wa curriculum: technologies presentation

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Technologies 12 th October, 2015

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Page 1: WA Curriculum: Technologies Presentation

Technologies

12th October, 2015

Page 2: WA Curriculum: Technologies Presentation

Technologies Syllabuses Released

SCASA Website- Technologies

http://goo.gl/rRDZTP

Resources and achievement standards will be progressively uploaded from the beginning

of 2016. By 2018 all syllabuses will become part of the mandated curriculum will contain

assessment best practice, assessment activities and tasks and Judging Standards resources.

Page 3: WA Curriculum: Technologies Presentation

Timeline for Implementation in WA

Phase 12012 - 2015

English

Mathematics

Science

History

Until Dec 2016

(and then will be removed)

Semester 1- 2017

Health and Physical

Education

Humanities and Social Sciences

History & Geography P-10

Civics and Citizenship 3 -10

Economics, Business 5 -10

Judging Standards available start of 2016

Semester 1 - 2018

The Arts

Design and Technology &

Digital Technologies

P - 8

Optional 9 and 10

Languages

Page 4: WA Curriculum: Technologies Presentation

Technologies: AimsThe Western Australian Curriculum: Technologies aims to develop the knowledge, skills, and

understandings, individually and collaboratively to:

Investigate, design, plan, manage, create and evaluate solutions

[TECHNOLOGY PROCESS]

Are creative, innovative and enterprising when using traditional, contemporary

and emerging technologies, and understand how technologies have developed

over time

[ENTERPRISE]

Make informed and ethical decisions about the role, impact and use of

technologies in the economy, environment and society for a sustainable

future

[TECHNOLOGY & SOCIETY]

Engage confidently with and responsibly select and manipulate appropriate

technologies − materials, data, systems, components, tools and equipment

− when designing and creating solutions

[TECHNOLOGY SKILLS and TECHNOLOGY & SOCIETY, MATERIALS, INFORMATION AND SYSTEMS]

Critique, analyse and evaluate problems, needs or opportunities to identify and

create solutions. [TECHNOLOGY PROCESS]

Page 5: WA Curriculum: Technologies Presentation

‘Engaging in Creating Preferred Futures’ - student will have an

opportunity to:

Identify ways of working towards sustainable patterns of living.

Engage in predicting outcomes and impacts of technological

decisions for current and future generations.

Overtime reconstruct and review their visions for preferred futures

through research, experience, dialogue, discussion and the exchange of

ideas.

This overarching idea is common to Design and Technologies

and Digital technologies.

The Overarching Idea for Technologies:

Page 6: WA Curriculum: Technologies Presentation

Digital Technologies: Aims to use computational thinking and information systems to create

digital solutions

confidently use digital systems to transform data into information

and communicate ideas in a range of settings

apply systems thinking to monitor, analyse, predict and shape and

understand the impact of these systems on individuals, societies,

economies and environments.Computational thinking: A problem solving method that involves various techniques and strategies to solve

problems e.g. Breaking down problems into components, and the design and use of patterns and models.

Information Systems: the combination of digital hardware and software components (digital systems), data,

processes and people that interact to create, control and communicate information.

Systems Thinking: A holistic approach to the identification and solving of problems where parts and components

of a system, their interactions and interrelationships are analysed individually to see how they influence the

functioning of the whole system.

Page 7: WA Curriculum: Technologies Presentation

Using visually

represented sequenced

steps (algorithms),

including steps with

decisions made by the

user (branching).

Constructed using:

Gliffty Diagrams

Free: Chrome Store

Page 8: WA Curriculum: Technologies Presentation

WA Curriculum: Technologies

Scope and Sequence

http://goo.gl/WoAOJs

Two Subjects• Design and technologies, and

• Digital technologies

Two Complementary Strands• Knowledge and understanding, and

• Processes and production skills

Sequenced in Years NOT Bands: Pre Primary to 10

Page 9: WA Curriculum: Technologies Presentation

Ways of Teaching: Design and TechnologyIn Design and Technologies students learn about technologies and societies through different

technologies contexts. In each year students will be given opportunities to create designed

solutions in at least one of the technologies contexts below:

Engineering principles and systems –focus is on how forces can be used to create light, sound,

heat, movement, control or support in systems.

