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Understanding the Smartphone User in Asia: Identifying Trends and Opportunities Presentation from Casual Connect Singapore 2012TRANSCRIPT
Understanding the Smartphone User in Asia: Identifying Trends and Opportunities
Adrian TanTelecom Industry Group Leader, SingaporeThe Nielsen Company
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Casual Connect Asia 2012
About Me
Created on www.wordle.net
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Casual Connect Asia 2012
Nielsen: Leading global provider of Consumer Information and Insights
• Operates in ~100 countries, 35+ in APMEA region
• Unparalleled insights into what consumers watch, and what they buy
• Core industry focus in Telecoms/Tech, Retail, Media, Consumer Packaged Good
• Focused on Innovative solutions to drive client success
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Today’s Sharing & Objectives
•Smartphone Insights
•On-device Meter
Nielsen Global Smartphone Insights 2011/2012
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Choice Drivers and Competitive
Analysis
Satisfaction and Loyalty
Smartphone Retailing
Category Growth and
Brand Performance
Mobile Data and
Applications Usage
Mobile Media and
Advertising
•Large scale survey
•Multi-country (>25)
•Focus on Smartphone Users
Nielsen Smartphone Insights
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Smartphones have “Officially” Arrived
• In Q4 2010, smartphones surpass PC worldwide shipments …
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Smartphones outnumber non Smartphones in many APAC markets
Base: All Mobile Phone Users (SG=566 MY=1,100 TH=2,000 ID=1,965 CN=1,210 IN=5,050 UK=718 EG=1,030)
Indonesia 14%
India 20%
Thailand 28%
Malaysia 73%
Singapore 73%
Egypt 37%
United Kingdom 45%
Smartphone Penetration (among Mobile users)
Source: Nielsen Smartphone Insights
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And the Smartphone growth revolution continues
22% 18%25% 20% 18%
29%
59%
36%
31%28%
21% 25% 30%20%
22%
27%
47%54% 54% 55% 52% 51%
19%
36%
SG MY TH ID CN IN UK EG
Definitely/Probably willpurchaseNot sure
Definitely/Probably willNOT purchase
Source: Nielsen Global Online OmnibusBase: All respondents (SG=501 MY=500 TH=501 ID=500 CN=508 IN=511 UK=501 EG=503)
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Multiple answers per respondentBase: All Smartphone Users (SG=848 MY=800 TH=1,011 ID=1,292 CN=1639 IN= UK=1,002 EG= 1,062)
Online Games(Connected)
Offline games (Pre-installed or
Downloaded)
IDTH CN INMYSG UK EG
Games rank high in usage, along with Social & Internet
70% 76%47%
22%
75%
15%
72%
17%
Social Networking
Web Surfing
65% 73%55%
40%62%
26%
66%
18%
67% 76%45% 43%
77%
21%
56%
18%
20% 31%8% 3%
41%
11% 11% 5%
Features used (past 30 days reach)
Source: Nielsen Smartphone Insights
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Casual Connect Asia 2012
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 TH=246 ID=258)
15.4
8.3
7.5
Mean hrs per week
Singapore has a high gaming reach. Indonesian gamers spends more than 15 hrs/wk on mobile games.
ID43%
SG72%
TH47%
Reach (% using Online/Preloaded Games in past 30 days)
Source: Nielsen Smartphone Insights
8.6
18.3
11.9
Sessions per week
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Casual Connect Asia 2012
15.5 16
7.3
12.9
10.4
18.3
20.1
13.8
11.8
13.8
10.7
20.7
11.9
8.69.3
6.9
18.3
0
5
10
15
20
25
Mobile internet visits Social networking sessions Gaming sessions
Base: All Smartphone Users who have accessed Mobile Internet in past 30 days (SG=725 MY=462 TH=688 ID=875 CN=1,300 IN=435)
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 MY=170 TH=246 ID=258 CN=393 IN=347)
NA
IDTH CN INMYSG
On average, 1-2 gaming sessions per day. Highest gaming usage among the Thais.
Average No. of Sessions in a week
Base: All Smartphone Users who conducted Social Networking Sessions on mobile phone in P30D (SG=266 MY=212 TH=378 ID=661 CN=466 IN=304)
Source: Nielsen Smartphone Insights
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Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 MY=170 TH=246 ID=258 CN=393 IN=347)
Each country displays different preferences in top game genres.
