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Page 1: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

DISPEL MAGIC, GREATERSchool abjuration; Level bard 5, cleric 6, druid 6, sorcerer/wizard 6Target or Area one spellcaster, creature, or object; or a 20-ft.-radius burst

This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.

You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:

Targeted Dispel: This functions as a targeted dispel magic, but it can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.

Additionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can't dispel that effect. The DC of this check is equal to the curse's DC.

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.

You may choose to automatically succeed on dispel checks against any spell that you have cast.

Counterspell: This functions as dispel magic, but you receive a +4 bonus on your dispel check to counter the other spellcaster's spell.

Page 2: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

ARCANE LOCKSchool abjuration; Level sorcerer/wizard 2Casting Time 1 standard actionComponents V, S, M (gold dust worth 25 gp)Range touchTarget door, chest, or portal touched, up to 30 sq. ft./level in sizeDuration permanentSaving Throw none; Spell Resistance noAn arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.

MAGE'S FAITHFUL HOUNDSchool conjuration (creation); Level sorcerer/wizard 5Casting Time 1 standard actionComponents V, S, M (a tiny silver whistle, a piece of bone, and a thread)Range close (25 ft. + 5 ft./2 levels)Effect phantom watchdogDuration 1 hour/caster level or until discharged, then 1 round/caster level; see textSaving Throw none; Spell Resistance noYou conjure up a phantom watchdog that is invisible to everyone but yourself. It then guards the area where it was conjured (it does not move). The hound immediately starts barking loudly if any Small or larger creature approaches within 30 feet of it. (Those within 30 feet of the hound when it is conjured may move about in the area, but if they leave and return, they activate the barking.) The hound sees invisible and ethereal creatures. It does not react to figments, but it does react to shadow illusions.

If an intruder approaches to within 5 feet of the hound, the dog stops barking and delivers a vicious bite (+10 attack bonus, 2d6+3 points of piercing damage) once per round. The dog also gets the bonuses appropriate to an invisible creature (see invisibility).

The dog is considered ready to bite intruders, so it delivers its first bite on the intruder's turn. Its bite is the equivalent of a magic weapon for the purpose of damage reduction. The hound cannot be attacked, but it can be dispelled.

The spell lasts for 1 hour per caster level, but once the hound begins barking, it lasts only 1 round per caster level. If you are ever more than 100 feet distant from the hound, the spell ends.

Page 3: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Orlicino’s Cheat Sheet (Subtier 7-8)Vs. Human Deadly Aim Point-Blank

+12/+7 (1d8+2/x3)X +13/+8 (1d8+3/x3)

X +10/+5 (1d8+6/x3)X X +11/+5 (1d8+7/x3)

X +16/+11 (1d8+6/x3)X X +17/+12 (1d8+7/x3)X X +14/+9 (1d8+10/x3)X X X +15/+10 (1d8+11/x3)Spell

Gravity Bow (Transmutation, VS, 1 min/lvl) – Bow damage goes from 1d8 -> 2d6Special Ability

Hunter’s Bond – Move action to grant all allies within 30ft ½ favored enemy bonus vs. one target

Lyone’s Cheat Sheet (Subtier 7-8)3 rd level spells

Blink (Transmutation, VS, 1rd/lvl) – Blink between Material & Ethereal. 50% miss vs you, 20% miss for you. If they can see invisible, reduce to 20%. If they can hit ethereal, reduce to 0%. +2 to hit things. ½ dmg from area effects. Keen Edge (Transmutation, VS, 10min/lvl) – Double the threat range of a weaponVampiric Touch (Necromancy, VS, touch, SRyes) – Touch for 1d6 dmg/2lvls. Gain dmg as temps for 1hr/lvl. Can’t gain more than total hp remaining of the target.

