urban planning and design portfolio 2013-2014 (outdated)

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VIKTOR BECKER Urban design Portfolio Blekinge Institute of Technology, Sweden Bachelor in Spatial Planning Selected works, 2012-2015

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Page 1: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

VIKTOR BECKERUrban design Portfolio

Blekinge Institute of Technology, SwedenBachelor in Spatial Planning

Selected works, 2012-2015

Page 2: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

Copyright 2015, Viktor [email protected]

Want to see the FULL Portfolio in Higher quality? Visit:http://issuu.com/viktorbecker/docs/portfolio13-14_viktorbecker

“First life, then spaces, then buildings – the other way around never works”

- Jan gehl

01

Page 3: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

Copyright 2015, Viktor [email protected]

Want to see the FULL Portfolio in Higher quality? Visit:http://issuu.com/viktorbecker/docs/portfolio13-14_viktorbecker

“First life, then spaces, then buildings – the other way around never works”

- Jan gehl

01

TABEL OF CONTENT

Möllebacksteatern

Södertäljevägen Highlines

Växjö: More fun - More Sustainable

Hattholmen Detaljplan/local Plan

Architecture/Urban Planning projects

Information

Profile

Karlskrona, Sweden

Stockholm, Sweden

Växjö, Sweden

Karlskrona, Sweden

Viktor Becker

Theater / Art GalleryBlekinge Institue of TechnologyFM1470, Architecture and Public SpacesYear 3, November 2014

Infrastructure projectBlekinge Institue of TechnologyFM1469, Complex Urban Planning ProjectsYear 3, October 2014

Sustainability strategyBlekinge Institue of TechnologyFM1465, Planning and SustainabilityYear 2, February 2014

Local plan and illustration exampleBlekinge Institue of TechnologyFM1443, Planning: NeighbourhoodFM1444, Planning: Local Plan and Implementation Year 1, April-June 2013

CVEducationWork ExperienceProficiency

Statment of Purpose

03-08

09-18

19-21

22-25

31

Hello!My interest in urban design and architecture has grown up alongside with me. I was born in the little mining town of Gällivare, 100km north of the Arctic Circle. Already as a child did I experience how quickly a city can change for good or for worse. Malmberget where I spent my whole childhood are now disappearing because of the mine, from being a city of 10,000 inhabitants is soon the whole society gone. The city and its memories disappear and new environments are created to replace those old ones. By growing up in northern Sweden, I have seen the differen-ces we face in urban design, people and the environment only in such a modern country like Sweden. That's why I started to ask myself, how does our built environment affect us humans?

As both Winston Churchill and Jan Gehl through the history have noted - we shape our buildings and cities, and our buildings and cities shape us. I understand architecture and urban design as a process that goes beyond the built form. Each new project is an opportunity to develop new ideas, create discussion, for collaboration that challenges people's view of the world, and to explore the big context as well as the small details. The relationship that the urban design process creates to the world continue long after the building has been built. It is an ongoing process of knowledge that the architect must be connected to. I believe that an architect or a planner always must be optimistic about the future and believe that the world is constantly possible to improve and make a better place for people to live in.

Urbanization is the defining phenomenon and the process of this century. How we humans should create a sustainable environment ecologically, socially, economically, is the main question. I am passionate about being a part of the community who are involved in desig-ning a sustainable society in all dimensions not only in cities but also in the rural areas. I believe we can create urban and rural areas that work much better as a whole. I am also interested in how we can use new technologies to change people's habits and thereby create a more sustainable environment. The cities of today does not only have public and private spaces, we also have a new semi-public digital urban environment we must learn to manage and integrate in the city. I hope that these interests is shown in the projects presented in my portfolio and that I can develop and share these thoughts through educa-tion and work experience.

My main goal is to further develop my skills from my three-year Bachelor's degree in Spati-al Planning with more focus on design. I want to get the opportunity to deepen my knowled-ge through a two-year masters programme with a focus on the design process in relation to today's planning issues as urbanization and sustainability. I want to develop my skills both in a larger context and at a detailed level in order to address as many issues as possible. During this time I also want to get more work experience in planning and urban design and learn how to apply what I have learned during my education in real situations.I am passionate about being a part of the community who are involved in designing a sustai-nable society in all dimensions and creates a better standard of living for people.

The opportunity to be surrounded by people with different background but who have the same curiosity and desire to learn is a case worth pushing. Do you want to read more about me or see a picture of what I look like? Take a look at my profile page.

02

Gällivare

Stockholm

Karlskrona

Malmö

Göteborg

Växjö

Viktor Becker

Thank you for consideration!

Design project

GällivarespeletGällivare, Sweden

Board game of historic sites and buildingsBusiness Management/Design Project Youth Entrepreneurship, VälkommaskolanSeptember 2011 - May 2012

29-30

Architecture Competition

Social preservation projectPyramiden, Svalbard

Open architecture competition for students120 hours Oslo School of ArchitectureFebruary, 2015

Pyra miden

26-28

Page 4: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2014 | Theater / Art Gallery | Karlskrona, SwedenBlekinge Institute of Technology | FM1470, Architecture and Public Spaces

MÖLLEBACKSTEATERN

The purpose of the assignment was to design and visualize a new theater and performance center in Karlskrona. The building requirements was to contain two performance halls, one main hall and one smaller, theater storage and workshop, dressing rooms for staff and actors, foyer with toilets and cloakroom, a cafe and exhibitions spaces. This should be presented through floor plans, sections, facades, and 3D visualizations of its surroundings.

My main goal with the performance center was to create a meeting place open for everyone and a new target point integrated in its surroundings. Not only should the building be appealing for residents and visitors, the building should also be a part of a new attractive urban environment. Karlskrona is famous for its large squares (biggest Main Square in Scandinavia) with old churches, large-scale buildings and its fortification. In contrast to this is the idea behind Mölle-backsteatern is to create an intimate and inviting courtyard with space for a café, exhibitions and cultural activities so that the building can be used and attractive even without big performances. The inspiration for the courtyard which could be seen as the heart of the building is taken from the small medieval courtyards as a contrast to the baroque main square.

The building is given the name Möllebacksteatern and on the following pages will I present the concepts and thoughts behind its design.

