warriors&traders game starter
TRANSCRIPT
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Game SetupPlace the game board on the table,choosing one sideWestern Europe or Eastern Europe in our case, the chosen map is Western EuropeNow, place the Barbarians on the map
A
1 Barbarian Fort in each Capitaland 1 Barbarian army in every other province
,Bar
barian Fort in each CapitalAnd one Barbarian army in every other
province
Place the Province tokens on the map.Match each Province token with its
province
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Game SetupSeparate the tokens and make themavailablefor all the playersResourcetokens Food Products Weapons
Gold
Victory Points tokens
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Game SetupLets say that this game is played by 3playersJohn, Mary and Tom
They will pick their starting countriesFind the country cardsShuffle them and place them on theback
John picks firstand he discovers Ireland and chooses
the blue color
Tom chooses thirdand he gets England and chooses theyellow color
Mary picks secondand she gets Burgundy and choosesthe red color
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Game SetupEvery player gets aPlay-mat Joh
nMa
ry Tom
and resources,1 Food, 1 Weapon and 1 Gold each
John identifies his countrys capitalprovince andremoves the Barbarian Fort
Ta kes possession of the Provincetoken
Then places inside one Fortand all his 4 PrincessesThe other players follow his exampleand do the same
tokenworth 3VP for the Fort they just placed
in their Capitals
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Game SetupPlayers get 3 Development tokens andplace them on their Play-mats as theywish
Joh
nMa
ry Tom
Productiontechnology and 1 on Military
technology
Mary places 1 Development token oneach of Production,Trade and Military technology
Tom puts 1 Development token onProduction technology and2 on Military technology
The setup of the game finishes andthe play can start!
marker number 1and remember to move it forward at
the beginning of each turn
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Turn 1I. Upkeep phase Joh
nMa
ry Tom
Feed armiesPay to the bank 1 Food/Infantry, 2Food/Archer, 3 Food/Cavalry
Johnhas no armies, so nothing to feedMaryhas no armies, so nothing to feedTomhas no armies, so nothing to feedGather resourcesPlayer can do this simultaneously
so his multipliers are Food 1x,Products 2x, Weapons 1x
His provinces have together 0 Food, 1Product and 1 Weapo n symbols
so hes multipliers are Food 1x,Products 1x, Weapons 1x
Her provinces have together 0 Food, 1Product and 1 Weapon symbols
so his multipliers are Food 1x,Products 1x, Weapons 1x
His provinces have together 0 Food, 1Product and 1 Weapon symbols
John will harvest2 Products and 1 WeaponMary will harvest1 Product and 1 WeaponTom will harvest1 Product and 1 WeaponII. Trade phase
Center may enter the Trade Phaseso neither of the three player can
trade this turn
III. Development phase
from lowest to highest number on theCountry cards
So Mary, then Tom and th en John
Mary builds an army (Infantry)She pays 1 Weapon and places theInfantry in Vlaanderen
Tom upgrades Military technologyplacing one Development token on hisPlay-mat
John builds an InfantryHe pays 1 Weapon and places theInfantry in Dublin
reversed orderso, John first, followed by Tom and
Mary
John builds another Infantrypaying 1 Weapon and he places it inDublin
Mary upgrades Production technologyShe places one Development token onher Play-mat
againplacing another Development token
on his Play-mat on the Military path
No one has reached an ability thatallows extra Actions
technology at the cost of anotherSo, in order (Mary, Tom, John), they
are allowed to move one Developmenttoken
Mary chooses not to move any token
Tom upgrades Military at the cost of Production
John chooses not to move any token
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Turn 1IV. Maneuvering phase Joh
nMa
ry Tom
order,according to their country cards: Mary,
followed by Tom, then John
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Turn 1moves n oBrabant, using1 ActionPoint(AP)In Brabantthere is oneBarbarianarmy, so thesecond AP willbe used for
amage o eBarbarianarmy, causingit to retreatThe Barbariandeals 1damage to theInfantry, killingit
Princess toBrabantand takespossession of the Provincetoken
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Turn 1Marys maneuvering phase finished Joh
nMa
ry Tom
phaseHe does not have any armies to move
and chooses not to move anyPrincesse s
o n starts s maneuver ngphase
First, he will move his armies
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Turn 1 Infantry toConnaughtusing 1 AP foreachThe remaining1 AP will beused for battle
amage eacto theBarbarian, so itdiesThe Barbarianarmy d eals 1damage to oneof Johnsarmies, whichdies
o n w a sotakepossession of the Provincetoken of Connaught
John will moveone Princess to
Connaught,preparing fornext turns
movement
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Turn 1 Joh
nMa
ry Tom
finishedHe also gets 1 Victory Point forkilling a Barbarian army
The last step is the Down-keep,where nothing happens. Turn 1 isover!