2 nd level spells Cat’s Grace (Transmutation, VSM, 1min/lvl) - +4 DEXMirror Image (x2) (Illusion (figment), VS, 1min/lvl) – 1d4+1/3lvls copied of you. Randomize if you or a figment is hit. Miss by 5 or less pops a figmentSee Invisibility (Divination, VSM, 10min/lvl) – You can see invisible things and know which are invisible

1 st level spells Shield (Abjuration, VS, 1min/lvl) - +4 shield, no magic missiles on youTrue Strike (Divination, VF) - +20 insight to next attack, no concealmentVanish (Illusion (glamer), VS, 1rd/lvl max of 5 rds) – Invisible until you attack

Spell-Like AbilityTelekinetic Fist – Ranged touch for 1d4+2 bludgeoning dmg. 5/day

Page 4: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Orlicino’s Cheat Sheet (Subtier 10-11)Rapid Shot Vs. Humans Deadly Aim Point-Blank

+16/+11 (1d8+3/x3)X +17/+12 (1d8+4/x3)

X +13/+8 (1d8+9/x3)X X +14/+9 (1d8+10/x3)

X +20/+15 (1d8+7/x3)X X +21/+16 (1d8+8/x3)X X +17/+12 (1d8+13/x3)X X X +18/+13 (1d8+14/x3)

X +14/+14/+9 (1d8+3/x3)X X +15/+15/+10 (1d8+4/x3)X X +11/+11/+6 (1d8+9/x3)X X X +12/+12/+7 (1d8+10/x3)X X +18/+18/+13 (1d8+7/x3)X X X +19/+19/+14 (1d8+8/x3)X X X +15/+15/+10 (1d8+13/x3)X X X X +16/+16/+11 (1d8+14/x3)Spell

Gravity Bow (Transmutation, VS, 1min/lvl) – Bow damage goes from 1d8 -> 2d6Jump (Transmutation, VSM, 1min/lvl) - +20 to Acrobatics for jumpingLongstrider (Transmutation, VSM, 1 hr/lvl) - +10ft. enhancement to base speed

Special AbilityHunter’s Bond – Move action to grant all allies within 30ft ½ favored enemy bonus vs. one target

Page 5: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Lyone’s Cheat Sheet (Subtier 10-11)5 th level spells

Baleful Polymorph (Transmutation (polymorph), VS, close, permanent) – FORT or turn into a Small or smaller animal. WILL or have the mind of that animal.

4 th level spells Dimension Door (Conjuration (teleportation), V, long) – Teleport within rangeEnervation (Necromancy, VS, close, SRyes) – Ray for 1d4 temp negative levels for 1hr/lvlMass Reduce Person (Transmutation, 1 round, VSM, close, 1 humanoid/lvl within 30 ft of each other, 1min/lvl, SRyes) – FORT or +2 DEX, -2 STR, +1 Attack, +1 AC, decrease 1 size category

3 rd level spells Blink (Transmutation, VS, 1rd/lvl) – Blink between Material & Ethereal. 50% miss vs you, 20% miss for you. If they can see invisible, reduce to 20%. If they can hit ethereal, reduce to 0%. +2 to hit things. ½ dmg from area effects. Keen Edge (Transmutation, VS, 10min/lvl) – Double the threat range of a weaponVampiric Touch (2)(Necromancy, VS, touch, SRyes) – Touch for 1d6 dmg/2lvls. Gain dmg as temps for 1hr/lvl. Can’t gain more than total hp remaining of the target.

2 nd level spells Cat’s Grace (Transmutation, VSM, 1min/lvl) - +4 DEXMirror Image (x2) (Illusion (figment), VS, 1min/lvl) – 1d4+1/3lvls copied of you. Randomize if you or a figment is hit. Miss by 5 or less pops a figmentSee Invisibility (Divination, VSM, 10min/lvl) – You can see invisible things and know which are invisibleWeb (Conjuration (creation), VSM, medium, 20ft. radius, 10min/lvl) – Area is difficult terrain. REF or grappled. (CMD = DC). Move through and make a CMB or Escape Artist or grappled. Flaming webs deal 2d4 fire dmg.