03 1 Illustration, Landbrogatan

bike parking

Page 5: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2014 | Theater / Art Gallery | Karlskrona, SwedenBlekinge Institute of Technology | FM1470, Architecture and Public Spaces

MÖLLEBACKSTEATERN

The purpose of the assignment was to design and visualize a new theater and performance center in Karlskrona. The building requirements was to contain two performance halls, one main hall and one smaller, theater storage and workshop, dressing rooms for staff and actors, foyer with toilets and cloakroom, a cafe and exhibitions spaces. This should be presented through floor plans, sections, facades, and 3D visualizations of its surroundings.

My main goal with the performance center was to create a meeting place open for everyone and a new target point integrated in its surroundings. Not only should the building be appealing for residents and visitors, the building should also be a part of a new attractive urban environment. Karlskrona is famous for its large squares (biggest Main Square in Scandinavia) with old churches, large-scale buildings and its fortification. In contrast to this is the idea behind Mölle-backsteatern is to create an intimate and inviting courtyard with space for a café, exhibitions and cultural activities so that the building can be used and attractive even without big performances. The inspiration for the courtyard which could be seen as the heart of the building is taken from the small medieval courtyards as a contrast to the baroque main square.

The building is given the name Möllebacksteatern and on the following pages will I present the concepts and thoughts behind its design.

03 1 Illustration, Landbrogatan

bike parking

?800 sqm

Stora Möllebacksgränd is located by the outskirts of Karlskrona's city core, just a stone’s throw away from Hoglands park and the Main Square, Stortorget. On a 800 sqm big plot interspersed between Möllebackskyrkan and a few apartment buildings are the plans to create a new theater and performance center.

The area is currently characterized mainly by apartment blocks. In addition to these, there are also, as mentioned earlier the Free Church Möllebackskyrkan, but also a bigger company building with workstations. The facades on the surrounding buildings are mainly brick facades, but also old wooden buildings with courtyards are appearing

By working with a curved shape I try to strengthen the expression of the site but still make so that building melt in well in to the environment. I work both with a vertical and a horizontal curve to strengthen the feeling of that the building stretches itself. At its highest point the building is almost 14 meters high. This makes the top of the building visible from range, stretching up over the rooftops saying “here am I”.

The opening between the buildings is to enable a clear and interesting passage into the courtyard. The passage is given a small slant to create a little more excitement and curiosity of those who passing in to the courtyard. The ground floor is pushed in under the second floor of the theater to create more space in the courtyard, provide shelter and create a room inside the room. 04

Location and environment:

Work Process:

1 2 3 4 5

6 7 8 9

CONCEPT

Idea lift up the volume create an inviting courtyard

strengthen the expression

create a passage

slant it to make it more interesting

make place for the main hall

Strengthen the Expression further

make bigger room for the courtyard

N

0 2 4 6 8 10 20

Page 6: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

05

00

01

Floor plans

The ground floor consists of mostly public and open spaces. The entrance to the main building and the separate cafe is through the courtyard. This is to give the courtyard a greater significance and makes it the building's heart, especially during the summer. On the ground floor melts foyer, lounge and exhibition hall together. The facades to the gallery and cafe is made of glass sliding doors that make it possible to further blur the boundaries between inside and outside. This makes it possible to open up the gallery for exhibitions both inside the building and in the courtyard. The gallery, cafe and the little bar makes the building more attractive, even when there not are perfor-mances in the main hall. The gallery can also be used for smaller gigs in a more relaxed context.

The entire top floor is designed for the main hall, actors and staff. This is because I do not want this to encroach on the open areas on the ground floor. The main hall is not in use all the time and this make it is easier to then just open up the ground floor during those times.

Building area: 940 sqm

Seats in theater: 174

Build up:

illustration of circulation with sliding doors open to the courtyard:

0 2 4 6 8 10 20

N

Page 7: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

05

00

01

Floor plans

The ground floor consists of mostly public and open spaces. The entrance to the main building and the separate cafe is through the courtyard. This is to give the courtyard a greater significance and makes it the building's heart, especially during the summer. On the ground floor melts foyer, lounge and exhibition hall together. The facades to the gallery and cafe is made of glass sliding doors that make it possible to further blur the boundaries between inside and outside. This makes it possible to open up the gallery for exhibitions both inside the building and in the courtyard. The gallery, cafe and the little bar makes the building more attractive, even when there not are perfor-mances in the main hall. The gallery can also be used for smaller gigs in a more relaxed context.

The entire top floor is designed for the main hall, actors and staff. This is because I do not want this to encroach on the open areas on the ground floor. The main hall is not in use all the time and this make it is easier to then just open up the ground floor during those times.

Building area: 940 sqm

Seats in theater: 174

Build up:

illustration of circulation with sliding doors open to the courtyard:

0 2 4 6 8 10 20

N

06

Sections | Facades

b

b

a

a

SECTION a-A

SECTION B-B

FacadE East

FacadE North

As previously stated are most of the surrounding facades made of bricks and wood. This is also the facade material that I have worked with on the building. In the pictures we can see the facades facing Stora Möllebacksgränd from north and east.

Mostly I have chosen untreated wood on those facades. This is to break off towards the nearest brick facades and give the building a natural and healthy look. I want the the church to look like it is a part of the building because of how close it lays to the theater. Therefore have I chosen bricks on the facades towards the church. The transition from wood to brick is done by trellises that overlaps the bricks, they can also serve to dress up the facade with ivy. The separate cafe is in brick because I want it to connect with the facades on the other side and to stand out from the main building.

I therefore try to use neutral material to not steal focus from the courtyard. The highest part of the building that stands up can be used for lighting and signage that attracts people to visit the building.

Facades:

Main hall

Gallery

ApartmentApartmentcafe

Foyer

comm. areaDressing room

staff

Apartment

Apartment

Foyerelev.

comm. area

cafe

lodge lodgecorr.

N

0 2 4 6 8 10 20

Page 8: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

07

Site Plan

0 2 4 6 8 10 20

1

2

Site plan Concept

1

2By making the street up to towards the church free from cars creates a safer and more inviting environment for pedestrians and cyclists. I also want to lay stone instead of asphalt on the street that is car free to make this notable and create a more attractive environment. The stone grounding also link Stora Möllbacksgränd to the rest of the car free environment in Karlskrona. Cyclists and pedestrians gives priority since there already are many large parking areas in the city center, this means that cyclists and pedestrians environment should be a priority.

