visual styles - user interface

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In what ways is information relayed to gamers? What are the different options and how do they work? Why do some games need more than others? How do these interfaces affect the visual style of the game? P1 describe visual style used in game design with some appropriate use of subject terminology M1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminology D1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

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Page 1: Visual Styles - User Interface

In what ways is information relayed to gamers?

What are the different options and how do they work?

Why do some games need more than others?

How do these interfaces affect the visual style of the game?

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Page 2: Visual Styles - User Interface

In these controls for GTA V for PS3, the button performs a variety of different actions depending on the situation or context the player finds themselves in.

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Page 3: Visual Styles - User Interface

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Page 4: Visual Styles - User Interface

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Page 5: Visual Styles - User Interface

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Page 6: Visual Styles - User Interface

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Page 7: Visual Styles - User Interface

Star Wars: Knight of the Old republic

Mass Effect

http://www.hongkiat.com/blog/video-games-ui-evolution/

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly