us patent 6,085,192 system and method for securely...

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University of Arkansas – CSCE Department CSCE 4013 Virtual Worlds – Final Report – Fall 2010 MY IMMORTAL AVATAR Matt Hull, Chad Richards Abstract Humans are mortal—we age, die, and decay. The ultimate goal of the My Immortal Avatar project is to create a digital representation of a person so that he or she can live on in avatar form long after his or her mortal counterpart has passed. The design involves a three-pronged approach: a database to store the vast information that makes up a person, a digital model of the avatar to capture the person's physical appearance, and a user interface that both connects the database to the model and provides interactions between users and the avatar. The three combined prongs will come a long way toward representing a person in digital form. 1. Problem Our team is attempting to solve the problem of mortality, digitally. Instead of tackling the problem of extending human life, we are creating a way for the person to live on in a virtual world long after they have passed from the real world. One important application of this would be to keep ancestral records. The avatar could be interacted with by family members and predecessors of the individual, for instance, to create a living history, a permanent biographical record of the individual. 1

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Page 1: US Patent 6,085,192 System and Method for Securely ...csce.uark.edu/~cwt/COURSES/2010-08--CSCE-4013--Virtu…  · Web viewThe Everything is Alive (EiA) project describes a pervasive

University of Arkansas – CSCE DepartmentCSCE 4013 Virtual Worlds – Final Report – Fall 2010

MY IMMORTAL AVATAR

Matt Hull, Chad Richards

Abstract

Humans are mortal—we age, die, and decay. The ultimate goal of the My Immortal Avatar project is to create a digital representation of a person so that he or she can live on in avatar form long after his or her mortal counterpart has passed. The design involves a three-pronged approach: a database to store the vast information that makes up a person, a digital model of the avatar to capture the person's physical appearance, and a user interface that both connects the database to the model and provides interactions between users and the avatar. The three combined prongs will come a long way toward representing a person in digital form.

1. Problem

Our team is attempting to solve the problem of mortality, digitally. Instead of tackling the problem of extending human life, we are creating a way for the person to live on in a virtual world long after they have passed from the real world. One important application of this would be to keep ancestral records. The avatar could be interacted with by family members and predecessors of the individual, for instance, to create a living history, a permanent biographical record of the individual.

2. Objective

The objective of our project is to create an avatar or chatbot that contains biographical information of an individual and is modeled by a 3D digital representation. We decided to implement four primary functions in the client: list entry by keyword, list entry by date, say something random, and have a random one-way conversation.

3. Related Work

3.1 Context

Pervasive computing is the idea that almost any device, from clothing to tools to appliances to cars to homes to the human body to your coffee mug, can be imbedded with chips to connect the device to an infinite network of other devices [1]. The goal of pervasive computing is to create an environment where the connectivity of devices is embedded in such a way that the

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connectivity is unobtrusive and always available [1]. The Everything is Alive (EiA) project describes a pervasive world where everything can sense, act, think, feel, communicate, and maybe even move and reproduce [2].

3D virtual worlds take the idea of pervasive computing into a virtual environment. The goal of such 3D virtual worlds is to create a one-to-one correspondence with the real world. Objects in the virtual world should act and respond exactly like the ones in the real world. Our project relates to the concept of pervasive computing because it adds a person from the real world into the virtual world as an avatar and makes the avatar realistic in look, sound, thought, and memory.

3.2 Key Technologies

Ubiquitous computing - "machines that fit the human environment instead of forcing humans to enter theirs" [3]. My Immortal Avatar could be used in museums and art galleries where people could talk to artists or historical figures. Also, picture frames could be comparable to the ones seen in the popular Harry Potter series which would not only move but also interact with passing people. Such picture frames would also be able to remember people’s faces and earlier conversations between them.

Ontology - “a formal representation of knowledge as a set of concepts within a domain, and the relationships between those concepts” [4]. One of the limitations of Ontology is getting this shared set of concepts or ideas into a domain and relating the data. These concepts and ideas would be collected into a single format to be stored for many years. The concepts, ideas, and emotions of many people could be stored long past the time of their passing and able to be accessed and related to other shared concepts, ideas, and emotions.