1 st level spells Animate Rope (Transmutation, VS, medium, 1rd/lvl) – REF or enemy next to the rope becomes entangled. Get out with a DC20 Escape Artist. Shield (Abjuration, VS, 1min/lvl) - +4 shield, no magic missiles on youTrue Strike (Divination, VF) - +20 insight to next attack, no concealmentVanish (Illusion (glamer), VS, 1rd/lvl max of 5 rds) – Invisible until you attack

Spell-Like AbilityTelekinetic Fist – Ranged touch for 1d4+2 bludgeoning dmg. 5/day

Page 6: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Lissalan Cultists’ Cheat Sheet (Subtier 7-8)2 nd level spells

Aid (Enchantment (compulsion)[mind-affecting], VSDF, 1min/lvl) - +1 morale to attack and saves vs. fear, 1d8+lvl tempsAlign Weapon (evil only) (Transmutation [evil], VSDF, 1min/lvl) – touched weapon can overcome DR/evil

1 st level spells Cure Light Wounds (Conjuration (healing), VS) – creature touched heals 1d8+lvlDivine Favor (Evocation, VSDF, 1min) - +1 luck/3lvls on attack and weapon dmgEntropic Shield (Abjuration, VS, 1min/lvl) – you have 20% concealment vs. ranged attacksProtection from Good (Abjuration [evil], VSDF, 1min/lvl) - +2 deflection to AC, +2 resistance on saves vs. good creatures, reroll a save vs. mental control by good creatures, can’t be touched by good summoned creatures

Spell-Like AbilitiesBlast Rune – Create an invisible rune in an adjacent square. Anyone who steps in it takes 1d6+1/2lvls (acid, cold, electric, fire) dmg. Lasts 1rd/lvl or until discharged. Perception26 sees it, Disable Device26 disarms it. 5/dayTouch of Evil – Touch for sickened for 1rd/2lvls. Creatures sickened count as good for evil spells.

Special AttacksChannel Smite – As a swift before a melee attack, put channel energy on weapon. If hit, 2d6 neg energy, WILL 14 half. 4/day

Page 7: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Heshlak’s Cheat Sheet (Subtier 7-8)2 nd level spells

Detect Thoughts (Divination [mind-affecting], VSDF, 60ft cone, concentration up to 1min/lvl) – Like Detect Magic, but detecting thoughts. 3rd rd creatures WILL or read surface thoughtsFlames of the Faithful (Transmutation [fire], V, 1rd/lvl) – weapon becomes flaming, or flaming burst if you are using a judgmentSpiritual Weapon (Evocation, VSDF, medium, 1rd/lvl, SRyes) – Whip of force +(WIS+lvl) (1d8+1/3lvls force) Move to redirect the weapon. Touch AC is 12.

1 st level spells Bane (Enchantment (compulsion) [fear, mind-affecting], VSDF, 50ft radius from you, 1min/lvl, SRyes) – Enemies WILL or -1 to attacks and saves vs. fearBless (Enchanment (compulsion)[mind-affecting], VSDF, 50ft radius from you, 1min/lvl) – Allies and you get +1 morale on attack and saves vs. fearCommand (Enchantment (compulsion)[mind-affecting], V, close, 1rd, SRyes) – WILL or Approach, Drop, Fall, Flee or Halt.Cure Light Wounds (Conjuration (healing), VS) – creature touched heals 1d8+5

Spell-Like AbilitiesBlast Rune – Create an invisible rune in an adjacent square. Anyone who steps in it takes 1d6+1/2lvls (acid, cold, electric, fire) dmg. Lasts 1rd/lvl or until discharged. Perception26 sees it, Disable Device26 disarms it. 4/dayDetect Alignment – Can detect chaos, detect evil, detect good or detect law at willDiscern Lies – Immediate action, target WILL or it is revealed to you whether statement is a lie or not. 5rd/day

Special AttacksBane – Swift action, get +2 to hit, +2d6+2 dmg vs one subtype. 5rds/day

Special AbilitiesJudgment – Swift action, get bonuses for combat. Swift action to change those bonuses. You don’t get them if frightened, panicked, paralyzed, stunned, unconscious, or otherwise not participating, but it doesn’t end.