The car free street gives room for more seating. Including a wooden deck that connects to the wooden facade. The wooden deck offers a comfortable seating and is not as hard and cold as stone. The surrounding outdoor environ-ment are designed to give the street a more park-like character which can make the area into a destination even for people who do not intend to visit the theater. It also provides a nice environment for the workspaces and inhabi-tants.

Today the site is accessed only from two directions and is therefore not a clearly interlinked part of Karlskrona city center. The site is therefore tied together with a staircase between Stora Möllebacksgränd and Landbrogatan. The staircase also ties together the theater with bus stops and Hoglands Park, which provides quick connection to public transport. The new stairs also creates a attractive entrance to the theater and courtyard whose entrance is located right above the stairs. The space under the staircase can be used for cycle parking.

Illustration, Högabergsgatan - Stora möllebacksgrändIllustration, Landbrogatan

better accessibility:

More seating and public areas:

Linking areas:

N

Courtyard with space for exhibitions and outdoor seating

small garden

Private courtyard

bike parking

bike parking

car parking

Staricase connects the area with landbrogatan

paved area for bicycle and pedestrian traffic

wooden deck with seating and greenery

Page 9: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

07

Site Plan

0 2 4 6 8 10 20

1

2

Site plan Concept

1

2By making the street up to towards the church free from cars creates a safer and more inviting environment for pedestrians and cyclists. I also want to lay stone instead of asphalt on the street that is car free to make this notable and create a more attractive environment. The stone grounding also link Stora Möllbacksgränd to the rest of the car free environment in Karlskrona. Cyclists and pedestrians gives priority since there already are many large parking areas in the city center, this means that cyclists and pedestrians environment should be a priority.

The car free street gives room for more seating. Including a wooden deck that connects to the wooden facade. The wooden deck offers a comfortable seating and is not as hard and cold as stone. The surrounding outdoor environ-ment are designed to give the street a more park-like character which can make the area into a destination even for people who do not intend to visit the theater. It also provides a nice environment for the workspaces and inhabi-tants.

Today the site is accessed only from two directions and is therefore not a clearly interlinked part of Karlskrona city center. The site is therefore tied together with a staircase between Stora Möllebacksgränd and Landbrogatan. The staircase also ties together the theater with bus stops and Hoglands Park, which provides quick connection to public transport. The new stairs also creates a attractive entrance to the theater and courtyard whose entrance is located right above the stairs. The space under the staircase can be used for cycle parking.

Illustration, Högabergsgatan - Stora möllebacksgrändIllustration, Landbrogatan

better accessibility:

More seating and public areas:

Linking areas:

N

Courtyard with space for exhibitions and outdoor seating

small garden

Private courtyard

bike parking

bike parking

car parking

Staricase connects the area with landbrogatan

paved area for bicycle and pedestrian traffic

wooden deck with seating and greenery

08

Illustration

2 Illustration, Högabergsgatan - Stora möllebacksgränd

Page 10: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2014 | Infrastructure projcet | Stockholm, SwedenBlekinge Institute of Technology | FM1469, Complex Urban Planning Projects

Södertäljevägen highlines

The assignment for this project was to develop and transform a problematic area which Stockholm City Planning Council’s had pointed out as an area for future development. We did travel to Stockholm to visit the site and obtain instructions. During the visit were we encouraged to be radical and to go the whole hog.

The project was made in group of two, where I and Kimberly Disley chose to work with the area surrounding Södertäl-jevägen south of Stockholm inner city between Liljeholmen and Södermalm. We did start out by reading the Stockholm City’s goals and vision for the site presented in municipal documents and then by making our own site analysis that we presented in a report. The results of the analysis resulted then in a planning programme which I will present to you on the following pages, along with the main result of our analysis. All the images are created and designed by me.

Two of our main inspirations for this project are The High Line Park in New York City and cycle infrastructure projects in Netherlands and Denmark. We also studied Jan Gehl’s planning theories about making room for people and social meetings in the city through better connectivity and a human scale. This, along with our ideas about making this area more sustainable by making environmental friendly transport alternative more attractive, is our main goal with this project.

09

Page 11: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2014 | Infrastructure projcet | Stockholm, SwedenBlekinge Institute of Technology | FM1469, Complex Urban Planning Projects

Södertäljevägen highlines

The assignment for this project was to develop and transform a problematic area which Stockholm City Planning Council’s had pointed out as an area for future development. We did travel to Stockholm to visit the site and obtain instructions. During the visit were we encouraged to be radical and to go the whole hog.

The project was made in group of two, where I and Kimberly Disley chose to work with the area surrounding Södertäl-jevägen south of Stockholm inner city between Liljeholmen and Södermalm. We did start out by reading the Stockholm City’s goals and vision for the site presented in municipal documents and then by making our own site analysis that we presented in a report. The results of the analysis resulted then in a planning programme which I will present to you on the following pages, along with the main result of our analysis. All the images are created and designed by me.

Two of our main inspirations for this project are The High Line Park in New York City and cycle infrastructure projects in Netherlands and Denmark. We also studied Jan Gehl’s planning theories about making room for people and social meetings in the city through better connectivity and a human scale. This, along with our ideas about making this area more sustainable by making environmental friendly transport alternative more attractive, is our main goal with this project.

09 10

Analysis

SÖDERMALM

NORRMALMÖSTERMALM

BROMMA

SOLNA

HÄGERSTEN/LILJEHOLMEN

SKÄRHOLMEN

ÅRSTA

ÄLVSJÖ

NACKA

SPÅNGA

Södertäljevägen is the main motorway leading in to the south part of Stockholm’s inner city. It stretches from Södermalm south on to E4. The highway dimensi-ons were set in the 1950’s when the belief in cars and motor vehicles were high. This planning and infrastructure were made for the car, not the human, and this belief in cars has given us problematic environment that we now have to reshape.

The City of Stockholm is growing and the population is expected to increase by 25% by 2030. To do this, the inner city has to expand its boundaries. Stockholm city wants Liljeholmen and Arstadal to become a part of the inner city and connect them with Södermalm. A transformation of Södertäljevägen is necessary. One of the main problems is that Södertäljevägen is one of Stockholm's busiest roads, it often suffers from traffic jams during rush hour. This flow into and out of Stockholm, Södermalm must remain, but hopefully it can be in a different form.

There is already a well-developed infrastructure with good public transport, especially in Liljeholmen. The proximity of Södermalm makes the area strategically well positioned and gives it a good potential for attracting businesses and residents if a good connection to the city can be created for both cyclists and pedestri-ans. For the areas on each side of Södertäljevägen to become a whole must Södertäljevägen be transformed from being a barrier to be a part of the city.

