understanding the learner stages of learning: –cognitive –associative –automatic mental...
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Understanding the Learner
• Stages of Learning:– Cognitive– Associative– Automatic
• Mental practice – visualization, self-talk
• Teach speed then accuracy
Motor Learning Summary
• Practice schedules – distributed is more effective– Introduce new skills in their entirely
unless they are very complex. Use whole-part-whole method
– Forward or backward chaining– Variable practice – have changing
conditions» Open vs. closed skills
Motor Learning – Cont.
• Feedback – Beneficial during associative and automatic
stages• Learner needs corrective or positive specific
feedback during these times
– Delay feedback for about 5 sec. after performance – have peers do the same thing
– Only comment on those things the learner does not know
– Concentrate on only 1-2 critical features at a time
Motor Learning – Cont.
• Transfer of Learning– Point out ways in which many skills
share similarities with other skills
How students learn differently
Bandler-Grinder Model - Auditory, visual, kinesthetic
• Ask a student a difficult question and watch their eyes as they ponder the answer:– Auditory – looks sideways– Visual – looks up– Kinesthetic – looks down
How students learn differently
• Multiple Intelligences – Howard Gardner
1. Linguistic – can use words effectively,
• Prefer to learn through lectures, large and small group discussions, reading, storytelling, brainstorming, debate, writing activities– Best instructional materials are: books,
worksheets, manuals, talking books and cassettes, and word games. Would prefer to do a written report as an assignment
– When misbehave: talk, interrupt, and argue with teacher or other students
2. Logical-mathematical intelligence:
– Have a capacity to use numbers and reason effectively
– Prefer to learn through mathematics problems, scientific demonstrations, logical-sequential presentation of subject matter, classifications, and categorizations, critical thinking, and logical problem-solving exercises.
– Prefer to work with logic puzzles and games, computer programming languages, and mathematical problems on the chalk board
– When misbehaving – daydream or challenge the logic of the teacher
3. Spatial Intelligence
– have the capacity to perceive the visual-spatial world accurately.
– Prefer to learn through visualizations, picture metaphors, sketching of ideas, charts, graphs, diagrams, maps, slides, photographs.
– Like to work with building models, hands-on projects, videos, graphics software, visual puzzles and mazes, and microscopes.
– Get in trouble by taking things apart to see how they work and also doodle on paper
4. Musical Intelligence
– have the capacity to perceive, discriminate, transform, and express musical forms– Prefer to learn through rhythms,
songs, raps, chants, memory music, mood music, and musical concepts
– Will develop projects that include chants and raps
– Misbehave by humming and tapping their feet and drumming with a pencil
5. Interpersonal Intelligence
- have the capacity to perceive and make distinctions in the moods, intentions, motivations, and feelings of others.– Prefer to learn through cooperative learning, group
brainstorming activities, community-based activities, peer sharing, conflict mediation activities, cross-age tutoring, interpersonal interactions and simulations
– Like to work with interactive software and board games
– Misbehave by exerting negative leadership, writing notes, and talking to friends
6. Intrapersonal Intelligence
– have the capacity to understand themselves.– Prefer to learn through reflection, personal
connections, interest centers, goal setting, self-paced instruction, and self-esteem activities.
– Prefer to work with programmed instruction materials, individualized projects and games, and journals.
– Misbehave by day dreaming and tuning out the teacher
7- Bodily-kinesthetic
– have the capacity to use their whole bodies to express ideas and feelings.– Prefer to learn through creative movement,
physical education activities, mime, crafts, theatre, and hands-on activities
– Prefer to work with virtual reality software, field trips, hands-on materials, crafts, cooking
– Misbehave by being out of their seats as well as pushing, shoving, and fighting with others.
– Will do well in P.E., but be – a problem in other classes
8. Naturalist Intelligence
– are absorbed in things in the natural world
– Prefer to learn through working in nature, exploring and learning about plants and natural events
– Prefer to work outdoors, participate in field trips, garden, and use hands-on materials.
– Prefer to keep journals, make drawings, take pictures, and write down their observations
– Misbehave by day dreaming, wandering off, and focusing on the minute details of an object