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Page 1: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:
Page 2: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

P a g e | 2

Welcome

We are very excited to have you join us at K-M this summer. This

Program Guide is here to help you plan your exciting week to come.

For each of the activities listed below, you will find all the

information Scouts and Scouters need. This includes any pre-paid

fees, kits needing to be purchased, and requirements that are not

able to be completed while at camp.

The Scout Motto is “Be Prepared,” therefore it is expected that the

scouts have consulted with their parents and Scout Leaders,

reviewed the Merit Badge Books, and completed those requirements

that are not able to be completed at camp, before arriving at camp.

Our staff has developed plans that provide specific instruction for

the required skills and will guide scouts through those plans in the

appropriate time slots. In the instance that additional instruction is

required, there will be opportunities throughout the week to

complete those requirements.

At the end of this guide there are materials to make your planning

process streamlined. The schedule of offerings varies based on the

week you are attending; the two versions are included. There is also

an easy reference guide to the offerings that includes information

about additional costs, age restrictions, requirements that won’t be

completed at camp, and other useful information. There is also a

worksheet to help scouts plan out their week.

We hope you find this guide helpful and encourage you to contact

us with any further questions you might have.

See you at camp!

--K-M Scout Ranch Administration and Staff

Page 3: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

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Table of Contents Program Areas:

Aquatics ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 5 Fine Arts ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 6

High Adventure ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 8 Nature ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 9

Scout Craft ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 11 Shooting Sports ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 13

S.T.E.M ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 14 The Ropes ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 15

The Tracks ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 16 Trail to 1st Class ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 17

Additional Opportunities:

For Scouts ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 19

For Adults ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 19 Camp Wide ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 20

Planning Resources:

How Classes Work ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 22 Additional Costs ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 22

Week 1 and 3 Course Schedule ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 23 Week 2 Course Schedule ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 25

Easy Reference Guide ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 27 Notes ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 28

Planning Sheet ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙ 29

Page 4: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

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Page 5: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

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Aquatics Canoeing:

For several centuries, the canoe was a primary method of travel for

explorers and settlers. Today, it remains an important part of the

wilderness experience and an enjoyable leisure activity that

teaches communication, teamwork, and physical fitness.

Kayaking: This exciting merit badge will help boys to learn the skills needed

to be a successful kayaker as well educating them on the risks and

rules of the high adventure activity.

Life Saving:

The Lifesaving Merit Badge is an optional requirement for the Eagle

Scout rank. Participants will be expected to learn order of rescue

methods, victim identification, non-contact assists, contact rescues

with and without equipment, escapes, and spinal injury

management.

Rowing: Rowing is the use of oars as a means of propelling boats and has

grown from a basic method of transportation to a competitive sport

and an enjoyable method of exercising

Snorkeling:

Completion of this course entitles the participant to receive and

wear the Snorkeling BSA patch. Participants will be expected to

learn proper fit and use of snorkeling equipment, entries and exits,

signaling, survival skills, and Safe Swim Defense. While the camp

has needed equipment, scouts are encouraged to bring their own if

they have some.

Swimming: The Swimming Merit Badge is an optional requirement for the

Eagle Scout rank. Participants will be expected to learn clothing

inflation, different strokes, flotation, entry and surface dives, and

overall fitness from swimming. Options for snorkeling or

competitive swimming will be chosen by each participant.

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Fine Arts Art:

This merit badge concentrates on two-dimensional art,

specifically drawing and painting in various media,

including an introduction to design applications in the fields

of graphic arts and industrial design, history and design

principles, and how these fields relate to fine art.

Photography: Beyond capturing family memories, photography offers a

chance to be creative. Many photographers use

photography to express their creativity, using lighting,

composition, depth, color, and content to make their

photographs into more than snapshots. Good photographs

tell us about a person, a news event, a product, a place, a scientific

breakthrough, an endangered animal, or a time in history.

