virtual war spills into real world
TRANSCRIPT
13 June 2009 | NewScientist | 17
For daily technology stories, visit www.NewScientist.com/technology
IN ONLINE games like World of Warcraft, the violence is normally restricted to fantasy realms populated by orcs and wizards. But when a dispute broke out between rival gaming services recently, it brought down large chunks of China’s internet.
Problems started when hackers linked to an unnamed gaming company launched an attack on a server that provides access to a competitor site. The Xinhua News Agency says the attackers disabled the server by flooding it with incoming signals. Other, connected servers were slowed too, in a chain reaction that caused internet problems for 300 million people.
Two suspects were arrested on 29 May. Chinese authorities rate the disruption to the country’s internet as the worst since an earthquake ruptured undersea cables near Taiwan in 2006.
Radio chip mimics human earA COMPUTER chip modelled on the
human ear could be used in universal
receivers for radio-frequency signals
ranging from cellphone and wireless
internet transmissions to radio and
television broadcasts.
Devices such as cellphones or FM
radios are generally tuned to only a
narrow frequency band. The new
device is inspired by the network of
hairs in the inner ear, which can pick
up a wide range of sound frequencies.
We can hear because sound waves
make the eardrum vibrate, which
creates waves in the fluid-filled inner
ear. Hairs on the membrane inside the
inner ear are moved by these waves,
and because different hairs respond
to different frequencies , signals from
the hair cells enable the brain to work
out the frequency of the sound.
Massachusetts Institute of
Technology researchers mimicked
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Virtual war spills into real world
this process within a chip that
creates an electromagnetic wave
in response to radio frequencies .
The wave activates a network of
transistors that act like hair cells in
the ear to reveal the wave’s frequency
(IEEE Journal of Solid State Circuits,
DOI: 10.1109/jssc.2009.2020465).
Previous universal digital
receivers have required 100 times
the power of the single-frequency
receivers now in use. But the
ear-based analogue version, which
can process frequencies ranging
from 600 megahertz to 8 gigahertz,
draws no more electricity than
single-frequency receivers.
FINDING your way around big shopping centres or airports may soon get a lot easier.
An indoor positioning system, similar to GPS, is being tested by visitors to the Kamppi shopping centre in Helsinki, Finland. GPS doesn’t work in buildings because the satellite signals it uses can’t get through walls. In this system, developed by Nokia, a cellphone can use nearby Wi-Fi transmitters instead of satellites. It triangulates their signals to calculate its position, which it then displays on a map.
It is not the first indoor system
Your phone can always find you
but the others have mostly been for specialist uses, such as helping firefighters find colleagues in smoke-filled buildings. The Nokia system will work with existing infrastructure and handsets.
One thing it does need, however, is access to maps of the inside of buildings. This may not be feasible for private homes, but many public sites such as sports centres and universities already make maps available.
If the Kamppi test is a success, the system could be rolled out much more widely, says project leader Christian Prehofer. It might help people find their departure gate at airports, meet friends in a museum, or locate goods in a superstore.
–No tuning dial–
Swedish votes cast for the Pirate Party in the European Parliament elections last week. The party wants to legalise file-sharing
7.1%
Computer programmer Alexey Pajitnov on creating the game Tetris 25 years ago .
Pajitnov developed the game as a distraction from his work at the Computing Centre
of the Soviet Academy of Sciences (telegraph.co.uk, 6 June)
“I started playing and I couldn’t stop”
“A network of transistors act like hair cells in the ear to reveal the wave’s frequency”