wendel o reilly_webinar_behavioraleconandproductdesign101_v7sw

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Behavioral Economics 101 For Product Design O’Reilly Webcast January 29, 2014 Steve Wendel (@sawendel) Principal Scientist, HelloWallet

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Page 1: Wendel o reilly_webinar_behavioraleconandproductdesign101_v7sw

Behavioral Economics 101For Product Design

O’Reilly Webcast January 29, 2014

Steve Wendel (@sawendel) Principal Scientist, HelloWallet

Page 2: Wendel o reilly_webinar_behavioraleconandproductdesign101_v7sw

Help your users overcome obstacles

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What is it?

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What is it?

Thorndike et al. 2012 (American Journal of Public Health)

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So what’s a Habit?

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What’s Behavioral Economics?

Core lessons for product design

Habits and other stuff

A behavioral approach to product design

Topics

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Where I work, HelloWallet

Best in Class User Experience

Behavioral Science Driven Software Backed by Consumer

Finance Expertise

Community Partnerships

B2B SaaS Company

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To learn more

oreilly.com/go/behavior-change

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What is it?

Page 10: Wendel o reilly_webinar_behavioraleconandproductdesign101_v7sw

New books from researchers

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And practitioners

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What’s Behavioral Economics?

Core lessons for product design

Habits and other stuff

A behavioral approach to product design

Next Up – Core lessons for product design

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Defaults matter. A lot.

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And can be used practically in products

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Why? In part, “laziness”

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We’re fundamentally limited

attention

willpower

memory

handling complex decisions

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So build accordingly.

attention

willpower

memory

handling complex decisions

Page 18: Wendel o reilly_webinar_behavioraleconandproductdesign101_v7sw

Avoid unnecessary complexity

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In menus or anywhere else

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And automate where possible

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We’re unsure & look to our peers

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We’re often on autopilot

Page 23: Wendel o reilly_webinar_behavioraleconandproductdesign101_v7sw

What’s behavioral economics?

Core lessons for product design

Habits and other stuff

A behavioral approach to product design

Next Up – Habits and other stuff

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Many types of decision making

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So what’s a habit?

Adapted from ABC Model (eg Miltenberger 2011) and Duhigg 2012

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What can they be used for? The good…

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And the bad

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How to Form ‘em, Take 1

Repetition,with

Consistency

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How to Form ‘em, Take 1

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How to Form ‘em, Take 2

Invest: change

the process itself

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How to Form ‘em, Take 2

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Ain’t never gonna be a habit

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Nor is this

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Many different strategies to change them

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What’s Behavioral Economics?

Core lessons for product design

Habits and other stuff

A behavioral approach to product design

Next Up – A behavioral approach

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It doesn’t matter how awesome the product is

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Find the behavioral obstacles

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Figure out what to change / try

Component: To Do This: Try This:

Cue Cue Action Tell the User What The Action Is

Increase Power of Cue Create Clear Affordances

Increase Power of Cue Clear the Page of Distractions

Reaction Increase Trust Make Site Beautiful and Professional

Increase Interest & Trust Social Proof

Increase Interest & Trust Display Strong Authority on Subject

Bypass Automatic Rejection Be Authentic and Personal

Evaluation Increase Motivation Prime User-Relevant Associations

Increase Motivation Loss Aversion

Increase Motivation Peer Comparison

Increase Motivation Peer Competition

Increase Motivation Make the Rewards Vivid

Decrease Costs Default Everything

Decrease Costs Lessen Burden of User Action (cheat)

Decrease Costs Reduce information required for user to proceed (simplify)

Decrease Costs Avoid choice overload

Ability Increase Logistical Ability Implementation Intentions

Decrease Resource Constraints Automate

Increase Sense of Feasibility (Self-Efficacy) (Positive) Peer Comparison

Time Pressure Increase Urgency Frame text to avoid temporal myopia

Increase Urgency Remind of prior commitment to act

Increase Urgency Make it scarce Increase Urgency Make it time-sensitive

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Test, Test, Test

Controlled Experiments: The Gold Standard

Statistical Models w/ Controls

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You’ll get it wrong

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Summary

Behavioral econ: uses economics & psychology to understand quirks of behavior

We’re all fundamentally limited; design accordingly

Users are often on autopilot (habits, etc.)

Look for behavioral obstacles and rigorously test interventions

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Designing for Behavior Change

oreilly.com/go/behavior-change

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Comments? Suggestions?

@sawendel www.about.me/sawendel

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Thank You!