Genres of Games Played on Mobile (past 30 days)
Country 1st 2nd 3rd
Singapore Puzzle/Strategy Classic/Arcade Card/Casino51% 47% 25%
Malaysia Puzzle/Strategy Platform / Action games Sports/Racing33% 25% 20%
Thailand Memory Boosters Sports/Racing Classic/Arcade66% 31% 30%
Indonesia Sports/Racing Puzzle/Strategy Other Types of Game41% 29% 22%
China Puzzle/Strategy Card/Casino Board Games47% 35% 29%
India Sports/Racing Puzzle/Strategy Board Games41% 40% 34%
Source: Nielsen Smartphone Insights
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ID
TH
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 TH=246 ID=258)
At home At school/office
While in a lobby waiting for friends or colleagues
93% 21% 12%
At home At school/office
While commuting on the bus
82% 47% 18%
At home While commuting on the train/tube
At a bus stop/ train station
62% 42% 41%
SG
A lot of gaming takes place at home.Location of Mobile Gaming Activity (past 30 days)
Source: Nielsen Smartphone Insights
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Base: Total no. of downloads in P30D (SG=12,422 MY=21,212 TH=3,756 ID=13,766 CN=29,092 IN=5913)
Except for Indonesia, Games is the top app category.
Indonesia43%
Thailand47%
Singapore72% 20%
Games Entertainment
7%
Food & Drink
4%
China89%
Malaysia85%
Games
10%
SocialNetworking
8%
Music
8%
India26%
Music
19%
37%
Games Entertainment
11%
Music
29%
SocialNetworking
26% 17%
Games
Music
11% 13%
Games Entertainment
8%
Music
11% 11%
Games Entertainment
9%
Top App Categories Downloaded on Mobile% who downloaded an
app on smartphone(Past 30 days)
Among, app downloaders, which categories they downloaded (Past 30 days)
Source: Nielsen Smartphone Insights
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Indonesia
Thailand
China
India
Malaysia
Singapore
Base: Those who have downloaded any application to mobile phone in P30D (SG=480 MY=554 TH=205 ID=214 CN=1103 IN=315) Base: Those who have paid for downloading an application (SG=56 MY=170 TH=18* ID=88 CN=173 IN=289 UK=69)
22.2
9.4
1.6
1.3
3.9
3.5
24.7
0 5 10 15 20 25 30
USD$
Mean Amount Spent on Mobile Games Downloaded in P30D
Across countries, number of apps downloaded is fairly consistent, but payment for games is not.
7.7
6.5
3.0
7.4
6.0
5.5
Avg Gaming Apps Downloaded in
Past 30 days
Data not availableUK
7.3
17.4
11.6
2.9
8.5
15.6
% Downloaded Gaming Apps in
Past 30 days
Data not available
Not paying much
Source: Nielsen Smartphone Insights
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Indonesia22%
Thailand47%
Singapore70% 70%
Social Networking
News
57%
Search
55%
China75%
Malaysia76%
Social Networking
91%
Search
66%
51%
India15%
Base: All Smartphone Users who accessed Mobile Internet in P30D (SG=725 MY=724 TH=688 ID=875 CN=1538 IN=622)
Much of Internet usage revolves around Social and Search. Top Website Categories Visited on Mobile
Social Networking
92%
Music
59%
Search
58%
Social
Networking90%
Music
56%
Search
40%
66%
Social Networking
Search
73%
General Portal53%
Search
58%
Retail/Shopping
78%
GeneralPortal76%
% who visited a website on smartphone(Past 30 days)
Among, website visitors, which categories they visited (Past 30 days)
Source: Nielsen Smartphone Insights
Nielsen On-device Metering (ODM)
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Nielsen Informate Mobile Insights provides metered Smartphone usage
Insights from usage behaviour captured by innovative on-device meters
Does not rely on survey data
Pan-India panel of smartphones users (~5200, January 2012)
On-Device Meter Always On Accurate
OS covered:
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Currently the largest multi-platform ODM panel in India
Source: Nielsen Informate Mobile Insights, India panel
*iOS data will be available from 2nd half of 2012
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India: Breakdown of time spent on activities
Communication Entertainment Browsing Phone Mgmt Application
43 mins27%
40 mins25%
43 mins27%
8 mins5%
24 mins15%
TOTAL ACTIVE TIME (Phone in use, both online &
offline) Minutes per day
Source: Nielsen Informate Mobile Insights, India panel
157
Call 16mins10%
Chat 10mins6%
Connect-ivity
1mins1%
Email 2mins1%
Messag-ing
14mins9%
Games 7mins5%
Multi-media
33mins21%
Phone Navigation
6mins4%
Security 1mins1%
Office Packages
1mins1%
Phone Features
2mins1%
Utility 21mins13%
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4643 42 43 44 44 44 45 43
18 20 20 21 21 23 24 26 27
32 32 3229 28 28 28 30 30
57 59 59 59 59 58 57 5457
Jul '11 Aug '11 Sep '11 Oct '11 Nov '11 Dec '11 Jan '12 Feb '12 March '12
Online - Browsing Online - Apps Calls & Messaging Offline
Applications usage is on the rise
Source: Nielsen Informate Mobile Insights, India panel
Smartphone Usage by Category UsageTime spent per day (min); Jul 2011 – March 2012
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Daily usage is highest among Android users, followed by BlackBerry users
2746 45
15 6
4345
1845
18
30
38
36 27
8
5723 59
27
65
Overall Android BlackBerry Symbian Windows Mobile
Online Browsing Online Apps Calls & Messaging Offline
Minutes
Total Time(mins) 157 193 122 145 59
Source: Nielsen Informate Mobile Insights, India panel
Smartphone Usage by OSTime spent per day (min); March 2012
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43 44 2954 52 43 39 36 32
27 25 4633 29
28 26 23 22
30 3039 31 36
32 27 28 27
57 4372 72
5651
44 47
59
Overall Male Female 15-17 18-24 25-30 31-35 36-40 41-90
Online Browsing Online Apps Calls & Messaging Offline
Minutes
Daily usage declines with age. Males spend more time browsing, and females on online apps.