The goal is to create a modern and sustainable urban environment both climatically and socially as people want to live and stay in.

Location and problems: Site area:

Södertäljevägen today:good accessibility for cars - Highway

high noise level

poor air quality

dominates the urban environment

inadequate walking and cycling routes

physical barriers between residential areas

High traffic intensity and traffic jams

Södertäljevägen tomorrow?Restricted traffic and smaller streets

Thorughfare in tunnel

lower noise level

Improved air quality

Attractive walking and cycling possibilities

More greenery and park environments

increased social sustainability

Page 12: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

11

Major Roads/Barriers: Public Transports:

demographic development: Public Parks and nature area:

Public transport coverage is very good in the area, both north-south by subway and east-west by tram. This means that the area has the potential to become a destination point for almost the entire city if its developed successfully. There are also bus lines that complement rail traffic and there are good potential for develop more tram lines in the future.

It is not just the inner city as Liljeholmen is near. Several parks and recreation areas are nearby. The lake Trekante with recreation area Vinterviken Tantolunden and Arsta forest is the largest of these. These areas are separated from each other because of the barrier effect. It should be possible to give them a better connection.

The major highways creates barriers for people. This impairs both climate by bad air condition and noise pollution, but also social inclusion through its barrier with no place for people to meet. Södertäljevägen currently has about 50,000 vehicles / day, a figure that is expected to increase as the Stockholm grows and cause bigger problem with congestion.

As mentioned previously is Stockholm's population expected to increase by 25% by 2030, which means that new homes must be built and community services expanded to make it possible. All areas around Södertäljevägen expected to increase its population sharply in future years. This will give great commuting flows, but also great opportunities to create a good urban environment.

Analysis N

Page 13: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

11

Major Roads/Barriers: Public Transports:

demographic development: Public Parks and nature area:

Public transport coverage is very good in the area, both north-south by subway and east-west by tram. This means that the area has the potential to become a destination point for almost the entire city if its developed successfully. There are also bus lines that complement rail traffic and there are good potential for develop more tram lines in the future.

It is not just the inner city as Liljeholmen is near. Several parks and recreation areas are nearby. The lake Trekante with recreation area Vinterviken Tantolunden and Arsta forest is the largest of these. These areas are separated from each other because of the barrier effect. It should be possible to give them a better connection.

The major highways creates barriers for people. This impairs both climate by bad air condition and noise pollution, but also social inclusion through its barrier with no place for people to meet. Södertäljevägen currently has about 50,000 vehicles / day, a figure that is expected to increase as the Stockholm grows and cause bigger problem with congestion.

As mentioned previously is Stockholm's population expected to increase by 25% by 2030, which means that new homes must be built and community services expanded to make it possible. All areas around Södertäljevägen expected to increase its population sharply in future years. This will give great commuting flows, but also great opportunities to create a good urban environment.

Analysis N

12

Concept

Buildings:

Ground Floor:

Tunnel:

pedestrian floor:

Bike line:

Columns bike line:

Columns pedestrian floor:

With Södertäljevägens conversion to an urban street there is room for densification. The buildings creates a physical link between Arsta, Liljeholmen

and Södermalm. The buildings accommodate attractive location for apartments and shops. The buildings can be linked with the pedestrian floor above and create car-free, attractive spaces for shops two floors up.

The former highway is converted into a city street intended solely for the local traffic. The aim is to give the cyclists, pedestrians and public

transport a more attractive environment in relation to car traffic. The bus is given its own file and makes public transport more attractive and easier to use, this also facilitates the transition to the tram in the future.

The thoroughfare traffic towards Södermalm goes in a tunnel under the area and then come up again by Liljeholmsbron. By forcing thoroughfare traffic through the tunnel reduces the

strain and makes it possible to build homes adjacent to the city street. The tunnel reduces both the barrier effect and the noise caused by the large volumes of traffic passing in and out of Södermalm.

The first floor is intended for pedestrians. This floor is a green walkway through the neighborhood separated from cars and cyclists. The hope is that

the route should be more than just a transport distance, but also a venue that strengthen social sustainability and increase the attractiveness of walking traffic. The floor accessible through ramps from street level. A green park is created in the middle of town and provides an exciting and more sustainable urban environment.

The columns that hold up the walkway also surrounds the public transportation lane. Lights can be used to make this lane an extra clear part in the city street and really encourage residents to choose public transport.

In the middle of the walkway are colums that hold up the bike trail. These can be provided with lighting and made part of the walkway.

The second floor is an express cycle route designed primarily for bicycle commuting. Just like the public transport is the bike line linked with Liljeholmsbron and

possesses the shortest possible route in and out of Södermalm. The bike trail that goes up above the pedestrian floor and can serve as weather protection equipped with lights for the pedestrians. The bike line is also accessed by ramps. At off-slip roads there are roundabouts that make it easier for cyclists to ride fast.

Page 14: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

Tunnel | Ground Floor

13

A

A

A

A

NN

Page 15: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

14

Local Traffic | Public Transport

Right of way for public transport

Parking and greenery

Dislocation of Car traffic to make space for bus stops

transition to single lane, public transport given priority

superstructure of Tvärbanan's rail way

Train stop for Tvärbanan

Dislocation of Car traffic to make space for bus stops

roundabout that public transport can run through

separate bus lane in inner position

bus stop with access to harbor walk

separate bus lane in inner position

NN

Page 16: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

pedestrian Floor| Bike Line

15

A

A A

A

1 Illustration page 16, Pedestrian floor and bike lane 1 Illustration page 16, Pedestrian floor and bike lane

1

1

elevator in connecting buildings that leads up and down between pedestrian floor

Opportunity for social space with cafe and shops in connected buildings

vegetation and places to sit along the pedestrian floor

stairs up and down between pedestrian floor

stairs up and down between pedestrian floor

Opportunity for social space with cafe and shops in connected buildings

cycle roundabouts

Expressway for bikes that increase opportunity for bicycle commuting

Up and down way to thebike line and connectionto the local cycle network

Connection to Liljeholmsbron

cycle way towards to hägersten

N N

Page 17: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

16

Section A-a

3m

10m

3,5m 4,5m 3,5m 3,5m 3,5m 3,5m 3,5m4,5m

5m

6,6m

3,5m3,5m3,5m3,5m

3,5m

Page 18: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

Strategies

17

1 Illustration, Pedestrian floor and bike lane

Elevators in connected buildings makes the pedestrian floor easily

accessible

connected buildings with attractive locations for shops and

apartments

buildings works as shelter against weather and wind

safe passages between residential areas higher density of buildings and greenery

Page 19: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2014 | Sustainability strategy | Växjö, SwedenBlekinge Institute of Technology | FM1465, Planning and Sustainability

Växjö: More fun - More Sustainable

This project aims to identify strategies that transforms Växjö to a more sustainable city. Sustainability is an ambiguous concept that is difficult to define. The definition of this project have assumed is to make Växjö to a more sustainable city on the three dimensions of sustainability: Ecological, Social and Economic. This definition can be traced to the Brundtland Report in 1987 which helped to put focus on sustainability in cities and countries around the world.

