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    Game SetupPlace the game board on the table,choosing one sideWestern Europe or Eastern Europe in our case, the chosen map is Western EuropeNow, place the Barbarians on the map

    A

    1 Barbarian Fort in each Capitaland 1 Barbarian army in every other province

    ,Bar

    barian Fort in each CapitalAnd one Barbarian army in every other

    province

    Place the Province tokens on the map.Match each Province token with its

    province

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    Game SetupSeparate the tokens and make themavailablefor all the playersResourcetokens Food Products Weapons

    Gold

    Victory Points tokens

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    Game SetupLets say that this game is played by 3playersJohn, Mary and Tom

    They will pick their starting countriesFind the country cardsShuffle them and place them on theback

    John picks firstand he discovers Ireland and chooses

    the blue color

    Tom chooses thirdand he gets England and chooses theyellow color

    Mary picks secondand she gets Burgundy and choosesthe red color

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    Game SetupEvery player gets aPlay-mat Joh

    nMa

    ry Tom

    and resources,1 Food, 1 Weapon and 1 Gold each

    John identifies his countrys capitalprovince andremoves the Barbarian Fort

    Ta kes possession of the Provincetoken

    Then places inside one Fortand all his 4 PrincessesThe other players follow his exampleand do the same

    tokenworth 3VP for the Fort they just placed

    in their Capitals

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    Game SetupPlayers get 3 Development tokens andplace them on their Play-mats as theywish

    Joh

    nMa

    ry Tom

    Productiontechnology and 1 on Military

    technology

    Mary places 1 Development token oneach of Production,Trade and Military technology

    Tom puts 1 Development token onProduction technology and2 on Military technology

    The setup of the game finishes andthe play can start!

    marker number 1and remember to move it forward at

    the beginning of each turn

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    Turn 1I. Upkeep phase Joh

    nMa

    ry Tom

    Feed armiesPay to the bank 1 Food/Infantry, 2Food/Archer, 3 Food/Cavalry

    Johnhas no armies, so nothing to feedMaryhas no armies, so nothing to feedTomhas no armies, so nothing to feedGather resourcesPlayer can do this simultaneously

    so his multipliers are Food 1x,Products 2x, Weapons 1x

    His provinces have together 0 Food, 1Product and 1 Weapo n symbols

    so hes multipliers are Food 1x,Products 1x, Weapons 1x

    Her provinces have together 0 Food, 1Product and 1 Weapon symbols

    so his multipliers are Food 1x,Products 1x, Weapons 1x

    His provinces have together 0 Food, 1Product and 1 Weapon symbols

    John will harvest2 Products and 1 WeaponMary will harvest1 Product and 1 WeaponTom will harvest1 Product and 1 WeaponII. Trade phase

    Center may enter the Trade Phaseso neither of the three player can

    trade this turn

    III. Development phase

    from lowest to highest number on theCountry cards

    So Mary, then Tom and th en John

    Mary builds an army (Infantry)She pays 1 Weapon and places theInfantry in Vlaanderen

    Tom upgrades Military technologyplacing one Development token on hisPlay-mat

    John builds an InfantryHe pays 1 Weapon and places theInfantry in Dublin

    reversed orderso, John first, followed by Tom and

    Mary

    John builds another Infantrypaying 1 Weapon and he places it inDublin

    Mary upgrades Production technologyShe places one Development token onher Play-mat

    againplacing another Development token

    on his Play-mat on the Military path

    No one has reached an ability thatallows extra Actions

    technology at the cost of anotherSo, in order (Mary, Tom, John), they

    are allowed to move one Developmenttoken

    Mary chooses not to move any token

    Tom upgrades Military at the cost of Production

    John chooses not to move any token

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    Turn 1IV. Maneuvering phase Joh

    nMa

    ry Tom

    order,according to their country cards: Mary,

    followed by Tom, then John

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    Turn 1moves n oBrabant, using1 ActionPoint(AP)In Brabantthere is oneBarbarianarmy, so thesecond AP willbe used for

    amage o eBarbarianarmy, causingit to retreatThe Barbariandeals 1damage to theInfantry, killingit

    Princess toBrabantand takespossession of the Provincetoken

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    Turn 1Marys maneuvering phase finished Joh

    nMa

    ry Tom

    phaseHe does not have any armies to move

    and chooses not to move anyPrincesse s

    o n starts s maneuver ngphase

    First, he will move his armies

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    Turn 1 Infantry toConnaughtusing 1 AP foreachThe remaining1 AP will beused for battle

    amage eacto theBarbarian, so itdiesThe Barbarianarmy d eals 1damage to oneof Johnsarmies, whichdies

    o n w a sotakepossession of the Provincetoken of Connaught

    John will moveone Princess to

    Connaught,preparing fornext turns

    movement

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    Turn 1 Joh

    nMa

    ry Tom

    finishedHe also gets 1 Victory Point forkilling a Barbarian army

    The last step is the Down-keep,where nothing happens. Turn 1 isover!

