welcome [] · years. orienteering is also a recognized sport at the olympic games, and thousands of...
TRANSCRIPT
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Welcome
We are very excited to have you join us at K-M this summer. This
Program Guide is here to help you plan your exciting week to come.
For each of the activities listed below, you will find all the
information Scouts and Scouters need. This includes any pre-paid
fees, kits needing to be purchased, and requirements that are not
able to be completed while at camp.
The Scout Motto is “Be Prepared,” therefore it is expected that the
scouts have consulted with their parents and Scout Leaders,
reviewed the Merit Badge Books, and completed those requirements
that are not able to be completed at camp, before arriving at camp.
Our staff has developed plans that provide specific instruction for
the required skills and will guide scouts through those plans in the
appropriate time slots. In the instance that additional instruction is
required, there will be opportunities throughout the week to
complete those requirements.
At the end of this guide there are materials to make your planning
process streamlined. The schedule of offerings varies based on the
week you are attending; the two versions are included. There is also
an easy reference guide to the offerings that includes information
about additional costs, age restrictions, requirements that won’t be
completed at camp, and other useful information. There is also a
worksheet to help scouts plan out their week.
We hope you find this guide helpful and encourage you to contact
us with any further questions you might have.
See you at camp!
--K-M Scout Ranch Administration and Staff
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Table of Contents Program Areas:
Aquatics ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 5 Fine Arts ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 6
High Adventure ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 8 Nature ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 9
Scout Craft ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 11 Shooting Sports ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 13
S.T.E.M ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 14 The Ropes ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 15
The Tracks ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 16 Trail to 1st Class ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 17
Additional Opportunities:
For Scouts ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 19
For Adults ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 19 Camp Wide ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 20
Planning Resources:
How Classes Work ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 22 Additional Costs ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 22
Week 1 and 3 Course Schedule ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 23 Week 2 Course Schedule ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 25
Easy Reference Guide ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 27 Notes ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 28
Planning Sheet ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 29
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Aquatics Canoeing:
For several centuries, the canoe was a primary method of travel for
explorers and settlers. Today, it remains an important part of the
wilderness experience and an enjoyable leisure activity that
teaches communication, teamwork, and physical fitness.
Kayaking: This exciting merit badge will help boys to learn the skills needed
to be a successful kayaker as well educating them on the risks and
rules of the high adventure activity.
Life Saving:
The Lifesaving Merit Badge is an optional requirement for the Eagle
Scout rank. Participants will be expected to learn order of rescue
methods, victim identification, non-contact assists, contact rescues
with and without equipment, escapes, and spinal injury
management.
Rowing: Rowing is the use of oars as a means of propelling boats and has
grown from a basic method of transportation to a competitive sport
and an enjoyable method of exercising
Snorkeling:
Completion of this course entitles the participant to receive and
wear the Snorkeling BSA patch. Participants will be expected to
learn proper fit and use of snorkeling equipment, entries and exits,
signaling, survival skills, and Safe Swim Defense. While the camp
has needed equipment, scouts are encouraged to bring their own if
they have some.
Swimming: The Swimming Merit Badge is an optional requirement for the
Eagle Scout rank. Participants will be expected to learn clothing
inflation, different strokes, flotation, entry and surface dives, and
overall fitness from swimming. Options for snorkeling or
competitive swimming will be chosen by each participant.
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Fine Arts Art:
This merit badge concentrates on two-dimensional art,
specifically drawing and painting in various media,
including an introduction to design applications in the fields
of graphic arts and industrial design, history and design
principles, and how these fields relate to fine art.
Photography: Beyond capturing family memories, photography offers a
chance to be creative. Many photographers use
photography to express their creativity, using lighting,
composition, depth, color, and content to make their
photographs into more than snapshots. Good photographs
tell us about a person, a news event, a product, a place, a scientific
breakthrough, an endangered animal, or a time in history.
