vortrag chi2013 panel2
DESCRIPTION
TRANSCRIPT
»Be happy in your work!«from adding tech solutions to restructuring socio-material contextsSebastian Deterding (@dingstweets)CHI 2013 Games @ Work PanelApril 30, 2013
cb
context
⎫⎬ ⎭
learninG
challenge
Gamification! ?
2010
Gamification!
2013
Gamification is...sought & sold as one given technology solution for all human problems.
a.k.a.»A solution in search of a problem«
A process,not a product
design
David Edery
»The biggest challenge of all: getting your average executive to understand the importance of prototyping and iteration.«
why does gamification tend to devolve? (2011)
A structuring,not a feature
insight
»Gaminess« is not a feature
Game atoms
model/skill
rule system
goal
success! / failure!
actions
feedbackimmediate/progress
challenge
»I need to be very routinized; I mustn’t let myself drift.« »I hammer it through.«»Often, you have to force yourself to do it.«»You’re under real pressure.«»It’s extremely exhausting.«»It wears you out.«»My friends usually cannot comprehend how stressful this is.«
question
»Sometimes, you have to play, you have to get further – and then, play is work.«
Johan Huizinga
»First and foremost, all play is a voluntary activity.«
homo ludens (1938/1950: 7)
Edward Deci, Richard Ryan
»To be autonomous means to behave with a sense of volition, willingness, and congruence; it means to fully endorse and concur with the behavior one is engaged in.«
motivation, personality, and development (2012: 85)
feedback
perceived as
controllingthwarts
autonomy
motivation
perceived as
informingsupports
competence
+
–
http://www.flickr.com/photos/mrlerone/405730185/sizes/o/
What we usually design
Who decides whether this is autonomous/play
A Context, not(just) an artefact
@dingstweets
codingconduct.cc
Thank you.