Leatherwork:

Scouts who complete the requirements to earn the

Leatherwork merit badge will explore leather's history and

its endless uses. They will learn to make a useful leather

item using the same types of raw materials that our

ancestors used; be challenged to master skills like hand-

stitching, lacing, and braiding.; and learn how to preserve and protect

leather items so they will last a lifetime and beyond. Indian Lore:

Far different from the stereotypes or common images that

are portrayed on film, television, and in books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about

these different groups is to take an exciting journey of discovery in which you will meet some of America's most

fascinating peoples.

Movie Making:

Moviemaking is a way to tell stories visually through the art and

science of motion picture photography. A cinematographer uses

framing, camera movement, and lighting to set a mood and tell a

story. Although "canned" or stock photography and technical

processes are vital to moviemaking, the art and science of the

moving picture are truly what give life to a picture.

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Page 7: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

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Wood Carving:

As with any art, wood carving involves learning the basics of

design, along with material selection and tools and techniques, as

well as wood-carving safety. The requirements of the Wood

Carving merit badge introduce Scouts to an enjoyable hobby that

can become a lifetime activity.

Theatre: Week 2 ONLY While earning the Theater merit badge, Scouts will learn to

appreciate live performances as members of the audience as well

as go behind the footlights to see the view from the other side.

Much more goes on in theater than ever meets the audience's

eye. Scouts who participate in this class will be part of the

entertainment for our closing campfire on Friday.

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Higher Adventure Mountain Man Adventure:

Our Mountain Man program is designed for the older Scouts who do not

wish to work on more merit badges, but would rather put their scout skills to

the test. Scouts taking this adventure will spend the first three days in camp

where they will be challenged on our C.O.P.E course, develop their aquatic and

canoeing skills in preparation for a river trek and spend a day on our ATV

range and trails culminating in an overnight in the Kendall Ghost town. The

end of their week will be spent on a two-day canoe trek down the Missouri

River. While there are no merit badges earned during this adventure, if a scout

wishes to complete the canoeing merit badge they should talk to their guide.

There is a $50.00 fee and a 14+ age restriction for this course.

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Nature Astronomy: Week 2 ONLY

In learning about astronomy, Scouts study how activities in

space affect our own planet and bear witness to the wonders of

the night sky: the nebulae, or giant clouds of gas and dust where

new stars are born; old stars dying and exploding; meteor

showers and shooting stars; the moon, planets, and a dazzling

array of stars. Scouts will participate in a night observation. Fish and Wildlife Management: Week 2 ONLY

Wildlife management is the science and art of managing wildlife,

both animals and fish, with which we share our planet.

Maintaining the proper balance and the dynamics that go with it

requires humankind's attention. We use this stewardship tool to

help minimize or eradicate the possibility of extinction of any

given species. We want our descendants to have the opportunity to experience

the same animal diversity that we now enjoy.

Environmental Science: While earning the Environmental Science merit badge, Scouts

will get a taste of what it is like to be an environmental scientist,

making observations and carrying out experiments to investigate

the natural world. Several requirements (3, 4, & 5) need to be

worked prior to camp in order to complete this badge.

Forestry: In working through the Forestry merit badge requirements,

Scouts will explore the remarkable complexity of a forest and

identify many species of trees and plants and the roles they play

in a forest's life cycle. They will also discover some of the

resources forests provide to humans and come to understand that

people have a very large part to play in sustaining the health of forests.

Geology: Geology is the study of Earth. It includes the study of materials

that make up Earth, the processes that change it, and the history

of how things happened, including human civilization, which

depends on natural materials for existence. Scouts will study

these concepts through the access to the geological environment

present at camp.

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Nature:

There is a very close connection between the soil, the plants, and

all animal life, including people. Throughout this course scouts

with further their understanding of this connection, and the

impact we have upon it, as well as the importance of preserving

the wilderness, as well as to our own well-being as members of

the web of nature.

Mining in Society: Week 2 ONLY Mining has been an important part of our nation since the 19th

century. Today, the industry employs 3 million Americans,

directly and indirectly, and is a major contributor to the global

mining landscape. This merit badge covers the history of mining,

explores the status of mining in the 21st century, introduces

Scouts to modern mining careers, and explores the all-important topic of

mining safety.