Leatherwork:
Scouts who complete the requirements to earn the
Leatherwork merit badge will explore leather's history and
its endless uses. They will learn to make a useful leather
item using the same types of raw materials that our
ancestors used; be challenged to master skills like hand-
stitching, lacing, and braiding.; and learn how to preserve and protect
leather items so they will last a lifetime and beyond. Indian Lore:
Far different from the stereotypes or common images that
are portrayed on film, television, and in books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about
these different groups is to take an exciting journey of discovery in which you will meet some of America's most
fascinating peoples.
Movie Making:
Moviemaking is a way to tell stories visually through the art and
science of motion picture photography. A cinematographer uses
framing, camera movement, and lighting to set a mood and tell a
story. Although "canned" or stock photography and technical
processes are vital to moviemaking, the art and science of the
moving picture are truly what give life to a picture.
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Wood Carving:
As with any art, wood carving involves learning the basics of
design, along with material selection and tools and techniques, as
well as wood-carving safety. The requirements of the Wood
Carving merit badge introduce Scouts to an enjoyable hobby that
can become a lifetime activity.
Theatre: Week 2 ONLY While earning the Theater merit badge, Scouts will learn to
appreciate live performances as members of the audience as well
as go behind the footlights to see the view from the other side.
Much more goes on in theater than ever meets the audience's
eye. Scouts who participate in this class will be part of the
entertainment for our closing campfire on Friday.
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Higher Adventure Mountain Man Adventure:
Our Mountain Man program is designed for the older Scouts who do not
wish to work on more merit badges, but would rather put their scout skills to
the test. Scouts taking this adventure will spend the first three days in camp
where they will be challenged on our C.O.P.E course, develop their aquatic and
canoeing skills in preparation for a river trek and spend a day on our ATV
range and trails culminating in an overnight in the Kendall Ghost town. The
end of their week will be spent on a two-day canoe trek down the Missouri
River. While there are no merit badges earned during this adventure, if a scout
wishes to complete the canoeing merit badge they should talk to their guide.
There is a $50.00 fee and a 14+ age restriction for this course.
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Nature Astronomy: Week 2 ONLY
In learning about astronomy, Scouts study how activities in
space affect our own planet and bear witness to the wonders of
the night sky: the nebulae, or giant clouds of gas and dust where
new stars are born; old stars dying and exploding; meteor
showers and shooting stars; the moon, planets, and a dazzling
array of stars. Scouts will participate in a night observation. Fish and Wildlife Management: Week 2 ONLY
Wildlife management is the science and art of managing wildlife,
both animals and fish, with which we share our planet.
Maintaining the proper balance and the dynamics that go with it
requires humankind's attention. We use this stewardship tool to
help minimize or eradicate the possibility of extinction of any
given species. We want our descendants to have the opportunity to experience
the same animal diversity that we now enjoy.
Environmental Science: While earning the Environmental Science merit badge, Scouts
will get a taste of what it is like to be an environmental scientist,
making observations and carrying out experiments to investigate
the natural world. Several requirements (3, 4, & 5) need to be
worked prior to camp in order to complete this badge.
Forestry: In working through the Forestry merit badge requirements,
Scouts will explore the remarkable complexity of a forest and
identify many species of trees and plants and the roles they play
in a forest's life cycle. They will also discover some of the
resources forests provide to humans and come to understand that
people have a very large part to play in sustaining the health of forests.
Geology: Geology is the study of Earth. It includes the study of materials
that make up Earth, the processes that change it, and the history
of how things happened, including human civilization, which
depends on natural materials for existence. Scouts will study
these concepts through the access to the geological environment
present at camp.
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Nature:
There is a very close connection between the soil, the plants, and
all animal life, including people. Throughout this course scouts
with further their understanding of this connection, and the
impact we have upon it, as well as the importance of preserving
the wilderness, as well as to our own well-being as members of
the web of nature.
Mining in Society: Week 2 ONLY Mining has been an important part of our nation since the 19th
century. Today, the industry employs 3 million Americans,
directly and indirectly, and is a major contributor to the global
mining landscape. This merit badge covers the history of mining,
explores the status of mining in the 21st century, introduces
Scouts to modern mining careers, and explores the all-important topic of
mining safety.