Destruction - +2 profane bonus to damage rollsProtection - +2 profane bonus to AC

Solo Tactics – Treat all your allies as having the same teamwork feats as youTandem Trip (Teamwork) – Whenever you trip someone who is being threatened by someone with this feat, roll twice and pick the highest roll

Page 8: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Lissalan Cultists’ Cheat Sheet (Subtier 10-11)3 rd level spells

Cure Serious Wounds (Conjuration (healing), VS) – creature touched heals 3d8+lvlInvisibility Purge (Evocation, VS, 1min/lvl) – Everything within 5ft/lvl is no longer invisibleMagic Circle Against Good (Abjuration [evil], VSDF, 10ft radius from creature, 10min/lvl) - +2 deflection to AC, +2 resistance on saves vs. good creatures, reroll a save vs. mental control by good creatures, can’t be touched by good summoned creatures

2 nd level spells Aid (Enchantment (compulsion)[mind-affecting], VSDF, 1min/lvl) - +1 morale to attack and saves vs. fear, 1d8+lvl tempsAlign Weapon (evil only) (Transmutation [evil], VSDF, 1min/lvl) – touched weapon can overcome DR/evilCure Moderate Wounds (Conjuration (healing), VS) – creature touched heals 2d8+lvlHold Person (Enchantment (compulsion)[mind-affecting], VSDF, medium, 1rd/lvl(D), SRyes) – WILL or humanoid is paralyzed. Full-round gives another save.Spiritual Weapon (Evocation, VSDF, medium, 1rd/lvl, SRyes) – Whip of force +(WIS+lvl) (1d8+1/3lvls force) Move to redirect the weapon. Touch AC is 12.

1 st level spells Cure Light Wounds (Conjuration (healing), VS) – creature touched heals 1d8+5Divine Favor (Evocation, VSDF, 1min) - +1 luck/3lvls on attack and weapon dmgDoom (Necromancy [fear, mind-affecting], VSDF, medium, 1min/lvl, SRyes) – WILL or living creature is shakenEntropic Shield (Abjuration, VS, 1min/lvl) – you have 20% concealment vs. ranged attacksErase (Transmutation, VS, close) – Erase one scroll or two pages of nonmagical writing, caster level check of DC15 to erase magical writing.

Spell-Like AbilitiesBlast Rune – Create an invisible rune in an adjacent square. Anyone who steps in it takes 1d6+1/2lvls (acid, cold, electric, fire) dmg. Lasts 1rd/lvl or until discharged. Perception26 sees it, Disable Device26 disarms it. 5/dayTouch of Evil – Touch for sickened for 1rd/2lvls. Creatures sickened count as good for evil spells.

Special AttacksChannel Smite – As a swift before a melee attack, put channel energy on weapon. If hit, 3d6 neg energy, WILL 16 half. 6/day

Page 9: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Heshlak’s Cheat Sheet (Subtier 7-8)2 nd level spells

Detect Thoughts (Divination [mind-affecting], VSDF, 60ft cone, concentration up to 1min/lvl) – Like Detect Magic, but detecting thoughts. 3rd rd creatures WILL or read surface thoughtsFlames of the Faithful (Transmutation [fire], V, 1rd/lvl) – weapon becomes flaming, or flaming burst if you are using a judgmentSee Invisibility (Divination, VSM, 10min/lvl) – You can see invisible things and know which are invisibleSpiritual Weapon (Evocation, VSDF, medium, 1rd/lvl, SRyes) – Whip of force +(WIS+lvl) (1d8+1/3lvls force) Move to redirect the weapon. Touch AC is 12.

