v:tr character creation (2nd edition)

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Concept – 3 Aspirations. 1 or 2 Vampire-y. At least 1 pre-Vampire. Mix of short and long-term 5/4/3 Attributes 11/7/4 skills 3 Specialties Choose a Clan (Daeva, Gangrel, Mekhet, Nosferatu, and Ventrue) One extra dot in one of these Favoured Disciplines Daeva – Dex/Manipulation Celerity, Majesty, Vigor Gangrel – Composure/Stamina Animalism, Protean, Resilience Mekhet – Intelligence/Wits Auspex, Celerity, Obfuscate Nosferatu – Composure/Strength Nightmare, Obfuscate, Vigor Ventrue – Presence/Resolve Animalism, Dominate, Resilience Mask and Dirge – How your character presents himself to the world, and his vampire self Touchstone – Something mundane that keeps your character grounded 3 Discipline dots. 2 from favoured, 1 from anywhere Animalism: The ability to communicate with and command animals. Auspex: Forbidden understanding and senses. Celerity: Impossible speed. Coils of the Dragon: Secrets that transcend the Curse (Must be a member of Ordo Dracul) Crúac: The terrifying rituals of the Circle of the Crone (Must be a member of the Circle) Dominate: The ability to control the mind. Majesty: The power to command trust and adoration. Nightmare: The power to harness terror. Obfuscate: Powers of stealth and distraction. Protean: The power to change shape.

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A quick summary of character creation in Vampire: The Requiem (White Wolf/OPP Publishing)

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Page 1: V:tR Character Creation (2nd edition)

Concept –

3 Aspirations. 1 or 2 Vampire-y. At least 1 pre-Vampire. Mix of short and long-term

5/4/3 Attributes

11/7/4 skills

3 Specialties

Choose a Clan (Daeva, Gangrel, Mekhet, Nosferatu, and Ventrue)

One extra dot in one of these Favoured Disciplines

Daeva – Dex/Manipulation Celerity, Majesty, Vigor

Gangrel – Composure/Stamina Animalism, Protean, Resilience

Mekhet – Intelligence/Wits Auspex, Celerity, Obfuscate

Nosferatu – Composure/Strength Nightmare, Obfuscate, Vigor

Ventrue – Presence/Resolve Animalism, Dominate, Resilience

Mask and Dirge – How your character presents himself to the world, and his vampire self

Touchstone – Something mundane that keeps your character grounded

3 Discipline dots. 2 from favoured, 1 from anywhere

Animalism: The ability to communicate with and command animals.

Auspex: Forbidden understanding and senses.

Celerity: Impossible speed.

Coils of the Dragon: Secrets that transcend the Curse (Must be a member of Ordo Dracul)

Crúac: The terrifying rituals of the Circle of the Crone (Must be a member of the Circle)

Dominate: The ability to control the mind.

Majesty: The power to command trust and adoration.

Nightmare: The power to harness terror.

Obfuscate: Powers of stealth and distraction.

Protean: The power to change shape.

Resilience: Immense toughness.

Theban Sorcery: The dark miracles of the Lancea et Sanctum (Must be Lancea et Sanctum)

Vigor: Inhuman strength.

10 points of Merits. Can buy Blood Potency at 5 points per dot

Willpower = Resolve + Composure

Humanity = 7

Page 2: V:tR Character Creation (2nd edition)

Defense = Lowest of Wits/Dex + Athletics

Size = 5

Health = Size + Stamina + Resilience

Speed = Size + Strength + Dex

Blood Potency = 1

Covenants = Political groups

The Carthian Movement applies mortal solutions to immortal problems with modern and experimental government.

The Circle of the Crone venerates female divinity, painful change, and the old ways remixed for the modern world.

The Invictus safeguards the Masquerade with hierarchy and tradition.

The Lancea et Sanctum preaches a dark faith; they are both wolves and shepherds.

The Ordo Dracul struggles to transcend the Curses through eldritch alchemies and rites.

Experience Costs

Attribute: 4 Experiences per dot

Merit: 1 Experience per dot

Skill Specialty: 1 Experience

Skill: 2 Experiences per dot

Clan Discipline: 3 Experiences per dot

Out-of-Clan Discipline: 4 Experiences per dot

Coil of the Dragon, within chosen Mystery: 3 Experiences per dot

Coil of the Dragon, outside chosen Mystery: 4 Experiences per dot

Scale of the Dragon: 2 Experiences

Humanity: 2 Experiences per dot

Blood Potency: 5 Experiences per dot