virtual reality applications in medicine

51
How VR Technology Will Revolutionize Healthcare And… How VR Will Transform Behavioral Medicine by Leveraging Neuroscience Walter Greenleaf, PhD

Upload: walter-greenleaf-phd

Post on 18-Feb-2017

1.029 views

Category:

Health & Medicine


0 download

TRANSCRIPT

How VR Technology Will Revolutionize Healthcare

And… How VR Will Transform Behavioral Medicine

by Leveraging Neuroscience

Walter Greenleaf, PhD

Digital Health Revolution

Mobile Health Wearable Patient Centered Leverages Internet: social, competitive, collaborative

Medical Applications of Virtual Reality

Technology

Digital Health Revolution

Current technologies and concepts are founded on more than 30 years of research and development

Changes in cost and access make VE affordable

VR tech is currently used for prevention, evaluation, treatment and chronic disease management

After years of validation, and use by early adopters, the technology is poised to move to the mainstream

On the horizon: enhanced, ubiquitous, informative and integrated

Virtual Reality Technology For Medicine

Relevance For The Medical Product Industry

Interactive media and VR technology will significantly impact Medical Care

Prevention

Behavior Change

Objective Assessments

Compliance and Patient Management

Distributed Care Delivery

Management of Chronic Conditions

Now is the time for VRVR technology is now affordable, scalable and accessible to the marketplace. The VR category is attracting interest and investments from major players.

Facebook - Oculus

Samsung - GearVR Sony - Project Morpheus

Microsoft - HoloLens

A Personal Journey …

I starting my research in

VR in 1984

Now is the time for VR

Medical Applications of Virtual Reality Technology

Although entertainment, social connection and gaming will drive the initial adoption of VR technology, the deepest and most significant market for VR will be in clinical care and in improving health and wellness. The list of clinical interventions made possible by VR is long. VR technology also facilitates clinical assessments and medical training, as well as providing for improved surgical skill training and procedure planning. Personal health and wellness can be improved by using VR to engender better nutrition, promote healthy lifestyles, and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency

Academic research has proven Virtual Reality can effectively treat a wide variety of mental health disorders – ranging from addictions to PTSD

MEDICAL APPLICATIONS OF VR

Medical Interventions

Clinical Assessments

Medical Training

Health & Wellness

Rapidly

becoming the standard for

training…

…and soon to be part of the

standard of care

Surgical Training Preoperative Planning & Image Guided surgery

Virtual Airplane for Fear of Flying

•  Patient wears Head-mounted Display –  Position Tracker –  Covers Entire Field of View –  Hears only audio from

earphones (including therapist)

•  Sits in Airline Seat

•  Simulates –  Sitting in plane on runway,

engine on/off –  Taxi –  Takeoff –  Flight in good weather –  Flight in bad weather –  Landing

PTSD, Phobias, and Anxiety Disorders Exposure-based treatments can be conducted in the safety

and comfort of an office setting Effective tools for treating a variety of clinical problems, in

particular anxiety and addictive disorders Fully immersive environments, with include the use of a

head mounted display, 3D sound, tactile stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy

RISK AVOIDANCE TRAINING

VR for Team Medical Procedure Training

Build physician empathy for patients receiving

difficult diagnoses

Preparation and Training for Difficult Situations

Stress Inoculation – Risk Preparation

Virtual hospital tours could be used to relieve pre-procedure anxiety

Stroke and TBI Rehabilitation

VRecover

Virtual AA Meeting

Virtual Reality To Hit $150 Billion by 2020

11.3

16.9

27.3

41.5

56.2

68.0

6.6

9.9

16.1

24.4

33.0

40.0

Best Worst

Year1 Year2 Year3 Year4 Year5 Year6

Initial adoption will be driven through game console, PC gaming and mobile phone bundling Within 3 years, VR will likely be adopted by 15-30 million users

*Based on agent based modeling by Lieberman Research Worldwide

Within 6 years, VR will likely be adopted by 40-70 million users

MUVE Technology

VOIP

Graphic

Processors

Broadband

Movement Tracking

Algorithms for

NVB

Low Cost Computers

Smart Phones

Tablets

Virtual Environments have progressed to the point of acceptable visual realism, believable real-world physics, and adequate sensory immersion

