visualisation, (g)ui and analysis
DESCRIPTION
Visualisation, (G)UI and Analysis. http://cern.ch/geant4 The full set of lecture notes of this Geant4 Course is available at http://geant4.web.cern.ch/geant4/meetings/school2005/. Contents (1). Part 1: How to perform visualisation Introduction Visualisable Objects Visualisation Attributes - PowerPoint PPT PresentationTRANSCRIPT
Visualisation, (G)UI and Analysis
http://cern.ch/geant4
The full set of lecture notes of this Geant4 Course is available athttp://geant4.web.cern.ch/geant4/meetings/school2005/
Visualisation & (G)UI - Geant4 Course 2
Contents (1)
Part 1: How to perform visualisation Introduction Visualisable Objects Visualisation Attributes Polyline and Marker Visualisation Drivers main() Function Visualisation Commands How to Visualise from C++ Codes Exercises Information
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Contents (2)
Part 2: Geant4 GUI Select (G)UI Environmental variables Useful GUI Tools Released by Geant4
Developers
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Contents (3)
Part 3: DAVID and DTREE Graphically detecting overlaps in geometry Display of the detector geometry tree
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Contents (4)
Part 4: AIDA and binding to analysis AIDA abstract interfaces Geant4 setup and analysis tools
PART 1
Geant4Geant4
VisualisationVisualisation
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1. Introduction
Geant4 Visualisation must respond to varieties of user requirements Quick response to survey successive events Impressive special effects for demonstration High-quality output to prepare journal papers Flexible camera control for debugging
geometry Highlighting overlapping of physical volumes Interactive picking of visualised objects …
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2. Visualisable Objects (1)
Simulation data can be visualised such as: Detector components A hierarchical structure of physical volumes A piece of physical volume, logical volume, and
solid Particle trajectories and tracking steps Hits of particles in detector components
Visualisation is performed either with commands or by writing C++ source codes of user-action classes
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2. Visualisable Objects (2)
You can also visualise other user defined objects such as: A polyline, that is, a set of successive line
segments (example: coordinate axes) A marker which marks an arbitrary 3D
position (example: eye guides) Texts
• character strings for description• comments or titles …
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2. Visualisable Objects (3)
A typical application is the DrawTrajectory and DrawHit methods
The default G4VTrajectory::DrawTrajectory(G4int imode) draws positive/negative/neutral particle trajectories blue/red/green with yellow markers.
The user must write DrawHit (see later)
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3. Visualisation Attributes
Control the appearance of visualisable objects Colour, visibility, forced-wireframe style, etc A set of visualisation attributes is held by the
class G4VisAttributes
A G4VisAttributes object is assigned to a visualisable object with its method SetVisAttributes() : experimentalHall_logical
-> SetVisAttributes (G4VisAttributes::Invisible)
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The following constructors are supported by class G4VisAttributes: G4VisAttributes G4VisAttributes () G4VisAttributes (G4bool visibility) G4VisAttributes (const G4Colour& colour) G4VisAttributes (G4bool visibility, const G4Colour& colour)
or use Set methods…
3.1 Constructors of G4VisAttributes
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3.2 Visibility
A boolean flag (G4bool) to control the visibility of objects
Access function G4VisAttributes::SetVisibility (G4bool visibility) If false is given as argument, objects
are culled (not shown) if culling is on. The default value of visibility is true. The default is culling of invisible
objects.
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3.3 Colour (1)
Class G4VisAttributes holds its colour entry as an instance of class G4Colour An equivalent class name, G4Color, is also
available G4Colour is instantiated by giving
RGB components and opacity(alpha): G4Colour::G4Colour(G4double red = 1.0,G4double green = 1.0, G4double blue = 1.0,G4double alpha = 1.0) The default arguments define a white object
that will be opaque when drawn in solid mode (opacity does not affect wireframe mode)
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3.3 Colour (2)
Access functions of G4VisAttributes to set G4Colour SetColour(const G4Colour& colour) SetColour( G4double red, G4double green, G4double blue, G4double alpha = 1.)