Social sustainability means a good living environment for all, regardless of social class and ancestry with opportunities for recreation and spontaneous meetings in their local environment.

Ecological sustainability means trying to create a carbon neutral and fossil fuel habitat, without reducing the social and economic sustainability of the individual.

Economic sustainability meant that all residents regardless of social class and income should be able to take part in the public environments in the city.

This project works with something called Mobility Management. Mobility Management is working with behavioral impact. This means that the project combines both hard and soft solutions to make the city more enjoyable. It is not enough just to change the urban structure with hard solutions like build a new tramway, or create a park to make people act more sustainably. We also need to associate positive feelings to those physical projects, this can be done through the soft solutions.

I think it is better to try to make sustainability fun and attractive, than to punish those who act untenable. The following pages will show how this can be done!

18

Page 20: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

Concept

19

Could gamification of the urban environment make sustainability fun?

What is required of a good game?

Växjö

LocationGamification of the urban environment could of course affect people emotionally and make them more aware of sustainability in everyday life. By implementing interactive competitions and games that are free for all to attend and could lead to personal gains in the form of, for example, a free monthly bus ticket, could unconsciously direct peoples focus on sustainability. If you want to influence people's feelings, it is sometimes better to give the individual the opportunity to win prizes or personal attention. It's always more fun if you by yourself win a monthly pass for public transport than if the whole town would do it. It makes you feel special, and gives you a positive feeling.

Studies shows that that nine out of ten Swedes are expected to use smartphones in 3 years. The cellphone is an excellent place for this interactive sustainability games in the urban environment. Everyone participates in competitions and games for different reasons. It is possible to identify four different game types that this project would try to reach:

This project build upon theories that means that it is possible to change people's behavior and perceptions of sustainability by linking positive emotions to them, for example, public transport and recycling. Variety and choice are superior any infrastructure system. If we think it is more comfortable and fun to take the car, will we probably not choose to use public transports. Most of it is because of old habits. This is going to change that.

By linking positive emotions to sustainable projects, we can create new habits. This can be done by creating a dialogue with the people that show that precisely their own sustainable choices makes a difference. Generation Research shows that our values and habits are established between the ages of 17-24 years, so it is foremost this group we want to influence.

One way is to implement promotions, competitions and games in our everyday life, linked to sustainable projects. This is called gamification of the urban environment. But what is needed to create a great game that affect people?

A good game will according to Zichermanns gamification loop mainly contain an opportunity to reach personal rewards and social status:

Achievers is powered by the desire to collect points and perform all the challenges that offered in the game, whether necessary or not. This is to be able to showcase their achievements in their social networks. For this gamer plays the scoreboard an important role.

Socializers plays in order to get social contact with other players. They likes to play together with others and would love help others become better rather than themselves themselves. They like to meet new people and the opportunity to communicate through the game. For them are multiplayer functions and social networks important.

Want to explore everything the game has to offer. Points are not always the most essential and they can find motivation even outside the games preagreed rules and frames. Gladly share of their new discoveries. For them are flexibility and continuous updates important.

Play to win and is usually very competitive. Looking for games where they can compete against other rather than just "Compu-ter". Want to be the best and being able to show it off. For them are good challenges and awards the most important.

Awards

winning opportunities

Scoreboard

Social Network

Status

challenges

Scoring system

Achivers

socializers

Explorers

Killers

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sustainability made fun

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Public transportation garbage recyclingThe second example is to create a "sustainability application" where residents can compete against each other in everyday tasks, such as recycling. By implementing the gameification loop: challenges, profit opportunities, achievements, awards and social networking can be positive behavioral changes regarding greater interest in recycling and sustainable development.

The proposal is to install digital scales on the city's food waste bins which automatically measures the amount of food waste each household throws away. This information is sent to the application. The food waste is converted into biogas at the sewage treatment plant which is used to drive the local traffic in the city. In this application can each household see how much food they tossed the past year. For example, a family has thrown 208kg food in one year. A bus is said to run 1km per 3.5kg waste, this gives us 71km. In the application, the household can see that only their food waste has made such that a bus in the city have been able to run 71km. This makes it clearly for each family the importan-ce of recycling and what each individual household can contribute with.

At the end of the year, the families that contributed with most waste and miles to local traffic are rewarded with a free season ticket for public transport. Moreover, one can challenge other household of the same size and have internal competitions against friends.

What is more boring than waiting? Växjö has a good public transport network, but still many people choose their car because public transport takes to long. Why not make the wait more enjoyable?

We could probably all agree that bus stops are seldom the world’s funniest places. To begin with, you can give them unique installations that make them more fun. This can be simple things like for example a swing. These installations can be replaced at regular intervals and create excitement. What will be next?

Then, interactive competitions could be implemented. It can be in mobile applications, where the traveler, for example collect unique QR codes that are hidden behind different bus seats, or simply record their travels by scanning a code. In retrospect, those who found the most QR codes on the bus, or riding the most times, wins free monthly passes. Prices may for example be financed by raising the parking fees.

Another proposal is to implement interactive games along the walls of the bus stop. For example, puzzles, quizzes, multiplayer games such as Pong, etc. These can also generate profits in the form of monthly passes to randomly selected. Above all, however, the hope is that they will be able to create social meetings and conversations when residents can choose to play along or help each other.

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sustainability made fun

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Socail sustainability The final proposal is to strengthen the social sustainability in the city. Växjö city hall is typical of municipal buildings from the 70s. Function separated, gray and hard. It is not inviting people to volun-tarily participate in municipal politics. Today the building is covered in dirt and graffiti. The building is only given a single function, it function as an administrative center of the city where important decisions about the future of the municipality is taken. Common people has no need to visit the building and it does not invite to citizen participation.