1 st level spells Bane (Enchantment (compulsion) [fear, mind-affecting], VSDF, 50ft radius from you, 1min/lvl, SRyes) – Enemies WILL or -1 to attacks and saves vs. fearBless (Enchanment (compulsion)[mind-affecting], VSDF, 50ft radius from you, 1min/lvl) – Allies and you get +1 morale on attack and saves vs. fearCommand (Enchantment (compulsion)[mind-affecting], V, close, 1rd, SRyes) – WILL or Approach, Drop, Fall, Flee or Halt.Cure Light Wounds (Conjuration (healing), VS) – creature touched heals 1d8+5

Spell-Like AbilitiesBlast Rune – Create an invisible rune in an adjacent square. Anyone who steps in it takes 1d6+1/2lvls (acid, cold, electric, fire) dmg. Lasts 1rd/lvl or until discharged. Perception26 sees it, Disable Device26 disarms it. 4/dayDetect Alignment – Can detect chaos, detect evil, detect good or detect law at willDiscern Lies – Immediate action, target WILL or it is revealed to you whether statement is a lie or not. 5rd/day

Special AttacksBane – Swift action, get +2 to hit, +2d6+2 dmg vs one subtype. 6rds/day

Special AbilitiesJudgment – Swift action, get bonuses for combat. Swift action to change those bonuses. You don’t get them if frightened, panicked, paralyzed, stunned, unconscious, or otherwise not participating, but it doesn’t end.

Destruction - +3 profane bonus to damage rollsProtection - +2 profane bonus to AC

Precise Strike (Teamwork) – Whenever you are flanking with some with this feat, deal +1d6 precision dmgSolo Tactics – Treat all your allies as having the same teamwork feats as youTandem Trip (Teamwork) – Whenever you trip someone who is being threatened by someone with this feat, roll twice and pick the highest roll

Page 10: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

KYTON CR 6XP 2,400

LE Medium outsider (evil, extraplanar, kyton, lawful)Init +7; Senses darkvision 60 ft.; Perception +14

DEFENSEAC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural)hp 60 (8d10+16); regeneration 2 (good weapons and spells, silver weapons)Fort +8, Ref +9, Will +3DR 5/silver or good; Immune cold; SR 17

OFFENSESpeed 30 ft.Melee 4 chains +11 (2d4+2)Space 5 ft; Reach 5 ft. (10 ft. with chains)Special Attacks dancing chains,unnerving gaze

STATISTICSStr 15, Dex 17, Con 14, Int 11, Wis 12, Cha 12Base Atk +8; CMB +10; CMD 23Feats Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain)Skills Acrobatics +14, Climb +13, Craft (blacksmithing) +11, Escape

Artist +14, Intimidate +12, Perception +14Languages Common, InfernalSQ chain armor

ECOLOGYEnvironment anyOrganization solitary, pair, link (3–6), or chain (7–20)Treasure standard

SPECIAL ABILITIESChain Armor (Ex) The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as

armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency.

Dancing Chains (Su) A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 15 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based.

Unnerving Gaze (Su) Range 30 ft., Will DC 15 negates. A kyton can make its face resemble one of an opponent's departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Page 11: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Miakovna’s Cheat Sheet (Subtier 7-8)4 th level spells

Stoneskin (Abjuration, VSM, 10min/lvl) – DR10/adamantine. Prevents up to 10dmg/lvl3 rd level spells

Glyph of Warding – It produced those traps mentioned later. You’re not casting this in combat.Haste (Transmutation, VSM, close, one creature/lvl within 30ft of each other, 1rd/lvl) - +1 attack, AC, REF. When you full attack, get an additional attack. Double speeds up to 30ft.

2 nd level spells Bull’s Strength (Transmutation, VSM, 1min/lvl) - +4 STRCure Moderate Wounds (Conjuration (healing), VS) – creature touched heals 2d8+lvlInvisibility (Illusion (glamer), VSM, 1min/lvl) – Invisible until you attack

1 st level spells Alarm (Abjuration, VSF, close, 2hrs/lvl) – make a mental or audible alarm somewhereDivine Favor (Evocation, VSDF, 1min) - +1 luck/3lvls on attack and weapon dmgMage Armor (Conjuration (creation)[force], VSF, 1hr/lvl) - +4 armor bonusMagic Missile (Evocation, VS, medium, SRyes) – 5d4+5 forceShield of Faith (Abjuration, VSM, 1min/lvl) - +(2+1/6lvls) deflection to AC.