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Scout Craft Camping:
Camping is one of the best-known methods of the Scouting
movement. When he founded the Scouting movement in the early
1900s, Robert Baden-Powell encouraged every Scout to learn the
art of living out-of-doors. He believed a young person able to take
care of himself while camping would have the confidence to meet
life's other challenges, too. Pre-reqs. for camp: 8c, 8d, 9a-c
Communications: This clear and concise definition comes from the U.S. Department
of Education: "Communication focuses on how people use
messages to generate meanings within and across various
contexts, cultures, channels, and media.” Scouts will grow their
communication skills through presentation and guidance from
the instructor and other scouts. Please note this merit badge requires a town
meeting to complete (requirement 5). Cooking:
The Cooking merit badge introduces principles of cooking that
can be used both at home or in the outdoors. Scouts who earn
this badge will learn about food safety, nutritional guidelines,
meal planning, and methods of food preparation, and will review
the variety of culinary (or cooking) careers available. Pre-reqs for
camp: 4a, 6a, 7. Orienteering:
Orienteering, the use of map and compass to find locations and
plan a journey, has been a vital skill for humans for thousands of
years. Orienteering is also a recognized sport at the Olympic
Games, and thousands of people participate in the sport each
year in local clubs and competitions.
Pioneering: Pioneering—the knowledge of ropes, knots, and splices along with
the ability to build rustic structures by lashing together poles and
spars—is among the oldest of Scouting's skills. Practicing rope
use and completing projects with lashings also allow Scouts to
connect with past generations, ancestors who used many of these
skills as they sailed the open seas and lived in America's forests and prairies.
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Wilderness Survival:
In their outdoor activities, Scouts learn to bring the clothing and
gear they need, to make good plans, and do their best to manage
any risks. But now and then, something unexpected happens.
When things go wrong, the skills of wilderness survival can help
make everything right again.
Taking Action: This two-day adventure prepares scouts to act when action is needed. By
teaching the concepts from the First Aid, Emergency Preparedness, and Search
and Rescue. With some knowledge of first aid, a Scout can provide immediate
care and help to someone who is hurt or who becomes ill. Scouts will be
prepared by learning the actions that can be helpful and needed before, during,
and after an emergency. Scouts will also learn the important differences
between a search and a rescue.
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Shooting Sports Archery:
Archery is a fun way for Scouts to exercise minds as well as
bodies, developing a steady hand, a good eye, and a disciplined
mind. This merit badge can provide a thorough introduction to
those who are new to the bow and arrow—but even for the
experienced archer, earning the badge can help to increase the
understanding and appreciation of archery. An arrow kit is needed to complete
this course and are available at the Trading Post.
Black Powder: There are two options for completing the Rifle Merit Badge for a
more challenging experience or a chance to connect to the past
scouts can choose to shoot Black Powder. Scouts will learn and
practice the universal safety rules used in all shooting sports
activities as well as the specifics related to muzzleloader style
rifles.
Cowboy Shoot: The program offers a fun and safe introduction to cowboy action shooting with
pistols, rifles, and shotguns. While attending camp, Boy Scouts 14 years of age
or older can take part in a special shooting experience. In various old-time
western scenarios, Scouts play “good guys” who prove their accuracy by
shooting at things like spinning metal targets where they hit the spinner to
“ring the bell.”
Rifle Shooting: Unless a rifle is handled incorrectly or recklessly, it is not
dangerous. A rifle, like any other precision instrument, is
manufactured to perform a specific task and can do so at no risk
to the user or others. By earning this badge, Scouts can develop
their shooting skills while learning safe practices. This course
shoots .22 caliber rifles.
Shotgun: A shotgun is a precision instrument, designed to shoot a shot
charge in a specific pattern to cover a designated area at a certain
distance. Unlike a rifle, the bore of the shotgun is not rifled, so the
shot emerging from the muzzle is not spinning.
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S.T.E.M. Animation:
Animation merit badge is an introduction to the art of animation.