The transformation will make the municipal building into more than just a administrative center. The new building will be functional mixed and invite citizens to be a part of the policy. It will discourage top-down rules and become an obvious meeting point in town. People should visit the building not only for politics, but also for recreation and fun. This benefit both politicians and citizens through increased understanding and awareness. Planners and politicians have the chance to naturally meet citizens in their workplace, and the residents get the chance to gain greater insight into politics. With the library, restaurant, shops, gallery and a studio there is something for everyone! While the family visiting the gallery they has the chance to look at the latest plans for the city. Whilst the young people taking a coffee at the café they has the chance to meet politicians.

Wood and glass facades symbolize the building / city's climate policy and transparent political decision . The new municipal building becomes a symbol of a less rational process, civic participa-tion and a modern, socially sustainable community. The goal is to better integrate the principles of democracy through an open city hall where more people can observe and analyze the municipal processes.

old city hall New city hall: Build up

Floor 1

Floor 2

Floor 3

Top of the building is proposed for an open studio for civic participation. In this room, the municipality provides with materials such as computers, printers, pens, paper, glue and such things that may be needed in the creative process. To the studio, residents can go to sketch out their ideas for urban development, large as small, and hang them on the walls so they can be seen by politicians and residents. A good suggestion might be seen by a politician that intercepts the idea or get the attention of the public opinion. Floor 3 is simply the peoples floor where they can socialize, have fun and show of their good ideas.

The new building will house both municipal, commercial and recreational activities that give people more reason to visit the building. The politicians offices is located on the bottom two floors to symbolize a break against the former top-down rule and puts the inhabitants on the top. This shows that the residents are the city's main ingredient. It is also hoped that it will create more spontaneous meetings between politicians and residents.

municipal administrationsCity planning office

municipal administrationsCity Councillibrary

open studio for civic participation Art galleryrestaurant

ShopsCafé

The social City Hall:

open studio for civic participation and conceptual ideas

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2013 | Local plan and illustration example | Karlskrona, SwedenBlekinge Institute of Technology | FM1443, Planning: Neighbourhood

FM1444, Planning: Local Plan and Implementation

Hattholmen Detaljplan/local Plan

Hattholmen is a former oil port just outside Karlskrona’s Centrum. Since the oil port was closed and the last tanks moved, the area has been empty, except for a tank station next to Österleden. Österleden is the main route into the Karlskrona city and is therefore highly trafficked. The assignment was to create a local plan for Hattholmen and design it according to current practice. The local plan would mainly include housing with the main goal to densify and linking together central parts of Karlskrona. The difficulties with the site is that the Österleden creates a lot of noise and a solution must be found to try to minimize this.

The local plan would also be supplemented with an illustration example of a typical block. This would show how the buildings could look according to this plan. This example follows after the presentation of the local plan.

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Local plan

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Example Illustration

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Example illustration

Example of a city block according to the local plan:

148 sq m

63 sq m

56 sq m

122 sq m

128 sq m

156 sq m

117 sq m

117 sq m

156 sq m

82 sq m

102 sq m

345 sq m

Shared terrace

01

06

The plot is made to create closed block structures with many social areas for playing and socializing. An example of how this may look is seen to the left. The local plan accommodates place for relatively tall buildings, with the high office buildings closest Österleden. This will shield from much of the noise. This block is instead created for apartments, there is also a possibility of retail on the ground floor which is next to the main road through the neighborhood.

The courtyards semi-private space is created to be used by both children and adults. It creates safe play environments for children who not need to be near the main road. It also creates semi-private rooms for dinners and gatherings.

In my example illustration, I wanted to create apartments that are 6 and 8 storeys high. This is to allow space for large terraces on the roofs of the lower building. The large terraces create large common social spaces for residents instead of small private balconies. They are 345 square meters which gives plenty of room so that many people can be staying there at the same time without feeling trapped. This hopefully creates a better social cohesion in the building and the surfaces can be taken care of jointly by private housing associations. The terraces also have magnificent sea view which makes them very attractive.

Otherwise, I try to have varied sizes of apartments that accommodate both 1, 2, 3 and 4 room. This is to be able to both attract singles, couples and big families. This mix create a dynamic buildings and providing better social sustainability.

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Example illustration

Volume illustration:Outlooks:

Pedestian and traffic flows:

Strategy:The strategy that I have worked with in this project is to shield the area from noise, while as many as possible are given the chance to take advantage of the fantastic sea view and archipelago. Therefore have I created high buildings which then slopes downwards towards the water front. The tallest buildings next to Österleden shields from the noise and creates a better environment in the area. These tall buildings may contain offices that are not so noise sensitive. The buildings also creates a good advertising space for companies out towards the road. In addition is a noise wall located furthest into the area. In the noise wall have I integrated garage as they nor is noise sensitive, and to exploit the site in the wall better.

To reduce noise further, I have created two roundabouts towards the area. These roundabouts reduce speed and noise when the cars no longer can accelerate all the way towards the city center. Over Österleden there are also a causeway that separates pedestrians from cars and creating a safe passage.

By working with a straight grid have I tried to maximize the amount of outlooks. By making the streets as straight as possible and keep the water front open can you see the sea from almost wherever you are standing in the area.

I have tried to reduce car traffic as much as possible and open up the waterfront for the pedestrians. Karlskrona has little green space in the city. Therefore, I have worked to get as much green space as possible, especially in connection with the waterfront. By creating attractive recreation areas for pedestrians becomes Hattholmen a destination for the whole city and makes it better socially integrated. I try to open up the waterfront by making public piers. Because I don’t want any building to take space from the pedestrian area have I created float house that gives the area a unique characteristic. There is also space for a restaurant on the dock which makes the area both family-friendly and attractive.

2500-3000 19,7%Possible population: Green area: Open up:

water front

25

Noise barrier with integrated Garage

Float house

Green area

Car traffic

Pedesterians

N

Page 27: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2015 | Open Architecture Competition for Students | 120 hoursPyramiden, Svalbard | Oslo School of Architecture

Social preservation Project

120 Hours has become one of the world’s largest and most prestigious student-driven architecture competition, created for and by architecture students. 120 Hours introduced a brand new competition format, where students are given 120 hours to solve a complex and socially relevant assignment. By addressing topical discussions in both public and archi-tecture debate, the competition aims to be a contributor of new thoughts and discussions within both social and cultural discourse.

