v:tr character creation (2nd edition)
DESCRIPTION
A quick summary of character creation in Vampire: The Requiem (White Wolf/OPP Publishing)TRANSCRIPT
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Concept –
3 Aspirations. 1 or 2 Vampire-y. At least 1 pre-Vampire. Mix of short and long-term
5/4/3 Attributes
11/7/4 skills
3 Specialties
Choose a Clan (Daeva, Gangrel, Mekhet, Nosferatu, and Ventrue)
One extra dot in one of these Favoured Disciplines
Daeva – Dex/Manipulation Celerity, Majesty, Vigor
Gangrel – Composure/Stamina Animalism, Protean, Resilience
Mekhet – Intelligence/Wits Auspex, Celerity, Obfuscate
Nosferatu – Composure/Strength Nightmare, Obfuscate, Vigor
Ventrue – Presence/Resolve Animalism, Dominate, Resilience
Mask and Dirge – How your character presents himself to the world, and his vampire self
Touchstone – Something mundane that keeps your character grounded
3 Discipline dots. 2 from favoured, 1 from anywhere
Animalism: The ability to communicate with and command animals.
Auspex: Forbidden understanding and senses.
Celerity: Impossible speed.
Coils of the Dragon: Secrets that transcend the Curse (Must be a member of Ordo Dracul)
Crúac: The terrifying rituals of the Circle of the Crone (Must be a member of the Circle)
Dominate: The ability to control the mind.
Majesty: The power to command trust and adoration.
Nightmare: The power to harness terror.
Obfuscate: Powers of stealth and distraction.
Protean: The power to change shape.
Resilience: Immense toughness.
Theban Sorcery: The dark miracles of the Lancea et Sanctum (Must be Lancea et Sanctum)
Vigor: Inhuman strength.
10 points of Merits. Can buy Blood Potency at 5 points per dot
Willpower = Resolve + Composure
Humanity = 7
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Defense = Lowest of Wits/Dex + Athletics
Size = 5
Health = Size + Stamina + Resilience
Speed = Size + Strength + Dex
Blood Potency = 1
Covenants = Political groups
The Carthian Movement applies mortal solutions to immortal problems with modern and experimental government.
The Circle of the Crone venerates female divinity, painful change, and the old ways remixed for the modern world.
The Invictus safeguards the Masquerade with hierarchy and tradition.
The Lancea et Sanctum preaches a dark faith; they are both wolves and shepherds.
The Ordo Dracul struggles to transcend the Curses through eldritch alchemies and rites.
Experience Costs
Attribute: 4 Experiences per dot
Merit: 1 Experience per dot
Skill Specialty: 1 Experience
Skill: 2 Experiences per dot
Clan Discipline: 3 Experiences per dot
Out-of-Clan Discipline: 4 Experiences per dot
Coil of the Dragon, within chosen Mystery: 3 Experiences per dot
Coil of the Dragon, outside chosen Mystery: 4 Experiences per dot
Scale of the Dragon: 2 Experiences
Humanity: 2 Experiences per dot
Blood Potency: 5 Experiences per dot