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Vector Mathematics Physics 1

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Vector Mathematics. Physics 1. Physical Quantities. A scalar quantity is expressed in terms of magnitude (amount) only . Common examples include time, mass, volume, and temperature. Physical Quantities. A vector quantity is expressed in terms of both magnitude and direction. - PowerPoint PPT Presentation

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Page 1: Vector Mathematics

VectorMathematics

Physics 1

Page 2: Vector Mathematics

Physical Quantities

A scalar quantity is expressed in terms of magnitude (amount) only.

Common examples include time, mass, volume, and temperature.

Page 3: Vector Mathematics

Physical QuantitiesA vector quantity is expressed in

terms of both magnitude and direction.

Common examples include velocity, weight (force), and acceleration.

Page 4: Vector Mathematics

Representing VectorsVector quantities can be graphically

represented using arrows.– magnitude = length of the arrow– direction = arrowhead

Page 5: Vector Mathematics

Vectors All vectors have a head and a tail.

Page 6: Vector Mathematics

Vector Addition

Vector quantities are added graphically by placing them head-to-tail.

Page 7: Vector Mathematics

Head-to-Tail Method

1. Draw the first COMPONENT vector with the proper length and orientation.

2. Draw the second COMPONENT vector with the proper length and orientation starting from the head of the first component vector.

Page 8: Vector Mathematics

Head-to-Tail Method

3. The RESULTANT (sum) vector is drawn starting at the tail of the first component vector and terminating at the head of the second component vector.

4. Measure the length and orientation of the resultant vector.

Page 9: Vector Mathematics

South

East

Resultant

To add vectors, move tail to head and then draw resultant from original start to final point.

Resultant is (sqrt(2)) 45◦ south

of East

Page 10: Vector Mathematics

South

East

Resultant

Vector addition is ‘commutative’ (can add vectors in either order)

Resultant is (sqrt(2)) 45◦ south

of East

Page 11: Vector Mathematics

South

East

Resultant

Vector addition is ‘commutative’ (can add vectors in either order)

Resultant is (sqrt(2)) 45◦ south

of East

South

East

Resultant

Page 12: Vector Mathematics

Co-linear vectors make a longer (or shorter) vector

Resultant is 3 magnitude South

Page 13: Vector Mathematics

Co-linear vectors make a longer (or shorter) vector

Resultant is 3 magnitude South

Page 14: Vector Mathematics

Nor

thN

orth

EastEast

Can add multiple vectors.Just draw ‘head to tail’ for each vector

Resultant is magnitude

45◦ North of East 2

Page 15: Vector Mathematics

Nor

thSo

uth

EastEast

Adding vectors is commutative.

Resultant is magnitude

45◦ North of East

Nor

th

East

Nor

th

East

22

Page 16: Vector Mathematics

Nor

th

South

East

WestResultant=0

Equal but opposite vectors cancel each other out

Resultant is 0.

Page 17: Vector Mathematics

Vector Addition – same directionA + B = R

B

A

A B

R = A + B

Page 18: Vector Mathematics

Vector Addition

• Example: What is the resultant vector of an object if it moved 5 m east, 5 m south, 5 m west and 5 m north?

Page 19: Vector Mathematics

Vector Addition – Opposite direction(Vector Subtraction) .

A + (-B) = RA

B

-B

A

-B A + (-B) = R

Page 20: Vector Mathematics

Vectors• The sum of two or more vectors is called the

resultant.

Page 21: Vector Mathematics

Practice

Vector Simulator http://phet.colorado.edu/sims/vector-addition/vector-addition_en.html

Page 22: Vector Mathematics

Polar VectorsEvery vector has a magnitude and

direction

direction anglemagnitude

Page 23: Vector Mathematics

Right Triangles

SOH CAH TOA

Page 24: Vector Mathematics

Vector ResolutionEvery vector quantity can be

resolved into perpendicular components.

Rectilinear (component) form of vector:

yx

Page 25: Vector Mathematics

A

Ax

Ay

Vector Resolution

Vector A has been resolved into two perpendicular components, Ax (horizontal component) and Ay (vertical component).

Page 26: Vector Mathematics

Vector ResolutionIf these two components were

added together, the resultant would be equal to vector A.

A

Ax

Ay

Page 27: Vector Mathematics

Vector ResolutionWhen resolving a vector graphically, first

construct the horizontal component (Ax). Then construct the vertical component (Ay).

Using right triangle trigonometry, expressions for determining the magnitude of each component can be derived.

Page 28: Vector Mathematics

Vector Resolution

Horizontal Component (Ax)

AAxcos

cosAAx

A

Ax

Ay

Page 29: Vector Mathematics

Vector Resolution

Vertical Component (Ay)

sin yAA

sinyA A

A

Ax

Ay

Page 30: Vector Mathematics

Drawing Directions

EX: 30° S of W– Start at west axis and move south 30 °– Degree is the angle between south and west

N

S

EW

Page 31: Vector Mathematics

Vector ResolutionUse the sign

conventions for the x-y coordinate system to determine the direction of each component.

(+,+)(-,+)

(-,-) (+,-)

N

E

S

W

Page 32: Vector Mathematics

Component Method1. Resolve all vectors into

horizontal and vertical components.

2. Find the sum of all horizontal components. Express as SX.

3. Find the sum of all vertical components. Express as SY.

Page 33: Vector Mathematics

Component Method4. Construct a vector diagram using the

component sums. The resultant of this sum is vector A + B.

5. Find the magnitude of the resultant vector A + B using the Pythagorean Theorem.

6. Find the direction of the resultant vector A + B using the tangent of an angle .

Page 34: Vector Mathematics

Adding “Oblique” Vectors

Head to tail method works, but makes it very difficult to ‘understand’ the resultant vector

Page 35: Vector Mathematics

Adding “Oblique” Vectors

Break each vector into horizontal and vertical components.

Add co-linear vectors Add resultant horizontal

and vertical components

Page 36: Vector Mathematics

Adding “Oblique” Vectors

Break each vector into horizontal and vertical components.

Page 37: Vector Mathematics

Adding “Oblique” Vectors

Break each vector into horizontal and vertical components.

Add co-linear vectors

Page 38: Vector Mathematics

Adding “Oblique” Vectors

Break each vector into horizontal and vertical components.

Add co-linear vectors Add resultant horizontal

and vertical components

Page 39: Vector Mathematics

Adding “Oblique” Vectors

Break each vector into horizontal and vertical components.

Add co-linear vectors Add resultant horizontal

and vertical components

Page 40: Vector Mathematics

Using Calculator For Vectors

Can use the “Angle” button on TI-84 calculator to do vector mathematics

Page 41: Vector Mathematics

Using Calculator for Vectors