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Turn 2 Joh
nMa
ry Tom
Move the turn token to the nextpositionI. Upkeep phaseFeed armiestherefore nothing to feedJohn has 1 Infantry, this eats 1Food
reso urcesRemember, look at all symbol
resources on the Province tokensand at multipliers on the Play-mat
Mary gets6 Products and 1 WeaponTom gets2 WeaponsJohn gets6 Products and 1 Weapon
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Turn 2 Joh
nMa
ry Tom
.Only Mary and John may enter theTrade phase, Tom does not control aTrade Center
Johnand she also exchanges with thebank 6 Products for 1 F ood
o one e se wants to tra eanything,
so the Trade phase is over
III D l h
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Turn 2 Joh
nMa
ry Tom
III. Development phase1st Action is taken, in order, by Mary,
Tom and John
technologyputting one Developmenttoken o n her Play-mat
places it in London
This costs him 1 Weapon
places it in Connaught
for the cost of 1 Weapon
2III D l h
T d Milit t h l d
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Turn 2 Joh
nMa
ry Tom
III. Development phaseThe 2nd Action is taken in reversedorder: John, Tom, than Mary
technologyplacing a Development tokenon his Play-mat
She pays 2 Weapons and 1
Gold and places it in Brab a
Tom upgrades Military technology andplacesa Development token on his Play-mat
,move toupgrading one technology at the cost
of another
Nobody wishes to move any tokenThe Development phase is over
T 2IV M i h
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Turn 2 Joh
nMa
ry Tom
IV. Maneuvering phaseThis phase is played in order: Mary,followed by Tom, then John
rm es T 2e r r n
one r ncess
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rm esMary movesher Archer toCalais
Turn 2e ar ar anarmy deals 1damage to the
rcher, thercher deals 2
damage to theBarbarian
dies!Mary collects
the provincetoken of Calaisand 1 VP for
killing theBarbarian
one r ncessfromVlaanderen toCalais, to keepthe province incase the nextturn she willmove theArcher out
T 2
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Turn 2 Joh
nMa
ry Tom
Mary finished her Maneuvering phase. Tom is next
T 2om moves
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Turn 2 armiesTom moves his
Infantry fromLondon to EastAnglia
The Infantryand Barbarian
deal eachother 1damage. They
will bothretreat!
will retreatback to
London.Tom choosesthat the
Barbarian willretreat toYorkshire
om movestwo Princessesfrom London t oEast Angliaand takespossession of the provincetoken
T 2
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Turn 2 Joh
nMary
Tom
Tom finished his Maneuvering phase. John is next
T rn 2o n movesf d lfhk f
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Turn 2o n movesone Infantryunit fromConnaught toUlster and onefrom Dublin toMunster
Infantry deals1 damage to
the Barbarianarmy whichretreats, and
the Barbariandeals 1damage to the
Infantry whichdies
army fromMunster
retreats toNormandieand the one
from Ulsterretreats toWales
John movesone Princess
from Dublin toMunster andanother one
from Dublin toUlster
tokens fromConnaught
and Ulster and,as he controls4 out of 5
provincesbelonging toIreland, he
claimsUnification
Turn 2John has just finished moving hisHe controls 4 out of 5 provincesManeuvering phase is over
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Turn 2 Joh
nMary
Tom
John has just finished moving hisPrincesses and has claimedUnification.
He controls 4 out of 5 provincesbelonging to Irelandso he will get immediately 3 Actions
Johns Unification Actions1st Action upgrade ProductionJohns Unification Actions2nd Action upgrade ProductionJohns Unification Actions3rd Action upgrade Trade
Maneuvering phase is over.There are no end-of-turn actions(down-keep) to be completed,so the se cond turn is over
Turn 2
Nothing is lost it can be done easily
Tom gets the Warrior token because
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Turn 2 Joh
nMary
Tom
, ,so far to award the Builder, Trader andWarrior tokens, each worth 3 Victory
Points
Nothing is lost, it can be done easilyJohn gets the Builder token, being themost developed on Production
as long as two or more players, in thiscase Mary and John, are tied for most
advanced on Trade technology
Tom gets the Warrior token becausehe is the most advanced on Militarytechnology
each playerJohn 14 VP, Mary 10 VP, Tom 11
VP
Turn three will start next, but this isthe end of our presentation
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Thank You!
If you want to
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or you are simply curious what is new withWarriors & TradersPlease visit
www.WarriorsAndTraders.com
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