warlord datasheet v1

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One of the most powerful land-based war engines of the Imperium, the Warlord Battle Titan is more than just a weapons platform. To the adepts of the Machine God who labour for many decades building such behemoths, the Warlord is a towering, walking idol. It's guns are a thousand-times blessed and its fortress-like armour consecrated with the holiest unguents and alloys. The Warlord operates using mind impulse units like other titans, and its Machine Spirit is imprinted with a feral, instinctual consciousness that maintains most of its background systems without input from the crew. For all intents and purposes the Warlord is a walking fortress, protected by banks of void shields and armed with weapons capable of annihilating entire armies. : 1 Warlord Titan : Super heavy walker : 27 :6 : Two carapace weapons from the following list: - Double-barrelled Turbo-laser - Plasma Blastgun - Inferno Gun - Vulcan Mega-bolter - Apocalypse Missile Launcher - Vortex Support Missile Two arm weapons from the following list: - Laser Blaster - Gatling Blaster - Melta Cannon - Plasma Destructor - Quake Cannon - Volcano Cannon - Titan close combat weapon Plasma Destructor* (rapid) 72" 8 2 Ordnance 2, 10" Blast, Primary Weapon (full) 96" 10 2 Ordnance 2, 10" Blast, Primary Weapon Volcano Cannon 240" D 2 Ordnance 1,10" Blast, Destroyer, Primary Weapon Quake Cannon G 24-360" 9 3 Ordnance 2, 10" Blast, Primary Weapon Laser Blaster 96" D 2 Heavy 3, 5" Blast, Primary Weapon, Destroyer Melta Cannon 72" 10 1 Ordnance 1, 10" Blast, Melta, Primary Weapon Gatling Blaster 72" 8 3 Heavy 6, 5" Blast, Primary Weapon Apocalypse Missile Launcher*** G 24-360" 7 3 Apocalypse Barrage (5), Primary Weapon Vortex Missile**** G 48-480" n/a n/a Ordnance 1, 10" Blast, One-shot, Primary Weapon * The Plasma Destructor can be fired in two modes with the profiles shown. Choose which mode to use each time you fire the weapon. ** Roll 3D6+10 for armour penetration against targets under the hole in the centre of the marker, and 2D6+10 against other targets. *** The Apocalypse Launcher fires like an Ordnance Barrage, but does not scatter and instead uses the Apocalyptic Barrage marker to determine the fall of its five shots. **** The Vortex Missile may be fired only once. After determining the final position of the marker, any models and removable terrain features touched by the blast are removed from the game (flyers are not affected). Don't even think about taking any form of save; and the Vortex is not interested in your Adamantine Mantles, Synapse and other special rules either, just remove them! Gargantuan Creatures are not removed, but automatically lose D6 wounds (no saves of any kind allowed!). Super-heavy vehicles are not removed, but automatically lose D3 Hull Points. : Reactor Meltdown: If the Warlord suffers and Apocalyptic Explosion result on the catastrophic damage chart, it's reactor goes nuclear! This is the same as an Apocalyptic Explosion, except that the range is 6D6" and models within range suffer a Destroyer hit. Towering Monstrosity: Because of its immense size, it is difficult for the Warlord to engage targets that are too close. It suffers from the following limitations: - Weapons mounted on the carapace of the Warlord have a minimum range of 24" - A Warlord Titan's close combat weapon can only be used against Gargantuan Creatures and Super-heavy vehicles.

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Warlord datsheet

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  • One of the most powerful land-based war engines of the Imperium, the Warlord BattleTitan is more than just a weapons platform. To the adepts of the Machine God wholabour for many decades building such behemoths, the Warlord is a towering, walkingidol. It's guns are a thousand-times blessed and its fortress-like armour consecratedwith the holiest unguents and alloys.

    The Warlord operates using mind impulse units like other titans, and its Machine Spiritis imprinted with a feral, instinctual consciousness that maintains most of itsbackground systems without input from the crew. For all intents and purposes theWarlord is a walking fortress, protected by banks of void shields and armed withweapons capable of annihilating entire armies.

    : 1 Warlord Titan

    : Super heavy walker

    : 27

    : 6

    :Two carapace weapons from the following list:- Double-barrelled Turbo-laser- Plasma Blastgun- Inferno Gun- Vulcan Mega-bolter- Apocalypse Missile Launcher- Vortex Support Missile

    Two arm weapons from the following list:- Laser Blaster- Gatling Blaster- Melta Cannon- Plasma Destructor- Quake Cannon- Volcano Cannon- Titan close combat weapon

    Plasma Destructor*(rapid) 72" 8 2 Ordnance 2, 10" Blast,

    Primary Weapon(full) 96" 10 2 Ordnance 2, 10" Blast,

    Primary WeaponVolcano Cannon 240" D 2 Ordnance 1,10" Blast,

    Destroyer, PrimaryWeapon

    Quake Cannon G 24-360" 9 3 Ordnance 2, 10" Blast,Primary Weapon

    Laser Blaster 96" D 2 Heavy 3, 5" Blast,Primary Weapon,Destroyer

    Melta Cannon 72" 10 1 Ordnance 1, 10" Blast,Melta, Primary Weapon

    Gatling Blaster 72" 8 3 Heavy 6, 5" Blast,Primary Weapon

    Apocalypse MissileLauncher*** G 24-360" 7 3 Apocalypse Barrage (5),

    Primary WeaponVortex Missile**** G 48-480" n/a n/a Ordnance 1, 10" Blast,

    One-shot, PrimaryWeapon

    * The Plasma Destructor can be fired in two modes with the profiles shown.Choose which mode to use each time you fire the weapon.** Roll 3D6+10 for armour penetration against targets under the hole in thecentre of the marker, and 2D6+10 against other targets.*** The Apocalypse Launcher fires like an Ordnance Barrage, but does notscatter and instead uses the Apocalyptic Barrage marker to determine the fallof its five shots.**** The Vortex Missile may be fired only once. After determining the finalposition of the marker, any models and removable terrain features touched bythe blast are removed from the game (flyers are not affected). Don't eventhink about taking any form of save; and the Vortex is not interested in yourAdamantine Mantles, Synapse and other special rules either, just removethem! Gargantuan Creatures are not removed, but automatically lose D6wounds (no saves of any kind allowed!). Super-heavy vehicles are notremoved, but automatically lose D3 Hull Points.

    :Reactor Meltdown: If the Warlord suffers and Apocalyptic Explosion result onthe catastrophic damage chart, it's reactor goes nuclear! This is the same asan Apocalyptic Explosion, except that the range is 6D6" and models withinrange suffer a Destroyer hit.Towering Monstrosity: Because of its immense size, it is difficult for theWarlord to engage targets that are too close. It suffers from the followinglimitations:- Weapons mounted on the carapace of the Warlord have a minimum range of24"- A Warlord Titan's close combat weapon can only be used againstGargantuan Creatures and Super-heavy vehicles.