using virtual reality for worksite analysis · 2020. 8. 6. · using virtual reality for worksite...
TRANSCRIPT
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Using Virtual Reality for Worksite Analysis
Human Factors Community Webcast Tanya Andrews – NASA MSFC
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Abstract
• NASA Marshall Space Flight Center (MSFC) Human Factors
Engineering (HFE) Team is implementing virtual reality (VR) and
motion capture (MoCap) into HFE analyses of various projects
through its Virtual Environments Lab (VEL). This complements
the long history of analyses completed using mockups.
• These techniques are being implemented for
• Concept of development of Deep Space Habitats (DSH)
• Design and analyses for NASA’s Space Launch System (SLS)
• VR utilization in the VEL will push the design to be better
formulated before mockups are constructed, saving budget and
time.
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Outline
1. Human Factors at MSFC
2. Definitions
3. Virtual Environments Laboratory
a. Equipment
b. Software
4. VR for Deep Space Habitats
5. VR for the Space Launch System
6. Conclusion
3
In LEO Commercial & International
partnerships
In Cislunar Space A return to the moon for
long-term exploration
On Mars Research to inform future
crewed missions
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Acronyms
SLS – NASA’s Space Launch System
ACO – Advanced Concepts Office
DSH – Deep Space Habitat
VEL – Virtual Environments Lab
XR – term that encompasses virtual,
augmented, and mixed reality
ANSUR – Anthropometric Survey of
US Army Personnel
4
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Core Stage and Vehicle Avionics
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XR Definitions
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• Immersive
experiences
• Real-world content
vs computer
generated (CG)
• Overlays CG
with real world
• No interaction
• Overlays CG
with real world
• Incorporates
interaction
• Records the
movements of
people or objects
• Translates
movement into
virtual format
Augmented Reality (AR):
Mixed Reality (MR): Motion Capture (MoCap):
Virtual Reality (VR):
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Human Factors Engineering at NASA MSFC
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Responsibilities of HFE team:
Worksite analyses for SLS pre-launch integration activities
MSFC’s HFE team evaluates if tasks:
Verifies if SLS requirements are met
Tasks can be performed by most technicians
5th percentile American Female (5’1”) to a 95th percentile American Male (6’1”)
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Current Processes
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Deep Space Habitat in VRNASA’s SLS in VRPhysical SLS Mockups
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MSFC’s Virtual Environments Lab
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16 Vicon MoCap Cameras
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Vicon Blade Motion Capture
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Mesh mockup of
a hatch
Vicon Blade
Recording of person
passing through hatch
Human Factors
program recording of
person passing
through hatch
Participant in MoCap
suit with 53 IR
reflective markers
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VR Equipment in VEL
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HTC Vive HMD HP Z Backpack ComputerHTC Base StationSynertial
VR/Mocap Gloves
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VR as an Engineering Design Tool
• Visual Immersive experience
into CAD models
• 1:1 model size
• Adds depth to design reviews
• A variety of tools within VR
programs
• Routing paths for wiring or
other utilities
• Video comparisons
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• Process Simulate Human (PSH)
• For VR Visualization of
Engineering Models
• Tools like measurement
and note taking
• Models can be pulled
apart for examination
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Physical Mockup vs VR
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- In the human factors
program multiple
mannequins can be
created to ANSUR
anthropometry
database.
- Multiple versions of a
design can be
assessed faster.
- Physical mockups
take time and
materials to build
and assess.
- Offers haptic/
physical feedback
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VR Analysis
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95th Percentile Male showing connector panel reach and access
5th Percentile Female showing connector panel reach and access and view of the connector panel
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SLS VR HFE Analyses
Assessing tool
clearance,
fatigue, &
reach analysis
in early stage
of design
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VR and Physical Mockups
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Demonstration of platform heights
reach study
First Height Look
Demonstration of 5th
percentile American female
subject interacting with
physical mockup
Demonstration of platform heights
reach study
Final Height Look
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Mannequin Interaction
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SLS VR HFE Analysis Tools
Ability to
move/rotate
parts
Ability to
annotate
and sketch
Ability to use
flashlight in
darker areas
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Deep Space Habitat in VR
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• Conversion to VR
• Lightwave 2018 to Unity 3D
• Advantages of VR for DSH
• Full configuration
• Less-funding required
• Microgravity simulation
• Deep Space Habitat
• 3-story habitat
• Conceptual test bed
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• Advantages of VR for DSH
• Configurable components
Deep Space Habitat in VR
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Conclusions
The VR work performed by the HFE team at MSFC has allowed fast
changing layouts to be analyzed by various departments with minimal
impact to cost or schedule.
Using VR with the DSH allows for more conceptual work to be tested within
a limited budget.
Implementing these methods for SLS allows for VR use in early design
cycles, saving time and budget.
Utilizing the resulting HFE analyses improves usability and safety.
Ultimately, the goal is to provide a safe environment for the technicians
assembling the vehicle and the astronaut crew at launch
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Questions
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