vortrag chi2013 panel2

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»Be happy in your work!« from adding tech solutions to restructuring socio-material contexts Sebastian Deterding (@dingstweets) CHI 2013 Games @ Work Panel April 30, 2013 cb

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Page 1: Vortrag chi2013 panel2

»Be happy in your work!«from adding tech solutions to restructuring socio-material contextsSebastian Deterding (@dingstweets)CHI 2013 Games @ Work PanelApril 30, 2013

cb

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context

⎫⎬ ⎭

learninG

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challenge

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Gamification! ?

2010

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Gamification!

2013

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Gamification is...sought & sold as one given technology solution for all human problems.

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a.k.a.»A solution in search of a problem«

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A process,not a product

design

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David Edery

»The biggest challenge of all: getting your average executive to understand the importance of prototyping and iteration.«

why does gamification tend to devolve? (2011)

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A structuring,not a feature

insight

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»Gaminess« is not a feature

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Game atoms

model/skill

rule system

goal

success! / failure!

actions

feedbackimmediate/progress

challenge

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»I need to be very routinized; I mustn’t let myself drift.« »I hammer it through.«»Often, you have to force yourself to do it.«»You’re under real pressure.«»It’s extremely exhausting.«»It wears you out.«»My friends usually cannot comprehend how stressful this is.«

question

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»Sometimes, you have to play, you have to get further – and then, play is work.«

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Johan Huizinga

»First and foremost, all play is a voluntary activity.«

homo ludens (1938/1950: 7)

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Edward Deci, Richard Ryan

»To be autonomous means to behave with a sense of volition, willingness, and congruence; it means to fully endorse and concur with the behavior one is engaged in.«

motivation, personality, and development (2012: 85)

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feedback

perceived as

controllingthwarts

autonomy

motivation

perceived as

informingsupports

competence

+

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http://www.flickr.com/photos/mrlerone/405730185/sizes/o/

What we usually design

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Who decides whether this is autonomous/play

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A Context, not(just) an artefact