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Scout Craft Camping:

Camping is one of the best-known methods of the Scouting

movement. When he founded the Scouting movement in the early

1900s, Robert Baden-Powell encouraged every Scout to learn the

art of living out-of-doors. He believed a young person able to take

care of himself while camping would have the confidence to meet

life's other challenges, too. Pre-reqs. for camp: 8c, 8d, 9a-c

Communications: This clear and concise definition comes from the U.S. Department

of Education: "Communication focuses on how people use

messages to generate meanings within and across various

contexts, cultures, channels, and media.” Scouts will grow their

communication skills through presentation and guidance from

the instructor and other scouts. Please note this merit badge requires a town

meeting to complete (requirement 5). Cooking:

The Cooking merit badge introduces principles of cooking that

can be used both at home or in the outdoors. Scouts who earn

this badge will learn about food safety, nutritional guidelines,

meal planning, and methods of food preparation, and will review

the variety of culinary (or cooking) careers available. Pre-reqs for

camp: 4a, 6a, 7. Orienteering:

Orienteering, the use of map and compass to find locations and

plan a journey, has been a vital skill for humans for thousands of

years. Orienteering is also a recognized sport at the Olympic

Games, and thousands of people participate in the sport each

year in local clubs and competitions.

Pioneering: Pioneering—the knowledge of ropes, knots, and splices along with

the ability to build rustic structures by lashing together poles and

spars—is among the oldest of Scouting's skills. Practicing rope

use and completing projects with lashings also allow Scouts to

connect with past generations, ancestors who used many of these

skills as they sailed the open seas and lived in America's forests and prairies.

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Wilderness Survival:

In their outdoor activities, Scouts learn to bring the clothing and

gear they need, to make good plans, and do their best to manage

any risks. But now and then, something unexpected happens.

When things go wrong, the skills of wilderness survival can help

make everything right again.

Taking Action: This two-day adventure prepares scouts to act when action is needed. By

teaching the concepts from the First Aid, Emergency Preparedness, and Search

and Rescue. With some knowledge of first aid, a Scout can provide immediate

care and help to someone who is hurt or who becomes ill. Scouts will be

prepared by learning the actions that can be helpful and needed before, during,

and after an emergency. Scouts will also learn the important differences

between a search and a rescue.

Page 13: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

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Shooting Sports Archery:

Archery is a fun way for Scouts to exercise minds as well as

bodies, developing a steady hand, a good eye, and a disciplined

mind. This merit badge can provide a thorough introduction to

those who are new to the bow and arrow—but even for the

experienced archer, earning the badge can help to increase the

understanding and appreciation of archery. An arrow kit is needed to complete

this course and are available at the Trading Post.

Black Powder: There are two options for completing the Rifle Merit Badge for a

more challenging experience or a chance to connect to the past

scouts can choose to shoot Black Powder. Scouts will learn and

practice the universal safety rules used in all shooting sports

activities as well as the specifics related to muzzleloader style

rifles.

Cowboy Shoot: The program offers a fun and safe introduction to cowboy action shooting with

pistols, rifles, and shotguns. While attending camp, Boy Scouts 14 years of age

or older can take part in a special shooting experience. In various old-time

western scenarios, Scouts play “good guys” who prove their accuracy by

shooting at things like spinning metal targets where they hit the spinner to

“ring the bell.”

Rifle Shooting: Unless a rifle is handled incorrectly or recklessly, it is not

dangerous. A rifle, like any other precision instrument, is

manufactured to perform a specific task and can do so at no risk

to the user or others. By earning this badge, Scouts can develop

their shooting skills while learning safe practices. This course

shoots .22 caliber rifles.

Shotgun: A shotgun is a precision instrument, designed to shoot a shot

charge in a specific pattern to cover a designated area at a certain

distance. Unlike a rifle, the bore of the shotgun is not rifled, so the

shot emerging from the muzzle is not spinning.

