wepoker - vrije universiteit brusselsoft.vub.ac.be/wepoker/presentationwepoker.pdf · accessibility...
TRANSCRIPT
wePoker
Dries Harnie Elisa Gonzalez Boix Lode Hoste Andoni Lombide Carreton
Wouldn’t it be nice ...
}• Mobility
• Spontaneous gaming
• Social interaction
• Using the tools you have available
Yesterday’s connectivity
• Continuous (non-volatile) internet connectivity
• Less spontaneous setup (setting up rooms)
• Less social interaction (random strangers!)
=> Not compatible with ‘on the road’ scenarios
?
Connectivity today
• Spontaneous setup
Use of newest “ad-hoc” communication functionality:
NFC, QR, Wifi-Direct
• Multi-User FUN
Poker game up to 8 players
• Cross-Device
Phones, Tablets, Watches and TVs
Scales of Connectivity
Networks composed of mobile devices connected wirelessly
Scales of Connectivity
Zero Infrastructure
Networks composed of mobile devices connected wirelessly
Scales of Connectivity
Volatile Connections
Zero Infrastructure
Networks composed of mobile devices connected wirelessly
arg maxfun(x)
{x | x ∈ P{Phone,Tablet,Google TV, SmartWatch}}
ConnectivityAd-hoc connectivity between Server and Client
Interaction
Curled cards for private viewing
Interaction
Cards only display when
it is safe to do so.
BettingMulti-Touch
Gestures
for betting
Folding
Wifi-Direct and NFC
NFC Beam (propagating invitations)
QRCode and NFC/RFID
(when automated discovery is not possible)
Two phones- No infrastructure
Hotspot- No wifi-direct- No infrastructure
TV
Extra’s- Custom Nicknames- Avatars- SmartWatch
Accessibility (I)
- Haptic feedback (turn / win / lose)- Custom Interface that allows visually impaired users to play versus sighted people- Content-descriptions on OpenGL ES views- Talkback for all new cards
Accessibility (II)
Bet <amount>CallFoldAll in
Analytics
Technology Stack
Proximitysensor
MoREnA
Pokerwe
Developed at V Hack Android @ Genk and London
Dries Harnie, Lode Hoste, Andoni Lombide Carreton, Elisa Gonzalez Boix
AmbientTalk team:
http://wePoker.info