weaponsrangeroll turbolasers0-33d6 4-62d6 7-91d6
DESCRIPTION
WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters. Speed 1 2 3 4 5 6. Heading. 3. - PowerPoint PPT PresentationTRANSCRIPT
Weapons Range Roll
Turbolasers 0-3 3D6
4-6 2D6
7-9 1D6
Ion Cannons* 0-3 2D6
4-6 1D6 *Hits are rolled against ship
systems
PD Batteries** 0-2 1D6 **only against attacking Fighters
Speed
1
2
3
4
5
6
Heading
Demolisher Gladiator-class Star Destroyer
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
3
Shields Hit Rolled Damage
2 5,6 1
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Missile Battery 0-6 6D6 per salvo
Place marker to indicate salvo target area prior to movement. Salvo attacks target after movement within range 3 of the marker.
Requires one fire control per salvo.
Turbolasers 0-3 3D6
4-6 2D6
7-9 1D6
PD Batteries** 0-2 1D6
**only against attacking Fighters
Heading
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Medusa Broadside-class Cruiser
Speed
1
2
3
4
5
6
Shields Hit Rolled Damage
2 5,6 1
1 5 1
6 2
0 4,5 1
6 2
3
3
Heading
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Furious Destiny Strike Class Medium Cruiser
Shields Hit Rolled Damage
2 5,6 1
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Turbolasers 0-3 3D6
4-6 2D6
7-9 1D6
Ion Cannons* 0-3 2D6
4-6 1D6 *Hits are rolled against ship
systems
Laser Cannon 0-3 2D6
4-6 1D6
PD Batteries** 0-2 1D6 **only against attacking Fighters
Speed
1
2
3
4
5
6
7
4
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Frozen Raven Carrack Class Light Cruiser
Shields Hit Rolled Damage
2 5,6 1
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Turbolasers 0-3 3D6
4-6 2D6
7-9 1D6
Ion Cannons* 0-3 2D6
4-6 1D6 *Hits are rolled against ship
systems
Laser Cannon 0-3 2D6
4-6 1D6
PD Batteries** 0-2 1D6 **only against attacking Fighters
Speed
1
2
3
4
5
6
7
8
Heading
6
Shields Hit Rolled Damage
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Torpedo Battery† 0-2 3 to 6
Front Arc Only 3-5 4 to 6
6-8 5 or 6
9 6 only
Laser Cannons 0-3 2D6
4-6 1D6
Blasters* 0-3 2D6 *Can fire at fighters range 3 like PD, but needs a fire control
PD Batteries** 0-2 1D6 **only against attacking Fighters
Heading
Speed
1
2
3
4
5
6
7
8Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Longfang Assassin-class Corvette
5
Shields Hit Rolled Damage
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Blasters* 0-3 2D6
*Can fire at fighters range 3 like PD, but needs a fire control
ADAF Batteries** 0-3 1D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3
Heading
Speed
1
2
3
4
5
6
7
8
Valkyrie Lancer-class Frigate
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
2
Heading
Speed
1
2
3
4
5
6
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Hammerhead Bulk Cruiser
Shields Hit Rolled Damage
2 5,6 1
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Laser Cannon 0-3 2D6
4-6 1D6
Blasters* 0-3 2D6
*Can fire at fighters range 3 like PD, but needs a fire control
PD Batteries** 0-2 1D6 **only against attacking Fighters
3
Weapons Range Roll
Turbolasers 0-3 3D6
4-6 2D6
7-9 1D6
Ion Cannons* 0-3 2D6
4-6 1D6 *Hits are rolled against ship
systems
PD Batteries** 0-2 1D6 **only against attacking Fighters
Speed
1
2
3
4
5
6
Shields Hit Rolled Damage
3 6 1
2 5,6 1
1 5 1
6 2
0 4,5 1
6 2
Heading
Star Blocker
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Gravity Well Generator – prevents hyperdrive engagement
CC-7700 Cruiser
5
Shields Hit Rolled Damage
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Laser Cannons 0-3 2D6
4-6 1D6
Blasters* 0-3 2D6 *Can fire at fighters range 3 like
PD, but needs a fire control
Heading
Speed
1
2
3
4
5
6
7
8
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Retribution Marauder Corvette
Shields Hit Rolled Damage
1 5 1
6 2
0 4,5 1
6 2
Weapons Range Roll
Missile Battery 0-6 6D6 per salvo
Place marker to indicate salvo target area prior to movement. Salvo attacks target after movement within range 3 of the marker.
Requires one fire control per salvo.
Blasters* 0-3 2D6
*Can fire at fighters range 3 like PD, but needs a fire control
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Spirit Archer Marauder Missile Corvette 5
Heading
Speed
1
2
3
4
5
6
7
8
Shields Hit Rolled Damage
1 5 1
6 2
0 4,5 1
6 2
Heading
Speed
1
2
3
4
5
6
7
8Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Bastion Corellian Gunship
Weapons Range Roll
Blasters* 0-3 2D6
*Can fire at fighters range 3 like PD, but needs a fire control
Range To Hit
Torpedo Battery† 0-2 3 to 6
Front Arc Only 3-5 4 to 6
6-8 5 or 6
9 6 only
†Roll a D6 per hit - die roll is the damage done, ignore shields!
6
6
Shields Hit Rolled Damage
1 5 1
6 2
0 4,5 1
6 2
Fire Control - one required per target
Hyperdrive
Thrust – first hit half thrust, second hit no thrust or maneuver
Skyflash Corellian Gunship (Anti-fighter Variant)
Weapons Range Roll
Blasters* 0-3 2D6
*Can fire at fighters range 3 like PD, but needs a fire control
ADAF Batteries** 0-3 1D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3
Heading
Speed
1
2
3
4
5
6
7
8