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S.T.E.M. Animation:

Animation merit badge is an introduction to the art of animation.

In this merit badge you’ll learn how to create animations; the

ways in which animation is used and experienced not only in

cartoons and movies, but also in everyday life; and the fun and

exciting career opportunities in animation.

Aviation: For most of history, people have dreamed of flying, imagining how

it would feel to soar through the sky like an eagle or hover in

midair like a hummingbird, to float on unseen currents, free of

Earth's constant tug, able to travel great distances and to rise

above any obstacle. Today, through aviation, we can not only join

the birds but also fly farther, faster, and higher than they ever could. Scouts in

this class will have on opportunity to build and fly their own R/C Airplane. Model Design and Building: Week 2 ONLY

Model making, the art of creating copies of objects that are either

smaller or larger than the objects they represent, is not only an

enjoyable and educational hobby: it is widely used in the

professional world for such things as creating special effects for

movies, developing plans for buildings, and designing automobiles

and airplanes.

Robotics: Earning the Robotics merit badge requires a Scout to understand

how robots move (actuators), sense the environment (sensors),

and understand what to do (programming); they should

demonstrate robot design in building a robot. You should help

ensure that the Scout has sufficiently explored the field of

robotics to understand what it is about, and to discover whether this may be a

field of interest for them as a career.

Welding: The image of Industrial Age welders toiling away in dimly lit

factories is long gone. Today’s welders must learn cutting-edge

technology to create the products we use every day—cars,

buildings, bicycles. Scouts will be given the opportunity to work

on this equipment under the supervision and guidance of a

qualified instructor. They will work on multiple projects as well as

examine the career possibilities this skill provides.

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The Ropes C.O.P.E:

COPE is an exciting outdoor activity that can attract and keep

older scouts. It is designed to meet the needs of today’s youth who

are seeking greater physical and mental challenges. The underlying

goals of a Project COPE course are consistent with the methods of

Scouting. Our course consists of both high and low ropes elements

including a flying squirrel and a zip line.

Climbing: Climbing is not a sport that requires tremendous muscular

strength; it demands mental toughness and the willingness to

practice hard to master a set of skills. The adventure of climbing

can also provide a new way to enjoy the outdoors. Scouts will get

to develop these skills on our tower. Our tower consists of two

repelling faces and one climbing face that.

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The Tracks ATV Program: The aim of the ATV activities is safety, and teaching Scouts basic operation of the vehicle while respecting the environment. Scouts must be age 14 or older to drive an ATV, and the program requires youth to wear long pants, long-sleeve

shirts and over-the-ankle boots. Protective headgear and goggles will be provided, but Scouts are welcome to bring their own. A long sleeve jersey will

also be given to each scout to take home with them. If space is available, adult leaders may participate in these courses as well. There is a $25.00 fee for this course.

Mountain Biking: Since 1911, hundreds of thousands of Scouts have made the

most of their two-wheel adventures by earning the Cycling merit

badge. Mountain biking is the sport of riding bicycles off-road,

often over rough terrain, using specially designed mountain

bikes. Mountain bikes share similarities with other bikes, but

incorporate features designed to enhance durability and performance in rough

terrain. The camp provides all bikes and safety equipment needed but scouts

are welcome to bring their own. All equipment will be inspected for safety by

our instructors and will need to be stored in our bike shed. Some rides will

not be completed at camp.

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Trail to 1st Class Trail to first class is offered for each rank throughout the week. The program

helps pre-First Class scouts advance towards the First Class rank. Each scout

will learn the basic first aid, swimming, nature, and outdoor skills required for

the first three ranks. Camp staff organizes this, but since it will focus on

having the younger scouts work with their scout leaders to advance, Troop

Leaders are encouraged to be a part of the program.

Page 18: Welcome [] · years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Pioneering:

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For Scouts Totin’ Chip:

The Totin’ Chip has long been carried by Scouts who have

promised to use knives, saws, and axes safely and in the right

situations. The card reminds them of their responsibilities

whenever they are using wood tools. Scouts can earn their Totin’

Chip during open program time.

