uol4.0 challenge 2019: challenge-based learning as an

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UoL4.0 Challenge 2019: Challenge-Based Learning as an approach to develop students' 21st Century digital skills, through UoL and businesses technology-based co-production Eliseo Vilalta-Perdomo, Rosario Michel-Villarreal, Chang Ge and Geeta Lakshmi Background University of Lincoln Strategic Plan (2016-2021) recognises that “21st Century is creating profound changes to our society and our economy”. One of these changes involves the digitalisation of businesses; known as ‘Industry 4.0’ (I4.0). Current awareness of I4.0 inside UK higher- education institutions is low. This suggests that I4.0 could become a competitive differentiator against competitors, with initiatives such as: (a) building students’ capabilities to design and manage technology-based business projects, (b) supporting students’ capabilities to design and implement I4.0 initiatives, particularly at the micro-level, and (c) reflecting on the implementations conducted and disseminating lessons learned. The UoL4.0 Challenge Initiative is a ‘Challenge-Based Learning’ educational strategy to support UoL students and Lincolnshire businesses and organisations in the discovery of opportunities concerning the digitalisation of industry and services (e.g. Big Data/Analytics, Blockchain, the Cloud, Internet of Things and wearable sensors). Objectives Procedure Step 1. UoL4.0 Design Future steps References Figure 1. Challenge-based learning approach (Apple, 2010). The goal for this project was twofold: for students to increase their employability, by means of developing technology-based entrepreneurial and problem-solving skills, to better deal with cyber-physical systems. for businesses to connect their new commercial ideas with their potential markets, through the development and use of digital technologies. UoL4.0 Challenge 2019 was conceptualized in two stages: 1. ‘UoL4.0 Design’ where the challenge is identified and structured. Students from different colleges were invited to identify potential configurations that the ‘UoL4.0 Competition’ could take. A focus groups was run. 2. ‘UoL 4.0 Challenge 2019’ where such challenge was implemented. Resources where identified and links with different schools and colleges were established Figure 2. UoL4.0 Design itinerary Participant businesses Sponsors This event took place between 21 st and 26 th of February, with the participation of 13 students from the following programmes: Agri-Food Tech, MSc; Biomedical Science, PhD; Business & Management, BA; Computer Science, BSc; Electrical Engineering (Electronics), BSc; Interactive Design, BA, and International Business BA. Figure 4. Focus group – Challenge-based learning approach for connecting ideas to the market, UoL4.0 Figure 5. Participant businesses and sponsors Figure 6. External validation report Apple (2011) Challenge-based learning. A classroom guide. Available at https://images.apple.com/education/docs/CBL_Classroom_Guid e_Jan_2011.pdf Students from different Colleges (Arts, LIBS and Science) participated in the conceptual development of UoL4.0 Design, through a focus group. Their reception to the idea was very positive, and their interest in participating was made explicit. Local businesses were also very positive with the UoL4.0 concept. The initial idea was to identify one organisation acting as participant/sponsor; however, the good reception made us widen the target to eight companies. Participants considered for the first event were Branston, Exec Dev @ LIBS, Lindum Group, New Theatre Royal Lincoln, Ruddocks, Siemens, Stokes and Wren Kitchens. Other conversations with sponsors took place; some of these were the Chartered Institute of Logistics and Transport (CILT), Innovate UK and the Operational Research Society (ORSoc). Three companies and one sponsor were selected. Ten academics from three different schools (Business, Computing and Design) participated actively in this initiative: W Christian, Lincoln School of Design, College of Arts Dr P Dickinson, School of Computer Science, College of Science Mrs Sarah Eyre, Industrial Digitalisation Project, College of Science Ms C Ge, LIBS, Work-based Distance Learning Prof M Hingley, LIBS, Marketing and Tourism Dr A Khudenko, LIBS, Strategy and Enterprise (Proj. Mgt.) Dr G Lakshmi, LIBS, Accountancy, Finance and Economics Mr. G Lingwood, Lincoln School of Design, College of Arts Ms R Michel-Villarreal, LIBS, Strategy and Enterprise (Ops. Mgt.) Dr E Vilalta-Perdomo, LIBS, Strategy and Enterprise (Ops. Mgt.) Further development on the UoL4.0 Project include: Project Teams and the companies discuss possibilities of extending the project into real-impact cases of implementing digital technologies Applications for additional funding, a new application has been submitted and is under evaluation. BIG IDEA ESSENTIAL QUESTION THE CHALLENGE GUIDING QUESTIONS SOLUTION: IMPLEMENTATION EVALUATION / ASSESSMENT PUBLISHING: STUDENTS SOLUTIONS GUIDING ACTIVITIES GUIDING RESOURCES PUBLISHING: STUDENTS REFLECTIONS UoL academics UoL students Participants / Sponsors December 2017 – April 2018: To approach potential companies and organisations January-March 2018: The refine the ‘big idea’ with sponsors February – May 2018: To develop different case studies March 2018: To identify the current level of awareness about Industry 4.0 among our students April – June 2018: To develop a series of materials Figure 3. UoL4.0 Challenge 2019 itinerary November 2018: Meeting with all participants businesses. December 2018: Approved challenges’ briefings. January 2019: Event final preparation and organisation 15 th of February 2019: Students’ initial workshop 21 st to 26 th of February 2019: Event execution and data collection The UoL4.0 concept/project was assessed by a specialist in the I4.0 field; Dr Javier Rainer-Granados, academic, from the Universidad International de la Rioja (Madrid, Spain). The assessment provided a typology of different ways that a UoL4.0 CBL may be designed and conducted. The selected version for a future edition of the UoL4.0 Challenge considers “making a comparison of tools available in the market to solve a problem that requires Digital Transformation”. Figure 7. First dissemination event Step 2. UoL4.0 Challenge 2019 Essential question How may digital technologies positively impact Lincolnshire’s economy? Support activities – Workshops 'Successful teamwork, roles and rules' by Paul Banton (Ruddocks) & Craig Marsh (LIBS) 'How to use supportive technologies for the UoL4.0 Challenge 2019' by Chang Ge (LIBS) 'What is Challenge-Based Learning?' by Eliseo Vilalta-Perdomo (LIBS) ‘Inspired Ideas' by Gyles Lingwood (School of Arts ‘Industry 4.0 revolution' by Eliseo Vilalta-Perdomo ‘Professional abilities in a digital economy' by Neil Everatt (Selenity) 'Effective business communication' by Adam Cartwright and Anthony Latimer (Siemens) Challenge How can we measure the dry matter of every single potato in the processing line to increase uniformity in the quality of finished products? Solution The winner of the UoL4.0 Challenge 2019 was team Branston with a solution based on the use of Near-Infrared spectroscopy for the grading of potatoes. Challenge Productive activities concentrate at later hours of the days. Can digital technologies help to increase the utilisation of the building? Solution 2nd-place prize was awarded to team New Theatre Royal for a solution based on projection mapping of the history of the theatre. Challenge How can information available and/or accessible be used to increase sales, without too much human participation? Solution 3rd-place prize was awarded to team Ruddocks for a solution based on a Hypertext Preprocessor (php) module.