In this merit badge you’ll learn how to create animations; the
ways in which animation is used and experienced not only in
cartoons and movies, but also in everyday life; and the fun and
exciting career opportunities in animation.
Aviation: For most of history, people have dreamed of flying, imagining how
it would feel to soar through the sky like an eagle or hover in
midair like a hummingbird, to float on unseen currents, free of
Earth's constant tug, able to travel great distances and to rise
above any obstacle. Today, through aviation, we can not only join
the birds but also fly farther, faster, and higher than they ever could. Scouts in
this class will have on opportunity to build and fly their own R/C Airplane. Model Design and Building: Week 2 ONLY
Model making, the art of creating copies of objects that are either
smaller or larger than the objects they represent, is not only an
enjoyable and educational hobby: it is widely used in the
professional world for such things as creating special effects for
movies, developing plans for buildings, and designing automobiles
and airplanes.
Robotics: Earning the Robotics merit badge requires a Scout to understand
how robots move (actuators), sense the environment (sensors),
and understand what to do (programming); they should
demonstrate robot design in building a robot. You should help
ensure that the Scout has sufficiently explored the field of
robotics to understand what it is about, and to discover whether this may be a
field of interest for them as a career.
Welding: The image of Industrial Age welders toiling away in dimly lit
factories is long gone. Today’s welders must learn cutting-edge
technology to create the products we use every day—cars,
buildings, bicycles. Scouts will be given the opportunity to work
on this equipment under the supervision and guidance of a
qualified instructor. They will work on multiple projects as well as
examine the career possibilities this skill provides.
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The Ropes C.O.P.E:
COPE is an exciting outdoor activity that can attract and keep
older scouts. It is designed to meet the needs of today’s youth who
are seeking greater physical and mental challenges. The underlying
goals of a Project COPE course are consistent with the methods of
Scouting. Our course consists of both high and low ropes elements
including a flying squirrel and a zip line.
Climbing: Climbing is not a sport that requires tremendous muscular
strength; it demands mental toughness and the willingness to
practice hard to master a set of skills. The adventure of climbing
can also provide a new way to enjoy the outdoors. Scouts will get
to develop these skills on our tower. Our tower consists of two
repelling faces and one climbing face that.
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The Tracks ATV Program: The aim of the ATV activities is safety, and teaching Scouts basic operation of the vehicle while respecting the environment. Scouts must be age 14 or older to drive an ATV, and the program requires youth to wear long pants, long-sleeve
shirts and over-the-ankle boots. Protective headgear and goggles will be provided, but Scouts are welcome to bring their own. A long sleeve jersey will
also be given to each scout to take home with them. If space is available, adult leaders may participate in these courses as well. There is a $25.00 fee for this course.
Mountain Biking: Since 1911, hundreds of thousands of Scouts have made the
most of their two-wheel adventures by earning the Cycling merit
badge. Mountain biking is the sport of riding bicycles off-road,
often over rough terrain, using specially designed mountain
bikes. Mountain bikes share similarities with other bikes, but
incorporate features designed to enhance durability and performance in rough
terrain. The camp provides all bikes and safety equipment needed but scouts
are welcome to bring their own. All equipment will be inspected for safety by
our instructors and will need to be stored in our bike shed. Some rides will
not be completed at camp.
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Trail to 1st Class Trail to first class is offered for each rank throughout the week. The program
helps pre-First Class scouts advance towards the First Class rank. Each scout
will learn the basic first aid, swimming, nature, and outdoor skills required for
the first three ranks. Camp staff organizes this, but since it will focus on
having the younger scouts work with their scout leaders to advance, Troop
Leaders are encouraged to be a part of the program.
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For Scouts Totin’ Chip:
The Totin’ Chip has long been carried by Scouts who have
promised to use knives, saws, and axes safely and in the right
situations. The card reminds them of their responsibilities
whenever they are using wood tools. Scouts can earn their Totin’
Chip during open program time.