I decided to team up with two classmates (Ingar Vebjörnsen and Mattias Bustos) and join the competetion. This yers topic was ”Experimental Preservation” in the old Sovjet mining village Pyramiden on Svalbard. Is it possible to preserve an empty old mining village in the middle of nowhere? On the following sides will I present our concept and idea behind our proposal for Experimental Preservation.

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Pyra miden

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- Manfred Max-Neef

“The difference between knowledge and understanding? I can give an example. Let us assume that you have studied everything that you can study, from a theological, sociological, anthropological, biological, and even biochemical point of view, about a human phenomenon called love. The result is that you will know everything that you can know about love, but sooner or later you will realize that you will never understand love unless you fall in love.What does that mean? That you can only attempt to understand that of which you become a part.”

“All the evidence that we have indicates that it is reasonable to assume in practically every human being, and certainly in almost every newborn baby, that there is an active will toward health, an impulse towards growth, or towards the actualization.”

- Abraham Maslow

Dunbar's number is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. These are relationships in which an individual knows who each person is and how each person relates to every other person. This number was first proposed in the 1990s by British anthropologist Robin Dunbar, who found a correlation between primate brain size and average social group size. By using the average human brain size and extrapolating from the results of primates, he proposed that humans can only comfortably maintain 150 stable relationships.

- Robin Dunbar

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X100

MAY AUGUST

TRAVEL TO SVALBARD

TRAVEL WITH BOAT

TO PYRAMIDEN

TOGETHER WITH BUILDING MATERIAL FOR PRESERVATION

DISCOVER THE SOUL OF

PYRAMIDEN

BE SELF SUFFICIENT FOR THREE MONTHS

CREATE NEW FRIENDSHIPS

CREATE A PERSONAL BOUND

TO PYRAMIDEN

TRAVEL HOME AND SHARE THE UNIQUE HISTORY OF

PYRAMIDEN

Pyramiden, once a flurishing mining village during the Soviet years, now an empty settlement with no soul for miles and miles to be seen. A common observer may see the remains of physical structures as empty warehouses and wooden buildings, but if you talk to the former inhabitants they may tell you about a story. A story of a time lost in space, where they were cut of from the rest of world, depending only on the people around them. A time where they had to co-operate with their fellow human beings towards

common goals in order to survive in one of the most extreme climates in the world. Even though there are some socieities today where these set of social norms are still maintained, most of the inhabitants of western societes have lost their sense of social togetherness with another.

We therefore wanted to preserve the social structure more then the physical structure itself. For 100 days, 100 applicants from all

around the world, will be cut of from the rest of the world with only the necessary tools and materials in order to survive. The current structures are either to be preserved, used or recycled by the applicants alone, thus retaining the idea of an experimental preservation transcending the physical into a social context. The applicants are given the same set of conditions and rules as the very first settlers, depending on one and another. This will create social bonds that are seldom achieved within in the modern city.

THE EVENT: 100 People - 100 days

Inspiration

During this competition where we inspired by some old and famous philosphers - Manfred Max-Neef, Abraham Maslow and Robin Dunbar. Max-Neef pointed out the importance of being a part of a place, to really fully understand the meaning of it. Maslow pointed out the importance of being able to grow both as a indivdual and a group. At last, Dunbar pointed out how many friends and relationsships that we as humans can have. This is the inspiration that led us to our idea: 100 people - 100 days.

ConceptPyra miden

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THe Shed

BuildingsThe Shed

N

50 m 100 m 150 m 200 m 250 m0 m

PLAN AREA Illustration

Maslows pyramid - The concept behind the shed

1. Psysiological needsfood, water, warmth, rest

2. Safety needssecurity, safety

3. Belongingness and love needsintimate relationships, friends

4. Esteem needsprestige and feeling of accomplishment

5. Self actualization needsachieving one’s full potential, creative activities

maslows pyramid

The history books can only teach you that much. In order to fully understand history you have to relive it. The Shed is constru ted to help participants relive the history of Pyramiden. The Shed is located in the central area of the settlement. The shape originates from the legend where the soviet-workers outcon-quered nature by shaping the mountains as a pyramid. The pyramid is split into two halves where one symbolises moder-nity with easy access to equipment and materials, fitted exter-naly with solar-panels. The other half is a storage unit for supplies and a small green house garden. This is to represent the need for self-sufficiency while living on the island and being cut out from the rest of the world. This is exaggerated by the spacing between the two halves. A memorial mine has

been constructed beneath the shed, in order to remind the applicants of the former coal mine industry and It’s harsh working conditions. The atmosphere is dark and cold, with a skylight placed at the far-end of the mine, representing the social bonds and leisure time above the mine.

The shed provides the participants with the basic needs for surviving and material for preservation. The rest is up to the 100 people who have traveled to Pyramiden. Together they will make friends under the midnight sun and decide what is worth to preserve or what not. But most of all, the social preservation project will preserve and distribute the memory of Pyramiden as a place for social togetherness.

Build up

The shed provides you with the basic needs. How far can you and your friends reach in 100 days?

Green housefood supply

Building materials

Page 30: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2012 | Business Management/Design Project | Board game of historic sites and buildingsGällivare, Sweden | Youth Entrepreneurship, Välkommaskolan

Gällivarespelet UF

Gällivarespelet is a classic board game which aim is to generate interest in Gällivare’s local environment. The game should be a fun and social way to spread knowledge of historical buildings and sites, lifestyle, culture, nature, celebrities and other things that make the community unique. The hope is that the game can serve as a promotion for the community, as a source of knowledge and a tool to stimulate discussion and interest in the local environment.

The idea for the project came in connection with the big environmental transformation which are underway in the municipality, this means that large parts of Malmberget will be moved and disappear because of the mine. We wanted to create a game that preserve the memory of Malmberget and connecting this with the rest of Gällivares history. The game was created in 2011-2012 and was a project during my final year before graduating from the Social science and Business Management program at Välkommaskolan in Gällivare. The project was run together with three classmates, Alexander Ölvebo, Nils Ehrensky and Victoria Israelsson. To produce the game, we also collaborated with Favör Advertising Agency who helped us with the technical difficulties of the production and design, as well as contact with printing companies. We also collaborated with photographer Daniel Olaus-son who assisted with professional photos of the buildings. To fund the game, we sold unique advertising locations in the game in three price categories - Gold, Silver and Bronze Package. Gold package provided a place on the board, question and chance cards. Overall did we sell advertising spaces for over 100 000 SEK. This was to finance the production of a game in as good quality as possible to create a game that will last for many years, even after the move of Malmberget.