3.3 Related Work

Alicebot is the most related to the project because it is an avatar chatbot. Unlike the My Immortal Avatar project whose focus is storing biographical information, Alicebot focuses on communication between a user an an avatar. A.L.I.C.E. (Artificial Linguistic Internet Computer Entity) is an award-winning free natural language artificial intelligence chat robot [5]. The software used to create A.L.I.C.E. is available as free ("open source") Alicebot and AIML software [5]. Dr. Richard S. Wallace formed the ALICE A. I. Foundation in 2001 to promote the development and adoption of Artificial Intelligence Markup Language (AIML) and ALICE free software [5]. The A.L.I.C.E. project includes hundreds of contributors from around the world [5]. In 2000 AliceBot won the Loebner Prize for most human responses.

3.4 Related EiA Projects

Our projects on My Immortal Avatar could relate to these other EiA projects:

Ontology - Both our project and the ontology project seek to represent real world knowledge.

Stutterbots - The Stutterbots project turns ordinary chat into stutterchat to simulate someone who stutters, so others who communicate with that person understand and learn how to do so. It could relate to the My Immortal Avatar project because, much like My Immortal Avatar, it attempts to simulate nuances of real people. In the future, the immortal avatar should contain the ability to speak, and if the avatar does stutter, the Stutterbots project could prove very useful.

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Mirror World - The Mirror World application strives to represent a real store digitally and provide methods for controlling objects within the store. When a real world object is moved, it should move in the virtual store. Much like the Mirror World attempts to represent a real object in a virtual environment, the My Immortal Avatar project attempts to represent a real person in a digital world.

4. Architecture

4.1 Use Cases

4.2 Tasks

1. Understand …

a. SQL Syntax (Chad Richards)

b. MySql Workbench (Chad Richards)

c. MySQL Routines (Chad Richards)

d. C# Syntax (Chad Richards)

e. MySQL Connector to ADO.Net (Chad Richards)

f. Visual Studio.Net (Chad Richards)

g. Photoshop(Matt Hull)

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h. Video/Sound Editing(Matt Hull)

i. Video/Sound file extraction(Matt Hull)

2. Design …

a. MySQL database (Chad Richards)

b. 3D model (Matt Hull)

c. Bender Test Model(Matt Hull)

d. C# Client (Chad Richards)

3. Implement …

a. Test avatar (Chad Richards)

b. Test 3D Model (Matt Hull)

4. Test …

a. Querying biographical information by date (Matt Hull, Chad Richards)

b. Querying biographical information by keyword (Matt Hull, Chad Richards)

c. Stating a random fact/biography entry about the avatar (Matt Hull, Chad Richards)

d. Producing a one-way conversation (Matt Hull, Chad Richards)

5. Report …

a. Results of queries (Chad Richards)

b. Potential errors and bugs (Chad Richards)

c. Future work (Chad Richards)

4.3 Architecture/Design

There were three primary components that had to be designed in the My Immortal Avatar project. A database had to be designed to hold the information that makes up a person, which could include anything from physical aspects—height, weight, hair color, etc.—to the connections a person can have, whether that be coworker, boss, relative, or their pet. A 3D representation of the avatar had to be created to make the avatar look like the person it represents. Finally, a client that combines the features of the 3D avatar render and the database had to be created.

Chad Richards was responsible for the database aspects of the project. Designing the database required not only knowledge of a database scripting language but also insight into what information to store about individuals and how to compact the information into manageable tables. Humans have physical attributes like height and weight, mental attributes including intelligence and emotional tendencies, and a whole biography of experiences. They have likes and dislikes, interests, hobbies, and favorite quotes and stories. They have a multitude of social connections including friends and family. All of these features must be able to be contained into a manageable database.

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To accomplish this, Chad decided to implement several tables, but kept the fields generic. For instance, the connections table contains the UID, Type, Subtype, and Strength fields. The UID is used to assure that the connection is unique. For example, the avatar could have two aunts named Sally that live in the same area. A unique identifier helps to make sure the two aunts do not get stored as the same person. The principle of keeping the tables generic can be seen in the Type and Subtype fields. These can be used to describe a Type=Relative, Subtype=Aunt connection. They can also be used to describe a Type=Work, Subtype=Coworker connection. Keeping the tables generic in this way not only allows many types of information to be stored in few tables, but also allows the client to have flexibility in the way it stores and queries information.