Spell-Like AbilitiesCharm Monster (Enchantment (charm)[mind-affecting], VS, close, 1hr/lvl, SRyes) – WILL or target is friends with you. If they are threatened, it breaks the spell.Ventriloquism (Illusion (figment), VF, close, 1min/lvl) – WILL or hear your voice being thrown.Deep Slumber (Enchantment (compulsion)[mind-affecting], 1 round, VSM, close, 10ft radius, 1min/lvl, SRyes) – WILL or asleep. Start with lowest HD and go up, can affect up to 10HD.Dream (Illusion (phantasm)[mind-affecting], 1 minute, VS, SRyes) – Send someone a message while sleepingMajor Image (Illusion (figment), VSF, concentration + 3rds, long) – silent image + sound, smell, thermalMirror Image (Illusion (figment), VS, 1min/lvl) – 1d4+1/3lvls copies of you. Randomize if you or a figment is hit. Miss by 5 or less pops a figmentSuggestion (Enchantment (compulsion) [language-dependent, mind-affecting], VM, close, 1hr/lvl, SRyes) – Suggest a reasonable course of activity. Spell ends when it is finished.

Page 12: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Miakovna’s Cheat Sheet (Subtier 10-11)5 th level spells

Flame Strike (Evocation, VSDF, medium, cylinder (10ft. radius, 40ft. high), SRyes) – 1d6/lvl, REF half. Half is divine, half is fire.Waves of Fatigue (Necromancy, VS, 30ft. cone, SRyes) – Living creatures are fatigued.

4 th level spells Cure Critical Wounds (Conjuration (healing), VS) – creature touched heals 4d8+lvlStoneskin (Abjuration, VSM, 10min/lvl) – DR10/adamantine. Prevents up to 10dmg/lvlUnholy Blight (Evocation [evil], VS, medium, 20ft. radius, SRyes) – Good creatures take 5d8 dmg and are sickened for 1d4 rds. WILL half dmg and no sickened. Neutral takes half and gets save for half.

3 rd level spells Glyph of Warding – It produced those traps mentioned later. You’re not casting this in combat.Haste (Transmutation, VSM, close, one creature/lvl within 30ft of each other, 1rd/lvl) - +1 attack, AC, REF. When you full attack, get an additional attack. Double speeds up to 30ft.Inflict Serious Wounds (Necromancy, VS, SRyes) – Touch for 3d8+lvl negative energy, WILL halfEagle’s Splendor (Transmutation, VSM, 1min/lvl) - +4 CHASlow (Transmutation, VSM, close, 1 creature/lvl, all within 30ft., 1rd/lvl, SRyes) – WILL or staggered, -1 to attack, AC, REF, move at half speed

2 nd level spells Acid Arrow (Conjuration (creation)[acid], VSM, long, 1rd+1rd/3lvls) – Ranged touch for 2d4 acid. If hit, take the dmg every rd for duration.Blur (Illusion (glamer), V, 1 min/lvl) – 20% miss chance, true seeing negatesBull’s Strength (Transmutation, VSM, 1min/lvl) - +4 STRCure Moderate Wounds (Conjuration (healing), VS) – creature touched heals 2d8+10Invisibility (Illusion (glamer), VSM, 1min/lvl) – Invisible until you attack

1 st level spells Alarm (Abjuration, VSF, close, 2hrs/lvl) – make a mental or audible alarm somewhereDivine Favor (Evocation, VSDF, 1min) - +1 luck/3lvls on attack and weapon dmgIdentify (Divination, VSM, 60ft cone, 3rds/lvl) – Detect Magic, but +10 to identify itemsMage Armor (Conjuration (creation)[force], VSF, 1hr/lvl) - +4 armor bonusMagic Missile (Evocation, VS, medium, SRyes) – 5d4+5 forceShield of Faith (Abjuration, VSM, 1min/lvl) - +(2+1/6lvls) deflection to AC.