(or SetColor)
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3.4 Assigning G4VisAttributes to a logical volume
Class G4LogicalVolume holds a pointer of G4VisAttributes
Access functions of G4LogicalVolume SetVisAttributes ( const G4VisAttributes* pva )
Remember, G4VisAttributes are held by a pointer; it must have a life as least as long as the holder…
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//----- C++ source codes: Assigning G4VisAttributes to a logical volume
// Instantiation of a logical volume myTargetLog =
new G4LogicalVolume( myTargetTube,BGO,
"TLog", 0, 0, 0);
// Instantiation of a set of visualization
// attributes with cyan colour
G4VisAttributes * calTubeVisAtt =
new G4VisAttributes(G4Colour(0.,1.,1.));
// Set the forced wireframe style
calTubeVisAtt->SetForceWireframe(true);
// Assignment of the visualization attributes
// to the logical volume
myTargetLog->SetVisAttributes(calTubeVisAtt);
Sample C++ Code:
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4. Polyline and Marker
Polyline and marker are defined in the graphics_reps category
They are available to model 3D scenes for visualisation
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4.1 Polyline
A set of successive line segments Defined with a class G4Polyline Used to visualise tracking steps,
particle trajectories, coordinate axes, etc (but note availability of commands: /vis/scene/add/trajectories etc.)
G4Polyline is defined as a list of G4Point3D objects.
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//-- C++ source code: An example of defining a line segment
// Instantiation G4Polyline x_axis;
// Vertex positions x_axis.append ( G4Point3D ( 0., 0., 0.) ); x_axis.append ( G4Point3D ( 5. * cm, 0., 0.) );
// Color G4Colour red ( 1.0, 0.0, 0.0 ); // color for x-axis G4VisAttributes att ( red ); x_axis.SetVisAttributes( att );
//-- end of C++ source code
Sample C++ Code:
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4.2 Marker (1)
Set a mark to an arbitrary 3D position Usually used to visualise hits of particles Designed as a 2-dimensional primitive
with shape (square, circle, etc), color, and special properties of (a) always facing the camera and (b) having the possibility of its size (diameter)
defined either in real 3D or 2D screen units (pixels)
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4.2 Marker (2)
Kinds of markers Square : G4Square Circle : G4Circle Text : G4Text
Constructors G4Circle (const G4Point3D& pos) G4Square (const G4Point3D& pos) G4Text (const G4String& text,
const G4Point3D& pos)
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4.2 Marker (3)
Each marker class inherits class G4VMarker
All access functions of G4VMarker are available. For example, SetPosition( const G4Point3D& ) SetWorldSize( G4double real_3d_size ) SetScreenSize( G4double 2d_size_pixel ) SetScreenRadius( G4double r ) etc.
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Sample C++ Code:
Definition of a small red circle as a marker :
G4Circle circle(position);
// Instantiate a circle with its 3D position. The
// argument "position" is defined as G4Point3D instance
circle.SetScreenDiameter (1.0);
circle.SetFillStyle (G4Circle::filled);
// Make it a filled circle
G4Colour colour(1.,0.,0.); // Define red color
G4VisAttributes attribs(colour);
// Define a red visualization attribute
circle.SetVisAttributes(attribs);
// Assign the red attribute to the circle
//-- end of C++ source code
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4.3 Draw methods of G4VVisManager
G4VVisManager is the user interface to the concrete vis manager. It resides in the intercoms category.
Always protect your code by obtaining a pointer to the concreteinstance through G4VVisManager ::GetConcreteInstance (it also ensures a valid view is available)
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4.3 Draw methods of G4VVisManager (2)
The Draw methods are available for: G4Circle G4NURBS G4Polyhedron G4Polyline G4Polymarker G4Scale G4Square G4Text G4LogicalVolume G4PhysicalVolume G4Solid Also G4VHit and G4VTrajectory for convenience, but use commands,
such as /vis/scene/add/trajectories.
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A typical DrawHit method
void ExN02TrackerHit::Draw(){ G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { G4Circle circle(pos); circle.SetScreenSize(2.); circle.SetFillStyle(G4Circle::filled); G4Colour colour(1.,0.,0.); G4VisAttributes attribs(colour); circle.SetVisAttributes(attribs); pVVisManager->Draw(circle); }}
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5. Visualisation Drivers
Visualisation drivers are interfaces to 3D graphics software
You can select your favorite one(s) depending on your purposes such as Seeing detector and events Preparing precise figures for journal papers Publication of results on Web Debugging geometry Demonstration Etc
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Geant4 provides visualisation drivers: DAWN : Technical High-quality PostScript
output OpenGL: Quick and flexible visualisation OpenInventor: Interactivity, virtual
reality, etc RayTracer : Photo-realistic rendering VRML: Interactivity, 3D graphics on Web HepRep: connection to variety of viewers
5.1 Available Graphics Software
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5.2 Available Visualisation Drivers
DAWN(FILE) Fukui Renderer DAWN
OPENGLX(m) OpenGL with Xlib (Xm) HepRep HepRep viewers OIX OpenInventor with Xlib RayTracer JPEG files VRML VRML 1.0/2.0 A/GAGTree geometry hierarchy Etc (see “help /vis/open”)
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5.3 How to Use Visualisation Drivers
Users can install visualisation driver(s) by setting G4VIS_BUILD… environment variables before building Geant4 libraries (use Configure)
Similarly, G4VIS_USE… environment variables before compiling user code.