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Page 1: UoL4.0 Challenge 2019: Challenge-Based Learning as an

UoL4.0 Challenge 2019: Challenge-Based Learning as an approach to develop students' 21st Century digital skills, through UoL and businesses technology-based co-production

Eliseo Vilalta-Perdomo, Rosario Michel-Villarreal, Chang Ge and Geeta Lakshmi

Background

University of Lincoln Strategic Plan (2016-2021) recognisesthat “21st Century is creating profound changes to oursociety and our economy”. One of these changes involvesthe digitalisation of businesses; known as ‘Industry 4.0’(I4.0). Current awareness of I4.0 inside UK higher-education institutions is low. This suggests that I4.0 couldbecome a competitive differentiator against competitors,with initiatives such as: (a) building students’ capabilities todesign and manage technology-based business projects,(b) supporting students’ capabilities to design andimplement I4.0 initiatives, particularly at the micro-level, and(c) reflecting on the implementations conducted anddisseminating lessons learned.

The UoL4.0 Challenge Initiative is a ‘Challenge-BasedLearning’ educational strategy to support UoL students andLincolnshire businesses and organisations in the discoveryof opportunities concerning the digitalisation of industry andservices (e.g. Big Data/Analytics, Blockchain, the Cloud,Internet of Things and wearable sensors).

Objectives

Procedure

Step 1. UoL4.0 Design

Future steps

References

Figure 1. Challenge-based learning approach (Apple, 2010).

The goal for this project was twofold:

• for students to increase their employability, by means ofdeveloping technology-based entrepreneurial andproblem-solving skills, to better deal with cyber-physicalsystems.

• for businesses to connect their new commercial ideaswith their potential markets, through the developmentand use of digital technologies.

UoL4.0 Challenge 2019 was conceptualized in two stages:

1. ‘UoL4.0 Design’ where the challenge is identified and structured. Students from different colleges were invited to identify potential configurations that the ‘UoL4.0 Competition’ could take. A focus groups was run.

2. ‘UoL 4.0 Challenge 2019’ where such challenge was implemented. Resources where identified and links with different schools and colleges were established

Figure 2. UoL4.0 Design itinerary

Participantbusinesses Sponsors

Thiseventtookplacebetween21st and26th ofFebruary,withtheparticipationof13studentsfromthefollowingprogrammes:Agri-Food Tech, MSc; Biomedical Science, PhD;Business & Management, BA; ComputerScience, BSc; Electrical Engineering(Electronics), BSc; Interactive Design, BA, andInternational Business BA.

Figure 4. Focus group – Challenge-based learning approach for connecting ideas to the market, UoL4.0

Figure 5. Participant businesses and sponsors

Figure 6. External validation report

• Apple (2011) Challenge-based learning. A classroom guide. Available at https://images.apple.com/education/docs/CBL_Classroom_Guide_Jan_2011.pdf

Students from different Colleges (Arts, LIBS and Science)participated in the conceptual development of UoL4.0 Design,through a focus group. Their reception to the idea was verypositive, and their interest in participating was made explicit.

