vr for learning and training

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VR For Learning And Training (Immersive Learning through Virtual Reality) Network Consulting Engineer, Cisco Systems @sulabhagar Sulabh Agarwal

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VR For Learning And Training(Immersive Learning through Virtual Reality)

Network Consulting Engineer, Cisco Systems

@sulabhagar

Sulabh Agarwal

SulabhAgarwalNetwork Consulting Engineer, Cisco Systems

Sulabh is a Network Consulting Engineer working at Cisco Systems, where he provides support to Cisco’s Service Provider customers. He helps build simulated customer networks to find vulnerabilities, measure, and analyse network metrics to resolve customer issues. He received his engineering degree from Vellore Institute of Technology, Vellore, India. He is a public speaker, an Augmented and Virtual Reality enthusiast, enjoys travelling and a cricket lover.

The Evolution :

Legacy Systems

Smart Tools (Increased

Automation)

What’s Next ?

What is Virtual Reality ?

Real-time simulation and interactions in an imaginary world.

Is interactive in real-time Aligns users to enter and interact with virtual objects.

Virtual reality (VR), which can be referred to as immersive multimedia or computer simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.

HISTORY :Ø More than one person has been involved in the development of

this technological system. Ø In 1950’s visionary cinematography Morton Heilig built a single

user console called Sensorama. This enabled the user watch television in 3 dimensional ways.

Ø In 1965, Ivan Sutherland envisioned “Ultimate Display” which was later termed as “The Sword of Damocles”

Ø In 1991, first commercial entertainment VR system “Virtuality” was released.

Ø The Oculus Rift Kickstarter in 2012 bought it back into mainstream awareness, and made it more generally affordable.

Types Of Virtual Reality :

Large display but doesn’t surround the user.

Perception of being physically present in a non-physical

world.

Displaying a 3-dimensional virtual on regular desktop without use of any specialized

movement tracking environment.

Non-Immersive Immersive Window On World

VR BENEFITS

Letting do the impossible, simpler to set-up and deliver.

High Engagement, Easier Tracking.

Rich visual and spatial cues to aid memory.

Asynchronous learning and assessment.

Avoiding expenses of cost/time.

Delivering a “physicality” in the classroom setting.

Encoding specificity – Learn and remember better while training.

VR For Cisco Products ???

• A virtual environment which lets you explore the products.

• An avatar experience letting you walk, rotate, move and get the details of the products.

• Knowing the products functionalities, usability and behaviours.

What if we can have

Solution to get it

• A VR Device( e.g., Oculus Quest),Development Engine (e.g., Unity/ React 360) and 3D models (e.g., SketchUp/Blender) for the visualization.

Outcomes

• Virtual Immersive Experience of Products.

• Revolutionizing Learning & Training

• Training of New Employees.

• An immersive 360 view of a product.

Demo

Key Takeaways

ü Immersive customer experience using enhanced visualizations via Virtual Reality.

ü Virtual Reality is a growing industry and it makes learning and training easier.

ü PC and specialized hardware are getting better, faster and cheaper because of development in VR.

Immersive customer experience via VR

Virtually experiencing the Network and Product Details

Learning and Training +Virtual Reality

Visualizing the network and Insights data

Network Visualization

VR Market

Business Growth

Customer Experience

Why VR ?

Opportunities Ahead