For example, Configure produces: setenv G4VIS_USE_DAWN 1 setenv G4VIS_USE_OPENGLX 1 setenv G4VIS_USE_VRML 1
Note: force a rebuild/recompile if you change environment
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6. main() Function (1)
Instantiate a visualisation manager, e.g., G4VisExecutive (but you may write your own).
Near the start of your program, e.g., in main(): Include the header file of the chosen visualisation
manager Instantiate and initialise the visualisation manager.
The Initialise() method instantiates the chosen visualisation driver “factories”
Delete the visualisation manager at the end You can use the C macro “G4VIS_USE”,
which is automatically set if you incorporate a visualisation driver in compilation
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6. main() Function (2) From a typical main() function :
// Include the header file of your vis manager #ifdef G4VIS_USE
#include “G4VisExecutive.hh”#endif
…// Instantiate and initialize the vis manager
#ifdef G4VIS_USE G4VisManager* visManager = new G4VisExecutive; visManager->Initialize();#endif
…// Delete the visualisation manager
#ifdef G4VIS_USE delete visManager;#endif
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7. Visualisation commands
Here, we introduce some frequently-used built-in visualisation commands
See command web page http://geant4.web.cern.ch/geant4/G4UsersDocuments/UsersGuides/ForApplicationDeveloper/html/Control/commands.html
For simplicity, we assume that the Geant4 executable is compiled, incorporating DAWN, OPENGLX, and VRMLFILE drivers setenv G4VIS_USE_DAWN 1 setenv G4VIS_USE_OPENGLX 1 setenv G4VIS_USE_VRMLFILE 1
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7.1 Scene, Scene Hander, Viewer
In order to use visualisation commands, you need to understand the concepts of “scene”, “scene handler”, and “viewer”.
Scene: A set of visualisable 3D objects Scene handler: Interprets the scene for a
particular graphics system Viewer: Image generator Each scene handler is assigned to a scene Each viewer is assigned to a scene handler “visualisation driver”
= “scene handler” + “viewer”
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7.1(2) Scene Objects• Physical volume, which is assumed to include
descendants to unlimited or specified depth• Logical volume, showing daughters, Boolean
components, voxels and readout geometry• Ghost volume• Trajectories, drawn at end of event• Hits, drawn at end of event• Axes• Logo• Scale• Text• User action
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7.1(3) Standard View The scene computes its “bounding
sphere” The viewer computes the “standard
view” that shows the whole scene Pan, dolly and zoom from there /vis/viewer/reset restores the
standard view
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7.1(4) Culling Policy There exists a primitive culling
(elimination) mechanism /vis/viewer/set/culling
global (T), enables all other culling options invisible (T) covered daughters (F) density (F) (lower than given density)
Defaults in brackets (T = true, F = false)
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7.2 Steps of Visualisation
Step 1: Create a scene handler and a viewer Step 2: Create an empty scene Step 3: Add objects to the created scene Step 4: Attach the current scene handler to the current scene Step 5: Set camera parameters, drawing style (wireframe/surface), etc Step 6: “Execute” the visualisation Step 7: Declare the end of visualisation
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7.3 An Example of Visualising Detector
# Invoke the OGLIX driver:
# Create a scene handler and a viewer./vis/open OGLIX
# Set camera and drawing style /vis/viewer/reset/vis/viewer/viewpointThetaPhi 70 20/vis/viewer/set/style wireframe
# Visualize of the whole detector geometry# The “/vis/drawVolume” creates a scene, adds the# world volume to it, and makes viewer render# visualisation./vis/drawVolume
# Declare the end of visualisation /vis/viewer/update
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7.4 An Example of Visualizing Events
# Store particle trajactories for visualisation/tracking/storeTrajectory
# Invoke the DAWN driver: Create a scene# handler and a viewer. /vis/open DAWN# Camera setting, and drawing style selection,# if necessary …
# Create a new empty scene /vis/scene/create
# Add the world volume and trajectories to the# current scene
/vis/scene/add/volume/vis/scene/add/trajectories
# Let the viewer visualise the scene, and declare# the end of visualisation
/run/beamOn 10
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7.5 /vis/open Command
Command Idle> /vis/open <driver_tag_name> The “driver_tag_name” is a name which shows “driver
name” + “mode” Action: Create a visualisation driver
In other words, create a scene hander and a viewer Example: Creating the OPENGLX driver
in the immediate mode: Idle> /vis/open OGLIX
How to list available driver_tag_name Idle> help /vis/open
or Idle> help /vis/sceneHandler/create
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7.6 /vis/viewer/… commands
Commands Viewpoint setting:Idle> /vis/viewer/viewpointThetaPhi
<theta_deg> <phi_deg>
ZoomingIdle> /vis/viewer/zoom <scale_factor>
Initialization of camera parameters:Idle> /vis/viewer/reset
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7.7 /vis/viewer/set/… commands
/vis/viewer/set/style <style_name> The “style_name” can be “wireframe” or “surface”
/vis/viewer/set/all <viewer-name> The viewer name is the short name, e.g., viewer-0.