Local businesses were also very positive with the UoL4.0 concept. The initial idea was to identify one organisation acting as participant/sponsor; however, the good reception made us widen the target to eight companies. Participants considered for the first event were Branston, Exec Dev @ LIBS, Lindum Group, New Theatre Royal Lincoln, Ruddocks, Siemens, Stokes and Wren Kitchens. Other conversations with sponsors took place; some of these were the Chartered Institute of Logistics and Transport (CILT), Innovate UK and the Operational Research Society (ORSoc). Three companies and one sponsor were selected.

Ten academics from three different schools (Business,Computing and Design) participated actively in this initiative:

W Christian, Lincoln School of Design, College of ArtsDr P Dickinson, School of Computer Science, College of ScienceMrs Sarah Eyre, Industrial Digitalisation Project, College of ScienceMs C Ge, LIBS, Work-based Distance LearningProf M Hingley, LIBS, Marketing and TourismDr A Khudenko, LIBS, Strategy and Enterprise (Proj. Mgt.)Dr G Lakshmi, LIBS, Accountancy, Finance and EconomicsMr. G Lingwood, Lincoln School of Design, College of ArtsMs R Michel-Villarreal, LIBS, Strategy and Enterprise (Ops. Mgt.)Dr E Vilalta-Perdomo, LIBS, Strategy and Enterprise (Ops. Mgt.)

Further development on the UoL4.0 Project include:Project Teams and the companies discuss possibilities ofextending the project into real-impact cases of implementingdigital technologies

Applications for additional funding, a new application has beensubmitted and is under evaluation.

BIGIDEA

ESSENTIALQUESTION

THECHALLENGE

GUIDINGQUESTIONS

SOLUTION:IMPLEMENTATION

EVALUATION/ASSESSMENT

PUBLISHING:STUDENTSSOLUTIONS

GUIDINGACTIVITIES

GUIDINGRESOURCES

PUBLISHING:STUDENTSREFLECTIONS

UoLacademics UoLstudents Participants/Sponsors

•December2017– April2018: Toapproachpotentialcompaniesandorganisations

January-March2018:Therefinethe‘bigidea’withsponsors

February– May2018:Todevelopdifferentcasestudies

March2018: ToidentifythecurrentlevelofawarenessaboutIndustry4.0amongourstudents

April– June2018:Todevelopaseriesofmaterials

Figure 3. UoL4.0 Challenge 2019 itinerary

•November2018:Meetingwithallparticipantsbusinesses.

•December2018:Approvedchallenges’briefings.

•January2019:Eventfinalpreparationandorganisation

•15th ofFebruary2019:Students’initialworkshop

•21stto 26th ofFebruary2019:Eventexecutionanddatacollection

The UoL4.0 concept/project wasassessed by a specialist in the I4.0field; Dr Javier Rainer-Granados,academic, from the UniversidadInternational de la Rioja (Madrid,Spain).

The assessment provided a typologyof different ways that a UoL4.0 CBLmay be designed and conducted.

The selected version for a futureedition of the UoL4.0 Challengeconsiders “making a comparison oftools available in the market tosolve a problem that requires DigitalTransformation”.

Figure 7. First dissemination event

Step 2. UoL4.0 Challenge 2019

EssentialquestionHowmaydigitaltechnologiespositivelyimpact

Lincolnshire’seconomy?

Support activities – Workshops• 'Successful teamwork, roles and rules' by Paul Banton

(Ruddocks) & Craig Marsh (LIBS)• 'How to use supportive technologies for the UoL4.0 Challenge

2019' by Chang Ge (LIBS)• 'What is Challenge-Based Learning?' by Eliseo Vilalta-Perdomo

(LIBS)• ‘Inspired Ideas' by Gyles Lingwood (School of Arts• ‘Industry 4.0 revolution' by Eliseo Vilalta-Perdomo• ‘Professional abilities in a digital economy' by Neil Everatt

(Selenity)• 'Effective business communication' by Adam Cartwright and

Anthony Latimer (Siemens)

ChallengeHowcanwemeasurethedrymatterofeverysinglepotatointheprocessinglinetoincreaseuniformity in the quality of finished products?

SolutionThewinneroftheUoL4.0Challenge2019wasteamBranstonwithasolutionbasedontheuseofNear-Infraredspectroscopyforthegradingofpotatoes.

ChallengeProductiveactivitiesconcentrateatlaterhoursofthedays.Candigitaltechnologieshelptoincreasetheutilisationofthebuilding?

Solution2nd-placeprizewasawardedtoteamNewTheatreRoyalforasolutionbasedonprojectionmappingofthehistoryofthetheatre.

ChallengeHowcaninformationavailableand/oraccessiblebeusedtoincreasesales,withouttoomuchhumanparticipation?

Solution3rd-placeprizewasawardedtoteamRuddocksforasolutionbasedonaHypertextPreprocessor(php)module.