what game developers look for in a new graduate interviews and surveys at one game company michael...
TRANSCRIPT
![Page 1: What Game Developers Look for in a New Graduate Interviews and Surveys at One Game Company Michael Hewner hewner@gatech.edu Mark Guzdial guzdial@cc.gatech.edu](https://reader035.vdocuments.site/reader035/viewer/2022070307/551a9f6055034643688b636e/html5/thumbnails/1.jpg)
What Game Developers Look for in a New Graduate
Interviews and Surveys at One Game Company
Michael [email protected]
Mark [email protected]
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“I want to be a game programmer.”
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The Game Company I Worked With
• Develops 1st person shooters for mainstream game consoles
• Has 100+ employees• Does pretty much everything in-house –
programming, art, testing
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What do game companies look for in a new graduate?
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Related Work
• International Game Developers Association Curriculum framework
• McGill. “Weighted game developer qualifications for consideration in curriculum development.” SIGCSE 2009
• Trauth, Farwell, Lee. “The IS expectation gap.” MIS Quarterly 1993.
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Step 1: Interviews to Define Qualifications
• Focused on what qualifications they looked for in an incoming college graduate
• Interviewed nine participants: developers, managers and artists
• In the second rounds of interviews, participants could see the qualification list we had created and use that to revise our wording or generate new ideas
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Step 2: Online Survey
http://bit.ly/sigcse2010
• Emailed to whole company• 32 people responded• 5 level Likert-type scale
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The Scale
Not Useful
Sometimes useful but not required or evaluated in interviews
Important, has an impact on the hiring decision
Very Important, has a large impact on a hiring decision
Essential, would not hire without good skills in this area
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Programming
19.4
51.6 29
Proficiency with C++
3.1 15.6
43.8
37.5
Knowledge about data structures
31.3
53.1
15.6
Solving algorithmically challenging problems
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Optimization
3.1 25 40.6 25 6.3
Using Big O
19.4
51.6 29
Proficiency with C++
25 43.8
18.8 9.4
Understanding performance; Optimization
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Design
19.4
51.6 29
Proficiency with C++
6.3 37.5
46.9 9.4
Build a object oriented design for a large system
12.5
59.4 25 3.1
Willingness to write a "good enough" solution
15.6
65.6
18.8
Writing clean code
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Specializations
19.4
51.6 29
Proficiency with C++
34.4
46.9 9.4 9.4
Implementation of renderers and graphics pipeline
12.5
40.6 25 21.
9
Linear Algebra
15.6
62.5
18.8 3.1
Assembly Language Programming
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People Skills
19.4
51.6 29
Proficiency with C++
15.6 9.4 75
Work with others and check your ego at the door
15.6
31.3
37.4
15.6
Communicate to technical and nontechnical people
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Other Stuff
19.4
51.6 29
Proficiency with C++
6.3 28.1
37.5
28.1
Enthusiasm for building video games
37.5
43.8
18.8
Willingness to put in extra hours
3.1 25 43.8
18.8 9.4
A bachelor's degree in computer science
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Things to Remember
• This is the opinion of one game company• Social skills are critical• Fundamentals of algorithms, design, and C++
programming rated more important than specialized game-specific topics
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Questions?
Michael [email protected]
Mark [email protected]
Special thanks to all the game developers who participated in our interviews and surveys.
Thanks to the CSL Lab for their feedback on the paper and this talk.
Summary and slides for this talk at http://bit.ly/sigcse2010