Total Time 157 157 157 190 188 159 142 131 128
Source: Nielsen Informate Mobile Insights, India panel
Smartphone Usage by Age/GenderTime spent per day (min); March 2012
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Time spent on gaming Android users, who spend most time on their phone, and have the highest gaming duration.
5%
8%
3%
5%
4%
7 157
14 193
4 145
6 122
2 59
Share of Time spent on games [%]
Time spent on Games
[ Mins per day ] Overall Time spent
[ Mins per day ]
Source: Nielsen Informate Mobile Insights, India panel
Overall
Games UsageMarch 2012
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Time spend on gaming has been showing an increasing trend since December.
% of time on Gaming
4.7%4.3%3.8%3.5%
4.0%4.1%
Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012
% of time on GameTotal Active Time
(min/day) 153 152 153 152 155 157
%
Source: Nielsen Informate Mobile Insights, India panel
Gaming Usage (% time on Gaming)Jul 2011 – March 2012
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Game usage by day partTime spent gaming keeps increasing as the day progresses
Source: Nielsen Informate Mobile Insights, India panel
Proportion by Day Part
24%21%
17%17%
12%9%
0%
5%
10%
15%
20%
25%
30%
2000 - 07001900 - 20001600 - 19001300 - 1600 1000 - 13000700 - 1000
Gaming Usage by Dayparts (% time on gaming)March 2012
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Overall, Angry Birds is the top on device game in India.
Overall Reach % Reach = accessed in Past 30 days
Jan ’12 Feb ’12 Mar ‘12
Angry Birds 9.5 9.5 11.0Raging Thunder 4.7 4.9 4.7
Chess 3.7 3.8 4.1Skater Boy - - 3.8
Brick Breaker 2.7 3.4 3.7Need for Speed Shift 2.7 3.1 3.7
Racing Moto 3.4 3.5 3.5Solitaire 2.7 2.2 3.0
Angry Birds Space - - 2.9Cricket T20 Fever 2.6 2.6 2.9
Source: Nielsen Informate Mobile Insights, India panel
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Top Mobile Games across Operating systems
Source: Nielsen Informate Mobile Insights, India panel
Gaming Usage by OS + Top 5 Games ReachFeb 2012
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100 90 83 79
505232
4534
223221 15
13 9
Angry Birds Adventure ofTed
Chess Asphalt RagingThunder
Usage % in Sept'11
Usage in Oct'11
Usage in Nov'11
Some games have more staying power than others
Source: Nielsen Informate Mobile Insights, India panel
82 84 47 53 54No. of users who
installed the app in Sept’ 11
Usage % in Sept'11 Usage % in Oct'11 Usage % in Nov'11
Staying Power (Sept 11 to Nov 11) - % of games installed in Sept that were still played in Sep, Oct, Nov
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TOP GAMES INSTALLED
% OF INSTALLSMar’12
Skater Boy 19
Angry Birds Space 12
Angry Birds 8
Mission Impossible FREE 7
Ninja Chicken 7
Play Contra 6
Need for Speed 5
DLF IPL T20 Fever 5
Tilt Racing 4
Agneepath 4
BASE: ANDROID USERS WHO INSTALLED ANY GAME - 1372
TOP GAMES INSTALLED
% OF INSTALLSMar’12
Angry Birds 10
Need for Speed Shift 8
Aladdin 8
Ball Balance Time 5
Assassins Creed 2 4
Racing rustle 4
Cricket 2011 4
Raging Thunder 3
Block Breaker Deluxe 3
Zulux 3
TOP GAMES INSTALLED
% OF INSTALLSMar’12
Rotate and Roll Free 11
Moorhuhn Jump and Run 9
Chopper 7
Caro 7
Forces of War 7
Revolver 7
Brain Cube Reloaded 7
Bomberman vs Zombies 7
Crazy Diving 7
Chess 6
BASE: SYMBIAN USERS WHO INSTALLED ANY GAME - 1162
BASE: BLACKBERRY USERS WHO INSTALLED ANY GAME - 107
Top New Installs – March 2012
Source: Nielsen Informate Mobile Insights, India panel
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Time spent and reach of Mobile Gaming:Arcade games have the highest reach and playing sessions compared to other game genres.
