unity game tutorial
DESCRIPTION
unity game tutorialTRANSCRIPT
DOUBLE CLICK
UNITY.EXE TO OPEN
UNITY
NOW CLOSE THE WELCOME WINDOW
TO CONTINUE
OPEN NEW PROJECT
Now name your project and create it
NEW WINDOW WILL NAMED AFTER YOU
CREATE IT
ON PROJECT WINDOW MOUSE RIGHT CLICK > CREATE >
JAVASCRIPT
NOW NAME IT PLAYER
SELECT PLAYER AND PRESS CTRL+D 4 TIMES TO MAKE COPIES
NAME EACH OF IT RESPECTIVELY
1. ENEMY2. LOSE
3. MAINMENU4. WIN
NAME IT LIKE THIS
RIGHT CLICK ON PROJECT WINDOW CREATE>FOLDER AND
NAMED IT SCRIPTS
NOW PUT SCRIPTS FILES INTO SCRIPTS FOLDER THAT WE CREATED
IN HIERARCHY WINDOWRIGHT MOUSE BUTTON > 3D OBJECT > CUBE
CUBE OBJECT WILL APPEAR LIKE THIS
NAME IT ENEMY1
IN HIERARCHY WINDOWRIGHT MOUSE BUTTON > 3D OBJECT > SPHERE
NAME IT ENEMY2
IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > PREFAB
AND NAME IT ENEMY1
IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > PREFAB
AND NAME IT ENEMY2
NOW DRAG AND DROP THE HIERARCHY WINDOW OBJECT INTO PROJECT WINDOW
PREFAB ACCORDING TO THEIR NAME
NOW DELETE THESE
IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > FOLDER
AND NAME IT PREFAB
DRAG AND DROP BOTH PREFAB INTO PREFAB FOLDER
IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > MATERIAL
AND NAME IT ENEMY1
NOW SELECT ENEMY1 MATERIAL THEN PRESS CTRL+D TO MAKE COPY
NOW NAME IT ENEMY2
IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > FOLDER
AND NAME IT MATERIAL
NOW DRAG THE MATERIAL IN MATERIAL FOLDER
DRAG AND DROP EACH MATERIAL INTO THEIR RESPECTIVE NAME PREFAB
DRAG AND DROP EACH MATERIAL INTO THEIR RESPECTIVE NAME PREFAB
NOW GO TO THE GAME OBJECT OPTION TO CREATE PARTICLE
SYSTEM FOR EXPLOSION EFFECT
RENAME IT TO EXPLOSION
NOW WE ADD MORE COMPONENT IN
EXPLOSION, FOR THIS GO TO “ADD COMPONENT” IN
INSPECTOR WINDOW
ADD COMPONENT > EFFECTS > LEGACY PARTICLES
ADD COMPONENT > EFFECTS > LEGACY PARTICLES > ELLIPSOID PARTICLE EMITTER
ADD COMPONENT > EFFECTS > LEGACY PARTICLES > PARTICLE ANIMATOR
ADD COMPONENT > EFFECTS > LEGACY PARTICLES > PARTICLE RENDERER
NOW EXPLOSION LOOKS LIKE THIS
NOW CHANGE THE VALUE OF RND VELOCITY
0 TO 2
CHECK ALL THESE BOX
CHECK THIS BOX
IN PROJECT WINDOWCLICK PREFAB FOLDER >RIGHT
MOUSE CLICK > CREATE > PREFAB
AND NAME IT EXPLOSION
DRAG AND DROP EXPLOSION FROM HIERARCHY WINDOW TO EXPLOSION
PREFAB
CHANGE THE VALUES
IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE >
FOLDERAND NAME IT SOUND
DRAG AND DROP SOUND FILE TO SOUND FOLDER
GoTo File > New Scene
Now change the camera view from Perspective > Orthographic
Put these two prefab in to Hierarchy
window
Now select enemy prefab and change the position Y 0
> 2
Select Main Camera then Change the value of FAR 1000
> 20
Now delete these tow
Prefab again
Save the scene now
and name it mainmenu
Saved scene will appear like this then make 3 more
copies by pressing CRTL+D button
Rename these 3 copies like this1. Lose2. Win
3. Level1
Load the mainmenu scene then drag the main menu script and
drop over main camera
Script will appear in Inspector view
Load the lose scene then drag the lose script and
drop over main camera
Load the win scene then drag the win script and drop over
main camera
1 load the scene level1
2 Drag the enemy1 and 2 from prefab to
Hierarchy
Select enemy2 and change the position Y
from 0 to 2
NOW ADD DIRECTIONAL LIGHT
SET THE POSITION OF LIGHT
Now we create a Player object for
that GoTo GameObject >
Create Empty and
Name it Player
Drag and drop player script into player
object
Scripts will open in MonoDevelop
CopyPast
Copy
Paste
Copy
Paste
Copy
Paste
Copy
Paste
Now put enemy script into enemy prefab
It time to place player script into
Player object
1 Drab and drop explosion into Inspector explosion
2 Change size for color appearances
Repeat both these step for enemy1
Select Add Tag
NOW CHANGE SIZE TO 2
DEPENDS ON YOUR ENEMY
And put the name enemy
Select explosion from prefab folder drag and drop sound
file in explosion
Change Tag Name to enemy
Ray distance to 100
It time to build the game for that go to File > Build Settings
Now add these scene to the build settings