Firem’n Chit: The ability to light a fire (and maintain it) is one skill that can truly

make the difference between life and death. Humans do not

perform very well when they are cold. You can freeze to death in

the outdoors! A problem today is that few people have the

opportunity to practice the skill of successfully building and

maintaining a fire. Scouts can earn this during open program

times.

Paul Bunyan Woodsman: A scout that has earned his Totin' Chip can demonstrate advanced woodsman skills by teaching Totin' Chip skills to other scouts and

completing a woodsman work project. There is a wallet card and patch for backpack or blanket available.

For Adults Adult Training and Adventures:

While at camp, adults will have the opportunity to sign up for one

or more of our adult training sessions. Courses such as

Scoutmaster Specific, Introduction to Outdoor Leader Skills, Swim

Safe, Hazardous Weather, and others will be available. Course

schedules and sign-up sheets will be available at camp HQ.

Depending on class size it may be possible for adults to participate

in the ATV and COPE classes. All course offerings depend on

instructor availability but if it is possible, we will release a list of

offerings prior to your arrival. Please check with the Program

Director at camp if you are interested in participating in any of

these.

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Camp Wide Programs OA Program:

Order or the Arrow is in integral part of Scouting. One day a week

is designated as OA day and all Arrowmen are encouraged to

wear their sashes throughout the day. The OA will conduct a

meaningful flag retirement ceremony in the evening and will also

hold a fireside chat to answer any questions that Scouts may

have about the Order of the Arrow.

Kendall Ghost Camp: Kendall is the only ghost town that is owned by the Boy Scouts of

America. K-M will offer a special patch only to scouts and leaders that will join

us in a special night time hike and then camp overnight in the Kendall ghost

town. Plan on being part of the fun as Kendall comes alive again for just one

night.

Camp Wide Games: Each Friday troops will have the opportunity to participate in a camp

wide skills competition. This event will be the culmination of the various skills

that the Scouts have been working on throughout the week. Details and rules

about the game will be distributed during your week at camp.

Scoutmaster Golf: At the end of each week Scoutmasters and Scout Leaders will have the

opportunity to golf on the best course in Kendall in the Scoutmaster Open.

Preparations should be occurring throughout the week as tournament rules

dictate that all clubs and balls must be handmade. The course changes from

year to year (and sometimes week to week) so look for most of the course

details during your time at camp.

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How Classes Work Registration: Class registration and availability can be accessed through our online

portal at: https://www.tentaroo.com/montana/

Each unit will be assigned a user name and password once they have

completed making their reservations. Scouts will select the classes they want

and then look at the weekly offerings to plan their week. Classes do have

maximum capacities so scouts should have second choices ready.

Course Structure: Each course is either a one day, two day, or 5-day class. Scouts will

attend the same course in the morning and afternoon of the day it is scheduled

to occur on. The staff lesson plans will spread the requirements through entire

scheduled time while still ensuring that the scouts are having fun, staying

busy, and making progress.

Additional Cost Some of the merit badge classes have additional fees or costs associated with

them. Some of the fees will need to be paid with registration or scouts may

need to purchase a kit to finish the course. Here is a list of the courses that

will have additional costs and the amounts needed. Please help your scouts to

be prepared to take care of these costs.

Pre-Camp Fees- These fees are calculated and added to your troop registration bill

handled through the Council Service Center and finalized when you arrive at

camp.

Course Cost

ATV $25.00 Fuel surcharge C.O.P.E./Climbing $15.00 Gear surcharge

Mountain Man Adventure $50.00 Transportation and fuel surcharge

Kits to Be Purchased in the Trading Post: Activity Cost Activity Cost Archery TBD Indian Lore $8.00-15.00

Wood Carving $5.00-15.00 Pioneering $5.00-10.00 Leatherwork $3.00-15.00

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Course Schedule Weeks 1 and 3 Course Day 1 Day 2 Day 3 Day 4 Day 5

