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Cees Midden Human Technology Interaction Eindhoven University of Technology Netherlands [email protected] Using Persuasive Technology to promote sustainable behavior

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Page 1: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Cees Midden Human Technology Interaction

Eindhoven University of TechnologyNetherlands

[email protected]

Using Persuasive Technology to promotesustainable behavior

Page 2: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Changing behavior by changing behavioral environment:

Persuasive technology intervenes in user-systeminteractions

Technological environments shapehuman behavior

Most energy consumption decisions aremade in user -system interactions.

Page 3: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

What is Persuasive Technology?

Any interactive intelligent system designed to changepeople's attitudes and/or behaviors (Fogg, 2003).

- intentional

- non-coercive > user in the loop

- interactive > responsive to user choices

- adaptive > to needs, type of use, context

- easy > low cognitive effort

Persuasive tools, experiences and social actors

Page 4: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Supportive tools

Page 5: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Ambient Persuasive Technology

T Nakajima etal,

Page 6: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Ambient Persuasive Technology

T. Nakajima etal,

Page 7: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Design : Har Hollands

Page 8: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Color intensity color meaning and colorpresence of ambient light feedback

Page 9: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Action motivating experiences:experiencing virtual flooding risks

Ps walked through virtual polderobserved dike failures observed dike breachwater with localized soundflooding of own house (3 mt)(Zaalberg & Midden, 2012)

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Agents capable of socialinteraction

Page 11: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive
Page 12: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Researched since late 70’s

Weekly or monthly messages abouthousehold consumption

Ambivalent results: issues with action-feedback links and feedback-goal links(3-10%)

Late 90’s: Interactive feedback (McCalley & Midden, 2002, 2003)

••

Feedback on energy use

Page 13: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

User and action specific

Immediate and interactive

Effect: 18% energy saving

•••

Interactive feedback(McCalley & Midden, 2002)

Page 14: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Persuasive social agents:Can feedback systems change

behavior by exerting socialinfluence?

smb://tmprint.campus.tue.nl/1<hier1printernaam>

Page 15: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

Hypothesis: Social feedback from artificial persuasive

agent promotes behavioral change.

Interactive feedback

Interactive social feedback

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Social feedback savesenergy

Energy consumptionEnergy consumption

Energy consumption

0.000.100.200.300.400.00

0.00

0.10

0.10

0.20

0.20

0.30

0.30

0.40

0.40

Factual feedbackSocial feedbackFactual feedback Social feedback

47% lower energy consumption!

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2. Factual vs Evaluative vs socialfeedback

evaluative feedback refers to factualstandard> enhances information valueand ease of processing

social feedback refers to socialstandard > enhances ‘socialness’

Socialfeedback

Evaluativefeedback

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Result: Social source makes thedifference with factual feedback

Feedback typeFeedback type

Feedback type

0.000.200.400.600.801.000.00

0.00

0.20

0.20

0.40

0.40

0.60

0.60

0.80

0.80

1.00

1.00

Energy consumption (kWh)

Energy consumption (kWh)

Social feedbackEvaluative feedbackFactual feedbackSocial feedback Evaluative feedback Factual feedback

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Smart systems as Persuasive socialagents

What happens in human-agentinteractions to create the illusion of socialinteraction?

Social realism may enhance social responsesto artificial agents (through social verification;a.o. Blascovitch, 2002). Results mixed

Social agency needed for meaningfulinteraction (Guadagno etal., 2007; Kraemer, 2008). Resultsmixed

CASA: Simple social cues may evoke socialattributions to source: e.g. language (Reeves & Nass,1996 a.o.). Similarity effect, gratitude effect, in/outgroup effect

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3. Single vs multiple social cues

Is a single feature triggering an automaticprocess or will multiple social features make an

agent more social realistic?

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Joint effect of two social cues:embodiment and speech

Color Speech

Computer

iCat

"verybad""verybad"

Embodiment

non-social/social

non-soc

social

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social cues on energy use: both work, one suffices: suggestsautomatic triggering of script

suggests that one cues triggers a social script; social realism doesno add

Speechcolored lightSpeech

Speech

colored light

colored light

0.0020.0040.0060.0080.00100.000.00

0.00

20.00

20.00

40.00

40.00

60.00

60.00

80.00

80.00

100.00

100.00

Energy Use

Energy Use

interaction:F(1,76)'='11.802,'p<'0.01

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Social agent vs watchingeyes?

What makes the robot’s social cuespersuasive?

Social realism or a basic socialcue?Automatic association eyes-human presence?Feeling of being watched. (Bateson etal, 2006)

Sze Ho Wan, Midden & Ham,2010

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Control

Page 25: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

social agent

Page 26: Using Persuasive Technology to promote sustainable behavior · Using Persuasive Technology to promote sustainable behavior. Changing behavior by changing behavioral environment: Persuasive

eyes only‘you’r being watched!’

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Level of Energy consumption

control‘eyes’ social cuesocial realistic agentcontrol

control

‘eyes’ social cue

‘eyes’ social cue

social realistic agent

social realistic agent

0204060800

0

20

20

40

40

60

60

80

80

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Do people control for limitations ofnon-human agents?

1. test effect of different levels of agency on behaviorthrough social feedback

2. test whether agency effect is mediated byawareness of agency

3. test effect of feedback by social realistic agent vsnon-social agent

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Agent

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Avatar+ human (high agency)

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Random: No agency

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Factual evaluative feedback (nosocial realism)

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Agency judgments!

0!

1!

2!

3!

4!

5!

6!

7!

Avatar!Agent!

Random!

Age

ncy

ju

dgm

en

ts!

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Energy consumption!

0!

0,01!

0,02!

0,03!

0,04!

0,05!

0,06!

0,07!

0,08!

0,09!

Avatar!Agent!

Random!Factual!

En

erg

y

con

sum

pti

on!