Spell-Like AbilitiesCharm Monster (Enchantment (charm)[mind-affecting], VS, close, 1hr/lvl, SRyes) – WILL or target is friends with you. If they are threatened, it breaks the spell.Ventriloquism (Illusion (figment), VF, close, 1min/lvl) – WILL or hear your voice being thrown.Deep Slumber (Enchantment (compulsion)[mind-affecting], 1 round, VSM, close, 10ft radius, 1min/lvl, SRyes) – WILL or asleep. Start with lowest HD and go up, can affect up to 10HD.Dream (Illusion (phantasm)[mind-affecting], 1 minute, VS, SRyes) – Send someone a message while sleepingMajor Image (Illusion (figment), VSF, concentration + 3rds, long) – silent image + sound, smell, thermalMirror Image (Illusion (figment), VS, 1min/lvl) – 1d4+1/3lvls copies of you. Randomize if you or a figment is hit. Miss by 5 or less pops a figmentSuggestion (Enchantment (compulsion) [language-dependent, mind-affecting], VM, close, 1hr/lvl, SRyes) – Suggest a reasonable course of activity. Spell ends when it is finished.

Page 13: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

SECRET PAGESchool transmutation; Level bard 3, sorcerer/wizard 3Casting Time 10 minutesComponents V, S, M (powdered herring scales and a vial of will-o'-wisp essence)Range touchTarget page touched, up to 3 sq. ft. in sizeDuration permanentSaving Throw none; Spell Resistance no

Secret page alters the contents of a page so that it appears to be something entirely different. The text of a spell can be changed to show another spell of equal or lower level known by the caster. This spell cannot be used to change a spell contained on a scroll, but it can be used to hide a scroll. Explosive runes or sepia snake sigil can be cast upon the secret page.

A comprehend languages spell alone cannot reveal a secret page's contents. You are able to reveal the original contents by speaking a special word. You can then peruse the actual page and return it to its secret page form at will. You can also remove the spell by double repetition of the special word. Adetect magic spell reveals dim magic on the page in question but does not reveal its true contents. True seeing reveals the presence of the hidden material but does not reveal the contents unless cast in combination with comprehend languages. A secret page spell can be dispelled, and the hidden writings can be destroyed by means of an erase spell.

Page 14: Web viewDISPEL MAGIC, GREATER. School. abjuration; Level. bard 5, cleric 6, druid 6, sorcerer/wizard 6. Target or Area. one spellcaster, creature, or object; or a 20-ft

Lyone’s Spellbook (Subtier 7-8) 3rd level spells

o Blinko Dispel Magico Keen Edgeo Vampiric Touch

2nd level spellso Cat’s Graceo False Lifeo Mirror Imageo See Invisibilityo Web

1st level spellso Alarmo Animate Ropeo Disguise Selfo Feather Fallo Greaseo Mage Armoro Shieldo True Strikeo Vanish

All 0th level spells

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Lyone Ekonian’s Spellbook (Subtier 10-11) 5th level spells

o Baleful Polymorpho Mage’s Faithful Hound

4th level spellso Dimension Dooro Elemental Body Io Enervationo Fearo Mass Reduce Person

3rd level spellso Blinko Dispel Magico Explosive Runeso Hasteo Keen Edgeo Vampiric Touch

2nd level spellso Cat’s Graceo False Lifeo Mirror Imageo See Invisibilityo Spider Climbo Web

1st level spellso Alarmo Animate Ropeo Disguise Selfo Feather Fallo Greaseo Mage Armoro Shieldo True Strikeo Vanish

All 0th level spells

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Lyone Ekonian’s Spellbook (Subtier 10-11) 5th level spells

o Explosive Runes!o Explosive Runes!

4th level spellso Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!

3rd level spellso Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!

2nd level spellso Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!

1st level spellso Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!o Explosive Runes!

All 0th level spells

Take 6d6 fire damage!