Source: Nielsen Informate Mobile Insights, India panel
Gaming Usage (among users of Top 10 Genres) Feb 2012
What about Mobile Advertising?
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Is mobile advertising still relevant today?
Mobile ads most prevalent in China, Korea, Hong Kong and Singapore, and least so in Indonesia, Australia, Thailand.
77% 74%66% 66% 64%
59%
47%40%
36%
20%
China
Malays
iaKore
a
Singap
ore HKTaiw
anJa
pan
Austra
lia
Indon
esia
Thaila
nd
Incidence of coming across a mobile ad in last 30 days amongst mobile users
Proportion of mobile ad viewers who are exposed to ads at least daily
74% 74%
65% 64% 62%54%
49% 47%42% 43%
Japa
nKore
a HK
China
Singap
oreAus
tralia
Thaila
ndTaiw
anMala
ysia
Indon
esia
Source: Nielsen Smartphone Insights
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Casual Connect Asia 2012
Types of Mobile Ads Received on Smartphone
38%
47%
30%
33%
35%
45%
25%
40%
32%
25%
18%
36%
30%
18%
9%
21%
28%
27%
15%
52%
27%
14%
8%
23%
19%
17%
7%
19%
China
Korea
Australia
Malaysia
Applications (Apps)
Mobile Internet
Online games
WatchingVideo/Mobile TV
Text messages/SMS
Streaming onlinemusic/Radio
Location-based services/ GPS
In more developed markets, the highest mobile ads exposure is through apps and the mobile Internet
Source: Nielsen Smartphone Insights
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29%
46% 49%
78%
57%64%
32%
81%
62%53%
24%
38%50%
69%57% 56%
42%
90%
53% 57%
China HK
Taiwan
Japa
nKore
a
Austra
lia
Malays
ia
Indoe
nsia
Thaila
nd
Singap
ore
Smartphone Users Non-Smartphone Users
Incidence of mobile ads rejection (“Never click on mobile ads”) amongst those exposed
Base - see notes 8 and 9
Resistance to mobile ads remains high
Need to understand factors that will improve acceptance level.e.g. Design and Contextual Ads can play a difference.
Source: Nielsen Smartphone Insights
37
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Casual Connect Asia 2012
Free content and Location-based integration can help improve acceptance to mobile ads
9%
7%
6%
18%
13%
10%
17%
15%
13%
38%
24%
33%
29%
27%
26%
49%
33%
25%
28%
21%
14%
43%
33%
38%
I am more likely to click on ads that aresimple text ads
I am more likely to click on ads thatincorporate multimedia elements
I am OK with providing personalinformation in order to receive customadvertisement which match my interest
I am OK with advertising if it means that Ican access content for free
I am okay with ads which containgeographically relevant information based
on where I am at a given time
I am more likey to click on an ad that doesnot take me outside of the application to
another website
Singapore (n=848)
Indonesia (n=1,292)
Australia (n=1063)
Japan (n= 1,089)
Attitudes Towards Mobile Advertising (“Strongly / Mostly Agree”)
Source: Nielsen Smartphone Insights
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Casual Connect Asia 2012
Smartphone EvolutionNew Features: Augmented Reality, Sensors, NFC, GPS
Thoughts and Implications for Casual Games Strategy in Asia
Thoughts and Implications
1. Smartphones: Still showing healthy growth
2. Gaming behavior varies across countries, demographics, OS – use this to your advantage
3. Consumers are gaming, not all are paying -New ways to monetize through advertising
4. Convergence of tech and social with games
Game On!
22nd May 2012
Adrian TanEmail: [email protected]: AdrianTanKL
Let’s continue the conversation!
Adrian TanAssociate DirectorTelecom Industry Group Leader (Singapore)email: [email protected]