My role in the project was as a project manager to work with Favor Advertising and photographer Daniel Olausson. During this contact did I learn a lot about design and photography while my interest in architecture and social structure and relationship between cities and people grew. I came to realize how much history just a small society as Gällivare has and how many different relationships people can have to a single location. The project also gave me experience in running projects with many different contacts and tasks that must be handled at the same time.

The game was a success and sold out in a month. It was also during the project that I decided to study spatial planning at Blekinge Institute of Technology, which has led to my interest in planning, architecture and urban design has grown tremendously since then!

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Page 31: Urban Planning and Design Portfolio 2013-2014 (OUTDATED)

2012 | Business Management/Design Project | Board game of historic sites and buildingsGällivare, Sweden | Youth Entrepreneurship, Välkommaskolan

Gällivarespelet UF

Gällivarespelet is a classic board game which aim is to generate interest in Gällivare’s local environment. The game should be a fun and social way to spread knowledge of historical buildings and sites, lifestyle, culture, nature, celebrities and other things that make the community unique. The hope is that the game can serve as a promotion for the community, as a source of knowledge and a tool to stimulate discussion and interest in the local environment.

The idea for the project came in connection with the big environmental transformation which are underway in the municipality, this means that large parts of Malmberget will be moved and disappear because of the mine. We wanted to create a game that preserve the memory of Malmberget and connecting this with the rest of Gällivares history. The game was created in 2011-2012 and was a project during my final year before graduating from the Social science and Business Management program at Välkommaskolan in Gällivare. The project was run together with three classmates, Alexander Ölvebo, Nils Ehrensky and Victoria Israelsson. To produce the game, we also collaborated with Favör Advertising Agency who helped us with the technical difficulties of the production and design, as well as contact with printing companies. We also collaborated with photographer Daniel Olaus-son who assisted with professional photos of the buildings. To fund the game, we sold unique advertising locations in the game in three price categories - Gold, Silver and Bronze Package. Gold package provided a place on the board, question and chance cards. Overall did we sell advertising spaces for over 100 000 SEK. This was to finance the production of a game in as good quality as possible to create a game that will last for many years, even after the move of Malmberget.

My role in the project was as a project manager to work with Favor Advertising and photographer Daniel Olausson. During this contact did I learn a lot about design and photography while my interest in architecture and social structure and relationship between cities and people grew. I came to realize how much history just a small society as Gällivare has and how many different relationships people can have to a single location. The project also gave me experience in running projects with many different contacts and tasks that must be handled at the same time.

The game was a success and sold out in a month. It was also during the project that I decided to study spatial planning at Blekinge Institute of Technology, which has led to my interest in planning, architecture and urban design has grown tremendously since then!

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Content and Design

Box:

game pieces: game money:

title deeds:

question cards: chance cards:

game board:

Front Cover design - Short game information and advertising sites for companies that bought a place on the game board, box, question- or chance cards.

Back Cover design - Game rules and content list

Cardboard - folded and placed in a plastic holder.

Game Money - Advertising site for the local bank office, ”Handelsbanken”

Question cards - Questions about lifestyle, famous people, culture, business, architecture and nature related to Gällivare.

Example: Aesthetically beautiful facades is something that is an important part of the historic building. Two examples are Fjällnäs Castle and Disponentvillan, both of which are built in the same architectural style. What style is this? Classical architecture, Swiss chalet style, gothic style?

Chance Cards - Events related to lifestyle and environment of the everyday life in Gällivare.

Example: Winter has arrived to Gällivare and the first snow has begun to fall. With summer tires on your car is it not safe to drive on the icy roads.

Front - Picture and name of historical building or site.

Back - Historical information and price.

Example: Fjällnäs Castle is a very aesthetically beautiful wooden castle situated at the foot of the mountain Dundret. The castle was built in 1889 by colonel and mining chief Carl-Otto Bergman. The castle was intended to impress the officials and politicians who visited the municipality. 1894 was the Castle visited by the Swedish King Oscar II. Fjällnäs castle is now used as apartment hotel and restaurant.

Example: "Onepennychurch" was built in 1747-1754 by the builder Hans Biskop. The name comes from that every household in Sweden was forced to contribute with one penny for its emergence. It had one hundred seatings and visited mainly by sami peoples.They discovered that the church needed more space and the church was enlarged by 50 seats. This extension was used by the sami from Kaitum and therefore got the name "Kaitumcorner". The church is Gällivares oldest building in use and is mainly used for weddings and baptisms.

30Stay home for the day and switch to winter tires. Stand over one round.

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Profile

curriculum vitae

Education

Work Experience

extracurricular activities

proficiencies

2012-2015 (Current)The Swedish School of Planning, Blekinge Institute of Technology, Karlskrona.Bachelor programme in Spatial Planning

2009-2012Social Science and Business Management, Välkommaskolan/Lapplands Gymnasium , Gällivare

2014, June-augustBakery and Sales Assistant, Ica Kvantum, Gällivare

2013, June-augustHome Care Service, Hemtjänsten Gällivare kommun, Gällivare

2011-2012

Mine Maintenance, Boliden Aitik (Adecco), Gällivare

Maintenance and Lift Host, Dundret Ski Resort (Adecco), Gällivare

Gällivarespelet UF, Project in Business Management, Välkommaskolan, GällivareBoard Game of Gällivare Municipality and its historical buildings and sites.Designed, Produced and Sold in 200 exemplars.

2011-2012

Software proficiencies:Graphics:

Adobe Photoshop

Adobe Illustrator

Adobe InDesign

3d:

Google SketchUp

Rhino

CAD

AutoCAD

ArchiCAD

Rendering:

V-ray

Kerkythea

GIS

ArcGIS

Office Package

Windows

Mac

language proficiencies:

Swedish

English

Danish

Native

Fluent

Intermediate

Viktor Becker

19930527-9599

Östra Prinsgatan 17, lgh 120137131 KarlskronaSweden

[email protected]

+4670-68 46 159

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Online Portfolio available On:http://issuu.com/viktorbecker/docs/portfolio13-14_viktorbecker

thank you for your consideration!