking
• Special/RangerRangers are efficient at soloing many creatures.
This means they have the best probability for
survival on their own. Also, rangers can kill
creatures from ashore.
PERCEIVED SUCCESS LEVELING SYSTEM
• Success (instead of Experience points) is earned when an “event” is completed repetitively for a certain number of times.
• From lvl 1 to 2 it takes 100 successes
• 2 to 3 also takes 100 successes
• 3 to 4: 200 successes
• 4 to 5: 400 successes
• 5 to 6: 800 successes
• 6 to 7: 1600 successes
• 7 to 8: 3200 successes
The amount of successes it
takes to reach the next level
is essentially exponential.
Generally there is a “time
level cap” around level 13.
This means that it would not
be worth your while to level
past 13.
ROGUE
• Anatomy
• Stealth
• Special/Rogue
Rogues are extremely helpful in
groups because they can loot
locked containers. Also they emit
a high amount of damage in a
short amount of time. Be careful
though, because rogues can
stealth you might have to assume
“agro” for most of the fight.
A well known
rogue guild
emblem.
GAME MASTERS
• Jinker
• Charnath
• Cyzna
• Ellina
• Enris
• Foxy
• Liaraen
• Nanuht
• Sucurro
• Ubijca
Aethon
Bobley
Stefan
*Honorable
mention*
*Ariki* (Not a GM)
Game masters help make the game
more fun. They monitor game abuse,
and run RTQ’s. They will also be the
one’s to change your name from
demo.
CLERIC
• Alchemy/Cleric
• Magery/Cleric
• Healing
Clerics are the life-
source of the party.
They heal everyone
and revive those that
have fallen. A party
without a cleric is a
party bound to die
(assuming one cannot
solo).
Iceane: an ancient,
excessively wealthy
cleric
ROLE-PLAYING AND RTQ’S
• Vanguards
• Scouts Much of Oberin game-play relies on the role playing and
in-character abilities of the individual players themselves.
Some have taken on responsibilities of training new players
or protecting cities or guild halls. With help from GM’s,
players can partake in battles with forces of evil or go on
an adventurous journey throughout Oberin.
WIZARD
• Magery/Wizard
• Meditation
• Enchanting
Wizards are a
very powerful
soloing class.
They have can
have a high
resist magic
level allowing
them to take on
creatures of
many different
aspects.
DEATH
• Increases the level of the creature that killed you
• Lose 25 successes in certain skills
• Become a ghost
• Lose all items (except raft)
Dying in Oberin is inevitable. Although it really is a
terrible thing to go through, it will happen less
often the more you experience it.
DRUID
• Alcehmy/Druid
• Magery/Druid
• Taming
Druids are probably one of the
two best characters at soloing
(along with the ranger). Druids
cannot tame all creatures, but
those that they do are
relatively loyal. Pets must be
fed often, and kept alive.
HIGHER LEVEL CREATURES• Dragon lv12-14+
• Stone Golem lv 13
• Hell Mage lv 12
• Lich lv 14
• Magma Golem lv 15
The higher the level of the creature,
the higher the level of player and
party size including diversity. You’ll
want to bring at the very least: a
fighter, cleric, and wizard.
TEAM EFFORT
• Because it may take a group of players to defeat a certain amount of creatures, Oberin focuses on a lot of team effort. There are a few different
ways to split loot. Since trading in Oberin is based on trust, usually the role of the Rogue is to loot everything, and then split after a ‘hunt’. The Fighter is to assume aggression of the creature, or ‘agro’. The Cleric is to keep everyone
alive with their healing powers. The Druid is to Calm all of the creatures if there are too many. The Wizard should paralyze every creature. The Ranger
is to lead the group to the creatures.
GUILD HALLS• At least 5 players needed to create a
guild hall *contact a GM to buy*
• Small Guild Hall1.5 million gold pieces, 15,000 boards and 15,000 ingots.
• Medium Guild Hall2 million gold pieces, 22,000 boards and 22,000 ingots.
• Large Guild Hall3 million gold pieces, 30,000 boards and 30,000 ingots.
MariRangers’ Broken Guild Hall
MISCELLANEOUS QUESTS AND TITLES
• Item for Item exchange
• Separate from the skill leveling system there exists a title leveling system
Sometimes if guilds rely heftily on role play then a GM may change a players title to suit the role. Ex. Captain, or General.
Title Experience
Nomad - ?
Peasant 0
Citizen 150
Respectable 800
Honorable 2000
Illustrious 4000
Distinguished 8000
Noble 16000
Master 32000
Sir 64000
Lord 128000
SILVER LEAF SHOP
• Requires a Silver Leaf to access
To get to the silver leaf shop, one must go through Aborek and reach the end and drop a silver leaf in the portal. Aborek is very dangerous and usually several high level players are needed to reach the end. It is also important to note that you must take gold and note store tokens if you wish to buy anything within the shop. In the silver leaf shop you can buy:
-Black Armour
-Robes of any color either Resistance or Protection
-Ash
-Poison Glands
PVP ISLAND
• Also known as the Black Island the PvP Island is an island that allows Player versus Player interaction. However, if you decide to visit the island you will not gain any success, or experience points.
Alas, PvP is not a popular activity
because the only reward is
“bragging rights”.
OPERATING SYSTEMS
• Oberin runs natively on OS 8 to OS X 10.6
• Any other operating system including OS X 10.7+ and Windows onwards requires emulation
• Emulation can be achieved via sheepshaver, parallels, Vmware, or others
• Only currently known operating systems that you can emulate from include windows and mac os x. Linux TBD