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TRANSCRIPT
Final Design Paper
V.M.C
Jamar A. Roby
Eion Daley
Period – 7
1/10/17
Project Summary:
The purpose of this project was to find a need and make a solution. Everything that you
use is designed to meet a need. As engineers we will be called upon to analyze many situations
and design solutions for those needs. Design is the process in which engineers bridge problems
to create solutions. “The world creates the things that it needs and discards the things it doesn’t.
So make yourself useful”. The need that we were trying to meet is the need to help find clothes,
shoes, and find what to wear a lot easier. Finding a way to stay organize and consume less time
looking for shoes and clothes. And cause less stress and frustration.
The challenges we encountered in the creation of this project was the creation of the
model itself. It was hard trying to keep the model together because the gorilla glue was not
drying quickly enough. The App was also difficult to create because it has so many components.
But we found ways to work things out. We made a concept map (layout) of the app would be
like. And we decided to stick with the gorilla glue and wait for it to do its job. Also another
challenge we face was the choice between a model and prototype. We end up choosing the
model instead of a functioning prototype as for it was is cheaper and easier to build. Which we
built out of nylon using a 3D printer.
Initial Project Proposal:
Need: Organize clothes so that they are easy found.
Importance:
Being able to find clothes when needed
Effective Time Management
Better Efficiency
Less stress and frustration
Note: *Back ground is same as phase 1
See phase 1
Phase 1: Ask
Background and Introduction:
The need to organize clothes has already been address before many times and in many
different ways. Like shelves and drawers, containers and bins, and even baskets and rackets. But
nothing quite like this, a vending machine closet for clothes & sneakers. The idea of the vending
machine it’s self is nothing new. "Vending or "automatic retailing," as it is increasingly known,
has a long history.
The first recorded example of a vending machine comes from the Greek mathematician
Hero of Alexandria who invented a device that dispensed holy water inside Egyptian temples.
Other early examples include small machines made of brass that dispensed tobacco found in
some taverns in England around 1615. In 1822, an English publisher and bookshop owner named
Richard Carlile built a newspaper dispensing machine that allowed patrons to purchase banned
works. And it was in 1867 that the first fully automatic vending machine, which dispensed
stamps, appeared. During the early 1880s, the first commercial coin-operated vending machines
were introduced in London, England.
Invented in 1883 by Percival Everitt, the machines were found at railway stations and
post offices as they were a convenient way to purchase envelopes, postcards, and notepaper. And
in 1887, the Sweetmeat Automatic Delivery Company, the first vending machine servicer was
founded. Then they were mainly used to dispense snacks and beverages. And later on dispense
many other things like movies, video games, headphones, toys, tickets, food, prizes, candy.
But now even clothes & sneakers? The idea has already some is in full effect by many
companies. Where they sell stuff like flip flops, sandals, t-shirts, hats, and socks. The idea of a
clothing & shoes vending has be brought before. For instance, New Gap CEO Art Peck wants to
make it clear that he’s willing to be innovative to boost his company’s sales, saying in a recent
interview that he’s embracing technology like radio-tagged clothing and even the possibility of a
“vending machine that dispenses clothing”.
There is even a company name IVS ( innovation vending solution) where they making
tons of vending machines like social media machines, video game vending machines, and even
clothing vending machines. Vending machines that dispense clothing aren’t a new concept,
although there are a couple here in America. Even a company out in Canada called Mark’s Work
Warehouse has a vending that dispense clothes. Mark’s Work Warehouse is taking this idea to an
all new level, placing test machines in niche locations to give people convenience of what they
need, where they need it.
Also by the way Gina Moro, a Harvard Business School student. About a year and a half
ago, Gina came up with idea of putting clothes into vending machines for a class, and Automatic
Apparel was born. The concept for Boston-based startup Automatic Apparel is simple: a vending
machine that sells basic apparel, from t-shirts, tank tops, socks and panties to accessories like
scarves, umbrellas and sunglasses. Swipe your credit card, navigate the machine’s touch screen
interface and out pops a clear tube filled with your goods. Also a resident of Las Vegas has
launched a shoe vending machine, according to the Las Vegas Business Press. The business was
born of a need to change out of high heels and into more comfortable footwear.
Ashley Ross launched Rollasole, a vending machine that dispenses comfortable flats.
MGM Resorts International sells the shoes in several of its retail outlets in its Las Vegas resorts.
And the shoes can be purchased in stores at Wynn Las Vegas and The Cosmopolitan of Las
Vegas as well. Rollasole shoes also are provided in guest rooms at Caesars Palace’s boutique
Nobu Hotel. Ross’ company has two vending machines at the Miracle Mile Shops at Planet
Hollywood; two at the Grand Canal Shoppes, one near Tao at The Venetian; two at the Fashion
Show mall, including a large outdoor machine that can stock up to 200 pairs of shoes. But in the
end my concept is much more different it’s about organizing your own wardrobe and having
everywhere you want it and where you need it.
Problem Definition:
Design a machine that well help organize clothes and shoes. Help consume time. Causes less
frustration and stress. And help find outfits when need.
Specifications:
appearance
easy excess
Space
Audio sound
Connectivity
responsiveness
Phase 2: Imagine
Appearance Easy Access connectivity space audio
Multicolor lighting Glass doors Wi-Fi cabinets mic
neon lights Glass slots Bluetooth Walk-in space speakers
customize Glass drawers sync Small compartments Siri/S voice
Concept 1: Concept 2: Concept 3: Concept 4:
multicolor lighting
glass doors Wi-Fi Siri/ S voice Walk-in space
Neon lights Glass drawers Bluetooth Speakers Walk in
Customize Glass slot Cabinets Mic sync
Neon lights Glass doors Bluetooth Small
compartments Speakers
We are going with concept 1. The reason why is because concept 1 incorporates the best aspects
that we are using for our vending machine closet. Multicolor lighting will help make the product
more colorful and my things pop. The class doors well help make it easier to take shoes and
close out. And put shoes and clothes in. The Wi-Fi feature well help make it easier to connect
your phone to the machine. And the machine connect to internet. Walk in space make it easier
for you to use the machine. And the Siri/ S voice well help it make wireless voice commands.