Firem’n Chit: The ability to light a fire (and maintain it) is one skill that can truly
make the difference between life and death. Humans do not
perform very well when they are cold. You can freeze to death in
the outdoors! A problem today is that few people have the
opportunity to practice the skill of successfully building and
maintaining a fire. Scouts can earn this during open program
times.
Paul Bunyan Woodsman: A scout that has earned his Totin' Chip can demonstrate advanced woodsman skills by teaching Totin' Chip skills to other scouts and
completing a woodsman work project. There is a wallet card and patch for backpack or blanket available.
For Adults Adult Training and Adventures:
While at camp, adults will have the opportunity to sign up for one
or more of our adult training sessions. Courses such as
Scoutmaster Specific, Introduction to Outdoor Leader Skills, Swim
Safe, Hazardous Weather, and others will be available. Course
schedules and sign-up sheets will be available at camp HQ.
Depending on class size it may be possible for adults to participate
in the ATV and COPE classes. All course offerings depend on
instructor availability but if it is possible, we will release a list of
offerings prior to your arrival. Please check with the Program
Director at camp if you are interested in participating in any of
these.
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Camp Wide Programs OA Program:
Order or the Arrow is in integral part of Scouting. One day a week
is designated as OA day and all Arrowmen are encouraged to
wear their sashes throughout the day. The OA will conduct a
meaningful flag retirement ceremony in the evening and will also
hold a fireside chat to answer any questions that Scouts may
have about the Order of the Arrow.
Kendall Ghost Camp: Kendall is the only ghost town that is owned by the Boy Scouts of
America. K-M will offer a special patch only to scouts and leaders that will join
us in a special night time hike and then camp overnight in the Kendall ghost
town. Plan on being part of the fun as Kendall comes alive again for just one
night.
Camp Wide Games: Each Friday troops will have the opportunity to participate in a camp
wide skills competition. This event will be the culmination of the various skills
that the Scouts have been working on throughout the week. Details and rules
about the game will be distributed during your week at camp.
Scoutmaster Golf: At the end of each week Scoutmasters and Scout Leaders will have the
opportunity to golf on the best course in Kendall in the Scoutmaster Open.
Preparations should be occurring throughout the week as tournament rules
dictate that all clubs and balls must be handmade. The course changes from
year to year (and sometimes week to week) so look for most of the course
details during your time at camp.
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How Classes Work Registration: Class registration and availability can be accessed through our online
portal at: https://www.tentaroo.com/montana/
Each unit will be assigned a user name and password once they have
completed making their reservations. Scouts will select the classes they want
and then look at the weekly offerings to plan their week. Classes do have
maximum capacities so scouts should have second choices ready.
Course Structure: Each course is either a one day, two day, or 5-day class. Scouts will
attend the same course in the morning and afternoon of the day it is scheduled
to occur on. The staff lesson plans will spread the requirements through entire
scheduled time while still ensuring that the scouts are having fun, staying
busy, and making progress.
Additional Cost Some of the merit badge classes have additional fees or costs associated with
them. Some of the fees will need to be paid with registration or scouts may
need to purchase a kit to finish the course. Here is a list of the courses that
will have additional costs and the amounts needed. Please help your scouts to
be prepared to take care of these costs.
Pre-Camp Fees- These fees are calculated and added to your troop registration bill
handled through the Council Service Center and finalized when you arrive at
camp.