The last field in the connection table mentioned is the Strength field. This is a concept that Chad decided to implement in nearly all the tables he created in order to provide further human qualities to the avatar. Strength could be used in many ways. How much the avatar likes certain interests could be determined by the strength field. Is this interest casual, or is it one of the avatar's life passions? Another use for strength could be how well they know a certain connection. Is it a casual acquaintance or one of their closest friends? One of countless other uses could be for how much the avatar likes to tell a certain story about him or herself. If the biography entry is a strong one, the avatar could feasibly tell this story much more often than weaker entries.

After designing and creating the database, Mr. Richards created stored routines for the client to interact with the database. Stored routines are used for a variety of reasons, one of the most important being to separate the client code from the SQL statements. This makes the client code easier to read and prevents the need to recompile the client code if the SQL statements need to be changed at a later time. As a further advantage, using stored routines also speeds up the program. Over a hundred routines were scripted to provide maximum flexibility to the client, giving the client many different choices in how to retrieve information from the database.

Matt Hull was responsible for designing the 3D avatar model. To design the 3D model, these steps had to be taken. A photo of the person needed to be taken on the front, one side, and top of the face. These pictures were then placed into a 3D modeling program adjacent to each other, and planes were placed around the edge of the face correctly with reference to the three images. A 3D rendering of the head was then visible in the middle of all three images.

Chad Richards developed a simple client for displaying information from the database. Given the availability of information and recent death of actor Leslie Nielsen, Chad decided to create an avatar based on him and stored many of his well-known quotes in the database, along with associating keywords and dates to these entries. The client was capable of displaying entries by keyword and by date. The client also contained a “Say Something about Yourself” feature which would display a random entry and a “Have a One-Way Conversation” feature that selects and displays a biography entry then selects and displays an entry related to the first. The client also featured an area for displaying a picture of Mr. Nielsen to put a face to the things the avatar is saying.

4.4 Testing

We tested our project by programming a Windows application that connected to the database and selected information by keyword, by date, and at random.

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5. Results and Analysis

Pictured above, we used MySQL Workbench, a very useful graphical user interface, for creating the back-end database.

This is the client we created. It features an image of the avatar, Leslie Nielsen, a combo box for selecting biography entries by keyword, a combo box for selecting biography entries by date, a button to have a one-way conversation, and a button to have the avatar say something about himself. On the right, the selected entries are displayed.

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This is the format in which the model is built. Matt Hull used 3DS Max to do most of the test model rendering and animation.

This is the beginning process on how to render someone’s face. Note that the picture that is being rendered is also a 3D rendered face.

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6. Conclusions

6.1 Summary

Designing a database to store all the various aspects of human life was a daunting task. Keeping the fields generic proved to be a significant advantage in manageability and flexibility. Different types of clients, from Windows applications to web applications could be created, and each could implement features of the database in different ways. MySQL is quite portable, given its availability on web hosts and the connectors that are available for it, such as the C# connector we used. MySQL Workbench proved to be quite buggy in its current state, though. It is not too buggy to be used for applications such as this, but the bugs are there, and they do cost time.

Rendering a person to look and act like a specific individual would be very tedious and difficult and probably require a team of graphic design artists. To release commercially, the program would need to be able to render a 3D model through scripting, which would certainly lose aspects of realism that a team of artists could produce. Also, showing emotion about certain events and lip synching during speech would take extensive knowledge of all the various facial expressions humans undergo.

What we were able to produce was a back-end database that could store a tremendous amount of information about a person. This will be a useful feature to any future researchers on the project. We were also able to navigate the complexities of 3D rendering using 3DS Max to produce a video scene of a working modeled character. Finally, we were able to produce a client that represented Leslie Nielsen as an avatar, successfully connected to the database, and had features that included having a one-way conversation, saying something about himself at random, querying biography entries by keyword, and querying biography entries by date.

