warlord warlord (axe) war bannerwar banner norse-gael war banner banner: during deployment, any...
TRANSCRIPT
-
- 0
WAR BANNER
Norse-Gael War Banner
Banner: During deployment, any standard faction unit (not"For-Hire") of at least six Heathguards or ten Warriors mayupgrade one model to a War Banner. The Banner unit mayactivate to "Rally," which may be resolved any time in theturn, any number of times, and removes a fatigue. But after a"Rally" the unit may not activate that turn for Movement orShooting. Also, any Banner unit not activated that turn mayremove a Fatigue for free. The Banner model does notgenerate any attack dice, and if the only model left in theunit it is removed and counts as killed.
Free
Pai
nter
: M
ike
Ken
nedy
BONNACHTS (JAVELINS)
Norse-Gael Warriors 8 models per 1 pt
Contrary to popular belief, there was no distinct type of soldierin medieval Ireland known as a "bonnacht." Bonnacht justmeans "billet-man," meaning a paid soldier.
Armour: 3 Melee Dice: 1 ea.
Shooting Dice: 1 per 2 models Range: M (6")
Move: M (6") Fatigue Limit: 3 Saga Dice: 1 V.P: ½ ea.Javelins: Ranged weapon, may Shoot at end of Movement aspart of that activation if unit has no figures in Melee.
3 1
Pai
nter
: A
ndre
w K
napp
½
*6 v Shooting
WARLORD (AXE)
Norse-Gael Warlord Free
Armour: 4 (6 v Shooting) Melee Dice: 5
Move: M (6") Fatigue Limit: 4 Saga Dice: 2 V.P: 3
Dane Axe: Melee attack rolls gain +1.Determination: Activate once per turn for free.We Obey: Simultaneously move a friendly unit within S (4").Side by Side: Engage simultaneously using We Obey.Pride: When moving must engage enemy Warlord if able.Resilience: Cancel first hit in each phase. Non-Levies withinVS (2") may sacrifice themselves to cancel a hit.
4* 5**
Pai
nter
: A
ndre
w K
napp
**Melee rolls +1
*5 v Shooting
OSTMEN (AXE)
Norse-Gael Hearthguard 4 models per 1 pt
The tradition of keeping a close bodyguard of picked menremained in Gaelic settlements. Though most of these would beof Norse blood, it was not unknown for pure Gaels to bechosen as part of this caste.
Armour: 4 (5 v Shooting) Melee Dice: 2 ea.
Move: M (6") Fatigue Limit: 4 Saga Dice: 1 V.P: 1 ea.
Dane Axe: Melee attack rolls gain +1.
4* 2**
Pai
nter
: A
ndre
w K
napp
**Melee rolls +1
*6 v Shooting
WARLORD
Norse-Gael Warlord Free
Armour: 5 (6 v Shooting) Melee Dice: 5
Move: M (6") Fatigue Limit: 4 Saga Dice: 2 V.P: 3
Determination: Activate once per turn for free.We Obey: Simultaneously move a friendly unit within S (4").Side by Side: Engage simultaneously using We Obey.Pride: When moving must engage enemy Warlord if able.Resilience: Cancel first hit in each phase. Non-Levies withinVS (2") may sacrifice themselves to cancel a hit.
5* 5
Pai
nter
: A
ndre
w K
napp
OSTMEN
Norse-Gael Hearthguard 4 models per 1 pt
The tradition of keeping a close bodyguard of picked menremained in Gaelic settlements. Though most of these would beof Norse blood, it was not unknown for pure Gaels to bechosen as part of this caste.
Armour: 5 Melee Dice: 2 ea.
Move: M (6") Fatigue Limit: 4 Saga Dice: 1 V.P: 1 ea.
5 2
Pai
nter
: A
ndre
w K
napp
-
*Armour never reduced below 5
BRODIR OF MAN
Norse-Gael Hero 1 pt
"The One Steel Cannot Bite."