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    Turn 2 Joh

    nMa

    ry Tom

    Move the turn token to the nextpositionI. Upkeep phaseFeed armiestherefore nothing to feedJohn has 1 Infantry, this eats 1Food

    reso urcesRemember, look at all symbol

    resources on the Province tokensand at multipliers on the Play-mat

    Mary gets6 Products and 1 WeaponTom gets2 WeaponsJohn gets6 Products and 1 Weapon

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    Turn 2 Joh

    nMa

    ry Tom

    .Only Mary and John may enter theTrade phase, Tom does not control aTrade Center

    Johnand she also exchanges with thebank 6 Products for 1 F ood

    o one e se wants to tra eanything,

    so the Trade phase is over

    III D l h

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    Turn 2 Joh

    nMa

    ry Tom

    III. Development phase1st Action is taken, in order, by Mary,

    Tom and John

    technologyputting one Developmenttoken o n her Play-mat

    places it in London

    This costs him 1 Weapon

    places it in Connaught

    for the cost of 1 Weapon

    2III D l h

    T d Milit t h l d

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    Turn 2 Joh

    nMa

    ry Tom

    III. Development phaseThe 2nd Action is taken in reversedorder: John, Tom, than Mary

    technologyplacing a Development tokenon his Play-mat

    She pays 2 Weapons and 1

    Gold and places it in Brab a

    Tom upgrades Military technology andplacesa Development token on his Play-mat

    ,move toupgrading one technology at the cost

    of another

    Nobody wishes to move any tokenThe Development phase is over

    T 2IV M i h

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    Turn 2 Joh

    nMa

    ry Tom

    IV. Maneuvering phaseThis phase is played in order: Mary,followed by Tom, then John

    rm es T 2e r r n

    one r ncess

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    rm esMary movesher Archer toCalais

    Turn 2e ar ar anarmy deals 1damage to the

    rcher, thercher deals 2

    damage to theBarbarian

    dies!Mary collects

    the provincetoken of Calaisand 1 VP for

    killing theBarbarian

    one r ncessfromVlaanderen toCalais, to keepthe province incase the nextturn she willmove theArcher out

    T 2

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    Turn 2 Joh

    nMa

    ry Tom

    Mary finished her Maneuvering phase. Tom is next

    T 2om moves

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    Turn 2 armiesTom moves his

    Infantry fromLondon to EastAnglia

    The Infantryand Barbarian

    deal eachother 1damage. They

    will bothretreat!

    will retreatback to

    London.Tom choosesthat the

    Barbarian willretreat toYorkshire

    om movestwo Princessesfrom London t oEast Angliaand takespossession of the provincetoken

    T 2

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    Turn 2 Joh

    nMary

    Tom

    Tom finished his Maneuvering phase. John is next

    T rn 2o n movesf d lfhk f

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    Turn 2o n movesone Infantryunit fromConnaught toUlster and onefrom Dublin toMunster

    Infantry deals1 damage to

    the Barbarianarmy whichretreats, and

    the Barbariandeals 1damage to the

    Infantry whichdies

    army fromMunster

    retreats toNormandieand the one

    from Ulsterretreats toWales

    John movesone Princess

    from Dublin toMunster andanother one

    from Dublin toUlster

    tokens fromConnaught

    and Ulster and,as he controls4 out of 5

    provincesbelonging toIreland, he

    claimsUnification

    Turn 2John has just finished moving hisHe controls 4 out of 5 provincesManeuvering phase is over

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    Turn 2 Joh

    nMary

    Tom

    John has just finished moving hisPrincesses and has claimedUnification.

    He controls 4 out of 5 provincesbelonging to Irelandso he will get immediately 3 Actions

    Johns Unification Actions1st Action upgrade ProductionJohns Unification Actions2nd Action upgrade ProductionJohns Unification Actions3rd Action upgrade Trade

    Maneuvering phase is over.There are no end-of-turn actions(down-keep) to be completed,so the se cond turn is over

    Turn 2

    Nothing is lost it can be done easily

    Tom gets the Warrior token because

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    Turn 2 Joh

    nMary

    Tom

    , ,so far to award the Builder, Trader andWarrior tokens, each worth 3 Victory

    Points

    Nothing is lost, it can be done easilyJohn gets the Builder token, being themost developed on Production

    as long as two or more players, in thiscase Mary and John, are tied for most

    advanced on Trade technology

    Tom gets the Warrior token becausehe is the most advanced on Militarytechnology

    each playerJohn 14 VP, Mary 10 VP, Tom 11

    VP

    Turn three will start next, but this isthe end of our presentation

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    Thank You!

    If you want to

    find out more about the game playdownload the rulebook in a differentlanguage

    or you are simply curious what is new withWarriors & TradersPlease visit

    www.WarriorsAndTraders.com

    http://www.warriorsandtraders.com/en/http://www.warriorsandtraders.com/en/http://www.warriorsandtraders.com/en/