Phase 3: Plan
Materials for project:
Nylon
Gorilla Glue
3D Printer
Ruler
Measuring tape
Materials in actual reality:
Metal
Glass
Wires
Gears
Micro chips
Touch pad
Wi-Fi towers
LED lights
Wood
Monitors
Chords
Cables
PHASE 4: Create
First we glued the floors and the side walls together.
Then we glued the back walls on the end proportion of the model.
This is the end result of the first part of the model. As we got ready to glue the other parts.
We then glued the roof to the top of the model.
PHASE 5: Improve
In this project there were a couple changes have been made to this project. One of the changes was the design at it was going to be a machine that was going to have a unique shape and design. But where in the house would you fit the machine. It can’t be like an actual vending
Once we finish glue the roof we glued the faces to the model. Then we glued the front walls.
And this the end result of the model.
machine that you see out in public. So we made it a build into closet. So it doesn’t take up space in the house. This change takes place in phase 3: plan.
Another change we made was the size of the machine. How much clothes and shoes and clothes are going to fit inside the machine. So as a result we made the machine into two separate parts. One side clothes and the other side shoes. One machine on one side and another machine on the other. It is a better solution instead of having both clothes and shoes in one machine. Makes for space for clothes and shoes. This change takes place in phase 4: create.
Another change that we had to create was the specs of the device. We need to add more specs to make the machine better. We needed to make the machine the machine more appealing. Plus our specs were basic we need to add little more flare. We add something that well take the project to the next level. This takes place in phase 2.
Next change was the materials. We were going to build a prototype. But we were running low on money and time. So we settled to make a model. The model uses cheap and easy materials. Like nylon and gorilla glue. Cheaper & strong material that’s good enough to make our project model. Less time consuming and easier to build. This change takes place in phase 4: Create.
The next change was the creation of the app. We were originally work on creating an app that well go along with the vending machine clothes & she closet. But we were not able to finish it so we just mapped out a process map. We also made an outline of the app. This change takes place in phase 4: create.
Another change in the app was the set up. We decision we wanted it be easy to use. And we wanted to add more features. And make it more organize. Like add different selections. And links to different pages. This change takes place in phase 3 & 4.
Another change that was in the drawing of the model trying figure out what is going were and what are the views. We were going to do a 3D drawing of the machine but instead we settled on a 2D drawing. A drawing we made in AutoCAD. This takes place in phase 3.
The changes that really need to be made are changes in phase 3 &4. The planning and the creation. Those are the changes that need to be made in these areas. In order to improve this project this is what needs to be done. The creation of the model and app. And the design of the model and app.
Conclusions
In the end I didn’t use any other method but the engineering method. I did not use our own
method in constructing this project. The engineering method is a lot simpler to use. And the steps
are more self-explanatory. In Phase 1: we have to Ask; identify the need and define the objective
research. We search if my idea has been tired before and if so can we improve upon it. We
researched different ways, methods, machines or devices that could be used as a solution to the
problem that we are trying to solve. Created a problem definition and made a list of
specifications. Then in phase 2: we have to imagine; Brainstorm solutions and function analysis.
We created a Brainstorm/Selection table listing the functions and ideas. Then selected the idea
we should go with by putting the ideas into different concepts. Identify a final solution and why
it was chosen. We end up going with concept 1. Because concept 1 incorporates the best aspects
that we are using for our vending machine closet. Multicolor lighting will help make the product
more colorful and my things pop. The class doors well help make it easier to take shoes and
clothes out. And put shoes and clothes in. And make it easier to see what is being displayed. The
Wi-Fi feature well help make it easier to connect your phone to the machine. And the machine
connect to internet. Walk in space make it easier for you to use the machine. And make it easier
to get in out of the closet. And the Siri/ S voice well help it make wireless voice commands. Next
in phase 3: we have to plan; Apply constraints, Make drawings, list the quantities of materials
that are needed. We created as list of materials needed for the project. Then we drew out the plan
of the construction. Then we drew made a process map for the app. Then made a team schedule.
After that we moved on to Phase 4: we have to create; construct a prototype or model and
fabrication. We constructed the project using Nylon and gorilla glue. We took photographs of
our construction process. Then we label and caption each picture describing what is taking place
in chronological order leading to a photograph of the finished project. Then in the final phase 5:
we improved; Trial and error, test and evaluate prototype or model, communicate, iterate to other
steps. What changes did we have to make? What complications made you make those changes?
In which phases of the design process should these changes occur? Phase 3 and 4 had to be
improved the most. We made a change to the size of the machine. How much clothes and shoes
and clothes are going to fit inside the machine. So as a result we made the machine into two
separate parts. One side clothes and the other side shoes. One machine on one side and another
machine on the other. I is a better solution instead of having both clothes and shoes in one
machine. Makes for space for clothes and shoes. The next change was the creation of the app.
We were originally work on creating an app that well go along with the vending machine clothes
& she closet. But we were not able to finish it so we just mapped out a process map and made an
outline. These are just the few of the improvements and changes made. For the most part no
other methods were used to make this project. We used the engineering method because it was a
lot simpler to use and the steps were simple.