unity work task 3

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UNITY WORKFLOW

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Page 1: Unity work task 3

UNITY WORKFLOW

Page 2: Unity work task 3

On this assignment we were tasked with

completing a 3D map on the Unity engine using

various textures and browsing to find individual

props to add to our terrain, this was then used

to create our desired theme which for mine

would a medieval city.

THE TASK INTRODUCTION

http://www.historiasiglo20.org/MEC-BC/images/medieval%20city.jpg

Page 3: Unity work task 3

In this image I

begin to model

the terrain

using various

brushes and

increasing to a

bigger brush

size to

efficiently and

quickly create

my landscape.

MODELLING TERRAIN

Page 4: Unity work task 3

On these

images I show

adding

dif ferent

textures to the

brush so it

then can be

painted onto

the landscape.

ADDING TEXTURE

Page 5: Unity work task 3

Here I show

the basic

interpretation

of what the

terrain will

look like

having two

segments

being a grass

terrain and

rock terrain.

FULLY TEXTURED TERRAIN

Page 6: Unity work task 3

On these

Images I

demonstrate

how to import

a texture and

making

changes to it

through

photoshop.

CREATING OUR OWN TEXTURE

Page 7: Unity work task 3

Here I show

the texture

that I chose

and imported,

which as you

can see I

began to use

that to apply

to the terrain

ADDING TEXTURE TO THE TERRAIN

Page 8: Unity work task 3

Here on

these

images I

used a

texture

editor which

allows you

to create a

variety of

dif ferent

textures

and then

saving them

to my task

folder.

USING AND SAVING A TEXTURE WITH A

TEXTURE EDITOR

Page 9: Unity work task 3

Here I start

to add a few

walls and

houses so I

can begin to

build upon

my medieval

town

separating it

into 4

portions to

walk around.

IMPROVING TOWN AREA

Page 10: Unity work task 3

in this image

I begin to

work on the

other

sections of

the town

where you

can see the

arrow

indicates my

progress on

the stables

area.

ADDING BUILDINGS TO THE CITY

Page 11: Unity work task 3

In this section

of the town I

begin to got

into detail by

adding props

including

barrels, crates

and large

bricks.

IMPROVING TOWN AREA

Page 12: Unity work task 3

In the stables

area I add

horses and

water troughs

to indicate

that livestock

will be kept

here, also

add a few

small props

including

crates.

CREATING STABLES

Page 13: Unity work task 3

In this image I am in the process of building a temple area within the medieval town, this involved in placing various tiles in dif ferent places around the shrines to indicate I being a older part of the town.

CREATING TEMPLE AREA

Page 14: Unity work task 3

In this image

I show a

small storage

area in a

section of the

town holding

various crates

and barrels,

with a fence

around the

storage area.

ADDING CRATES AND BARRELS

Page 15: Unity work task 3

In this image

I show the

main

entrance of

the town

which has

barricades

around the

entrance

which will

serve as a

non

accessible

location for

the player.

IMPROVING GATEHOUSE

Page 16: Unity work task 3

after working

on the main

town I begin

to build a

small ruined

town close to

it, this is

where I will

start adding

destroyed

buildings and

a broken wall

surrounding

them.

RUINED TOWN IMPROVEMENTS

Page 17: Unity work task 3

After getting the

main part of the

ruined town

complete I then

start to add

detailed props to

it so I can give

the place a bit

more realism to

it. I done this by

adding wooden

barricades

around the

entrance.

IMPROVING RUINED TOWN ENTRANCE

Page 18: Unity work task 3

In this image

I have added

tents and

campfires

inside the

ruins to

indicate that

people try

rebuild inside

the ruined

town.

ADDING TENTS

Page 19: Unity work task 3

In this image

I added two

guards with a

tent and

surrounded by

wooden

barricades,

this is to

indicate that

they have

been posted

there to

guard the

ruins.

RUINED TOWN ENTRANCE (ADDING

GUARDS)

Page 20: Unity work task 3

Here in this

image I add a

few skeletons

to the

entrance to

show that the

ruins were

inhabited by

people at one

point.

RUINED TOWN ENTRANCE (ADDING

SKELETONS)

Page 21: Unity work task 3

This is image I show a skeleton in gold armour and holding a spear and gold shield laying to a knocked down chair, this is suppose to indicate the king of the ruined town next to his throne.

KING SKELETON REMAINS AND THRONE

Page 22: Unity work task 3

Moving back

to the

medieval

town I

replace all

the walls and

towers with

better

detailed

constructs,

also adding a

few small

props around

it aswell.

IMPROVING GATEHOUSE

Page 23: Unity work task 3

In this image

I add the final

adjustments

which include

repositioning

and

retexturing

props.

ADDING IMPROVEMENTS THE CITY

Page 24: Unity work task 3

In this image

I have

retextured

the bricks

surrounding

the entrance

to match the

wall and

towers

textures.

GATEHOUSE

Page 25: Unity work task 3

Finally in this

image I show

the finished

result of the

medieval city

and ruined

town I

created, this

includes four

sections to

the city and

the

encampment

within the

ruins.

FINAL VERSION