Course Cost
ATV $25.00 Fuel surcharge C.O.P.E./Climbing $15.00 Gear surcharge
Mountain Man Adventure $50.00 Transportation and fuel surcharge
Kits to Be Purchased in the Trading Post: Activity Cost Activity Cost Archery TBD Indian Lore $8.00-15.00
Wood Carving $5.00-15.00 Pioneering $5.00-10.00 Leatherwork $3.00-15.00
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Course Schedule Weeks 1 and 3 Course Day 1 Day 2 Day 3 Day 4 Day 5
Aquatics
Canoeing 1 Day 1 DAY
Kayaking 1 DAY 1 DAY
Life Saving 1 DAY
Rowing 1 DAY
Snorkeling 1 DAY
Swimming 1 DAY 1 DAY 1 DAY
Fine Arts
Art/Photography 1 DAY
Leatherwork/Indian Lore 1 DAY
Wood Carving 1 DAY
Movie Making 2 DAYS
Higher Adventure
Mountain Man Adventure ALL WEEK LONG
Nature
Nature 1 DAY
Forestry 1 DAY
Environmental Science 1 DAY 1 DAY
Geology 1 DAY
Scout Craft
Taking Action 2 DAYS 2 DAYS
Camping 1 DAY
Orienteering 1 DAY 1 DAY
Wilderness Survival 1 DAY 1 DAY
Pioneering 1 DAY 1 DAY
Cooking 1 DAY 1 DAY
Communications 1 DAY 1 DAY 1 DAY
Shooting Sports
Rifle Shooting 1 DAY 1 DAY 1 DAY
Cowboy Action 1 DAY
Black Powder Shooting 1 DAY
Shotgun Shooting 1 DAY 1 DAY
Archery 1 DAY 1 DAY 1 DAY
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Course Schedule Weeks 1 and 3 Cont. Course Day 1 Day 2 Day 3 Day 4 Day 5
STEM
Welding 2 DAYS 2 DAYS
Robotics 2 DAYS
Animation 1 DAY
Aviation 2 DAYS
The Ropes
C.O.P.E 1 DAY
Climbing 1 DAY 1 DAY 1 DAY 1 DAY
The Tracks
ATV Course 1 DAY 1 DAY
Mountain Biking 2 DAYS 2 DAYS
Trail to First Class
Trail to Tenderfoot 1 DAY
Trail to Second Class 1 DAY
Trail to First Class 1 DAY
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Course Schedule Week 2 Course Day 1 Day 2 Day 3 Day 4 Day 5
Aquatics Canoeing 1 DAY 1 DAY
Kayaking 1 DAY 1 DAY 1 DAY
Life Saving 1 DAY 1 DAY
Rowing 1 DAY
Snorkeling 1 DAY
Swimming 1 DAY 1 DAY
Fine Arts
Art 1 DAY
Indian Lore 1 DAY
Wood Carving 1 DAY
Leatherwork 1 DAY
Photography 1 DAY
Theatre 2 DAYS
Movie Making 2 DAYS
Higher Adventure Mountain Man Adventure ALL WEEK LONG
Nature
Fish and Wildlife Management 1 DAY
Nature 1 DAY
Forestry 1 DAY
Astronomy 1 DAY
Mining in Society 1 DAY 1 DAY
Environmental Science 1 DAY 1 DAY
Geology 1 DAY
Scout Craft Taking Action 2 DAYS 2 DAYS
Camping 1 DAY
Orienteering 1 DAY 1 DAY
Wilderness Survival 1 DAY 1 DAY
Pioneering 1 DAY 1 DAY
Cooking 1 DAY 1 DAY 1 DAY
Communications 1 DAY 1 DAY 1 DAY
Shooting Sports Rifle Shooting 1 DAY 1 DAY 1 DAY
Cowboy Action 1 DAY 1 DAY
Black Powder Shooting 1 DAY 1 DAY
Shotgun Shooting 1 DAY 1 DAY 1 DAY
Archery 1 DAY 1 DAY 1 DAY 1 DAY 1 DAY
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Course Schedule Week 2 Cont. Course Day 1 Day 2 Day 3 Day 4 Day 5
STEM
Welding 2 DAYS 2 DAYS
Robotics 2 DAYS
Model Design and Building 2 DAYS
Animation 1 DAY
Aviation 2 DAYS
The Ropes
C.O.P.E 1 DAY
Climbing 1 DAY 1 DAY 1 DAY 1 DAY
The Tracks
ATV Course 1 DAY 1 DAY
Mountain Biking 2 DAYS 2 DAYS
Trail to First Class
Trail to Tenderfoot 1 DAY
Trail to Second Class 1 DAY
Trail to First Class 1 DAY
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Course Easy Reference Guide Course Age Kit Fee Incomplete?