Food and fibre production –focus is on the process of producing food or fibre as natural materials

for the design and development of a range of products. Fibre includes materials from forestry.

Food specialisations –focus is on the application of nutrition principles and knowledge about the

characteristics and properties of food to food selection, preparation; and contemporary technology-

related food issues.

Materials and technologies specialisations –focus is on a broad range of traditional,

contemporary and emerging materials and specialist areas, this includes materials such as,

textiles, metal, wood and plastics.

Page 10: WA Curriculum: Technologies Presentation

Ways of Teaching: Digital TechnologiesDigital Technologies is a subject that has a specific curriculum and includes the

practical application of the ICT general capability.

In Digital Technologies, students develop an understanding of the characteristics of

data, digital systems, audiences, procedures and computational thinking. They

apply this when they investigate, communicate and create digital solutions.

The ICT capability involves students in learning to make the most of the technologies

available to them, adapting to new ways of doing things as technologies evolve, and

limiting the risks to themselves and others in a digital environment.

The clear difference between the Digital Technologies curriculum and the ICT

general capability is that the capability helps students to become effective users of

digital technologies while the Digital Technologies curriculum helps students to

become confident developers of digital solutions.

Page 11: WA Curriculum: Technologies Presentation

Framework Structure Subject: Digital Technology

Year Level: 3

Strand: Processes and production skills

Sub Strand: Collecting, managing and analysing data

Content descriptor: Collect and present different types of data using

simple software to create useful information

Selected General Capabilities, Cross Curricular and Priorities:• Literacy, Numeracy, Information and Communication Technology (ICT) capability, Critical and creative thinking

Elaborations:

• Selecting appropriate formats or layout styles to present data as information e.g. lists,

tables, graphs, animations, info graphics and presentations

• Using different techniques to present data as information, e.g. creating a column chart in a

spreadsheet by colouring cells to represent different items

• Improving the appearance and usability of data, e.g. using colour, headings and labelling of

images to organise and accurately identify data

Example:

http://goo.gl/7zyngW

Page 12: WA Curriculum: Technologies Presentation

Framework Structure

Example:

Subject: Digital Technology

Year Level: 3

Strand: Processes and production skills

Sub Strand: Digital implementation

Content descriptor: Using visually represented sequenced steps (algorithms), including

steps with decisions made by the user (branching).

Selected General Capabilities, Cross Curricular and Priorities:• Literacy, Numeracy, Information and Communication Technology (ICT) capability, Critical and creative thinking

Elaborations:

• Using different design tools to record ways in which digital solutions will be developed, e.g.

creating storyboards or flowcharts to record relationships or instructions about content or

processes

• Exploring common elements of standard user interfaces that are familiar and appeal to

users, e.g. navigation links on the left and top of web pages to help users interact with the site

• Designing and implementing a simple interactive digital solution using a visual

programming language, e.g. preparing the content and design of a simple guessing game that

provides options in English and an Asian language

Page 13: WA Curriculum: Technologies Presentation

Is computer programming hard to learn?

Page 14: WA Curriculum: Technologies Presentation

Explore: https://code.org/learn

Page 15: WA Curriculum: Technologies Presentation

TRY THIS ONE: https://goo.gl/5w9pgv

Page 16: WA Curriculum: Technologies Presentation

Task: Create a 3-4 week coding

programming to complete with

the children in your class.

https://goo.gl/y5EkuQ

Approx 5mins

Page 17: WA Curriculum: Technologies Presentation

1. Decide on an app or web

tool from the table.

2. Explore your app/web tool.

3. Explore code.org

4. Explore other tools such as

Pinterest, Twitter, FB etc.

5. Create your program:

https://goo.gl/y5EkuQ

Approx 40mins

Page 18: WA Curriculum: Technologies Presentation

Share programs with one

another...

Approx 10mins