6.2 Potential Impact

This project is significant in many ways. There is a sort of ambiguity when it comes to our ancestors and who they were. It would be a huge impact if families could have virtual family trees which would allow them to interact with, learn from, and get to know family members who died hundreds of years ago. It could also be used in a classroom, fully simulating famous individuals like Abraham Lincoln or JFK. Celebrities could create avatars of themselves, and fans could ask them questions or see their life history. In time, it could be used in the household to have a living family history, it could be used as a learning tool for students, and it could be used as a form of entertainment for fans wanting to know more about their favorite celebrities.

6.3 Future Work

We have only scratched the surface of the My Immortal Avatar project. The database provides a wealth of options in which a full-featured client could take advantage. A client could take advantage of the strength option, for example, to have the avatar talk about things he or she likes or dislikes. The avatar could also favor telling stories that are important to him or her.

After one-way chatting is thoroughly explored, the next big step would be to explore having conversations with the user. The user should be able to say something to the avatar and have the avatar answer with an intelligent response. Other projects, like the Alicebot, have researched this area for many years but are still far from completing the goal of simulating intelligent conversation. Research in this area, then, is still a highly important avenue.

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In order to become a releasable product, 3D rendering must also be done on the fly instead of by hand. Customers expect their face to be immediately connected to the avatar instead of having to wait months to have their likeness accurately rendered by a modeling artist. This is no easy task. Customers would have to upload photos the program asks for, and then, the rendering program would have to be able to take those images and compose them into a 3D render. The 3D rendering program would require extensive use of scripts instead of being able to artistically mold the images into a perfect likeness, as 3D artists do.

The avatar should also contain the ability to speak, vocally, and have lip synching capabilities that match up with the customer. Dragon Naturally Speaking has made a great deal of progress in this area and have released an SDK for programming use, so future researchers would be best served by pursuing that avenue first.

7. Biography

Mr. Chad Richards, Student – Richards is a senior Computer Engineering major in the Computer Science and Computer Engineering Department at the University of Arkansas. He has completed relevant courses in database management systems and algorithms. He has extensive work experience in creating, maintaining, and accessing databases. He has been a professional web designer for the past five years, with experience in various scripting and database languages, including SQL and C#. In the My Immortal Avatar project, he was responsible for designing the database schema, creating the database, and scripting the routines for connecting the user interface to the database. He also became responsible for creating a client to connect to the database.

Mr. Matt Hull, Student – Hull is a senior Computer Science major in the Computer Science and Computer Engineering Department at the University of Arkansas. He has early courses in 3D modeling, database management, programming paradigms, and virtual worlds. He also has professional experience in team collaboration, computer programming in SQL and design in various formats. He was responsible for the 3d modeling and animations involved in the immortal avatar. He used blender and 3DS Max to create the visual models as well as the animations. He used NCH Wavepad and Videopad to create the sound files used to create the avatar's voice.

Dr. Craig Thompson, Mentor – Thompson is a professor in the Computer Science and Computer Engineering Department. He leads the Everything is Alive research project that is currently focusing on how to simulate pervasive computing using 3D virtual worlds. See http://vw.ddns.uark.edu.

8. References

[1] Pervasive Computing. (2010). Retrieved from http://www.webopedia.com/TERM/P/pervasive_computing.html

[2] Thompson, C. (20 Jan 1999). Everything Is Alive. Retrieve from http://www.objs.com/reports/9901-everything-is-alive.html

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[3] Ubiquitous computing. (22 Nov 2010). Retrieved from http://en.wikipedia.org/wiki/Ubiquitous_computing

[4] Ontology (information science). (12 Nov 2010). Retrieved from http://en.wikipedia.org/wiki/Ontology_(information_science)

[5] ALICEBOT. (2010). Retrieved from http://alicebot.blogspot.com

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Appendix A – Deliverables Manifest

Directory Structure:

My_Immortal_Avatar

◦ SlideShow.ppt (Slide Show of project)

◦ FINAL-REPORT--My_Immortal_Avatar--Richards,Hull.doc (contains report file)

◦ Chad Richards

▪ MIADB.sql (contains SQL for importing into MySQL Workbench)

▪ My_Immortal_Avatar.zip (contains Visual Studio Project for Windows client)

◦ Matt Hull

▪ MIA.rar (contains bender video and 3DS Max files)

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