Armour: 6 Melee Dice: 5
Move: M (6") Fatigue Limit: 4 Saga Dice: 3 V.P: 7
Warlord: See Warlord card Determination, We Obey, Side bySide, Pride, and Resilience. Brodir replaces free Warlord.Steel Cannot Bite: Armour may never be reduced below 5.Black Crew: May only take Heathguards. His Heathguardunits may take one FATIGUE to gain a Movement.Divinations: Players draw an Omen token at start of game.see page 15 of Raven's Shadow book.
6* 5
Pai
nter
: A
ndre
w K
napp
*6 v Shooting
SIGURD'S RAVEN BANNER
Norse-Gael Hearthguard 1 model with Sigurd
Armour: 5 Melee Dice: 2
Move: M (6") Fatigue Limit: 4 Saga Dice: 2 V.P: 4
Raven Banner: Acts as own unit. All units within S (4") of thisunit, including this unit, discard a FATIGUE at end of Activation,and ignore one uncanceled hit during Shooting or Melee.Doomed: Never rolls Defense dice. If Raven Banner isremoved and Sigurd is within S (4") he may pick it up andacquire all its rules, and opponent does not gain 4 V.P.
5 2
Pai
nter
: H
irch
el H
ill
The raven flag was a symbol of Odin, his ravens being namedHuginn ("thought") and Muninn ("memory").
SLAVES (JAVELINS)
Norse-Gael Levy 12 models per 1 pt
Norsemen were never reluctant to make use of slavery. Thralls(unfree) could sometimes find some use on the battlefield,hurling javelins at the enemy before running away.
Armour: 3 Melee Dice: 1 per 3 models
Shooting Dice: 1 per 2 models Range: M (6")
Move: M (6") Fatigue Limit: 2 Saga Dice: 0 V.P: ⅓ ea.Javelins: Ranged weapon, may Shoot at end of Movement aspart of that activation if unit has no figures in Melee.
3 ⅓
Pai
nter
: A
ndre
w K
napp
½
*6 v Shooting
SIGURD HLODVIRSSON
Norse-Gael Hero 1 pt
Armour: 5 (6 v Shooting) Melee Dice: 5
Move: M (6") Fatigue Limit: 4 Saga Dice: 1 V.P: 7
Warlord: See Warlord card Determination, We Obey, Side bySide, Pride, and Resilience. Sigurd replaces free Warlord.Raven Banner: Sigurd's warband includes Raven Banner unit.Doomed: If Raven Banner is removed and Sigurd is within S(4") he may pick up the banner and acquire all its rules.
5* 5
Also known as Sigurd the Stout, he defended his territories inCaithness against the Scots. Tales surrounding Sigurd abound
with sorcery, miracles, and omens.
Pai
nter
: H
irch
el H
ill
*4 v Shooting
BONNACHTS (AXE)
Norse-Gael Warriors 8 models per 1 pt
Contrary to popular belief, there was no distinct type of soldierin medieval Ireland known as a "bonnacht." Bonnacht justmeans "billet-man," meaning a paid soldier.
Armour: 3 (4 v Shooting) Melee Dice: 1 ea.
Move: M (6") Fatigue Limit: 3 Saga Dice: 1 V.P: ½ ea.Dane Axe: Melee attack rolls gain +1.
3 1**
Pai
nter
: A
ndre
w K
napp
**Melee rolls +1
*6 v Shooting
BRODIR OF MAN (AXE)
Norse-Gael Hero 1 pt
Armour: 5 (6 v Shooting) Melee Dice: 5
Move: M (6") Fatigue Limit: 4 Saga Dice: 3 V.P: 7
Warlord: See Warlord card Determination, WeObey, Pride, and Resilience. Brodir replaces free Warlord.Dane Axe: Melee attack rolls gain +1.Steel Cannot Bite: Armour may never be reduced below 5.Black Crew: May only take Heathguards. His Heathguardunits may take one FATIGUE to gain a Movement.Divinations: Players draw an Omen token at start of game.
see page 15 of Raven's Shadow book.5* 5**
Pai
nter
: A
ndre
w K
napp
**Melee rolls +1