welcome to cs 3331, advanced object-oriented programming fall 2015 dept. of computer science...
TRANSCRIPT
Welcome to CS 3331,Advanced Object-Oriented Programming
Fall 2015
Dept. of Computer Science
University of Texas at El Paso
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Quick Survey …
10 minutes
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Let’s Learn about CS 3331
New pedagogies Active learning
A process whereby students engage in activities, such as reading, writing, discussion, or problem solving that promote analysis, synthesis, and evaluation of class content … [Wikipedia]
Flipped classroomAn instructional strategy and a type of blended learning that reverses the traditional educational arrangement by … [Wikipedia]
Read the course syllabus 10 minutes and then quiz shortly
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Quiz: What You Just Learned
Download an Android app named MoQuiz http://www.cs.utep.edu/cheon/cs3331/download Two versions: Android 4.0+ and lower No Android device?
• Install an emulator, e.g., BlueStacks and Genymotion
Use this: Login ID: UTEP login name PIN: last 4 digits of student ID number
10 minutes for quiz and review
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Today’s Reading Assignment
Read Chapter 1 (OO S/W Development). Take Quiz 1 by Thursday 3:10 pm. Class will start 10 minutes late at 3:10 pm.
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Review: Course Staff
Instructor: Yoonsik Cheon Email: [email protected] Office: CCS 3.0606 (phone: 747-8028) Office hours: TR 10:30 am - 11:50 am, by
appointment and when door is open Teaching assistant: TBA
Email: [email protected] Office: CCS G.0512B (CS TA room) Office hours: TBA
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Course Website
URL: http://www.cs.utep.edu/cheon/cs3331 Resources available
News and announcements Lecture notes Assignments and exams Scores and grades Course info (syllabus, contact info, etc.) Programming tips, tools, etc.
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Course Web Account
User ID: cs3331 Password: room206
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Course Description
Taken from the Course Catalog:“An in-depth exposure to the object-oriented programming paradigm, which builds upon programming experience gained in lower-level computer science classes. Emphasis on programming in an object-oriented language with which students are already familiar, and on requirements, testing, code reading, and comprehension.”
Prerequisite CS 2402 with a grade of “C” or better
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Course Objectives
To understand object-oriented design concepts and principles,
To acquire skills needed for developing high quality object-oriented programs,
To be able to use object-oriented design notations like UML for modeling problem solutions and software systems, and
To be proficient in object-oriented development environments.
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Textbook
Xiaoping Jia, Object-Oriented Software Development Using Java, second edition, Addison Wesley, 2003.
Recommended references Scott W. Ambler, The Elements of UML 2.0 Style,
Cambridge University Press, 2005. Allan Vermeulen, et al., The Elements of Java Style,
Cambridge University Press, 2000. Richard Warburton, Java 8 Lambdas, O’Reilly, 2014
Available from University Bookstore Have a copy for reading assignments.
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Tentative Topics
UML Applet Java features (abstract class, interface, package,
exception, generics, Java 8) Inheritance (overriding, subtyping, hiding) Class design (canonical forms) Documenting (Javadoc), DBC and unit testing (JUnit) Design patterns OO frameworks: GUI, collections, I/O Concurrent programming Network programming
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Computing Resource
Recommended platform Java SDK 1.8 Eclipse JUnit (v. 4.0+) Git (or other version control systems)
CS dept. machines Bring portable computers (laptop, notebook,
netbook) to class
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Course Policy
Assignments Reading and homework assignments Mostly programming in Java (more on this later)
Policy Quiz on readings before class No late submission for all assignments Class attendance required; circulate a sign-in sheet!
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Exams
Mid-term exam October 15 (Thursday)
Final exam December 10 (Thursday) at 4:00 pm - 6:45 pm Or in last week (Dec. 1 or 3)?
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Grading
GradingQuizzes and in-class work: 30%Programming assignments: 40%Exams: 30%Bonus (class participation): 5%
Percentage-score-to-letter-grade conversion90% or higher: A80-89%: B70-79%: C60-69%: Dbelow 60%: F
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Questions or Concerns?
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Planned Homework
Battleship game (idea thanks to Dr. Ward)
From Wikipedia
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Battleship Game
Incremental, evolutionary development Several increments or evolutions
Game board Modeling in UML Applet: UI and playing Application: UI, strategies and playing modes Network: Socket, Web service and P2P
HW1: Game board (see handout and demo)