what is augmented reality? -...
TRANSCRIPT
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What is Augmented Reality?
Well, this is clearly a good place to start. I’ll explain what Augmented Reality (AR) is, and
then what the typical applications are. We’re going to concentrate on only one area of AR
for this course though, which is a specific AR mobile app, and how you can apply it to local
business marketing.
Augmented reality is “enhanced” reality. Augmented reality applications and devices
enhance our experience of the real world by altering or adding to how we see and hear it
around us. Augmented Reality is considered as an extension of Virtual Reality, and is a live,
direct or indirect, view of a physical, real-world environment whose elements are
augmented by computer-generated sensory input such as sound, video, graphics or GPS
data.
“AR is about augmenting the real world environment with virtual information by improving
people’s senses and skills. AR mixes virtual characters with the actual world. There are
three common characteristics of AR scenes: the combination of real world environment
with computer characters, interactive scenes, and scenes in 3D” Ronald Azuma, A Survey of
Augmented Reality Presence (Azuma, 1997; Azuma et al., 2001).
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How Can You Use and See Augmented Reality?
There are currently 3 main ways:
1. Mobile (hand-held) – This involves the viewing of the augmented world around us,
through the “window” of our mobile displays, such as mobile phones, tablets (iPads, etc.),
and other AR specific devices to come. This course will concentrate on this viewing mode,
through the use of specific mobile apps.
The image below shows an educational AR application, which shows a real building in its
historical form, through the use of an iPhone. Not a local business example I know, but we
will get that. It is a really fun and interesting application however.
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2. Video (spatial) Displays – This is becoming popular with some children’s toys currently
being sold, as well as being integrated into popular gaming consoles. This generally involves
holding up a pre-programmed, recognisable sign or token, which is recognised through a
webcam (or other camera of sorts) and the screen (TV or computer monitor) displays a 3D
image or animation. See the image below for an example. This has many uses and the
technology is exploding, so if you are very interesting in AR you can pursue your knowledge
in this area endlessly. This will become more useful for small and local businesses, but the
value is not there right now for me to put in this course. I hope to be there when it is to
bring it to you first! Here’s a good example of Audi using AR on their website (hopefully this
link is still active when you read this): http://www.audi.co.uk/new-cars/a7/a7-
sportback/augmented-reality.html
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3. Wearable Displays – This includes Glasses (think: opening scene of Mission Impossible 2)
and also contact lenses which are being developed. It’s not sci-fi, this is coming a lot sooner
than you think. Google’s AR glasses are on the way, and it is hard to know exactly how
intrinsically linked it will be to our lives, but I am guessing it will be a lot. Think Google Plus
social integration, showing you where your friends are in the vicinity, and
sharing/interacting with them visually from a distance, or perhaps looking at everyday
objects, or historical landmarks, and being able to “Google” them on the spot! I hope to be
on the forefront when this technology has apparent use for independent marketing
consultants. Also, this thought just occurred to me – AR pop-up advertising! Might be
dangerous for people driving though. Here are some articles to refer to in the meanwhile:
http://www.pcworld.com/article/250453/google_augmented_reality_glasses_expected_by
_years_end.html
http://crave.cnet.co.uk/gadgets/google-augmented-reality-android-glasses-on-sale-this-
year-50007057/
How Does Augmented Reality Work?
I won’t go into the technicalities, because this is a marketer’s perspective, not a guide for
AR application programmers. I will explain the basic concepts, as they are important to
understand going forward.
AR works through a device of sorts (mobile, video, wearable) and displays the different,
enhanced display of reality, layered on top of the real world. In order to know when to
display the AR elements, and what to display, the device needs to “recognise” pre-set
markers (signals) in the real world, by using tracking. There are two types of AR tracking:
1. Markerless – This means that the display device relies on GPS, or a digital compass, to
pick up where the information should be displayed. I.e. how far away and in which
direction. Most modern smart phones and tables are capable of this.
2. Marker – This uses visual markers that the display device recognises through the use of a
camera (web can or mobile camera). The markers can be objects, photographs or random
shapes that are similar to QR codes. These are actually replacing QR Codes.