(Use /vis/viewer/list to see.) This copies all the view parameters from named viewer to
current viewer. E.g: Find a good view with OpenGL, render to high quality
with DAWN.
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7.8 /vis/drawVolume and/vis/viewer/update Commands
Commands: Idle> /vis/drawVolume <physical-volume-name> (Default: world) Idle> /vis/viewer/update
Note that /vis/viewer/update should be executed to declare end of visualisation.
You can add visualisation commands of, say, coordinate axes between the two commands. For example, Idle> /vis/drawVolume Idle> /vis/scene/add/axes <Ox> <Oy> <Oz>
<length> <unit> Idle> /vis/viewer/update
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7.9 Commands to Visualize Events
Commands Idle> /tracking/storeTrajectory 1Idle> /vis/scene/add/trajectoriesIdle> /run/beamOn <number_of_events>
Action: Automatic visualisation of events
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Sample Visualisation (1)
Slide 2Slide 2
HepRep/WIRED
DAWN
OpenGL
From Introduction to Geant4 Visualization by Joseph Perl, SLAC
DAWN
HepRep/FRED
OpenInventor
From Introduction to Geant4 Visualization by Joseph Perl, SLAC
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8. Visualisation from C++ codes
It is also possible to perform visualisation from the C++ code
You can describe the visualisation commands in C++ codes via the ApplyCommand() method of the UI manager, as for any other command: pUI->ApplyCommand(“/vis/…”);
Or you can use Draw() methods of visualizable classes
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9. Exercises
Read and execute sample visualisation macros for examples/novice/N03 The macro files are “exN03VisX.mac”,
where X=0,1,2,… Explanation of macros is all described
in the macro files as comment lines
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10. Information
Geant4 User Guide (and source codes) On-line documentation on Geant4 visualisation
http://cern.ch/geant4/G4UsersDocuments/UsersGuides/ForApplicationDeveloper/html/Visualization
For commands http://geant4.web.cern.ch/geant4/G4UsersDocuments/
UsersGuides/ForApplicationDeveloper/html/Control/commands.html
SLAC tutorial http://geant4.slac.stanford.edu/SLACTutorial04/
PART 2
Geant4Geant4
GUIGUI
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1. Select (G)UI (1)
In the main(), according to the computer environments, construct a G4UIsession concrete class provided by Geant4 and invoke its sessionStart() method.
Example: G4UIsession* session=0;if (argc==1)
// Define UI session for interactive mode.