Aquatics

Canoeing 1 Day 1 DAY

Kayaking 1 DAY 1 DAY

Life Saving 1 DAY

Rowing 1 DAY

Snorkeling 1 DAY

Swimming 1 DAY 1 DAY 1 DAY

Fine Arts

Art/Photography 1 DAY

Leatherwork/Indian Lore 1 DAY

Wood Carving 1 DAY

Movie Making 2 DAYS

Higher Adventure

Mountain Man Adventure ALL WEEK LONG

Nature

Nature 1 DAY

Forestry 1 DAY

Environmental Science 1 DAY 1 DAY

Geology 1 DAY

Scout Craft

Taking Action 2 DAYS 2 DAYS

Camping 1 DAY

Orienteering 1 DAY 1 DAY

Wilderness Survival 1 DAY 1 DAY

Pioneering 1 DAY 1 DAY

Cooking 1 DAY 1 DAY

Communications 1 DAY 1 DAY 1 DAY

Shooting Sports

Rifle Shooting 1 DAY 1 DAY 1 DAY

Cowboy Action 1 DAY

Black Powder Shooting 1 DAY

Shotgun Shooting 1 DAY 1 DAY

Archery 1 DAY 1 DAY 1 DAY

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Course Schedule Weeks 1 and 3 Cont. Course Day 1 Day 2 Day 3 Day 4 Day 5

STEM

Welding 2 DAYS 2 DAYS

Robotics 2 DAYS

Animation 1 DAY

Aviation 2 DAYS

The Ropes

C.O.P.E 1 DAY

Climbing 1 DAY 1 DAY 1 DAY 1 DAY

The Tracks

ATV Course 1 DAY 1 DAY

Mountain Biking 2 DAYS 2 DAYS

Trail to First Class

Trail to Tenderfoot 1 DAY

Trail to Second Class 1 DAY

Trail to First Class 1 DAY

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Course Schedule Week 2 Course Day 1 Day 2 Day 3 Day 4 Day 5

Aquatics Canoeing 1 DAY 1 DAY

Kayaking 1 DAY 1 DAY 1 DAY

Life Saving 1 DAY 1 DAY

Rowing 1 DAY

Snorkeling 1 DAY

Swimming 1 DAY 1 DAY

Fine Arts

Art 1 DAY

Indian Lore 1 DAY

Wood Carving 1 DAY

Leatherwork 1 DAY

Photography 1 DAY

Theatre 2 DAYS

Movie Making 2 DAYS

Higher Adventure Mountain Man Adventure ALL WEEK LONG

Nature

Fish and Wildlife Management 1 DAY

Nature 1 DAY

Forestry 1 DAY

Astronomy 1 DAY

Mining in Society 1 DAY 1 DAY

Environmental Science 1 DAY 1 DAY

Geology 1 DAY

Scout Craft Taking Action 2 DAYS 2 DAYS

Camping 1 DAY

Orienteering 1 DAY 1 DAY

Wilderness Survival 1 DAY 1 DAY

Pioneering 1 DAY 1 DAY

Cooking 1 DAY 1 DAY 1 DAY

Communications 1 DAY 1 DAY 1 DAY

Shooting Sports Rifle Shooting 1 DAY 1 DAY 1 DAY

Cowboy Action 1 DAY 1 DAY

Black Powder Shooting 1 DAY 1 DAY

Shotgun Shooting 1 DAY 1 DAY 1 DAY

Archery 1 DAY 1 DAY 1 DAY 1 DAY 1 DAY

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Course Schedule Week 2 Cont. Course Day 1 Day 2 Day 3 Day 4 Day 5

STEM

Welding 2 DAYS 2 DAYS

Robotics 2 DAYS

Model Design and Building 2 DAYS

Animation 1 DAY

Aviation 2 DAYS

The Ropes

C.O.P.E 1 DAY

Climbing 1 DAY 1 DAY 1 DAY 1 DAY

The Tracks

ATV Course 1 DAY 1 DAY

Mountain Biking 2 DAYS 2 DAYS

Trail to First Class

Trail to Tenderfoot 1 DAY

Trail to Second Class 1 DAY

Trail to First Class 1 DAY

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Course Easy Reference Guide Course Age Kit Fee Incomplete?

