what can we learn from the world of warcraft and second life?

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What can we learn from the World of Warcraft and Second Life? Cynthia Calongne Colorado Technical University

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What can we learn from the World of Warcraft and Second Life?. Cynthia Calongne Colorado Technical University. World of Warcraft. Over 6.5 million players Over 4231 custom interfaces (by players) www.curse-gaming.com Play styles: PvE, RP, PvP, RPvP Fantasy game setting: Horde vs. Alliance - PowerPoint PPT Presentation

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Page 1: What can we learn from the World of Warcraft and Second Life?

What can we learn from the World of Warcraft and

Second Life?

Cynthia Calongne

Colorado Technical University

Page 2: What can we learn from the World of Warcraft and Second Life?

World of Warcraft• Over 6.5 million players

• Over 4231 custom interfaces (by players)– www.curse-gaming.com

• Play styles: PvE, RP, PvP, RPvP

• Fantasy game setting: Horde vs. Alliance

• Immersive virtual world -- engaging and addictive

Page 3: What can we learn from the World of Warcraft and Second Life?

WoW Machinima

• Amish Paradise -- Weird Al Yankovic

• Billy McClure– Parody that follows the adventures of a young

night elf male in Elwynn Forest

• Winner of the Xfire World of Warcraft Machinima Contest (2006)– 1st Place Best Dance– 2nd Place Best Editing– 2nd Place Best Original Music

Page 4: What can we learn from the World of Warcraft and Second Life?

What Makes WoW Engaging

• Reward system -- loot, money, experience

• Engaging graphics, sound, animations, races

• Quests -- supports a variety of play styles

• Reputation & rank--faction and battlegrounds

• Customizable interfaces -- user control

• Interaction -- forums, player sites, chats

• Compelling social spaces--groups and guilds

• Skill development

Page 5: What can we learn from the World of Warcraft and Second Life?

What is Second Life?

Page 6: What can we learn from the World of Warcraft and Second Life?

Activities

• Creativity– Build, model, texture, associate and use

• Interaction– Social skill, collaboration and cooperative play

• Game– Logic/Puzzle, Mystery, Roleplaying (RPG), PvP– Need more Player vs Environment games**

• Skills– Music, art, fantasy, technology, applied skills

Page 7: What can we learn from the World of Warcraft and Second Life?

Campus Design

Page 8: What can we learn from the World of Warcraft and Second Life?

Virtual Campus in SL

Page 9: What can we learn from the World of Warcraft and Second Life?

Design

Page 10: What can we learn from the World of Warcraft and Second Life?

Research -- Shared

Page 11: What can we learn from the World of Warcraft and Second Life?

Thomson NETg

Page 12: What can we learn from the World of Warcraft and Second Life?

Virtual Classrooms

Page 13: What can we learn from the World of Warcraft and Second Life?

Presentation Forums

Page 14: What can we learn from the World of Warcraft and Second Life?

Dynamic Environment

Page 15: What can we learn from the World of Warcraft and Second Life?

Legitimacy in the Academy

Page 16: What can we learn from the World of Warcraft and Second Life?

Blended Reality Symposiums

Page 17: What can we learn from the World of Warcraft and Second Life?

Amazon.com in SL Briefing

Page 18: What can we learn from the World of Warcraft and Second Life?

Amazon.com SL

Page 19: What can we learn from the World of Warcraft and Second Life?

Navigating the NMC

Page 20: What can we learn from the World of Warcraft and Second Life?

Educational Events

Page 21: What can we learn from the World of Warcraft and Second Life?

Teaching in Second Life

Page 22: What can we learn from the World of Warcraft and Second Life?

Applied Learning

Page 23: What can we learn from the World of Warcraft and Second Life?

Immersive Design

Page 24: What can we learn from the World of Warcraft and Second Life?

Modeling the Problem

Page 25: What can we learn from the World of Warcraft and Second Life?

Structural Designs -- Floating

Page 26: What can we learn from the World of Warcraft and Second Life?

Evolutionary Design

Page 27: What can we learn from the World of Warcraft and Second Life?

Scripting Ramapo’s Robots

Page 28: What can we learn from the World of Warcraft and Second Life?

Diverse Virtual Spaces

Page 29: What can we learn from the World of Warcraft and Second Life?

NMC Teachers’ Buzz Meetings

Page 30: What can we learn from the World of Warcraft and Second Life?

NMC Campus Designers Electric Sheep Company

Page 31: What can we learn from the World of Warcraft and Second Life?

Virtual Learning Spaces

• Second Life provides an opportunity for – Collaboration and Community– Research– Use of Virtual Learning Spaces– Classes in World --

• Activity-based learning• Authentic assessment• Game-based culture• Easy interaction and navigation

Page 32: What can we learn from the World of Warcraft and Second Life?

Learning Activities• Conceptual

– Skill development– Knowledge acquisition– Leadership– Strategy– Tactics– Team building– Economics

• Activities– Building/creativity– Quests/discovery– Guide/mentor– Solve problems– Accomplish goals– Collaboration– Financial success

Page 33: What can we learn from the World of Warcraft and Second Life?

Conclusion

• Next Steps– Create activities that map to learning outcomes

• Reusable learning objects -- games, activities, etc.

– Design game-based worlds that provide immersive learning experiences

• Quests focus on discovery• Reward systems• Remains engaging, unlike many educational games

– Leverage virtual world capabilities to create and use temp-on-rez learning spaces

Page 34: What can we learn from the World of Warcraft and Second Life?

For More Information

Contact Cynthia Calongne at [email protected]