{ // G4UIterminal is a (dumb) terminal session = new G4UIterminal;
}
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1. Select (G)UI (2)
Geant4 provides the following interfaces for various (G)UI: G4UIterminal: C-shell like character terminal G4UItcsh: tcsh-like character terminal with
command completion, history, etc G4UIGAG: Java based GUI G4UIXm: Motif-based GUI, command completion,
etc Note for G4UItcsh:
Use G4UIterminal with argument G4UItcsh* : session = new G4UIterminal (new G4UItcsh);
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2. Environmental Variables
Users should use Configure to select and plug in (G)UI (or by setting environmental variables)•setenv G4UI_USE_GUINAME
Example:•setenv G4UI_USE_TERMINAL 1•setenv G4UI_USE_GAG 1•setenv G4UI_USE_XM 1
Note that Geant4 library should be installed with setting the corresponding G4UI_BUILD_GUINAME_SESSION
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3. Useful GUI Tools Released by Geant4 Developers
GGE: Geometry editor based on Java GUI http://erpc1.naruto-u.ac.jp/~geant4
GPE: Physics editor based on Java GUI http://erpc1.naruto-u.ac.jp/~geant4
OpenScientist: Interactive environment http://www.lal.in2p3.fr/OpenScientist
PART 3
Geant4Geant4
DAVID & DTREEDAVID & DTREE
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1. Volume-Overlapping Detection with DAVID (1)
DAVID (DAWN-based Visual Volume Intersection Debugger) Automatically detects and highlights
overlapping volumes• Precise visualization with DAWN • Interactive visualisation with VRML
DAVID also generates log files describing detailed information on the detected overlaps
Info & source:• http://geant4.kek.jp/~tanaka
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1. Volume-Overlapping Detection with DAVID (2) Usage of DAVID
Switch the viewer of the DAWNFILE driver from renderer DAWN (default) to DAVID.•setenv G4DAWNFILE_VIEWER david
Then visualize volumes as usual with the DAWNFILE driver
Overlapping volumes (if any) are visualized
• The view is stored in files g4david.prim (DAWN format) and g4david.eps (PostScript format)
• Log file: g4david.log
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1. Volume-Overlapping Detection with DAVID (3)
Sample visualisationwith overlapping volumes highlighted
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1. Volume-Overlapping Detection with DAVID (4)
Log file format PhysVolName.CopyNo Shape line_num The “line_num” is the line number of the
overlapping volume in the DAWN-fomat file “g4.prim file” generated by Geant4
Sample log file :..... !!! INTERSECTED VOLUMES !!!caloPhys.0: Tubs: line 17 caloPhys.1: Tubs: line 25 .....
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1. Volume-Overlapping Dection with DAVID (5)
If no overlaps are detected, DAVID displays the following message:
------------------------------------------------------
!!! Number of intersected volumes : 0 !!!
!!! Congratulations ! \(^o^)/ !!!
------------------------------------------------------
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2. Visualising the Detector Geometry Tree (DTREE) (1) Selection of outputs:
ASCII-text format GAG-window XML file
How to display a tree: Idle> /vis/drawTree ! XXXTree (XXXTree = ATree, GAGTree, XMLTree, etc) (Default is Atree)
Detail level is controlled with the “verbose” command: /vis/XXXTree/verbose n
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2. DTREE:Visualising Detector Geometry Tree (3-1)
ASCII Tree (ATree) : verbose level 0 (default)
Format: PV_name + copy_number
World "Calorimeter", copy no. 0 "Layer", copy no. -1 (10 replicas) "Absorber", copy no. 0 "Gap", copy no. 0
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2. DTREE:Visualising Detector Geometry Tree (3-2)
ASCII Tree (ATree) For other outputs, see guidance (help
/vis/ASCIITree/verbose) or header of output Possibilities — with or without repetition
• Physical volume and corresponding logical volume & solid• Volume• Mass of tree to specified depth• Mass of all descendants
"thePit":0 / "thePit" / "aBox"(G4Box), 8000 m3 , 0.1 mg/cm3 "theMother1":0 / "aTest1" / "aBox"(G4Box), 1000 m3 , 0.1 mg/cm3Calculating mass(es)...Overall volume of "thePit":0, is 8000 m3 Mass of tree, ignoring daughters at depth 1 and below, is 800 kg
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2. DTREE:Visualising Detector Geometry Tree (4)
GAG Tree
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2. DTREE:Visualising Detector Geometry Tree (5-1)
XML Tree
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2. DTREE:Visualising Detector Geometry Tree (5-2)
XML Tree(find)
PART 4
Geant4Geant4
AIDA & analysisAIDA & analysis
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Java Analysis Studio
PI
AIDA
AIDA & Analysis Tools
1. Interface to AIDA
No dependence
Minimize coupling of components
Through abstract interfaces
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2. Interfacing to Geant4
AIDA (Abstract Interfaces for Data Analysis) can be used in Geant4 by selecting the environmental variable G4ANALYSIS_USE Requires AIDA headers installed in the system Requires an AIDA compliant tool for analysis
Tools for analysis compliant with AIDA interfaces currently are: PI (Physicist Interfaces for AIDA Analysis) JAS (Java Analysis Studio) Open Scientist Lab
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3. References …
AIDA http://aida.freehep.org
PI http://cern.ch/PI/
JAS (Java Analysis Studio) http://jas.freehep.org
Open Scientist Lab http://www.lal.in2p3.fr/OpenScientist