Aquatics Canoeing NONE NONE NONE Completed at Camp
Kayaking NONE NONE NONE Completed at Camp
Life Saving NONE NONE NONE Completed at Camp
Rowing NONE NONE NONE Completed at Camp
Snorkeling NONE NONE NONE Completed at Camp
Swimming NONE NONE NONE Completed at Camp
Fine Arts
Art NONE NONE NO Completed at Camp
Indian Lore NONE YES NO Completed at Camp
Wood Carving NONE YES NO Completed at Camp
Leatherwork NONE YES NO Completed at Camp
Photography NONE NONE NO Completed at Camp
Theatre NONE NONE NO Completed at Camp
Movie Making NONE NONE NO Completed at Camp
Higher Adventure Mountain Man Adventure 14+ NONE $50 Completed at Camp
Nature
Fish and Wildlife Management NONE NONE NONE Completed at Camp
Nature NONE NONE NONE Completed at Camp
Forestry NONE NONE NONE Completed at Camp
Astronomy NONE NONE NONE Completed at Camp
Mining in Society NONE NONE NONE Completed at Camp
Environmental Science NONE NONE NONE Req: 3, 4, 5
Geology NONE NONE NONE Completed at Camp
Scout Craft Taking Action NONE NONE NONE Completed at Camp
Camping NONE NONE NONE Req: 8c, 8d, 9a-c
Orienteering NONE NONE NONE Completed at Camp
Wilderness Survival NONE NONE NONE Bring Survival Kit
Pioneering NONE YES NONE Completed at Camp
Cooking NONE NONE NONE Req: 4a, 6a, 7
Communications NONE NONE NONE Req: 5
Shooting Sports Rifle Shooting NONE NONE NONE Completed at Camp
Cowboy Action 14+ NONE NONE Completed at Camp
Black Powder Shooting NONE NONE NONE Completed at Camp
Shotgun Shooting NONE NONE NONE Completed at Camp
Archery NONE YES NONE Completed at Camp
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Course Easy Reference Cont. Course Age Kit Fee Incomplete?
STEM
Welding NONE NONE NONE Completed at Camp
Robotics NONE NONE NONE Completed at Camp
Model Design and Building NONE NONE NONE Completed at Camp
Animation NONE NONE NONE Completed at Camp
Aviation NONE NONE NONE Completed at Camp
The Ropes
C.O.P.E 14+ NONE $15 Completed at Camp
Climbing NONE NONE $15 Completed at Camp
The Tracks
ATV Course 14+ NONE $25 Completed at Camp
Mountain Biking NONE NONE NONE Req: 7A or 7Bc 7Bd
Trail to First Class
Trail to Tenderfoot NONE NONE NONE Select requirements will be completed from
each rank.
Trail to Second Class NONE NONE NONE
Trail to First Class NONE NONE NONE
*Kits need to be purchased at the camp Trading Post*
*Fees are added to unit registration bills*
*Italicized courses are Eagle Required*
Notes The Ropes: Scouts who have their own climbing gear are welcome to bring it but it
must be inspected by the Ropes Director prior to its use in any of the Ropes
areas.
Aquatics: All scouts and adults will have an opportunity to complete the BSA Swim
test on the day of check in. Any scout who wishes to participate in one of these
activities should complete the test to the best of their abilities. If a scout does
not complete the test they will be given the opportunity to during the program
time.
Blue Cards: Scouts are not required to bring blue cards to their activities, the camp
will print and distribute completed and partial blue cards at the end of the
week.
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Scout Camp Planning Sheet
Scout Name:
Rank Age
Camp Week: Week 1
July 16th-21st Week 2
July 22nd-28th Week 3
July 29th-August 4th
Day 1:
1st Choice
2nd Choice Day 2:
1st Choice
2nd Choice Day 3:
1st Choice
2nd Choice Day 4:
1st Choice
2nd Choice Day 5:
1st Choice
2nd Choice