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What are the Main Applications for Augmented Reality?
This may not be an exhaustive list, but these are many of the main applications for
Augmented Reality:
Advertising: Usage of AR to promote products via interactive AR applications is becoming
common now. See the “Tissot at Selfridges” case study for case in point. Also, consider the
possibility of AR ads tailored to your past purchases and Google search results, displayed
through Google’s AR glasses. Maybe even augmented reality coupons and voucher codes.
Task support: Complex tasks such as assembly, maintenance, and surgery can be simplified
by inserting additional information into the field of view. For example, labels can be
displayed on parts of a system to clarify operating instructions for a mechanic who is
performing maintenance on the system.
Navigation: Head-up displays or personal display glasses in automobiles can provide
navigation and traffic information. Head-up displays are currently used in fighter jets. These
systems include full interactivity, including gaze tracking. They are also currently used by car
manufacturers as BMW, Corvette and GM in car windshields. We will see AR displays for
local businesses, from apps like Layar, making their way into car navigation more and more.
Industrial: AR can be used to compare digital mock-ups with physical mock-ups for
efficiently finding discrepancies between them.
Military and emergency services: Wearable AR can provide information such as
instructions, maps, enemy locations, and fire cells.
Art: AR can help create art in real time integrating reality such as painting, drawing and
modeling. AR art technology has already helped disabled individuals to continue pursuing
their passion.
Architecture: AR can simulate planned construction projects.
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Sightseeing: Guides can include labels or text related to the objects/places visited. With AR,
users can rebuild ruins, buildings, or even landscapes as they formerly existed, such as the
image shown previously.
History: Historical events such as battle re-enactments can be augmented onto current
landscapes.
Collaboration: AR can help facilitate collaboration among distributed team members via
conferences with real and virtual participants.
Entertainment and education: AR can create virtual objects in museums and exhibitions,
theme park attractions, games and books.
Commerce: AR can be used to display certain products at another way. For example, the
Lego boxes in the Lego store at Schaumburg are fitted with a QR code which show the
product when it's assembled.
Performance: AR can enhance concert and theatre performances. For example, artists can
allow listeners to augment their listening experience by adding their performance to that of
other bands/groups of users. See Blink-182 playing a rock show in a bag of Doritos:
http://www.wired.com/underwire/2009/07/blink-182-rocks-augmented-reality-show-in-
doritos-bag/
Translation: AR systems can provide dynamic subtitles in the user's language.
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What is the Future of Augmented Reality?
Of course this is speculative, but is based on good research of trends, emerging
technologies, industry expert predictions and educated guesses.
It is important to keep tabs on the future, in order to prepare to be ahead of the curve in
your marketing. Be a thought leader, and you will always command your income. You also
need to think creatively in marketing, as you will see in the rest of this product. You can also
start thinking creatively about how the future of your own marketing may evolve to
incorporate future technologies.
By 2014 the annual global revenue associated with AR is expected to be $350 million, up
from $20 million in 2010, and up to $3 billion by 2016! This growth estimate is staggering,
and we are already seeing it. As a marketer you should be recognising opportunity in these
sorts of numbers. Where people spend big money, there is big money to be made, either as
the seller or somewhere in the middle, such as being the person who helps businesses to
successfully adopt this new technology. But wherever you will fit into the picture, one thing
is clear: the people first to market are always the first to profit when the boom comes. The
boom is coming, it is already starting, and if you follow this guide you can likely be the first
augmented reality consultant in your town, city or even county!
We will start to see AR become more integrated with everyday life, perhaps like Google is,
or having mobile phones. The technology will become slicker, quicker, more prolific, more
useful and more immersive. See this video from Layar, the world’s leading AR app
developer, to see their vision of where they want to take AR (and while you watch, keep
marketing opportunities in mind):
http://www.LocalAugmentedRealityHero.com/Future-Layar/
And don’t forget Google’s big investment in AR. Watch what they do in that arena, because
whatever Google does will likely become prolific.