World building tools are now inexpensive and easy to use

MEDICAL APPLICATIONS OF VR

Medical Interventions

Clinical Assessments

Medical Training

Health & Wellness

MEDICAL INTERVENTIONS

•  Post Traumatic Stress Disorder

•  Physical Therapy and Rehabilitation

•  Neurorehabilitaiton - Stroke and Traumatic Brain Injury

•  Speech Therapy

•  Addictions - Alcohol, Substances of Abuse, Nicotine, Opiates

•  Phobias – fear of heights, fear of flying, social phobia

•  Obsessive Compulsive Disorder

•  Generalized Anxiety Disorder

MEDICAL INTERVENTIONS

•  Mood Disorders - Depression

•  Mild Cognitive Impairment

•  Acute and Chronic Pain

•  Autism Spectrum Disorder

•  ADHD

•  Optical Rehabilitation – Strabismus, Amblyopia

•  Resilience Training

•  Surgical Planning

DIAGNOSTIC ASSESSMENTS

•  Medical Image Review

•  Neuropsychological Assessments

•  Activities of Daily Living Assessments

•  Physical Medicine – OT / PT

•  Behavioral Medicine – psychology, psychiatry

MEDICAL TRAINING

Clinical Skill Training

Surgical Skill Training

Interpersonal Skill Training

Use of Equipment and Tools

Team Training - eg: Emergency Department, Surgical Team

Emergency Response Training and Rehearsal

Empathy

HEALTH & WELLNESS•  Weight Management

•  Cognitive Function Training –

Sequencing, Situational Awareness, Decision Making

•  Exercise

•  Stress Management

•  Disability Solutions

•  Addressing Isolation

•  Grief Counseling

•  Mood and Resilience

Medical VR Can Address Several Key Problems

Annual cost of problems in the U.S. alone:

WEIGHT LOSS

$289B

SMOKING CESSATION

$528B ADDICTION

$181B

CHRONIC PAIN $635B

POST TRAUMATIC STRESS $300B

Stroke & TBI $86B

Alcoholism $223B

Autism $126B

Telemedicine Platform

Drug and alcohol abuse

Schizophrenia

Post-traumatic stress disorder (PTSD)

Depression and Mood Disorders

Generalized Anxiety Disorder

Acute and Chronic Pain

ADHD

Virtual environments are used clinically to treat several important behavioral health problems

Phobia and anxiety disorders

Obsessive Compulsive Disorder (OCD)

Developmental disabilities

Conduct disorders

Anger management

Eating disorders

Impulsive disorders

Learning disabilities

Neuro-cognitive disorders

Virtual environments are used clinically to treat several important behavioral health problems

Neuroscience Rationale (Based on Merzenich’s Model on drivers for Neuroplasticity)

It is necessary to activate the associated brain system to enable neuro-plasticity

It is critical to engage the brain's reward systems

Repetition is required

Attention drives Cholinergic system

Novelty drives Noradrenergic/Serotonergic system

Reward drives Dopaminergic system

Abilitytochangea7tudesandbehaviora<er“being”one’sfutureself.

Leveraging Mirror Neurons

Your Future Self

Students interacted with 3-D avatars of future self.

Asked to allocate $1K between present expenses, a fun splurge, checking account, & retirement account.

Participants who interacted with future self put more than twice as much money into retirement account.

Build Empathy for Underserved Populations

VR can increase conservation behaviors.

“Short and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior” Ahn, Bailenson et al

VR can be used to help train doctors and staff to better understand the patient perspective.

“Virtual Experiences for Social Perspective Taking” Raij et al., University of Florida

Big Data Opportunity

Objective data Behavior and activities Linked to intervention Population trends

Current technologies and concepts are founded on more than 30 years of research and development

Changes in cost and access make VE affordable

VR tech is currently used for prevention, evaluation, treatment and chronic disease management

After years of validation, and use by early adopters, the technology is poised to move to the mainstream

On the horizon: enhanced, ubiquitous, informative and integrated

Virtual Reality Technology For Medicine

The Neuroscience of Behavior Change

“The intelligent want self-control; Children want candy.”

-- Rumi

The Limbic System – Seat of Emotions

Prefrontal Cortex vs Limbic SystemThe prefrontal cortex dominates the system that is rational and focused on achieving long term goals

The prefrontal system is adept at predicting the consequences of our behaviors. We tend to think about ourselves in relationship to other people and within a social context – the roles that we care about.

In the limbic system are structures that are responsible for very quick emotional responding and also the stress response, areas of the brain that produce the promise of reward and the overall reward system of the brain.

When the limbic system is active, we tend to be focused on the very short term – the small picture. We’re driven by immediate gratification. We are desperate to avoid pain and conflict.

Virtual Humans For Training, Confidential Interaction, and Telemedicine Support

For More Information:

[email protected]

@WalterGreenleaf

Walter Greenleaf, PHD