Aquatics Canoeing NONE NONE NONE Completed at Camp

Kayaking NONE NONE NONE Completed at Camp

Life Saving NONE NONE NONE Completed at Camp

Rowing NONE NONE NONE Completed at Camp

Snorkeling NONE NONE NONE Completed at Camp

Swimming NONE NONE NONE Completed at Camp

Fine Arts

Art NONE NONE NO Completed at Camp

Indian Lore NONE YES NO Completed at Camp

Wood Carving NONE YES NO Completed at Camp

Leatherwork NONE YES NO Completed at Camp

Photography NONE NONE NO Completed at Camp

Theatre NONE NONE NO Completed at Camp

Movie Making NONE NONE NO Completed at Camp

Higher Adventure Mountain Man Adventure 14+ NONE $50 Completed at Camp

Nature

Fish and Wildlife Management NONE NONE NONE Completed at Camp

Nature NONE NONE NONE Completed at Camp

Forestry NONE NONE NONE Completed at Camp

Astronomy NONE NONE NONE Completed at Camp

Mining in Society NONE NONE NONE Completed at Camp

Environmental Science NONE NONE NONE Req: 3, 4, 5

Geology NONE NONE NONE Completed at Camp

Scout Craft Taking Action NONE NONE NONE Completed at Camp

Camping NONE NONE NONE Req: 8c, 8d, 9a-c

Orienteering NONE NONE NONE Completed at Camp

Wilderness Survival NONE NONE NONE Bring Survival Kit

Pioneering NONE YES NONE Completed at Camp

Cooking NONE NONE NONE Req: 4a, 6a, 7

Communications NONE NONE NONE Req: 5

Shooting Sports Rifle Shooting NONE NONE NONE Completed at Camp

Cowboy Action 14+ NONE NONE Completed at Camp

Black Powder Shooting NONE NONE NONE Completed at Camp

Shotgun Shooting NONE NONE NONE Completed at Camp

Archery NONE YES NONE Completed at Camp

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Course Easy Reference Cont. Course Age Kit Fee Incomplete?

STEM

Welding NONE NONE NONE Completed at Camp

Robotics NONE NONE NONE Completed at Camp

Model Design and Building NONE NONE NONE Completed at Camp

Animation NONE NONE NONE Completed at Camp

Aviation NONE NONE NONE Completed at Camp

The Ropes

C.O.P.E 14+ NONE $15 Completed at Camp

Climbing NONE NONE $15 Completed at Camp

The Tracks

ATV Course 14+ NONE $25 Completed at Camp

Mountain Biking NONE NONE NONE Req: 7A or 7Bc 7Bd

Trail to First Class

Trail to Tenderfoot NONE NONE NONE Select requirements will be completed from

each rank.

Trail to Second Class NONE NONE NONE

Trail to First Class NONE NONE NONE

*Kits need to be purchased at the camp Trading Post*

*Fees are added to unit registration bills*

*Italicized courses are Eagle Required*

Notes The Ropes: Scouts who have their own climbing gear are welcome to bring it but it

must be inspected by the Ropes Director prior to its use in any of the Ropes

areas.

Aquatics: All scouts and adults will have an opportunity to complete the BSA Swim

test on the day of check in. Any scout who wishes to participate in one of these

activities should complete the test to the best of their abilities. If a scout does

not complete the test they will be given the opportunity to during the program

time.

Blue Cards: Scouts are not required to bring blue cards to their activities, the camp

will print and distribute completed and partial blue cards at the end of the

week.

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Scout Camp Planning Sheet

Scout Name:

Rank Age

Camp Week: Week 1

July 16th-21st Week 2

July 22nd-28th Week 3

July 29th-August 4th

Day 1:

1st Choice

2nd Choice Day 2:

1st Choice

2nd Choice Day 3:

1st Choice

2nd Choice Day 4:

1st Choice

2nd Choice Day 5:

1st Choice

2nd Choice